Dimensions/Left 4 Dead: Difference between revisions
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Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.
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{{ | {{lang|Dimensions in L4D2|title=Dimensions in the ''Left 4 Dead'' Series}}{{l4ds topicons}}[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]][[Category:Level Design]] | ||
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}. Any missing dimensions [[Dimensions|can be found here.]] | |||
{{todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}} | |||
===Dimensions=== | ===Dimensions=== | ||
Player Specific | Player Specific | ||
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{{note| | {{note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}} | ||
Miscellaneous | Miscellaneous | ||
Max Obstacle Height = 18 units | Max Obstacle Height = 18 units | ||
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Normal Corridor Width = 64 units | Normal Corridor Width = 64 units | ||
Left 4 Dead 2 contains the | ''Left 4 Dead 2'' contains the {{hl2|2}} <code>dev_measure</code> textures, some of which are not correct for ''Left 4 Dead 2''. You can get ''Left 4 Dead 2''–specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.] | ||
Revision as of 00:08, 23 May 2022
The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.
Dimensions
Player Specific
Player Height Standing = 72 units Player Height Crouching = 56 units Player Width: = 33 units Player Jump Height = 56 units __________________________________ Eye Height Standing = 62 units Eye Height Crouching = 44 units


Miscellaneous
Max Obstacle Height = 18 units CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.) Small Door = 48x104 units Big Door = 56x104 units Normal Corridor Height = 128 units Normal Corridor Width = 64 units
Left 4 Dead 2 contains the Half-Life 2
dev_measure
textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.