This article relates to the game "Left 4 Dead". Click here for more information.
This article relates to the game "Left 4 Dead 2". Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

Dimensions/Left 4 Dead: Difference between revisions

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{{l4d}}{{l4d2}} The following numbers are the known dimensions for [[Left 4 Dead]] and [[Left 4 Dead 2]].  Any missing dimensions [[Dimensions|can be found here.]]<br>
{{lang|Dimensions in L4D2|title=Dimensions in the ''Left 4 Dead'' Series}}{{l4ds topicons}}[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]][[Category:Level Design]]
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}.  Any missing dimensions [[Dimensions|can be found here.]]


{{todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}}
===Dimensions===
===Dimensions===
Player Specific
Player Specific
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{{note|Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, Valve decided to make the default jump height the crouch jump height.}}
{{note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}}
Miscellaneous
Miscellaneous
   Max Obstacle Height    = 18 units
   Max Obstacle Height    = 18 units
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   Normal Corridor Width  = 64 units
   Normal Corridor Width  = 64 units


Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]
''Left 4 Dead 2'' contains the {{hl2|2}} <code>dev_measure</code> textures, some of which are not correct for ''Left 4 Dead 2''. You can get ''Left 4 Dead 2''–specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]
 
[[Category:Level Design]]
[[Category:Left 4 Dead 2]]

Revision as of 00:08, 23 May 2022

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Left 4 Dead seriesLeft 4 Dead series The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.

Todo: it appears at least some of this applies to Left 4 Dead, but possibly not all of it. how much?

Dimensions

Player Specific

 Player Height Standing  = 72 units
 Player Height Crouching = 56 units
 Player Width:           = 33 units
 Player Jump Height      = 56 units
 __________________________________
 
 Eye Height Standing     = 62 units
 Eye Height Crouching    = 44 units


Note.pngNote:Left 4 Dead 2 Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.

Miscellaneous

 Max Obstacle Height     = 18 units
 CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.)
 Small Door              = 48x104 units
 Big Door                = 56x104 units
 Normal Corridor Height  = 128 units
 Normal Corridor Width   = 64 units

Left 4 Dead 2 contains the Half-Life 2 Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.