$notint: Difference between revisions

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[[File:Parameter_notint.jpg|240px|thumb|right]]
{{lang|$notint|title=<code>$notint</code>}}
{{Shaderparam|$notint|game=Counter-Strike: Global Offensive|shader1=VertexLitGeneric}} It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.


{{note|This parameter exists as {{ent|$allowdiffusemodulation}} in other games.}}
{{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games.}}
==Syntax==
==Syntax==
  $notint <[[bool]]>
  '''$notint <[[Boolean|bool]]>'''


[[Category:List of Shader Parameters|N]]
[[Category:List of Shader Parameters|N]]
[[Category:Glossary]]

Revision as of 02:11, 8 June 2021

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Parameter $notint

$notint is a material shader parameter available in Counter-Strike: Global Offensive and Portal 2: Community Edition for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $allowdiffusemodulation in other games.

Syntax

$notint	<bool>