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| {{base brush|trigger_proximity}} It measures the distance of the player within the [[trigger]] volume from a given point (and within a given radius). The ''NearestPlayerDistance'' output will be 0 when the player is at the center point, and 1 when the player is at the radius. | | {{base brush|trigger_proximity}} It measures the distance of an entity within the [[trigger]] volume from a given point (and within a given radius). The ''NearestEntityDistance'' output will be 0 when the entity is at the center point, and 1 when the entity is at the radius. |
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| {{code class|CTriggerProximity|trigger.cpp}} | | {{code class|CTriggerProximity|trigger.cpp}} |
Revision as of 22:16, 14 September 2019
Template:Base brush It measures the distance of an entity within the trigger volume from a given point (and within a given radius). The NearestEntityDistance output will be 0 when the entity is at the center point, and 1 when the entity is at the radius.
In code, it is represented by theCTriggerProximity
class, defined in thetrigger.cpp
file.
Keyvalues
- Point to Measure From ([todo internal name (i)]) <targetname>
- The name of a target entity who's origin is the point to measure the player's distance from.
- Radius to measure within ([todo internal name (i)]) <string>
- The radius to which the distance should be mapped. If the player is outside the radius he will be ignored.
BaseTrigger
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable input).
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Flags
BaseTrigger
- Everything (not including physics debris) : [64]
- Clients (Survivors, Special Infected, Tanks
 ) : [1]
- Only clients in vehicles : [32]
- Only clients *not* in vehicles : [512]
- Disallow Bots (removed since
) : [4096]
- NPCs (Common Infected, Witches
 ) : [2]
- Only player ally NPCs : [16]
- Only NPCs in vehicles (respects player ally flag) : [2048]
- Physics Objects (not including physics debris) : [8]
- Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] 
- Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable .
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Inputs
BaseTrigger
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
- TouchTest (in all games since
)
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
Bug:Sleeping prop_physics will never fire "OnTouching". Also applies to entities using prop_physics as base. (tested in: )
- StartTouch (in all games since
) !FGD
- Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
- EndTouch (in all games since
) !FGD
- Behave as if !caller had just exited the trigger volume.
- DisableAndEndTouch (only in
 )
- Disables this trigger and calls EndTouch on all currently-touching entities.
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Outputs
- NearestEntityDistance <integerRedirectInput/integer>
- Fired continuously when entities are touching the trigger volume.
The output parameter is the distance from the Point to Measure From to the nearest entity that passed the trigger filters.
The distance is mapped to the radius distance, so it will be 0 when the entity is on the point, and 1 when the entity is at the edge of the radius.
BaseTrigger
- OnStartTouch
- !activator = entity that caused this output
!caller = this entity Fired when a valid entity starts touching this trigger.
- OnStartTouchAll
- !activator = entity that caused this output
!caller = this entity Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
- OnEndTouch
- !activator = entity that caused this output
!caller = this entity Fired when a valid entity stops touching this trigger.
Note:Will also fire for entities touching it when trigger is disabled via Disable input
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:OnEndTouch can fire before OnStartTouch under certain circumstances[How?] where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .
- OnEndTouchAll
- !activator = entity that caused this output
!caller = this entity Fired when all valid entities stop touching this trigger.
- OnTouching (in all games since
)
- !activator = !caller = this entity
Fired if something is currently touching this trigger when TouchTest is fired.
- OnNotTouching (in all games since
)
- !activator = !caller = this entity
Fired if nothing is currently touching this trigger when TouchTest is fired.
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