Trigger gravity: Difference between revisions
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Note:Gravity CANNOT actually be set to 0! However, small numbers such as 0.00001 work almost identically.
Bug:This entity only affects the player, despite the flags [todo tested in ?]
m (trigger_gravity cant be 0) |
m (formatting) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals. | {{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals. | ||
{{Note|Gravity CANNOT actually be set to 0! However, small numbers such as 0.00001 work almost identically.}} | {{Note|Gravity CANNOT actually be set to 0! However, small numbers such as 0.00001 work almost identically.}}}} | ||
{{KV Trigger}} | {{KV Trigger}} |
Revision as of 11:54, 1 September 2018
Template:Base brush It scales the force of gravity applied to players (ONLY players, despite its flags) inside it. Players will retain scaled gravity until reset.
Keyvalues
- Gravity (0-1) ([todo internal name (i)]) <integer>
- Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.

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Flags
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Inputs
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Outputs
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