User contributions for Practical Problems
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7 June 2020
- 14:1214:12, 7 June 2020 diff hist +66 m VTF (Valve Texture Format) Add additional padding to VTF Header
21 May 2020
- 18:1618:16, 21 May 2020 diff hist −86 m VScript SFM is not TF2.
1 May 2020
- 18:3418:34, 1 May 2020 diff hist +168 m Talk:Anger core No edit summary current
- 01:1301:13, 1 May 2020 diff hist −32 m Category:Shader parameters parallax does nothing
29 April 2020
- 02:3002:30, 29 April 2020 diff hist +188 Shader Update the shader article a tiny bit
5 April 2020
- 18:1818:18, 5 April 2020 diff hist −106 m Bump map remove LIES
24 March 2020
- 22:4922:49, 24 March 2020 diff hist +142 m User talk:2Eggs No edit summary current
18 March 2020
- 16:0316:03, 18 March 2020 diff hist −27 m $ssbump It's pretty obvious that the ssbump detail texture is for ssbump detail textures...
20 January 2020
- 18:1618:16, 20 January 2020 diff hist +208 N Talk:DMX/Source 2 Vertex attributes csgo cloth
28 December 2019
- 00:2300:23, 28 December 2019 diff hist −130 m Bump map holy shit man it's not 2006 anymore
6 December 2019
- 01:2301:23, 6 December 2019 diff hist +861 VTF (Valve Texture Format) vtf resource entry information
- 00:5800:58, 6 December 2019 diff hist +78 Create a Mod it has custom shaders and also csgo is 32 bit on windows. TBH this whole article should be changed because basically nothing here is pertinent to the two """modern""" SDKs
4 December 2019
- 22:2222:22, 4 December 2019 diff hist +542 VTF (Valve Texture Format) clarify & add info on undocumented formats
18 October 2019
- 15:2515:25, 18 October 2019 diff hist −206 Compiler choices Why does this page still have info on vs2005 and vs2008?
9 October 2019
- 22:3322:33, 9 October 2019 diff hist +2 m Static Prop Combine No edit summary
- 22:3322:33, 9 October 2019 diff hist +189 m Static Prop Combine Clarify something and add TeamSpens' srctools
24 July 2019
- 19:2619:26, 24 July 2019 diff hist −1,880 m LightmappedReflective Hello Tewan How Are You
6 April 2019
- 14:5114:51, 6 April 2019 diff hist +185 m Talk:VRAD add something that's been bugging me
- 14:4914:49, 6 April 2019 diff hist −4 m FIELD CHARACTER when you needin to do a big shid after mcdonalds spiccy nugget
- 13:2913:29, 6 April 2019 diff hist +67 FIELD CHARACTER no no NO a FIELD_CHARACTER holds 256 possible values not 26!!!! I am ANGRY!!!
- 12:5012:50, 6 April 2019 diff hist +195 m Talk:VRAD No edit summary
15 February 2019
- 17:3417:34, 15 February 2019 diff hist +16 N User:Practical Problems/examplepage/example example page for the SE boys current
14 February 2019
- 00:5400:54, 14 February 2019 diff hist −367 $vertexcolor and $vertexalpha Fix FAKE NEWS - vertex alpha DOES work in CS:GO
1 February 2019
- 03:1103:11, 1 February 2019 diff hist −384 Launching tools directly why the hell is literally all of the Source SDK FAQ category for Orangebox still. No one uses Orangebox and no one SHOULD use Orangebox, so I'm just going to change these pages to reflect the modern state of Sources' SDKs.
- 02:4302:43, 1 February 2019 diff hist −11 Cannot load library client remove really bad and awful source 2007/2006/200BAD specific advice that is only going to confuse people
- 02:3802:38, 1 February 2019 diff hist +943 Missing required DLLs idk why this page exists but it may as well be informative
- 02:1202:12, 1 February 2019 diff hist +1 m Point worldtext trollface gaming
- 02:0902:09, 1 February 2019 diff hist −120 m User:Practical Problems fdsfdf current
26 January 2019
- 14:5814:58, 26 January 2019 diff hist −82 m Reshaping solids Undo revision 222586 by Ficool2 (talk)
- 14:5514:55, 26 January 2019 diff hist +95 VScript →Implementations: sfm has python vscript
25 January 2019
- 21:3421:34, 25 January 2019 diff hist −82 Reshaping solids undo ficool HORRIBLE edits
20 January 2019
- 14:5214:52, 20 January 2019 diff hist +480 VTF (Valve Texture Format) →Choosing an image format: - explain that DXT5 should be used over DXT3, add alpha info to DXT1, add helpful links
25 December 2018
- 18:2218:22, 25 December 2018 diff hist +93 m Glowing textures (Source) hi adroon
16 December 2018
- 16:2616:26, 16 December 2018 diff hist +50 m Counter-Strike: Global Offensive/Game Modes/Danger Zone add in the two numbers that definitely work
29 September 2018
- 15:3515:35, 29 September 2018 diff hist +182 m User talk:TobyTurbo64 No edit summary
1 September 2018
- 12:0412:04, 1 September 2018 diff hist −108 m Gravity Undo revision 218494 by Practical Problems (talk)
- 11:5411:54, 1 September 2018 diff hist +2 m Trigger gravity formatting
- 11:5411:54, 1 September 2018 diff hist +109 m Trigger gravity trigger_gravity cant be 0
- 11:5311:53, 1 September 2018 diff hist +108 m Gravity sv_gravity cannot be 0
29 August 2018
- 18:3718:37, 29 August 2018 diff hist +21 N User:Practical Problems/fard yeah
28 August 2018
- 18:5018:50, 28 August 2018 diff hist −28 $collisionmodel →Options: arguably easier to understand
- 18:4318:43, 28 August 2018 diff hist +10 $collisionmodel you don’t need to have each object in a seperate smoothing group
- 18:3918:39, 28 August 2018 diff hist +2 m $phong It float
13 August 2018
- 20:2820:28, 13 August 2018 diff hist −98 m Template:Hacker Undo revision 217280 by Practical Problems (talk)
- 20:2720:27, 13 August 2018 diff hist +120 m User:Practical Problems gangnam style
- 20:1520:15, 13 August 2018 diff hist +1 m User:Practical Problems No edit summary
- 20:1420:14, 13 August 2018 diff hist +16 m User:Practical Problems mfw gangnam style
- 20:1420:14, 13 August 2018 diff hist +98 m Template:Hacker epic style
- 16:0816:08, 13 August 2018 diff hist −52 m User:Practical Problems you are on dumb my man
- 15:5815:58, 13 August 2018 diff hist −95 AddOutput darnias told me to change this, if its wrong blame him not me