Trigger paint cleanser: Difference between revisions
Jump to navigation
Jump to search
Note:It does not remove gel applied to brushes, or block gel from streaking past it.
Bug:The entity's flags are ignored; it will always remove gel from objects regardless of the Physics Objects flag. This also applies to resetting the paint gun in P2CE. [todo tested in ?]
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
({{paintinmap}}) |
(Fix semi-inaccurate info and add P2CE paint gun resetting) |
||
Line 1: | Line 1: | ||
{{portal2 brush|trigger_paint_cleanser}} It is a trigger volume that | {{portal2 brush|trigger_paint_cleanser}} It is a trigger volume that destroys [[gel]] blobs which pass through it, and removes gel from objects such as cubes. In {{game link|Portal 2: Community Edition}}, it will additionally reset the [[weapon_paintgun|paint gun]]'s gel types when the player passes through it. | ||
{{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} | |||
{{bug|The entity's flags are ignored; it will always remove gel from objects regardless of the Physics Objects flag. This also applies to resetting the paint gun in P2CE.}} | |||
{{paintinmap}} | {{paintinmap}} | ||
Revision as of 14:13, 15 September 2020
Template:Portal2 brush It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In Portal 2: Community Edition , it will additionally reset the paint gun's gel types when the player passes through it.



Keyvalues
|
Flags
|
Inputs
|
Outputs
|