Trigger gravity: Difference between revisions
Jump to navigation
Jump to search
Note:Gravity CANNOT actually be set to 0! However, small numbers such as 0.00001 work almost identically.
Bug:This entity only affects the player, despite the flags [todo tested in ?]
(→Keyvalues: don't have a double catagory, changed to reflect ability to accept decimals) |
m (trigger_gravity cant be 0) |
||
Line 2: | Line 2: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.}} | {{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals. | ||
{{Note|Gravity CANNOT actually be set to 0! However, small numbers such as 0.00001 work almost identically.}} | |||
{{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 11:54, 1 September 2018
Template:Base brush It scales the force of gravity applied to players (ONLY players, despite its flags) inside it. Players will retain scaled gravity until reset.
Keyvalues
{{KV|Gravity (0-1)|integer|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.

|
Flags
|

Inputs
|
Outputs
|