Info player start: Difference between revisions
Jump to navigation
Jump to search
Note:While normally a problem, any number of
(cleanup) |
(Added the "Entity also in GoldSrc" Template.) |
||
Line 1: | Line 1: | ||
{{Entity also in GoldSrc}} | |||
[[File:info_player_start.png|70px|right]] | [[File:info_player_start.png|70px|right]] | ||
{{base point|info_player_start}} | {{base point|info_player_start}} |
Revision as of 09:54, 25 July 2018

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity Description
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist)