Trigger gravity: Difference between revisions
Jump to navigation
Jump to search
Bug:This entity only affects the player, despite the flags [todo tested in ?]
m (Cleanup) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{base brush|trigger_gravity}} | {{base brush|trigger_gravity}} It scales the force of [[gravity]] applied to players (ONLY players, despite its [[#Flags|flags]]) inside it. Players will retain scaled gravity until reset. | ||
It scales the force of [[gravity]] applied to players (ONLY players, despite its [[#Flags|flags]]) inside it. Players will retain scaled gravity until reset. | |||
== Keyvalues == | == Keyvalues == | ||
Line 18: | Line 14: | ||
== Outputs == | == Outputs == | ||
{{O Trigger}} | {{O Trigger}} | ||
{{sensor brush}} |
Revision as of 16:23, 28 July 2011
Template:Base brush It scales the force of gravity applied to players (ONLY players, despite its flags) inside it. Players will retain scaled gravity until reset.
Keyvalues
- Gravity (0-1) ([todo internal name (i)]) <integer>
- Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values.
|
Flags
|

Inputs
|
Outputs
|