Trigger portal cleanser: Difference between revisions
Jump to navigation
Jump to search
Warning:If a player dies inside this entity, even if they are filtered out of it, the game will crash!
(Added Portal 2 and some missing stuff) |
mNo edit summary |
||
Line 10: | Line 10: | ||
{{KV Reflection}} | {{KV Reflection}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
== Flags == | == Flags == | ||
Line 19: | Line 18: | ||
{{I Reflection}} | {{I Reflection}} | ||
{{I Trigger}} | {{I Trigger}} | ||
== Outputs == | == Outputs == |
Revision as of 03:48, 13 May 2011
Entity description
A trigger volume that removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.

Keyvalues
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
)
- If the field uses a scanline.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
|
Flags
|
Inputs
- FizzleTouchingPortals (in all games since
)
- Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
|
Outputs
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
|