Trigger portal cleanser: Difference between revisions
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Warning:If a player dies inside this entity, even if they are filtered out of it, the game will crash!
m (Re-arranged some fields) |
(Added Portal 2 and some missing stuff) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Visible|boolean|If the fizzler is visible.|since=P2}} | |||
{{KV|Use Scanline|boolean|If the field uses a scanline.|since=P2}} | |||
{{KV Reflection}} | |||
{{KV Trigger}} | {{KV Trigger}} | ||
{{KV Targetname}} | |||
== Flags == | == Flags == | ||
Line 12: | Line 16: | ||
== Inputs == | == Inputs == | ||
{{IO|FizzleTouchingPortals|Cause any portals in our volume to immediately fizzle.|since=P2}} | |||
{{I Reflection}} | |||
{{I Trigger}} | {{I Trigger}} | ||
{{I Targetname}} | |||
== Outputs == | == Outputs == |
Revision as of 03:47, 13 May 2011
Entity description
A trigger volume that removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.

Keyvalues
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
)
- If the field uses a scanline.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
|
Inputs
- FizzleTouchingPortals (in all games since
)
- Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
|
Outputs
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
|