Category:UTIL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(→‎Traces: Changed to Blood, re-ordering.)
(→‎Blood: Changed to Traces, re-ordering.)
Line 5: Line 5:
The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.  
The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.  


== Blood ==
== Traces ==
* [[UTIL_BloodDecalTrace]]
* [[UTIL_TraceLine]]
* [[UTIL_BloodDrips]]
* [[UTIL_TraceEntity]]
* [[UTIL_BloodImpact]]
* [[UTIL_TraceLineFilterEntity]]
* [[UTIL_BloodSpray]]
* [[UTIL_TraceHull]]
* [[UTIL_BloodStream]]
* [[UTIL_TraceModel]]
* [[UTIL_ShouldShowBlood]]
* [[UTIL_Tracer]]
* [[UTIL_SetTrace]]
* [[UTIL_ClearTrace]]
* [[UTIL_ClipTraceToPlayers]]
* [[UTIL_TraceRay]]


== Finding Entities in Space  ==
== Finding Entities in Space  ==

Revision as of 16:33, 10 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion

Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.