Category:UTIL: Difference between revisions

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m (→‎String Conversion: It's "Color" not "COlor" :p)
(→‎Traces: Changed to Blood, re-ordering.)
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== Traces ==
== Blood ==
* [[UTIL_TraceLine]]
* [[UTIL_BloodDecalTrace]]
* [[UTIL_TraceEntity]]
* [[UTIL_BloodDrips]]
* [[UTIL_TraceLineFilterEntity]]
* [[UTIL_BloodImpact]]
* [[UTIL_TraceHull]]
* [[UTIL_BloodSpray]]
* [[UTIL_TraceModel]]
* [[UTIL_BloodStream]]
* [[UTIL_Tracer]]
* [[UTIL_ShouldShowBlood]]
* [[UTIL_SetTrace]]
* [[UTIL_ClearTrace]]
* [[UTIL_ClipTraceToPlayers]]
* [[UTIL_TraceRay]]


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== Modifying Angles ==
== Modifying Angles ==
* [[UTIL_Approach]]
* [[UTIL_Approach]]

Revision as of 16:33, 10 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

Todo: Categorize these

Precaching

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion

Note.pngNote:This list is incomplete, and these functions are poorly categorized for now.