Trigger upgrade laser sight: Difference between revisions
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{{l4d2 brush|trigger_upgrade_laser_sight}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights. | {{l4d2 brush|trigger_upgrade_laser_sight}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights. | ||
== | == Keyvalues == | ||
{{KV Trigger}} | |||
== | == Flags == | ||
{{Fl Trigger}} | |||
}} | |||
== Inputs == | |||
{{I Trigger}} | |||
== | == Outputs == | ||
{{O Trigger}} | |||
==See also== | ==See also== | ||
* [[info_l4d1_survivor_spawn]] | * [[info_l4d1_survivor_spawn]] | ||
* [[upgrade_spawn]] | * [[upgrade_spawn]] |
Revision as of 05:46, 13 August 2011
Template:L4d2 brush The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.
Keyvalues
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Flags
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Inputs
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Outputs
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