Ja/SDK Docs: Difference between revisions
< Ja
Jump to navigation
Jump to search
(otherlang2'd - needs cleaned up and translated) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{lang|SDK Docs}} | ||
{{ToTranslate}} | {{ToTranslate}} | ||
{{cleanup}} | {{cleanup}} |
Revision as of 11:13, 1 May 2021

This translated page needs to be updated.
You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK FAQ日本語版
- Source SDK Known Issues
- Help Desk
- 開発者コンソール
- SourceSDKのファイル・ディレクトリ構造
- Demo Recording Tools
- SourceTV
- Books
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Code Snippets | Bits of code that are useful but aren't enough for a tutorial. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | Explanations of common terms. |
Third Party Tools | Non-Valve developer tools. |