VMEX: Difference between revisions
m (updated modded version. I should create a static link for the newest version...) |
(VMEX Mod → BSPSource, also added more information about the mod) |
||
Line 14: | Line 14: | ||
A pre-processor to modify [[Left 4 Dead 2]] BSPs to be decompilable by VMEX written by [[User:Omnicoder|Omnicoder]] can be downloaded below. | A pre-processor to modify [[Left 4 Dead 2]] BSPs to be decompilable by VMEX written by [[User:Omnicoder|Omnicoder]] can be downloaded below. | ||
=== VMEX Mod === | === BSPSource (formerly VMEX Mod) === | ||
BSPSource is a VMEX 0.98g derivate by [[User:Barracuda|Barracuda]] that has been created to continue development for the original, abandoned project. | |||
Some of the changes and additions are: | |||
* Support for more Source engine games, including | |||
** [[Left 4 Dead]] | |||
** [[Left 4 Dead 2]] | |||
** [[The Ship]] | |||
** [[Zeno Clash]] | |||
** [[Alien Swarm]] | |||
* Support for new entity types: | |||
** [[func_areaportal]] | |||
** [[func_areaportalwindow]] | |||
** [[func_occluder]] | |||
** [[info_lighting]] | |||
* Improved support for [[prop_static]] and [[info_overlay]] | |||
* Improved GUI with an included output window | |||
BSPSource can be downloaded [http://nuclearvelocity.com/barracuda/downloads/apps/bspsource/bspsrc_0.99.zip here]. | |||
== See also == | == See also == | ||
Line 22: | Line 40: | ||
* [http://sites.google.com/site/terabytedragon/vmex098g-l4d.zip VMEX 0.98g for Left 4 Dead] | * [http://sites.google.com/site/terabytedragon/vmex098g-l4d.zip VMEX 0.98g for Left 4 Dead] | ||
* [http://www.mediafire.com/?zzjje0mtbhm Pre-processor for Left 4 Dead 2] | * [http://www.mediafire.com/?zzjje0mtbhm Pre-processor for Left 4 Dead 2] | ||
* [http://nuclearvelocity.com/barracuda/downloads/apps/ | * [http://nuclearvelocity.com/barracuda/downloads/apps/bspsource/bspsrc_0.99.zip BSPSource 0.99] - unofficial VMEX derivate | ||
* [[Decompiling Maps]] | * [[Decompiling Maps]] | ||
Revision as of 06:52, 15 September 2010
Valve Map Extractor (VMEX) is a decompiler for Source engine maps. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Since version 0.98g it supports all of Valve's games up to Left 4 Dead.
The Ship
To decompile maps for The Ship, download the modified version: VMEX (v0.98e) here.
Left 4 Dead
A modified version of vmex was created for decompiling Left 4 Dead maps by TerabyteDragon with permission by the original author. This modification resolves an issue with static props (specifically how large the entries are in the BSP file). This version can be downloaded from the link below. Note: This version of vmex is NOT guaranteed to work with maps from any other game.
Left 4 Dead 2
A pre-processor to modify Left 4 Dead 2 BSPs to be decompilable by VMEX written by Omnicoder can be downloaded below.
BSPSource (formerly VMEX Mod)
BSPSource is a VMEX 0.98g derivate by Barracuda that has been created to continue development for the original, abandoned project.
Some of the changes and additions are:
- Support for more Source engine games, including
- Support for new entity types:
- Improved support for prop_static and info_overlay
- Improved GUI with an included output window
BSPSource can be downloaded here.
See also
- VMEX - the official website.
- VMEX 0.98g - download mirror for the latest version.
- VMEX 0.98g for Left 4 Dead
- Pre-processor for Left 4 Dead 2
- BSPSource 0.99 - unofficial VMEX derivate
- Decompiling Maps