Trigger transition: Difference between revisions
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Note:Not used for 
Left 4 Dead series transitions
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{{ | {{LanguageBar}} | ||
{{ | {{subpage|[[Level Transitions]]}} | ||
{{CD|CTriggerVolume|file1=triggers.cpp}} | |||
{{this is a|brush entity|name=trigger_transition}} | |||
It controls which [[entity|entities]] go through a [[Level Transitions|level transition]]. Trigger_transitions should be named the same as the {{ent|info_landmark}} which is associated with a particular [[trigger_changelevel]]. Any entities which are within the trigger_transition brush volume will then go to the next map. The [[player]] must also be inside the brush volume. | |||
In {{portal2|2}}, transition triggers can also be used with {{ent|point_changelevel}}. In this case, the entity does not need to be named. | |||
__NOTOC__ | |||
{{Note|Not used for {{l4ds|4}} transitions}} | |||
{{ | == Keyvalues == | ||
{{KV Targetname}} | |||
== | == See also == | ||
* | * [[Level Transitions]] | ||
* {{ent|info_landmark}} | |||
* {{ent|trigger_changelevel}} | |||
* {{ent|point_changelevel}} {{portal2|only}} | |||
* {{ent|info_changelevel}} {{l4ds|only}} | |||
{{sensor brush}} | |||
Latest revision as of 17:44, 15 March 2025
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CTriggerVolume |
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trigger_transition
is a brush entity available in all Source games.
It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
In Portal 2, transition triggers can also be used with point_changelevel. In this case, the entity does not need to be named.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- point_changelevel (only in
)
- info_changelevel (only in
)