Func respawnroom: Difference between revisions
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== | {{CD|CFuncRespawnRoom|file1=func_respawnroom.cpp}} | ||
{{this is a|brush entity|name=func_respawnroom|game=Team Fortress 2}} | |||
Designates a respawn room for a team. | Designates a respawn room for a team. | ||
Respawn rooms have the following properties: | |||
* Gives players instant respawns when they change class or loadout. | |||
* Blocks engineers from being able to build, similar to a {{ent|func_nobuild}} entity. | |||
* Forces players to drop carried {{ent|item_teamflag}} entities. | |||
* {{ | * Forces players to drop active [[info_powerup_spawn|powerups]]. | ||
* {{ | * Grants MvM bots their spawn protection. | ||
* | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV TFTeam}} | |||
{{KV Trigger}} | |||
== | == Inputs == | ||
{{todo|Describe custom inputs.}} | |||
{{I|SetActive}} | |||
{{I|SetInactive}} | |||
{{I|ToggleActive}} | |||
{{I|RoundActivate}} | |||
{{I Trigger}} | |||
{{I Toggle}} | |||
{{I EnableDisable}} | |||
== Outputs == | |||
{{O Trigger}} |
Latest revision as of 13:42, 25 September 2024


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CFuncRespawnRoom |
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func_respawnroom
is a brush entity available in Team Fortress 2.
Designates a respawn room for a team.
Respawn rooms have the following properties:
- Gives players instant respawns when they change class or loadout.
- Blocks engineers from being able to build, similar to a func_nobuild entity.
- Forces players to drop carried item_teamflag entities.
- Forces players to drop active powerups.
- Grants MvM bots their spawn protection.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
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Inputs
Todo: Describe custom inputs.
- SetActive
- SetInactive
- ToggleActive
- RoundActivate
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Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
|