Player (Counter-Strike series): Difference between revisions
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{{TabsBar|main=Player}} | {{TabsBar|main=Player}} | ||
{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{Preserved entity|all}} | |||
{{CD|CCSPlayer}} | {{CD|CCSPlayer}} | ||
{{ | {{This is a|entity|name=player|game=Counter-Strike series}} The player itself or a [[bot]]. [[NPC]]s are not players. This entity still exists even if the player is dead. | ||
== Inputs == | == Inputs == | ||
{{ | {{I|OnRescueZoneTouch|Fired when touching a {{ent|func_hostage_rescue}}. If the player is a CT, shows the <code>#Hint_hostage_rescue_zone</code> help text onscreen, if the player hasn't seen it yet that round. {{confusion|This is an input, despite starting with "{{mono|On}}" (which is usually used for outputs).}}}} |
Latest revision as of 06:28, 8 May 2025



This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CCSPlayer |
player
is an entity available in Counter-Strike series. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
Inputs
- OnRescueZoneTouch
- Fired when touching a func_hostage_rescue. If the player is a CT, shows the
#Hint_hostage_rescue_zone
help text onscreen, if the player hasn't seen it yet that round.Risk of Confusion:This is an input, despite starting with "On" (which is usually used for outputs).