Deathmatch Classic: Difference between revisions

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{{LanguageBar}}
{{LanguageBar}}{{Background
| file = DMC - Background.png{{!}}1280px
| gradient-height = 250px
| opacity = 0.0625
}}
{{Infobox game
{{Infobox game
|title = Deathmatch Classic
|title = Deathmatch Classic
|image = Software_Cover - DMC.jpg
|image = Software_Cover - DMC.jpg
|developer = {{Valve|3}}
|developer = {{Valve|1|nt=0}}
|publisher = {{Valve|3}}
|publisher = {{Valve|name|nt=0}}
|series =  
|series =  
|releasedates = June 7, 2001, free download; July 11, 2001, Half-Life update
|releasedates = {{expandBox|June 7, 2001, free download</br>July 11, 2001, Half-Life update|title=June 7, 2001}}
|genre = [[WP:First-person shooter|First-person shooter]]
|genre = [[WP:First-person shooter|First-person shooter]]
|mode = [[WP:Multiplayer video game|Multi-player]]
|mode = [[WP:Multiplayer video game|Multi-player]]
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{{dmc|4}} ({{dmc|3|nt=0}}), is a remake of {{Quake|nt=0|1}}'s multiplayer with {{hl|1}} assets by [[Valve]] in the {{gldsrc|1}} engine.
{{dmc|4}} ({{dmc|3|nt=0}}), is a remake of {{Quake|nt=0|1}}'s multiplayer with {{hl|1}} assets by [[Valve]] in the {{gldsrc|1}} engine.


Deathmatch Classic was released as a free mod for {{hl1|1}} on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its {{gldsrc|name}} titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that register their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.
Deathmatch Classic was released as a free mod for {{hl1|1}} on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its {{gldsrc|name}} titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that registered their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.


The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for {{quake|name}}, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.  
The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for {{quake|name}}, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.


The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the {{hlsdk|1}} code repository, in the {{path|dmc}} subdirectory. A fork updated to properly compile with Visual Studio 2019 Community Edition can be found [https://github.com/twhl-community/dmc-updated on GitHub].
The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the {{hlsdk|1}} code repository, in the {{path|dmc}} subdirectory. A fork of the HLSDK 2.4 version of DMC updated to properly compile with Visual Studio 2019 Community Edition can be found [https://github.com/twhl-community/dmc-updated on GitHub]. HLSDK 2.5 compiles with VS2019 natively.


A port of Deathmatch Classic to the {{source|1|nt=1}} was planned, with [[cubemaps]] for the water materials remaining in {{hls|1|addtext='s}} files, but this too was abandoned.
A port of Deathmatch Classic to the {{source|1|nt=1}} was planned, with [[cubemaps]] for the water materials remaining in {{hls|1|addtext='s}} files, but this too was abandoned.
== Maps ==
{| class="wikitable"
|+ <!--Caption text-->
|-
! BSP Filename !! Map name !! Notes
|-
| dmc_dm2 || Claustrophobopolis || From {{quake|1}}
|-
| dmc_dm3 || The Abandoned Base || From {{quake|1}}
|-
| dmc_dm4 || The Bad Place || From {{quake|1}}
|-
| dmc_dm6 || The Dark Zone || From {{quake|1}}
|-
| dmc_e1m2 || Castle of the Damned || From {{quake|1}}
|-
| dcdm5 || DCDM5 || From Dario Casali's [https://web.archive.org/web/19970523031004/http://www.casali.demon.co.uk/dario/quake.html DCDM series]. Added in an update.
|-
| p_se_3 || Venom || From Dario Casali's [https://web.archive.org/web/19970523031004/http://www.casali.demon.co.uk/dario/quake.html Prodigy: Special Edition]. Added in an update.
|}
{{clarify|Were both Dario Casali maps added in the same update that brought DMC to Steam, or was one of them added slightly later?}}


== See also ==
== See also ==

Latest revision as of 15:54, 9 May 2025

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DMC - Background.png
Deathmatch Classic
Software Cover - DMC.jpg
Developer(s)
Publisher(s)
Valve Corporation
Release date(s)
June 7, 2001 
June 7, 2001, free download
July 11, 2001, Half-Life update
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
Wikipedia icon C++
Mod support
System requirements
Windows 
1 GHz processor, 1 GB RAM, 256 MB video card, Windows 7 (32-Bit), Mouse, Keyboard, Internet Connection

Linux 
Linux Ubuntu 12.04, Dual-core from Intel or AMD at 1 GHz, 1 GB RAM, Nvidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: NVidia 310, AMD 12.11), OpenGL 2.1, 1 GB Hard Drive Space, OpenAL Compatible Sound Card
Steam Deck compatbility
Untested
Distribution

Stub

This article or section is a stub. You can help by expanding it.

Deathmatch Classic Deathmatch Classic (DMC), is a remake of Quake I's multiplayer with Half-Life assets by Valve in the GoldSrc engine.

Deathmatch Classic was released as a free mod for Half-Life on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its GoldSrc titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that registered their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.

The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for Quake, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.

The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the Half-Life SDK code repository, in the 🖿dmc subdirectory. A fork of the HLSDK 2.4 version of DMC updated to properly compile with Visual Studio 2019 Community Edition can be found on GitHub. HLSDK 2.5 compiles with VS2019 natively.

A port of Deathmatch Classic to the Source Engine was planned, with cubemaps for the water materials remaining in Half-Life: Source's files, but this too was abandoned.

Maps

BSP Filename Map name Notes
dmc_dm2 Claustrophobopolis From Quake
dmc_dm3 The Abandoned Base From Quake
dmc_dm4 The Bad Place From Quake
dmc_dm6 The Dark Zone From Quake
dmc_e1m2 Castle of the Damned From Quake
dcdm5 DCDM5 From Dario Casali's DCDM series. Added in an update.
p_se_3 Venom From Dario Casali's Prodigy: Special Edition. Added in an update.
Clarify: Were both Dario Casali maps added in the same update that brought DMC to Steam, or was one of them added slightly later?

See also