Grenade frag: Difference between revisions
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Bug:Level transition will break the detonation timer, causing this entity to never explode.
Bug:In multiplayer, if a player dies while cooking frag and before throwing it, it will create a frag that will never disappear, it will also collide with other players.
Bug:Particles disappear after save loading.
Bug:This entity will never explode if spawned via
Hammer or ent_create grenade_frag (not in
).
Note:Particles from this entity are different in mod and Steam versions.
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[[File:Granede_frag.png| | {{CDA|CGrenade_Frag|CBlackMesaBaseGrenade|CBlackMesaBaseDetonator|CBaseAnimating|CBaseEntity|}} | ||
{{this is a| | {{ent not in fgd|nolink=1|because=it can only be configured through code in [[Steam]] versions of the game. In the mod version, you still use it for rare cases, but it's more easy to use an exploadable prop}} | ||
[[File: Granede_frag.png | right | 110px|thumb|The frag grenade world model from [[Steam]] versions of the game.]] | |||
[[File: item_weapon_frag_bms12.png | right | 110px|thumb|The frag grenade world model from the mod version of the game.]] | |||
{{this is a|model entity|name=grenade_frag|game=Black Mesa}} The grenade entity that used by {{ent|weapon_frag}} and [[HECU]] soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses [[VPhysics]], so you can pick it up and throw it like any other physical object. In multiplayer, used [[QPhysics]] (similar to {{hl|4}} and {{cs2|4}}), so you can't pick up it, but it has a predictable throw path. [[Steam]] versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game. | |||
{{bug|hidetested=1|[[Level Transitions|Level transition]] will break the detonation timer, causing this entity to never explode.}} | |||
{{bug|[[Level Transitions|Level transition]] will break the detonation timer, causing this entity to never explode. | {{bug|hidetested=1|In multiplayer, if a player dies while cooking frag and before throwing it, it will create a frag that will never disappear, it will also collide with other players.}} | ||
{{bug|In multiplayer, if a player dies while cooking frag and before throwing it, it will create a frag that will never disappear, it will also collide with other players. | {{bug|hidetested=1|Particles disappear after save loading.}} | ||
{{bug|Particles disappear after save loading. | {{bug|hidetested=1|This entity will never explode if spawned via {{hammer|4}} or {{command|ent_create grenade_frag}} {{not|{{bms12}}}}.}} | ||
{{bug|This entity will never explode if spawned via {{hammer|4}} or {{command|ent_create grenade_frag}} {{not|{{bms12}}}}. | |||
{{note|Particles from this entity are different in mod and Steam versions. | {{note|Particles from this entity are different in mod and Steam versions. | ||
{{expand|title=Example.| | {{expand|title=Example.| | ||
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==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== | ||
{{bms|4}} | |||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_detenator_frag_fuse_time|3|[[Float]]|Amount of time before before detonate.}} | {{varcom|sk_detenator_frag_fuse_time|3|[[Float]]|Amount of time before before detonate.}} | ||
{{varcom|sk_detenator_frag_throw_forward_speed_primary|750| | {{varcom|sk_detenator_frag_throw_forward_speed_primary|750|Float|Throw forward speed for primary attack.}} | ||
{{varcom|sk_detenator_frag_throw_up_speed_primary|255| | {{varcom|sk_detenator_frag_throw_up_speed_primary|255|Float|Throw up speed for primary attack.}} | ||
{{varcom|sk_detenator_frag_throw_forward_speed_secondary|500| | {{varcom|sk_detenator_frag_throw_forward_speed_secondary|500|Float|Throw forward speed for secondary attack.}} | ||
{{varcom|sk_detenator_frag_throw_up_speed_secondary|100| | {{varcom|sk_detenator_frag_throw_up_speed_secondary|100|Float|Throw up speed for secondary attack.}} | ||
{{varcom|sk_detenator_frag_plr_dmg|100| | {{varcom|sk_detenator_frag_plr_dmg|100|Float|Amount of damage from player's frag.}} | ||
{{varcom|sk_detenator_frag_plr_dmg_radius|250| | {{varcom|sk_detenator_frag_plr_dmg_radius|250|Float|Damage radius from player's frag.}} | ||
{{varcom|sk_detenator_frag_npc_dmg|60| | {{varcom|sk_detenator_frag_npc_dmg|60|Float|Amount of damage from [[NPC]]'s frag.}} | ||
{{varcom|sk_detenator_frag_npc_dmg_radius|200| | {{varcom|sk_detenator_frag_npc_dmg_radius|200|Float|Damage radius from NPC's frag.}} | ||
{{varcom|sk_detenator_frag_elasticity|0.45| | {{varcom|sk_detenator_frag_elasticity|0.45|Float|Frag's elasticity or how hard does it bounce. Multiplayer only.}} | ||
{{varcom|sk_detenator_frag_gravity|400| | {{varcom|sk_detenator_frag_gravity|400|Float|Gravity scale for frag. Multiplayer only.}} | ||
{{varcom|sk_detenator_frag_friction|0.2| | {{varcom|sk_detenator_frag_friction|0.2|Float|Friction scale for frag. Doesn't work.}} | ||
{{varcom|end}} | {{varcom|end}} | ||
{{ | |||
{{bms12|4}} | |||
{{varcom|start}} | |||
{{varcom|sk_plr_dmg_grenade_frag|100|Float|Amount of damage from player's frag.}} | |||
{{varcom|sk_npc_dmg_grenade_frag|50|Float|Amount of damage from [[NPC]]'s frag.}} | |||
{{varcom|end}} | |||
==See Also== | |||
*{{ent|weapon_frag}} - the weapon frag entity | |||
*{{ent|item_weapon_frag}} - the pickup frag entity | |||
*{{ent|npc_human_commander}} - one of NPCs that can use this entity (commander) | |||
*{{ent|npc_human_medic}} - one of NPCs that can use this entity (medic) | |||
*{{ent|npc_human_grunt}} - one of NPCs that can use this entity (grunt) | |||
*{{ent|npc_human_grenadier}} - one of NPCs that can use this entity (grenadier) |
Latest revision as of 09:29, 21 July 2025
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CGrenade_Frag |


The frag grenade world model from Steam versions of the game.
grenade_frag
is a model entity available in Black Mesa. The grenade entity that used by weapon_frag and HECU soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses VPhysics, so you can pick it up and throw it like any other physical object. In multiplayer, used QPhysics (similar to
Half-Life and
Counter-Strike 2), so you can't pick up it, but it has a predictable throw path. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game.







|
Inputs
- SetTimer <float > (only in
)
- Sets amount of time before detonate. Fires with 2.985 value when a player throw a frag.
Outputs
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_frag_fuse_time | 3 | Float | Amount of time before before detonate. |
sk_detenator_frag_throw_forward_speed_primary | 750 | Float | Throw forward speed for primary attack. |
sk_detenator_frag_throw_up_speed_primary | 255 | Float | Throw up speed for primary attack. |
sk_detenator_frag_throw_forward_speed_secondary | 500 | Float | Throw forward speed for secondary attack. |
sk_detenator_frag_throw_up_speed_secondary | 100 | Float | Throw up speed for secondary attack. |
sk_detenator_frag_plr_dmg | 100 | Float | Amount of damage from player's frag. |
sk_detenator_frag_plr_dmg_radius | 250 | Float | Damage radius from player's frag. |
sk_detenator_frag_npc_dmg | 60 | Float | Amount of damage from NPC's frag. |
sk_detenator_frag_npc_dmg_radius | 200 | Float | Damage radius from NPC's frag. |
sk_detenator_frag_elasticity | 0.45 | Float | Frag's elasticity or how hard does it bounce. Multiplayer only. |
sk_detenator_frag_gravity | 400 | Float | Gravity scale for frag. Multiplayer only. |
sk_detenator_frag_friction | 0.2 | Float | Friction scale for frag. Doesn't work. |
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_frag | 100 | Float | Amount of damage from player's frag. |
sk_npc_dmg_grenade_frag | 50 | Float | Amount of damage from NPC's frag. |
See Also
- weapon_frag - the weapon frag entity
- item_weapon_frag - the pickup frag entity
- npc_human_commander - one of NPCs that can use this entity (commander)
- npc_human_medic - one of NPCs that can use this entity (medic)
- npc_human_grunt - one of NPCs that can use this entity (grunt)
- npc_human_grenadier - one of NPCs that can use this entity (grenadier)