This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon handgrenade (GoldSrc): Difference between revisions

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{{tabsBar|main=weapon_frag}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
[[File:V_grenade_goldsrc.png|thumb|right|link=|Viewmodel.]]
{{CD|CHandGrenade|goldsrc=1}}
{{this is a|point entity|name=weapon_handgrenade|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_handgrenade|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
[[File:V_grenade_goldsrc.png|thumb|right|link=|Viewmodel.]]
The Fragmentation Grenade is a timed explosive that detonates five seconds after its pin is pulled. The explosion has a medium-sized radius, and the closer to the explosion an enemy is, the more damage they will suffer. The player can carry up to 10 Fragmentation Grenades.
The Fragmentation Grenade is a timed explosive that detonates five seconds after its pin is pulled. The explosion has a medium-sized radius, and the closer to the explosion an enemy is, the more damage they will suffer. The player can carry up to 10 Fragmentation Grenades.



Latest revision as of 23:15, 9 June 2025

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Viewmodel.
C++ Class hierarchy
CHandGrenade
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ handgrenade.cpp

weapon_handgrenade is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. The Fragmentation Grenade is a timed explosive that detonates five seconds after its pin is pulled. The explosion has a medium-sized radius, and the closer to the explosion an enemy is, the more damage they will suffer. The player can carry up to 10 Fragmentation Grenades.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery