Weapon pistol spawn: Difference between revisions

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{{this is a|point entity|name=weapon_pistol_spawn|series=Left 4 Dead}} It is a possible spawn point for pistols.
{{WeaponSpawnL4D
 
| weapon = pistol
== Keyvalues ==
| fancy_name = pistols
{{KV WeaponSpawn}}
| class = CWeaponpistolSpawn
{{KV BaseEntity|l4d2=1}}
| isweapon = 1
 
| section1 =  
== Flags ==
== Gallery ==
{{Fl WeaponSpawn}}
<gallery mode="packed">
 
W models-weapons-w pistol a.jpg | ({{l4d2}} first pistol)
== Inputs ==
W models-weapon-w pistol b.jpg | ({{l4d2}} second pistol)
{{I WeaponSpawn}}
</gallery>
 
| seealso_add =  
== Outputs ==
{{O WeaponSpawn}}
 
== See Also ==
* {{ent|weapon_pistol_magnum_spawn}}
* {{ent|weapon_pistol_magnum_spawn}}
* {{ent|weapon_melee_spawn}}
* {{ent|weapon_melee_spawn}}
 
}}
[[Category:Weapons]]
[[Category:Left 4 Dead Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Latest revision as of 00:53, 5 August 2024

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Left 4 Dead 2 models/w_models/weapon/w_pistol_b.mdl
C++ Class hierarchy
CWeaponpistolSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_pistol_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for pistols.

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire. 

Gallery

See Also