Fps max: Difference between revisions
		
		
		
		
		
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 Note:Default: 300 FPS, 400FPS in
Note:Default: 300 FPS, 400FPS in  CS:GO and
 CS:GO and  Team Fortress 2 branch.
 Team Fortress 2 branch.
 Note:Using value 0 disables FPS cap in Source/Source 2, while in GoldSrc it will make game run at 1 FPS
Note:Using value 0 disables FPS cap in Source/Source 2, while in GoldSrc it will make game run at 1 FPS
 Note:On listen servers, going above 1000 FPS may cause pseudo-speedhacks, where time seems to have sped up. It should not happen on dedicated servers.[confirm]
Note:On listen servers, going above 1000 FPS may cause pseudo-speedhacks, where time seems to have sped up. It should not happen on dedicated servers.[confirm]
		
	
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| This is a [[ConVar]] you can  | {{This is a|console variable|name=fps_max|engine=GoldSrc|engine1=Source|engine2=Source 2}} | ||
| This is a [[ConVar]] where you can define your '''frame rate limit'''. It is recommended that you limit them to the refresh rate of your monitor, because any frame rate above that is wasted, and could cause the monitor to have screen tearing issues, causing the systems to make coil whine noises due to higher power draw. Furthermore, having more than around 1000+FPS in a {{src|4}} games (or 100+ in {{gldsrc|4}}) will cause timing-related issues (such as the game running faster than normal) and potentially causing the game to stutter (or cause the servers to teleport you back where you should be){{cite|1}}. | |||
| = | {{note|Default: 300 FPS, 400FPS in {{csgo|4|nt=CS:GO}} and {{tf2branch|2}}.}} | ||
| {{note|Using value 0 disables FPS cap in Source/Source 2, while in GoldSrc it will make game run at 1 FPS}} | |||
| {{note|On listen servers, going above 1000 FPS may cause pseudo-speedhacks, where time seems to have sped up. It should not happen on dedicated servers.{{confirm}}}} | |||
| {{References|1= | |||
| {{ref2|cite id=1|author=[https://www.youtube.com/@3kliksphilip 3klikphilip]|title=1000 FPS in CS:GO?????|website=YouTube|url = https://youtu.be/5GneP6MuVOk|year=2023|access-date=4 September, 2025}} | |||
| }} | |||
Latest revision as of 22:53, 4 September 2025
fps_max  is a   console variable  available in all  GoldSrc,
 GoldSrc,  Source, and
 Source, and  Source 2 games.
This is a ConVar where you can define your frame rate limit. It is recommended that you limit them to the refresh rate of your monitor, because any frame rate above that is wasted, and could cause the monitor to have screen tearing issues, causing the systems to make coil whine noises due to higher power draw. Furthermore, having more than around 1000+FPS in a
 Source 2 games.
This is a ConVar where you can define your frame rate limit. It is recommended that you limit them to the refresh rate of your monitor, because any frame rate above that is wasted, and could cause the monitor to have screen tearing issues, causing the systems to make coil whine noises due to higher power draw. Furthermore, having more than around 1000+FPS in a  Source games (or 100+ in
 Source games (or 100+ in  GoldSrc) will cause timing-related issues (such as the game running faster than normal) and potentially causing the game to stutter (or cause the servers to teleport you back where you should be)[1].
 GoldSrc) will cause timing-related issues (such as the game running faster than normal) and potentially causing the game to stutter (or cause the servers to teleport you back where you should be)[1].
 Note:Default: 300 FPS, 400FPS in
Note:Default: 300 FPS, 400FPS in  CS:GO and
 CS:GO and  Team Fortress 2 branch.
 Team Fortress 2 branch. Note:Using value 0 disables FPS cap in Source/Source 2, while in GoldSrc it will make game run at 1 FPS
Note:Using value 0 disables FPS cap in Source/Source 2, while in GoldSrc it will make game run at 1 FPS Note:On listen servers, going above 1000 FPS may cause pseudo-speedhacks, where time seems to have sped up. It should not happen on dedicated servers.[confirm]
Note:On listen servers, going above 1000 FPS may cause pseudo-speedhacks, where time seems to have sped up. It should not happen on dedicated servers.[confirm]References
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