Portal 2: Desolation: Difference between revisions
		
		
		
		
		
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{{p2d|4}} is an upcoming full-length community-made Portal game, featuring a new narrative with original characters, created in tribute to {{Valve|4|addtext='s}} series. While not an official sequel, it aims to match {{Portal2|4}} in scope and quality. <br>  | |||
The mod runs on a custom branch of {{  | The mod runs on a custom branch of {{src|4}}, with new features intended to bring it up to modern standards.  | ||
==Features==  | ==Features==  | ||
These are some features of the custom branch of   | These are some features of the custom branch of {{src|4}}:  | ||
* PBR rendering    | * PBR rendering.  | ||
*   | * Real-time [[deferred lighting]].  | ||
* Reflection   | * Reflection probes instead of regular cubemaps for [[wikipedia:Image-based lighting|image-based lighting]].  | ||
{{  | * Water waves (similar to {{goldsrc|4}}).  | ||
* PBR-based specular shader on surfaces (similar to [[$specmap_texture|specular]] from {{bms|4}}).  | |||
* [[Light editor]] to edit light entities in engine.  | |||
{{Todo|More?}}  | {{Todo|More?}}  | ||
==Media==  | ==Media==  | ||
Media can be found   | Media can be found in the [https://emberspark.games/desolation/media/ media section of the Portal 2: Desolation site].  | ||
==Team==  | ==Team==  | ||
* '''Stract''' (Project Manager, Environment Artist, Texture Artist, Modeller)  | * '''Stract''' (Project Manager, Environment Artist, Texture Artist, Modeller)  | ||
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* '''L1zardr0ckets''' (Modeller, Texture Artist, Rigger, Animator)  | * '''L1zardr0ckets''' (Modeller, Texture Artist, Rigger, Animator)  | ||
* '''Max T.''' (Modeller)  | * '''Max T.''' (Modeller)  | ||
== See also ==  | |||
* {{portal|2}}  | |||
* {{Portal2|2}}  | |||
== External links ==  | |||
* [https://emberspark.games/desolation/media/ Official site]  | |||
* [https://www.youtube.com/embersparkgames YouTube channel]  | |||
* [https://discord.gg/9H65vyQ Discord server]  | |||
* [https://www.instagram.com/portal2_desolation/ Instagram account]  | |||
* [https://twitter.com/desolation_mod Twitter account]  | |||
{{portal games}}  | |||
Latest revision as of 13:31, 12 October 2025
 Portal 2: Desolation is an upcoming full-length community-made Portal game, featuring a new narrative with original characters, created in tribute to 
 Valve's series. While not an official sequel, it aims to match 
 Portal 2 in scope and quality. 
The mod runs on a custom branch of 
 Source, with new features intended to bring it up to modern standards.
Features
These are some features of the custom branch of 
 Source:
- PBR rendering.
 - Real-time deferred lighting.
 - Reflection probes instead of regular cubemaps for image-based lighting.
 - Water waves (similar to 
 GoldSrc). - PBR-based specular shader on surfaces (similar to specular from 
 Black Mesa). - Light editor to edit light entities in engine.
 
Todo: More?
Media
Media can be found in the media section of the Portal 2: Desolation site.
Team
- Stract (Project Manager, Environment Artist, Texture Artist, Modeller)
 - Demon Arisen (Creative Director, Level Designer, Writer)
 - Ada G. (Environment Artist)
 - Drey (Environment Artist)
 - Jofish (Modeller, Texture Artist, Environment Artist)
 - Madeye (Environment Artist)
 - MisterLambda (Environment Artist)
 - Ossy Flawol (Environment Artist)
 - TeamSpen210 (Environment Artist, Programmer)
 - The Horse Strangler (Technical Artist, Environment Artist, VFX)
 - Wii2 (Environment Artist, Graphics Animator)
 - Roy Berardo (Composer, Sound Designer, Level Designer)
 - Joshie (Programmer)
 - SamZaNemesis (Programmer)
 - Slartibarty (Programmer)
 - Hopper (Concept Artist)
 - Muii (Concept Artist)
 - Luz (Concept Artist)
 - hXX (Animator)
 - Kosan (Modeller)
 - Kodiak (Modeller)
 - L1zardr0ckets (Modeller, Texture Artist, Rigger, Animator)
 - Max T. (Modeller)
 
See also
External links
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