Monster alien slave (GoldSrc): Difference between revisions
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AltNames: This entity is also tied to
Note:Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.
Code:Vortigaunts have code which animates from skin 0 to skin 4 while they are charging their ranged attack. This feature goes unused because vanilla models only have one skin, but can be enabled without any code modifications using a custom model.
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[[File:Goldsource mosnter alien slave group.png|thumb|right|300px|A group of alien slaves]] | [[File:Goldsource mosnter alien slave group.png|thumb|right|300px|A group of alien slaves]] | ||
{{ | {{CD|CISlave|goldsrc=1}} | ||
{{this is a|point entity|name=monster_alien_slave|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | |||
Spawns a hostile [[vortigaunt]], a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This | Spawns a hostile [[vortigaunt]], a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This monster is affected by gravity, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. | ||
{{AltNames|name1=monster_vortigaunt}} | |||
{{npcnote|goldsrc=1}} | |||
{{codenote|Vortigaunts have code which animates from skin 0 to skin 4 while they are charging their ranged attack. This feature goes unused because vanilla models only have one skin, but can be enabled without any code modifications using a custom model.}} | |||
==Key Values== | ==Key Values== | ||
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==Related Entities== | ==Related Entities== | ||
* [[ | * [[monster alien grunt (GoldSrc)|monster_alien_grunt]] | ||
* [[ | * [[Monster alien controller (GoldSrc)|monster_alien_controller]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life 1 NPCs|A]] | [[Category:Half-Life 1 NPCs|A]] | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Latest revision as of 06:05, 4 September 2024
| CISlave |
monster_alien_slave is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
Spawns a hostile vortigaunt, a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This monster is affected by gravity, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs.
monster_vortigaunt. Key Values
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Wait Till Seen
- 2 : Gag
- 4 : Monster Clip
- 16 : Prisoner
- 32 : Squad Leader
- 64 : Ignore Player
- 128 : Wait For Script
- 256 : Pre-Disaster
- 512 : Fade Corpse
Related Entities
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- GoldSrc NPC entities
- Half-Life
- Half-Life 1 NPCs
- Half-Life Entities