Category:HL2DM level design: Difference between revisions

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{{DISPLAYTITLE:Half-Life 2 Deathmatch level design}}
{{DISPLAYTITLE:Half-Life 2 Deathmatch level design}}
This article focuses on {{Hl2dm|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
This article focuses on {{Hl2dm|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
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== Getting Started ==
== Getting Started ==
* [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}}
* [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{Counter-Strike: Source|4}}, but it's still helpful in general.}}
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games-->
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games-->
* [[Your First Map]]
* [[Your First Map]]
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* [https://store.steampowered.com/app/320 Buy the game]
* [https://store.steampowered.com/app/320 Buy the game]


== See Also ==
== See also ==
*{{game name|hl2|name=Half-Life 2}}
*{{Half-Life 2|4}}
*[[Half-Life 2 Level Creation]]
*[[Half-Life 2 Level Creation]]



Latest revision as of 05:14, 22 August 2024

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This article focuses on Half-Life 2: Deathmatch Half-Life 2: Deathmatch Level Design. For general mapping tutorials, see Category:Level Design.

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Getting Started

General

Constructing Elements


References

External Links

See also

Pages in category "HL2DM level design"

This category contains only the following page.