This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Source 2/Docs/Level Design/Maps Workshop: Difference between revisions

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(Added todo to merge this with CS2 Workshop Tools page and use MultiPage template instead of lang.)
 
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{{Todo|Merge with [[Draft:Counter-Strike_2_Workshop_Tools]] and use MultiPage}}
{{LanguageBar}} {{Source 2 topicon}} {{CS2Tools topicons}}


Port maps and assets over to S2.
Port maps and assets over to {{source2|4.1}}.


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== [[Import Tool Documentation]] ==
== [[Import Tool Documentation]] ==
As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.
As part of {{cs2|4.1}}'s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to {{source2|4.1}}. Before getting started there is some preparation work which must be done.


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== [[Post Import Fixup steps]] ==
== [[Post Import Fixup steps]] ==
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.  
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.  


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== Hammer Minimum Specs ==
Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.
'''GPU Minimum Specs:'''
* Nvidia 2060Ti 6gb
* AMD 6600XT
'''GPU Recommended Specs:'''
* Nvidia 2080Ti+
* AMD 6800XT+

Latest revision as of 01:56, 18 July 2024

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Port maps and assets over to Source 2 Source 2.


Import Tool Documentation

As part of Counter-Strike 2 Counter-Strike 2's Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to Source 2 Source 2. Before getting started there is some preparation work which must be done.


Post Import Fixup steps

Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.