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<p style="margin:10px 0 10px;font-size:14px">'''[[SDK Installation|Download en Installatie]]&ensp;·&ensp;[[:Category:Source SDK FAQ|Veel Gestelde Vragen]]&ensp;·&ensp;[[Source SDK Release Notes|Release Notities]]'''</p></caption>
<p style="margin:10px 0 10px;font-size:14px">'''{{L|SDK Installation|Download en Installatie}}&ensp;·&ensp;{{LCategory|Source SDK FAQ|Veel Gestelde Vragen}}&ensp;·&ensp;{{L|Source SDK Release Notes|Release Notities}}'''</p></caption>


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<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''[[:Category:Modding|Modden]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''{{LCategory|Modding|Modden}}'''</td>
<td style="text-align:center;border-radius:0 8px 0 0">Je [[Source|<span style=color:#E1E0DF>Source</span>]] project maken, organiseren en releasen</td></tr>
<td style="text-align:center;border-radius:0 8px 0 0">Je {{L|Source|<span style=color:#E1E0DF>Source</span>}} project maken, organiseren en releasen</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design|Level Design]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Level Design}}'''</td>
<td style="text-align:center;">[[Map (level design)|<span style=color:#E1E0DF>Mappen</span>]] zijn de 3D werelden waar alles tezamen komt</td></tr>
<td style="text-align:center;">{{L|Map (level design)|<span style=color:#E1E0DF>Mappen</span>}} zijn de 3D werelden waar alles tezamen komt</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming|Programmeren]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Programming|Programmeren}}'''</td>
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr>
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripteren]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Scripting|Scripteren}}'''</td>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]].</td></tr>
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling|Modelen]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Modeling|Modelen}}'''</td>
<td style="text-align:center;">[[Model|<span style=color:#E1E0DF>Models</span>]] zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr>
<td style="text-align:center;">{{L|Model|<span style=color:#E1E0DF>Models</span>}} zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System|Materialen]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Material System|Materialen}}'''</td>
<td style="text-align:center;">[[Texture|<span style=color:#E1E0DF>Textures</span>]] en [[Shader|<span style=color:#E1E0DF>shaders</span>]] zijn gecombineerd in Source om materialen te creëren</td></tr>
<td style="text-align:center;">{{L|Texture|<span style=color:#E1E0DF>Textures</span>}} en {{L|Shader|<span style=color:#E1E0DF>shaders</span>}} zijn gecombineerd in Source om materialen te creëren</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System|Geluiden]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Sound System|Geluiden}}'''</td>
<td style="text-align:center;">Kwaliteit [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] geeft een vierde dimensie aan je wereld</td></tr>
<td style="text-align:center;">Kwaliteit {{L|Sound and Music|<span style=color:#E1E0DF>audio</span>}} geeft een vierde dimensie aan je wereld</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|Particles]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Particle_System|Particles}}'''</td>
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]</td></tr>
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met {{L|Particle System Overview|<span style=color:#E1E0DF>particles</span>}}</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|Artificial Intelligence]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|AI|Artificial Intelligence}}'''</td>
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
<td style="text-align:center;">AI controls the behavior of all but the simplest of {{L|NPC|<span style=color:#E1E0DF>NPC</span>}} actions.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography|Choreografie]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Choreography|Choreografie}}'''</td>
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met [[Choreography creation|<span style=color:#E1E0DF>gechoreografeerde scènes</span>]]</td></tr>
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met {{L|Choreography creation|<span style=color:#E1E0DF>gechoreografeerde scènes</span>}}</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker|Filmmaker]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Source_Filmmaker|Filmmaker}}'''</td>
<td style="text-align:center;">Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
<td style="text-align:center;">Create movies inside the {{L|Source|<span style=color:#E1E0DF>Source Engine</span>}}.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials|Tutorials]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Tutorials}}'''</td>
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr>
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical|Technisch]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Technical|Technisch}}'''</td>
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr>
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary|Glossarium]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Glossary|Glossarium}}'''</td>
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr>
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Official Tools}}'''</td>
<td style="text-align:center;">Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
<td style="text-align:center;">Official tools made by {{L|Valve|<span style=color:#E1E0DF>Valve</span>}} for their games.</td></tr>
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<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools|Derde Partij Tools]]'''</td>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Third Party Tools|Derde Partij Tools}}'''</td>
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr>
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr>
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<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''[[:Category:IO System|I/O System]]'''</td>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td>
<td style="text-align:center;border-radius:0 0 8px 0">The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
<td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table>
 
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Latest revision as of 13:12, 11 April 2025

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Download en Installatie(en) · Veel Gestelde Vragen(en) · Release Notities(en)

Modden(en) Je Source(en) project maken, organiseren en releasen
Category:Level Design(en) Map (level design)(en) zijn de 3D werelden waar alles tezamen komt
Programmeren(en) De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen
Scripteren(en) Scripting can be used for adding new functionality or logic to Entity(en).
Modelen(en) Model(en) zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld
Materialen(en) Texture(en) en Shader(en) zijn gecombineerd in Source om materialen te creëren
Geluiden(en) Kwaliteit Sound and Music(en) geeft een vierde dimensie aan je wereld
Particles(en) Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met Particle System Overview(en)
Artificial Intelligence(en) AI controls the behavior of all but the simplest of NPC(en) actions.
Choreografie(en) Regisseer de performance van je digitale acteurs met Choreography creation(en)
Filmmaker(en) Create movies inside the Source(en).
Category:Tutorials(en) Stap voor stap gidsen over een variëteit van topics
Technisch(en) Geavanceerde discussie over Source's features
Glossarium(en) Uitleg over terminologie die je kan tegenkomen
Category:Official Tools(en) Official tools made by Valve(en) for their games.
Derde Partij Tools(en) Nuttige developer tools gemaakt door de community
I/O System(en) The Inputs and Outputs(en) is the backbone of most levels in Source-based games/mods.