Info deathmatch spawn: Difference between revisions
		
		
		
		
		
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 Warning:The game generates this entity across the map automatically, unless there is an info_map_parameters entity with the keyvalue
Warning:The game generates this entity across the map automatically, unless there is an info_map_parameters entity with the keyvalue 
 Note:If there is an info_map_parameters entity with the keyvalue
Note:If there is an info_map_parameters entity with the keyvalue 
		
	
|  (Added Lang. Added back button to CS:GO Deathmatch. Linked func_block_dm_spawns.) | mNo edit summary | ||
| (6 intermediate revisions by 6 users not shown) | |||
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| {{ | {{LanguageBar}} | ||
| [[ | [[File:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in [[Hammer]].]] | ||
| {{back|CS:GO Gamemodes: Deathmatch}} | {{back|CS:GO Gamemodes: Deathmatch}}{{tabsBar|main=s2|base=info_deathmatch_spawn}} | ||
| {{ | {{This is a|point entity|name=info_deathmatch_spawn|game=Counter-Strike: Global Offensive}} | ||
| In the {{csgo mode|Dm}} [[game mode]], [[player]]s spawn primarily at the origin of these entities. See [[CS:GO Gamemodes: Deathmatch#Map Requirements]] for the player spawning mechanism in Deathmatch and for placement tips of this entity. | In the {{csgo mode|Dm}} [[game mode]], [[player]]s spawn primarily at the origin of these entities. See [[CS:GO Gamemodes: Deathmatch#Map Requirements]] for the player spawning mechanism in Deathmatch and for placement tips of this entity. | ||
| {{Warning | The game generates this entity across the map automatically,  | {{Warning|The game generates this entity across the map automatically, unless there is an [[Info_map_parameters/Counter-Strike_series|info_map_parameters]] entity with the keyvalue <code>disableautogenerateddmspawns 1</code>. Generated [[info_deathmatch_spawn]]s are 16 units above the ground, they have the [[angles]] <code>(0,0,0)</code> and they are never inside the [[AABB]] of a [[func_block_dm_spawns]] entity.}} | ||
| {{Note | If there is an [[info_map_parameters]] entity with the keyvalue <code>usenormalspawnsfordm 1</code>, then this entity serves no purpose initially.}} | {{Note|If there is an [[Info_map_parameters/Counter-Strike_series|info_map_parameters]] entity with the keyvalue <code>usenormalspawnsfordm 1</code>, then this entity serves no purpose initially.}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
| Line 15: | Line 15: | ||
| ==Inputs== | ==Inputs== | ||
| {{I  | {{I|SetEnabled|Sets this spawn point as enabled.|param=void}} | ||
| {{I|SetDisabled|Sets this spawn point as disabled.|param=void}} | |||
| {{ | {{I|ToggleEnabled|Toggle the enabled/disabled state of this spawn point.|param=void}} | ||
| {{ | |||
| [[Category:Player spawn entities]] | [[Category:Player spawn entities]] | ||
Latest revision as of 11:03, 13 April 2025

 
 
  info_deathmatch_spawn in Hammer.
info_deathmatch_spawn  is a   point entity  available in  Counter-Strike: Global Offensive.
In the
 Counter-Strike: Global Offensive.
In the  Deathmatch game mode, players spawn primarily at the origin of these entities. See CS:GO Gamemodes: Deathmatch#Map Requirements for the player spawning mechanism in Deathmatch and for placement tips of this entity.
 Deathmatch game mode, players spawn primarily at the origin of these entities. See CS:GO Gamemodes: Deathmatch#Map Requirements for the player spawning mechanism in Deathmatch and for placement tips of this entity.
 Warning:The game generates this entity across the map automatically, unless there is an info_map_parameters entity with the keyvalue
Warning:The game generates this entity across the map automatically, unless there is an info_map_parameters entity with the keyvalue disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground, they have the angles (0,0,0) and they are never inside the AABB of a func_block_dm_spawns entity. Note:If there is an info_map_parameters entity with the keyvalue
Note:If there is an info_map_parameters entity with the keyvalue usenormalspawnsfordm 1, then this entity serves no purpose initially.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.























