Half-Life: Source Sky List: Difference between revisions
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{{Lang}} [[Category:Skybox]] [[Category: Half-Life: Source]] | |||
This is a list of skies available in | {{subpage|[[Half-Life: Source Level Creation]]}} | ||
< | {{subpage|[[List of Skyboxes]]}} | ||
These skyboxes are available | This is a list of skies available in {{hls|1}} and {{hldms|1}}, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | ||
<onlyinclude> | |||
These skyboxes are available in {{hls|2}}, {{hldms|2}}, and mods utilizing the {{hls|2}} content. These skies are NOT [[HDR]] capable. | |||
{{hls skylist table 1}} | |||
<noinclude>==Unused Skies==</noinclude> | |||
<includeonly>; Unused Skies</includeonly> | |||
These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in {{hls|2}}, {{Game link|Half-Life Deathmatch: Source}}, and mods utilizing the {{hls|2}} content. Skies from {{tfc|2}}, {{cs|2}} and {{dmc|2}} are present in the game files. | |||
|- | |||
Some [[light_environment]] entries from [[List_of_Skyboxes#Half-Life|GoldSrc skybox list]] may function with these, but brightness values will need to be adjusted. | |||
{{hls skylist table 2}}</onlyinclude> | |||
{{envart}} | {{envart}} | ||
==See also== | |||
*[[Sky List]] | |||
[[ | |||
Latest revision as of 23:32, 7 February 2025
This is a list of skies available in Half-Life: Source and Half-Life Deathmatch: Source, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available in Half-Life: Source,
Half-Life Deathmatch: Source, and mods utilizing the
Half-Life: Source content. These skies are NOT HDR capable.
Unused Skies
These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in Half-Life: Source,
Half-Life Deathmatch: Source , and mods utilizing the
Half-Life: Source content. Skies from
Team Fortress Classic,
Counter-Strike and
Deathmatch Classic are present in the game files.
Some light_environment entries from GoldSrc skybox list may function with these, but brightness values will need to be adjusted.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |