Dimensions/Left 4 Dead: Difference between revisions
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Note:Player's collision box is axis aligned meaning to fit a corridor which is at 45 degree angle you need at least 46 units for player to fit (diagonal width of player is ~45.25 units)
Note:
Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.
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{{LanguageBar|title = Dimensions in the ''Left 4 Dead'' Series}} | |||
{{ | {{l4ds topicons}} | ||
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===Dimensions=== | |||
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}. Any missing dimensions [[Dimensions|can be found here.]] | |||
{{Todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}} | |||
=== Dimensions === | |||
Player Specific | Player Specific | ||
Player Height Standing = 72 units | Player Height Standing = 71 units (the gap for them to fit must be bigger safe to go with 72 units) | ||
Player Height Crouching = 56 units | Player Height Crouching = 56 units | ||
Player Width: = 33 units | Player Width: = 32 units (the gap for them to fit must be bigger safe to go with 33 units) | ||
Player Jump Height = 56 units | Player Jump Height = 56 units | ||
__________________________________ | __________________________________ | ||
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Eye Height Crouching = 44 units | Eye Height Crouching = 44 units | ||
{{Note|Player's collision box is axis aligned meaning to fit a corridor which is at 45 degree angle you need at least 46 units for player to fit (diagonal width of player is ~45.25 units)}} | |||
{{ | {{Note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}} | ||
Miscellaneous | Miscellaneous | ||
Max Obstacle Height = 18 units | Max Obstacle Height = 18 units | ||
CI Max | CI Max Climb Height = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders.]]) | ||
Tank Max Climb Height = 200 units | |||
Small Door = 48x104 units | Small Door = 48x104 units | ||
Big Door = 56x104 units | Big Door = 56x104 units | ||
Normal Corridor Height = 128 units | |||
Normal Corridor Width = 64 units | |||
''Left 4 Dead 2'' contains the {{hl2|2}} <code>dev_measure</code> textures, some of which are not correct for ''Left 4 Dead 2''. You can get ''Left 4 Dead 2''–specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.] | |||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Left 4 Dead]] | |||
[[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead 2]] |
Latest revision as of 08:30, 27 July 2024
The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.
Dimensions
Player Specific
Player Height Standing = 71 units (the gap for them to fit must be bigger safe to go with 72 units) Player Height Crouching = 56 units Player Width: = 32 units (the gap for them to fit must be bigger safe to go with 33 units) Player Jump Height = 56 units __________________________________ Eye Height Standing = 62 units Eye Height Crouching = 44 units



Miscellaneous
Max Obstacle Height = 18 units CI Max Climb Height = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.) Tank Max Climb Height = 200 units Small Door = 48x104 units Big Door = 56x104 units Normal Corridor Height = 128 units Normal Corridor Width = 64 units
Left 4 Dead 2 contains the Half-Life 2
dev_measure
textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.