This article relates to the game "Left 4 Dead". Click here for more information.
This article relates to the game "Left 4 Dead 2". Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

Dimensions/Left 4 Dead: Difference between revisions

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The following numbers are dimension differences compared to [[Half-Life 2]]. Any missing dimensions are currently [[Dimensions|assumed to be the same]].<br>
{{LanguageBar|title = Dimensions in the ''Left 4 Dead'' Series}}
{{todo|Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.}}
{{l4ds topicons}}
{{stub}}


===Dimensions===
 
{{l4dseries}} The following numbers are the known dimensions for the {{L4dseries|3}}.  Any missing dimensions [[Dimensions|can be found here.]]
 
{{Todo|it appears at least some of this applies to {{l4d}}, but possibly not all of it. how much?}}
 
=== Dimensions ===
Player Specific
Player Specific
   Player Height Standing  = 72 units
   Player Height Standing  = 71 units (the gap for them to fit must be bigger safe to go with 72 units)
   Player Height Crouching = 56 units
   Player Height Crouching = 56 units
   Player Width:          = 33 units
   Player Width:          = 32 units (the gap for them to fit must be bigger safe to go with 33 units)
   Player Jump Height      = 56 units
   Player Jump Height      = 56 units
   __________________________________
   __________________________________
Line 14: Line 18:
   Eye Height Crouching    = 44 units
   Eye Height Crouching    = 44 units


 
{{Note|Player's collision box is axis aligned meaning to fit a corridor which is at 45 degree angle you need at least 46 units for player to fit (diagonal width of player is ~45.25 units)}}
{{note|Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, Valve decided to make the default jump height the crouch jump height.}}
{{Note|{{l4d2|2}} makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.}}
Miscellaneous
Miscellaneous
   Max Obstacle Height    = 18 units
   Max Obstacle Height    = 18 units
   CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders.]])
   CI Max Climb Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders.]])
  Tank Max Climb Height  = 200 units
   Small Door              = 48x104 units
   Small Door              = 48x104 units
   Big Door                = 56x104 units
   Big Door                = 56x104 units
Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]
  Normal Corridor Height  = 128 units
 
  Normal Corridor Width  = 64 units
 


''Left 4 Dead 2'' contains the {{hl2|2}} <code>dev_measure</code> textures, some of which are not correct for ''Left 4 Dead 2''. You can get ''Left 4 Dead 2''–specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]


[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Left 4 Dead]]
[[Category:Left 4 Dead 2]]
[[Category:Left 4 Dead 2]]

Latest revision as of 08:30, 27 July 2024

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Left 4 Dead seriesLeft 4 Dead series The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.

Todo: it appears at least some of this applies to Left 4 Dead, but possibly not all of it. how much?

Dimensions

Player Specific

 Player Height Standing  = 71 units (the gap for them to fit must be bigger safe to go with 72 units)
 Player Height Crouching = 56 units
 Player Width:           = 32 units (the gap for them to fit must be bigger safe to go with 33 units)
 Player Jump Height      = 56 units
 __________________________________
 
 Eye Height Standing     = 62 units
 Eye Height Crouching    = 44 units
Note.pngNote:Player's collision box is axis aligned meaning to fit a corridor which is at 45 degree angle you need at least 46 units for player to fit (diagonal width of player is ~45.25 units)
Note.pngNote:Left 4 Dead 2 Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.

Miscellaneous

 Max Obstacle Height     = 18 units
 CI Max Climb Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.)
 Tank Max Climb Height   = 200 units
 Small Door              = 48x104 units
 Big Door                = 56x104 units
 Normal Corridor Height  = 128 units
 Normal Corridor Width   = 64 units

Left 4 Dead 2 contains the Half-Life 2 Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.