SteamVR/Environments/Scripting/API: Difference between revisions
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This is the [[VScript]] API for [[SteamVR/Environments|SteamVR Home]]. | This is the [[VScript]] API for [[SteamVR/Environments|SteamVR Home]]. | ||
=== | ===Accessing the Scripting API from Lua=== | ||
While Lua is [http://en.wikipedia.org/wiki/Dynamically_typed dynamically typed], the Source 2 engine is written primarily in C++, which is [http://en.wikipedia.org/wiki/Type_system#Static_type-checking statically typed]. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.) | While Lua is [http://en.wikipedia.org/wiki/Dynamically_typed dynamically typed], the Source 2 engine is written primarily in C++, which is [http://en.wikipedia.org/wiki/Type_system#Static_type-checking statically typed]. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.) | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.AngleDiff | AngleDiff]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.AngleDiff|AngleDiff]] | ||
| <code>float AngleDiff(float ''ang1'', float ''ang2'') </code> | | <code>float AngleDiff(float ''ang1'', float ''ang2'') </code> | ||
| Returns the number of degrees difference between two yaw angles | | Returns the number of degrees difference between two yaw angles | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.AxisAngleToQuaternion | AxisAngleToQuaternion]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.AxisAngleToQuaternion|AxisAngleToQuaternion]] | ||
| <code>Quaternion AxisAngleToQuaternion(Vector ''Vector_1'', float ''float_2'') </code> | | <code>Quaternion AxisAngleToQuaternion(Vector ''Vector_1'', float ''float_2'') </code> | ||
| (''vector'',''float'') constructs a quaternion representing a rotation by angle around the specified ''vector'' axis. {{bug| The Quaternion class | | (''vector'',''float'') constructs a quaternion representing a rotation by angle around the specified ''vector'' axis. {{bug|hidetested=1| The Quaternion class is non-functional}} | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.CalcClosestPointOnEntityOBB | CalcClosestPointOnEntityOBB]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.CalcClosestPointOnEntityOBB|CalcClosestPointOnEntityOBB]] | ||
| <code>Vector CalcClosestPointOnEntityOBB(handle ''entity'', Vector ''position'') </code> | | <code>Vector CalcClosestPointOnEntityOBB(handle ''entity'', Vector ''position'') </code> | ||
| Compute the closest point relative to a vector on the OBB of an entity. | | Compute the closest point relative to a vector on the OBB of an entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.CalcDistanceBetweenEntityOBB | CalcDistanceBetweenEntityOBB]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.CalcDistanceBetweenEntityOBB|CalcDistanceBetweenEntityOBB]] | ||
| <code>float CalcDistanceBetweenEntityOBB(handle ''entity1'', handle ''entity2'') </code> | | <code>float CalcDistanceBetweenEntityOBB(handle ''entity1'', handle ''entity2'') </code> | ||
| Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping. | | Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.CrossVectors| CrossVectors]] | | [[SteamVR/Environments/Scripting/API/Global.CrossVectors|CrossVectors]] | ||
| <code>Vector CrossVectors(Vector ''v1'', Vector ''v2'') </code> | | <code>Vector CrossVectors(Vector ''v1'', Vector ''v2'') </code> | ||
| Calculate the cross product between two vectors (also available as a Vector class method). | | Calculate the cross product between two vectors (also available as a Vector class method). | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.CalcDistanceToLineSegment2D| CalcDistanceToLineSegment2D]] | | [[SteamVR/Environments/Scripting/API/Global.CalcDistanceToLineSegment2D|CalcDistanceToLineSegment2D]] | ||
| <code>float CalcDistanceToLineSegment2D(Vector ''unknown1'', Vector ''unknown2'', Vector ''unknown3'') </code> | | <code>float CalcDistanceToLineSegment2D(Vector ''unknown1'', Vector ''unknown2'', Vector ''unknown3'') </code> | ||
| {{todo|Calculates the distance from a point to a line}} | | {{todo|Calculates the distance from a point to a line}} | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.ExponentialDecay | ExponentialDecay]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.ExponentialDecay|ExponentialDecay]] | ||
| <code>float ExponentialDecay(float ''inValue'', float ''startValue'', float ''lambda'') </code> | | <code>float ExponentialDecay(float ''inValue'', float ''startValue'', float ''lambda'') </code> | ||
| Smooth curve decreasing slower as it approaches zero. | | Smooth curve decreasing slower as it approaches zero. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.LerpVectors | LerpVectors]] | | [[SteamVR/Environments/Scripting/API/Global.LerpVectors|LerpVectors]] | ||
| <code>Vector LerpVectors(Vector ''v1'', Vector ''v2'', float ''t'') </code> | | <code>Vector LerpVectors(Vector ''v1'', Vector ''v2'', float ''t'') </code> | ||
| Linear interpolation of vector values over [0,1]. | | Linear interpolation of vector values over [0,1]. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RandomFloat | RandomFloat]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RandomFloat|RandomFloat]] | ||
| <code>float RandomFloat(float ''min'', float ''max'') </code> | | <code>float RandomFloat(float ''min'', float ''max'') </code> | ||
| Get a random ''float'' within a range. | | Get a random ''float'' within a range. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RandomInt | RandomInt]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RandomInt|RandomInt]] | ||
| <code>int RandomInt(int ''min'', int ''max'') </code> | | <code>int RandomInt(int ''min'', int ''max'') </code> | ||
| Get a random ''int'' within a range. | | Get a random ''int'' within a range. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotateOrientation | RotateOrientation]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RotateOrientation|RotateOrientation]] | ||
| <code>QAngle RotateOrientation(QAngle ''angle1'', QAngle ''angle2'') </code> | | <code>QAngle RotateOrientation(QAngle ''angle1'', QAngle ''angle2'') </code> | ||
| Rotate a ''QAngle'' by another ''QAngle''. | | Rotate a ''QAngle'' by another ''QAngle''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition | RotatePosition]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition|RotatePosition]] | ||
| <code>Vector RotatePosition(Vector ''rotationOrigin'', QAngle ''rotationAngle'', Vector ''vectorToRotate'') </code> | | <code>Vector RotatePosition(Vector ''rotationOrigin'', QAngle ''rotationAngle'', Vector ''vectorToRotate'') </code> | ||
| Rotate a ''Vector'' around a point. | | Rotate a ''Vector'' around a point. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotateQuaternionByAxisAngle | RotateQuaternionByAxisAngle]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RotateQuaternionByAxisAngle|RotateQuaternionByAxisAngle]] | ||
| <code>Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) </code> | | <code>Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) </code> | ||
| Rotates a quaternion by the specified angle around the specified ''vector'' axis. {{bug| The Quaternion class | | Rotates a quaternion by the specified angle around the specified ''vector'' axis. {{bug|hidetested=1| The Quaternion class is non-functional}} | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.RotationDelta | RotationDelta]] | | [[SteamVR/Environments/Scripting/API/Global.RotationDelta|RotationDelta]] | ||
| <code>QAngle RotationDelta(Qangle ''angle1'', Qangle ''angle2'',) </code> | | <code>QAngle RotationDelta(Qangle ''angle1'', Qangle ''angle2'',) </code> | ||
| Find the delta between two QAngles. | | Find the delta between two QAngles. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.RotationDeltaAsAngularVelocity| RotationDeltaAsAngularVelocity]] | | [[SteamVR/Environments/Scripting/API/Global.RotationDeltaAsAngularVelocity|RotationDeltaAsAngularVelocity]] | ||
| <code>Vector RotationDeltaAsAngularVelocity(Qangle ''angle1'', Qangle ''angle2'',) </code> | | <code>Vector RotationDeltaAsAngularVelocity(Qangle ''angle1'', Qangle ''angle2'',) </code> | ||
| converts delta QAngle to an angular velocity Vector. | | converts delta QAngle to an angular velocity Vector. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SplineQuaternions | SplineQuaternions]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SplineQuaternions|SplineQuaternions]] | ||
| <code>Quaternion SplineQuaternions(Quaternion ''q0'', Quaternion ''q1'', float 't') </code> | | <code>Quaternion SplineQuaternions(Quaternion ''q0'', Quaternion ''q1'', float 't') </code> | ||
| Very basic interpolation of quaternions ''q0'' to ''q1'' over time 't' on [0,1]. {{bug| The Quaternion class | | Very basic interpolation of quaternions ''q0'' to ''q1'' over time 't' on [0,1]. {{bug|hidetested=1| The Quaternion class is non-functional}} | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SplineVectors | SplineVectors]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SplineVectors|SplineVectors]] | ||
| <code>Vector SplineVectors(Vector ''v0'', Vector ''v1'', float ''t'') </code> | | <code>Vector SplineVectors(Vector ''v0'', Vector ''v1'', float ''t'') </code> | ||
| Very basic interpolation of vectors ''v0'' to ''v1'' over time t on [0,1]. | | Very basic interpolation of vectors ''v0'' to ''v1'' over time t on [0,1]. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.VectorToAngles | VectorToAngles]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.VectorToAngles|VectorToAngles]] | ||
| <code>QAngle VectorToAngles(Vector ''input'') </code> | | <code>QAngle VectorToAngles(Vector ''input'') </code> | ||
| Get Qangles (with no roll) for a ''Vector''. | | Get Qangles (with no roll) for a ''Vector''. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.abs | abs]] | | [[SteamVR/Environments/Scripting/API/Global.abs|abs]] | ||
| <code>float abs(float ''val'') </code> | | <code>float abs(float ''val'') </code> | ||
| Absolute value. | | Absolute value. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.Clamp | Clamp]] | | [[SteamVR/Environments/Scripting/API/Global.Clamp|Clamp]] | ||
| <code>float Clamp(float ''val'', float ''min'', float ''max'') </code> | | <code>float Clamp(float ''val'', float ''min'', float ''max'') </code> | ||
| Clamp the value between the min and max. | | Clamp the value between the min and max. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.Deg2Rad | Deg2Rad]] | | [[SteamVR/Environments/Scripting/API/Global.Deg2Rad|Deg2Rad]] | ||
| <code>float Deg2Rad(float ''deg'') </code> | | <code>float Deg2Rad(float ''deg'') </code> | ||
| Convert degrees to radians. | | Convert degrees to radians. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.Rad2Deg | Rad2Deg]] | | [[SteamVR/Environments/Scripting/API/Global.Rad2Deg|Rad2Deg]] | ||
| <code>float Rad2Deg(float ''rad'') </code> | | <code>float Rad2Deg(float ''rad'') </code> | ||
| Convert radians to degrees. | | Convert radians to degrees. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.Lerp | Lerp]] | | [[SteamVR/Environments/Scripting/API/Global.Lerp|Lerp]] | ||
| <code>float Lerp(float ''t'', float ''a'', float ''b'') </code> | | <code>float Lerp(float ''t'', float ''a'', float ''b'') </code> | ||
| Linear interpolation of float values over [0,1]. | | Linear interpolation of float values over [0,1]. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.max | max]] | | [[SteamVR/Environments/Scripting/API/Global.max|max]] | ||
| <code>float max(float ''x'', float ''x'') </code> | | <code>float max(float ''x'', float ''x'') </code> | ||
| Returns the largest value of the inputs. | | Returns the largest value of the inputs. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.min | min]] | | [[SteamVR/Environments/Scripting/API/Global.min|min]] | ||
| <code>float min(float ''x'', float ''x'') </code> | | <code>float min(float ''x'', float ''x'') </code> | ||
| Returns the smallest value of the inputs. | | Returns the smallest value of the inputs. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.Merge | Merge]] | | [[SteamVR/Environments/Scripting/API/Global.Merge|Merge]] | ||
| <code>table Merge(table ''t1'', table ''t2'') </code> | | <code>table Merge(table ''t1'', table ''t2'') </code> | ||
| Merges two tables into a third, overwriting any matching keys. | | Merges two tables into a third, overwriting any matching keys. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.RemapVal | RemapVal]] | | [[SteamVR/Environments/Scripting/API/Global.RemapVal|RemapVal]] | ||
| <code>float RemapVal(float ''input'', float ''a'', float ''b'', float ''c'', float ''d'') </code> | | <code>float RemapVal(float ''input'', float ''a'', float ''b'', float ''c'', float ''d'') </code> | ||
| Remap a value in the range [a,b] to [c,d]. | | Remap a value in the range [a,b] to [c,d]. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.RemapValClamped | RemapValClamped]] | | [[SteamVR/Environments/Scripting/API/Global.RemapValClamped|RemapValClamped]] | ||
| <code>float RemapValClamped(float ''input'', float ''a'', float ''b'', float ''c'', float ''d'') </code> | | <code>float RemapValClamped(float ''input'', float ''a'', float ''b'', float ''c'', float ''d'') </code> | ||
| Remap a value in the range [a,b] to [c,d], clamping the output to the range. | | Remap a value in the range [a,b] to [c,d], clamping the output to the range. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.VectorDistanceSq | VectorDistanceSq]] | | [[SteamVR/Environments/Scripting/API/Global.VectorDistanceSq|VectorDistanceSq]] | ||
| <code>float VectorDistanceSq(Vector ''v1'', Vector ''v2'') </code> | | <code>float VectorDistanceSq(Vector ''v1'', Vector ''v2'') </code> | ||
| Distance between two vectors squared (faster than calculating the plain distance). | | Distance between two vectors squared (faster than calculating the plain distance). | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.VectorDistance | VectorDistance]] | | [[SteamVR/Environments/Scripting/API/Global.VectorDistance|VectorDistance]] | ||
| <code>float VectorDistance(Vector ''v1'', Vector ''v2'') </code> | | <code>float VectorDistance(Vector ''v1'', Vector ''v2'') </code> | ||
| Distance between two vectors. | | Distance between two vectors. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.VectorLerp | VectorLerp]] | | [[SteamVR/Environments/Scripting/API/Global.VectorLerp|VectorLerp]] | ||
| <code>Vector VectorLerp(float ''t'', Vector ''v1'', Vector ''v2'') </code> | | <code>Vector VectorLerp(float ''t'', Vector ''v1'', Vector ''v2'') </code> | ||
| Linear interpolation of vector values over [0,1]. The native function LerpVectors performs the same task. | | Linear interpolation of vector values over [0,1]. The native function LerpVectors performs the same task. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.VectorIsZero | VectorIsZero]] | | [[SteamVR/Environments/Scripting/API/Global.VectorIsZero|VectorIsZero]] | ||
| <code>bool VectorIsZero(Vector ''vec'') </code> | | <code>bool VectorIsZero(Vector ''vec'') </code> | ||
| Check if the vector is a zero vector. | | Check if the vector is a zero vector. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.AppendToLogFile | AppendToLogFile]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.AppendToLogFile|AppendToLogFile]] | ||
| <code>void AppendToLogFile(string string_1, string string_2) </code> | | <code>void AppendToLogFile(string string_1, string string_2) </code> | ||
| Appends a ''string'' to a log file on the server | | Appends a ''string'' to a log file on the server | ||
|-|- | |-|- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBox | DebugDrawBox]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBox|DebugDrawBox]] | ||
| <code>void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) </code> | | <code>void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) </code> | ||
| Draw a debug overlay box | | Draw a debug overlay box | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBoxDirection | DebugDrawBoxDirection]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBoxDirection|DebugDrawBoxDirection]] | ||
| <code>void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) </code> | | <code>void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) </code> | ||
| Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) | | Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawCircle | DebugDrawCircle]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawCircle|DebugDrawCircle]] | ||
| <code>void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code> | | <code>void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code> | ||
| Draw a debug circle (center, vRgb, a, rad, ztest, duration) | | Draw a debug circle (center, vRgb, a, rad, ztest, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawClear | DebugDrawClear]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawClear|DebugDrawClear]] | ||
| <code>void DebugDrawClear() </code> | | <code>void DebugDrawClear() </code> | ||
| Try to clear all the debug overlay info | | Try to clear all the debug overlay info | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine | DebugDrawLine]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine|DebugDrawLine]] | ||
| <code>void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code> | | <code>void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code> | ||
| Draw a debug overlay line (origin, target, r, g, b, ztest, duration) | | Draw a debug overlay line (origin, target, r, g, b, ztest, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine vCol|DebugDrawLine_vCol]] | ||
| <code>void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) </code> | | <code>void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) </code> | ||
| Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) | | Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawScreenTextLine | DebugDrawScreenTextLine]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawScreenTextLine|DebugDrawScreenTextLine]] | ||
| <code>void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code> | | <code>void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code> | ||
| Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) | | Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawSphere | DebugDrawSphere]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawSphere|DebugDrawSphere]] | ||
| <code>void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code> | | <code>void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code> | ||
| Draw a debug sphere (center, vRgb, a, rad, ztest, duration) | | Draw a debug sphere (center, vRgb, a, rad, ztest, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawText | DebugDrawText]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawText|DebugDrawText]] | ||
| <code>void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) </code> | | <code>void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) </code> | ||
| Draw text in 3d (origin, text, bViewCheck, duration) | | Draw text in 3d (origin, text, bViewCheck, duration) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugScreenTextPretty | DebugScreenTextPretty]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugScreenTextPretty|DebugScreenTextPretty]] | ||
| <code>void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) </code> | | <code>void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) </code> | ||
| Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) | | Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.Msg | Msg]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.Msg|Msg]] | ||
| <code>void Msg(string ''message'') </code> | | <code>void Msg(string ''message'') </code> | ||
| Print a message to the console. | | Print a message to the console. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrintLinkedConsoleMessage | PrintLinkedConsoleMessage]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.PrintLinkedConsoleMessage|PrintLinkedConsoleMessage]] | ||
| <code>void PrintLinkedConsoleMessage(string string_1, string string_2) </code> | | <code>void PrintLinkedConsoleMessage(string string_1, string string_2) </code> | ||
| Print a console message with a linked console command | | Print a console message with a linked console command | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.Say | Say]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.Say|Say]] | ||
| <code>void Say(handle entity, string message, bool teamOnly) </code> | | <code>void Say(handle entity, string message, bool teamOnly) </code> | ||
| Have Entity say ''string'', and teamOnly or not | | Have Entity say ''string'', and teamOnly or not | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.ShowMessage | ShowMessage]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.ShowMessage|ShowMessage]] | ||
| <code>void ShowMessage(string string_1) </code> | | <code>void ShowMessage(string string_1) </code> | ||
| Print a hud message on all clients | | Print a hud message on all clients | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageText|UTIL_MessageText]] | ||
| <code>void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) </code> | | <code>void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) </code> | ||
| Displays a message for a specific player | | Displays a message for a specific player | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageText WithContext|UTIL_MessageText_WithContext]] | ||
| <code>void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) </code> | | <code>void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) </code> | ||
| Sends a message to a specific player in the message box with a context table | | Sends a message to a specific player in the message box with a context table | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageTextAll|UTIL_MessageTextAll]] | ||
| <code>void UTIL_MessageTextAll(string message, int r, int g, int b, int a) </code> | | <code>void UTIL_MessageTextAll(string message, int r, int g, int b, int a) </code> | ||
| Sends a message to everyone in the message box | | Sends a message to everyone in the message box | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageTextAll WithContext|UTIL_MessageTextAll_WithContext]] | ||
| <code>void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) </code> | | <code>void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) </code> | ||
| Sends a message to everyone in the message box with a context table | | Sends a message to everyone in the message box with a context table | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL ResetMessageText|UTIL_ResetMessageText]] | ||
| <code>void UTIL_ResetMessageText(int playerId) </code> | | <code>void UTIL_ResetMessageText(int playerId) </code> | ||
| Resets the message text for the player | | Resets the message text for the player | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL ResetMessageTextAll|UTIL_ResetMessageTextAll]] | ||
| <code>void UTIL_ResetMessageTextAll() </code> | | <code>void UTIL_ResetMessageTextAll() </code> | ||
| Resets the message text for all players | | Resets the message text for all players | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.Warning | Warning]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.Warning|Warning]] | ||
| <code>void Warning(string string_1) </code> | | <code>void Warning(string string_1) </code> | ||
| Print a warning | | Print a warning | ||
Line 262: | Line 262: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.CancelEntityIOEvents | CancelEntityIOEvents]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.CancelEntityIOEvents|CancelEntityIOEvents]] | ||
| <code>void CancelEntityIOEvents(ehandle ehandle_1) </code> | | <code>void CancelEntityIOEvents(ehandle ehandle_1) </code> | ||
| Create all I/O events for a particular entity | | Create all I/O events for a particular entity | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.CreateDamageInfo | CreateDamageInfo ]] | | [[SteamVR/Environments/Scripting/API/Global.ConnectOutputs|ConnectOutputs]] | ||
| <code>void ConnectOutputs(table ''scope'') </code> | |||
| Connects all output script functions of the passed entity script scope to the entity outputs. {{todo | Document function name format: "^On.*Output$"}} | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/Global.CreateDamageInfo|CreateDamageInfo]] | |||
| <code>DamageInfo CreateDamageInfo (handle, ''hInflictor'', handle''hAttacker'',Vector ''force'', Vector ''hitPos'', float ''flDamage'', int ''damageTypes'') </code> | | <code>DamageInfo CreateDamageInfo (handle, ''hInflictor'', handle''hAttacker'',Vector ''force'', Vector ''hitPos'', float ''flDamage'', int ''damageTypes'') </code> | ||
| Allocate a DamageInfo object, used as an argument to CBaseEntity::TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object. | | Allocate a DamageInfo object, used as an argument to CBaseEntity::TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateEffect | CreateEffect]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.CreateEffect|CreateEffect]] | ||
| <code>bool CreateEffect(handle ''handle_1'') </code> | | <code>bool CreateEffect(handle ''handle_1'') </code> | ||
| Pass ''table'' - Inputs: entity, effect | | Pass ''table'' - Inputs: entity, effect | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.CreateSceneEntity | CreateSceneEntity]] | | [[SteamVR/Environments/Scripting/API/Global.CreateSceneEntity|CreateSceneEntity]] | ||
| <code>handle CreateSceneEntity(string ''sceneName'') </code> | | <code>handle CreateSceneEntity(string ''sceneName'') </code> | ||
| Create a scene entity to play the specified scene. | | Create a scene entity to play the specified scene. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTrigger | CreateTrigger]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTrigger|CreateTrigger]] | ||
| <code>handle CreateTrigger(Vector ''Vector_1'', Vector ''Vector_2'', Vector ''Vector_3'') </code> | | <code>handle CreateTrigger(Vector ''Vector_1'', Vector ''Vector_2'', Vector ''Vector_3'') </code> | ||
| CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger | | CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTriggerRadiusApproximate | CreateTriggerRadiusApproximate]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTriggerRadiusApproximate|CreateTriggerRadiusApproximate]] | ||
| <code>handle CreateTriggerRadiusApproximate(Vector ''Vector_1'', float ''float_2'') </code> | | <code>handle CreateTriggerRadiusApproximate(Vector ''Vector_1'', float ''float_2'') </code> | ||
| CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided | | CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.DestroyDamageInfo| DestroyDamageInfo]] | | [[SteamVR/Environments/Scripting/API/Global.DestroyDamageInfo|DestroyDamageInfo]] | ||
| <code>void DestroyDamageInfo(damageinfo) </code> | | <code>void DestroyDamageInfo(damageinfo) </code> | ||
| Free a damageinfo object that was created with CreateDamageInfo(). | | Free a damageinfo object that was created with CreateDamageInfo(). | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFire | DoEntFire]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFire|DoEntFire]] | ||
| <code>void DoEntFire(string | | <code>void DoEntFire(string ''target'', string ''action'', string ''value'', float ''delay'', handle ''activator'', handle ''caller'') </code> | ||
| EntFire | | Internal native function for <code>EntFire()</code>. | ||
|- | |||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFireByInstanceHandle|DoEntFireByInstanceHandle]] | |||
| <code>void DoEntFireByInstanceHandle(handle ''target'', string ''action'', string ''value'', float ''delay'', handle ''activator'', handle ''caller'') </code> | |||
| Internal native function for <code>EntFireByHandle()</code>. | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/Global.EntFire|EntFire]] | |||
| <code>void EntFire(table ''scope'', string ''target'', string ''action'', string ''value'' = "", float ''delay'' = 0.0, handle ''activator'' = scope.thisEntity) </code> | |||
| Generate an entity I/O event on all entities matching the specified target name. The script scope of the calling entity should be passed to the first parameter. | |||
|- | |- | ||
| [[ | | [[SteamVR/Environments/Scripting/API/Global.EntFireByHandle|EntFireByHandle]] | ||
| <code>void | | <code>void EntFireByHandle(handle ''self'', handle ''target'', string ''action'', string ''value'' = "", float ''delay'' = 0.0, handle ''activator'' = self) </code> | ||
| | | Generate an entity I/O event on the specified entity. The calling entity should be passed to the first parameter. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.EntIndexToHScript | EntIndexToHScript]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.EntIndexToHScript|EntIndexToHScript]] | ||
| <code>handle EntIndexToHScript(int int_1) </code> | | <code>handle EntIndexToHScript(int int_1) </code> | ||
| Turn an entity index integer to an HScript representing that entity's script instance. | | Turn an entity index integer to an HScript representing that entity's script instance. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputNameOnly | FireEntityIOInputNameOnly]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputNameOnly|FireEntityIOInputNameOnly]] | ||
| <code>void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) </code> | | <code>void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) </code> | ||
| Fire Entity's Action Input w/no data | | Fire Entity's Action Input w/no data | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputString | FireEntityIOInputString]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputString|FireEntityIOInputString]] | ||
| <code>void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) </code> | | <code>void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) </code> | ||
| Fire Entity's Action Input with passed String - you own the memory | | Fire Entity's Action Input with passed String - you own the memory | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputVec | FireEntityIOInputVec]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputVec|FireEntityIOInputVec]] | ||
| <code>void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) </code> | | <code>void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) </code> | ||
| Fire Entity's Action Input with passed ''Vector'' ( hEntity, szActionName, vector ) | | Fire Entity's Action Input with passed ''Vector'' ( hEntity, szActionName, vector ) | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.GetHandHoldingEntity | GetHandHoldingEntity]] | | [[SteamVR/Environments/Scripting/API/Global.GetHandHoldingEntity|GetHandHoldingEntity]] | ||
| <code>CPropVRHand GetHandHoldingEntity(handle ''entity'') </code> | | <code>CPropVRHand GetHandHoldingEntity(handle ''entity'') </code> | ||
| Returns the hand holding the entity, or nil if its not currently held. | | Returns the hand holding the entity, or nil if its not currently held. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetMaxOutputDelay | GetMaxOutputDelay]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.GetMaxOutputDelay|GetMaxOutputDelay]] | ||
| <code>float GetMaxOutputDelay(ehandle ehandle_1, string string_2) </code> | | <code>float GetMaxOutputDelay(ehandle ehandle_1, string string_2) </code> | ||
| Get the longest delay for all events attached to an output | | Get the longest delay for all events attached to an output | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysAngularVelocity | GetPhysAngularVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysAngularVelocity|GetPhysAngularVelocity]] | ||
| <code>Vector GetPhysAngularVelocity(CBaseEntity ''entity'') </code> | | <code>Vector GetPhysAngularVelocity(CBaseEntity ''entity'') </code> | ||
| Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second. | | Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysVelocity | GetPhysVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysVelocity|GetPhysVelocity]] | ||
| <code>Vector GetPhysVelocity(CBaseEntity ''entity'') </code> | | <code>Vector GetPhysVelocity(CBaseEntity ''entity'') </code> | ||
| Get Velocity for VPHYS or normal object. | | Get Velocity for VPHYS or normal object. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.GetPlayerFromUserID| GetPlayerFromUserID]] | | [[SteamVR/Environments/Scripting/API/Global.GetPlayerFromUserID|GetPlayerFromUserID]] | ||
| <code>CBasePlayer GetPlayerFromUserID(int ''userID'') </code> | | <code>CBasePlayer GetPlayerFromUserID(int ''userID'') </code> | ||
| Given a user ID, return the script handle for the entity, or nil. | | Given a user ID, return the script handle for the entity, or nil. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsValidEntity | IsValidEntity]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.IsValidEntity|IsValidEntity]] | ||
| <code>bool IsValidEntity(handle handle_1) </code> | | <code>bool IsValidEntity(handle handle_1) </code> | ||
| Checks to see if the given hScript is a valid entity | | Checks to see if the given hScript is a valid entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.PlayerInstanceFromIndex | PlayerInstanceFromIndex]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.PlayerInstanceFromIndex|PlayerInstanceFromIndex]] | ||
| <code>handle PlayerInstanceFromIndex(int int_1) </code> | | <code>handle PlayerInstanceFromIndex(int int_1) </code> | ||
| Get a script instance of a player by index. | | Get a script instance of a player by index. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityFromTable | PrecacheEntityFromTable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityFromTable|PrecacheEntityFromTable]] | ||
| <code>void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) </code> | | <code>void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) </code> | ||
| Precache an entity from KeyValues in ''table'' | | Precache an entity from KeyValues in ''table'' | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityListFromTable | PrecacheEntityListFromTable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityListFromTable|PrecacheEntityListFromTable]] | ||
| <code>void PrecacheEntityListFromTable(handle handle_1, handle handle_2) </code> | | <code>void PrecacheEntityListFromTable(handle handle_1, handle handle_2) </code> | ||
| Precache a list of entity KeyValues table's | | Precache a list of entity KeyValues table's | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheModel | PrecacheModel]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheModel|PrecacheModel]] | ||
| <code>void PrecacheModel(string ''modelName'', handle ''context'')</code> | | <code>void PrecacheModel(string ''modelName'', handle ''context'')</code> | ||
| Manually precache a single model. | | Manually precache a single model. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.PrecacheModelFolder | PrecacheModelFolder]] | | [[SteamVR/Environments/Scripting/API/Global.PrecacheModelFolder|PrecacheModelFolder]] | ||
| <code>void PrecacheModelFolder(string ''folderName'', handle ''context'')</code> | | <code>void PrecacheModelFolder(string ''folderName'', handle ''context'')</code> | ||
| Recursively precache models within a folder. | | Recursively precache models within a folder. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.PrecacheParticle | PrecacheParticle]] | | [[SteamVR/Environments/Scripting/API/Global.PrecacheParticle|PrecacheParticle]] | ||
| <code>void PrecacheParticle(string ''particleName'', handle ''context'')</code> | | <code>void PrecacheParticle(string ''particleName'', handle ''context'')</code> | ||
| Manually precache a single particle. | | Manually precache a single particle. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.PrecacheParticleFolder | PrecacheParticleFolder]] | | [[SteamVR/Environments/Scripting/API/Global.PrecacheParticleFolder|PrecacheParticleFolder]] | ||
| <code>void PrecacheParticleFolder( string ''folderName'', handle ''context'')</code> | | <code>void PrecacheParticleFolder( string ''folderName'', handle ''context'')</code> | ||
| Recursively precache particles within a folder | | Recursively precache particles within a folder | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.PrecacheSoundFile | PrecacheSoundFile]] | | [[SteamVR/Environments/Scripting/API/Global.PrecacheResource|PrecacheResource]] | ||
| <code>void PrecacheResource(string ''resourceType'', string ''resourcePath'', handle ''context'')</code> | |||
| Manually precache a single resource. Types: "model|model_folder|sound|soundfile|particle|particle_folder" | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/Global.PrecacheSoundFile|PrecacheSoundFile]] | |||
| <code>void PrecacheSoundFile(string ''soundFileName'', handle ''context'')</code> | | <code>void PrecacheSoundFile(string ''soundFileName'', handle ''context'')</code> | ||
| Manually precache a single sound file | | Manually precache a single sound file | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.SetPhysAngularVelocity| SetPhysAngularVelocity]] | | [[SteamVR/Environments/Scripting/API/Global.SetPhysAngularVelocity|SetPhysAngularVelocity]] | ||
| <code>void SetPhysAngularVelocity(CBaseEntity ''entity'', Vector ''angVel'') </code> | | <code>void SetPhysAngularVelocity(CBaseEntity ''entity'', Vector ''angVel'') </code> | ||
| Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second. | | Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetRenderingEnabled | SetRenderingEnabled]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SetRenderingEnabled|SetRenderingEnabled]] | ||
| <code>void SetRenderingEnabled(ehandle ''entityEhandle'', bool ''enabled'') </code> | | <code>void SetRenderingEnabled(ehandle ''entityEhandle'', bool ''enabled'') </code> | ||
| Set rendering on/off for an ''EHANDLE''. | | Set rendering on/off for an ''EHANDLE''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityFromTableSynchronous | SpawnEntityFromTableSynchronous]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityFromTableSynchronous|SpawnEntityFromTableSynchronous]] | ||
| <code>handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) </code> | | <code>handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) </code> | ||
| Synchronously spawns a single entity from a ''table'' | | Synchronously spawns a single entity from a ''table'' | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityGroupFromTable | SpawnEntityGroupFromTable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityGroupFromTable|SpawnEntityGroupFromTable]] | ||
| <code>bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) </code> | | <code>bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) </code> | ||
| Hierarchically spawn an entity group from a set of spawn tables. | | Hierarchically spawn an entity group from a set of spawn tables. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableAsynchronous | SpawnEntityListFromTableAsynchronous]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableAsynchronous|SpawnEntityListFromTableAsynchronous]] | ||
| <code>int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) </code> | | <code>int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) </code> | ||
| Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete | | Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableSynchronous | SpawnEntityListFromTableSynchronous]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableSynchronous|SpawnEntityListFromTableSynchronous]] | ||
| <code>handle SpawnEntityListFromTableSynchronous(handle handle_1) </code> | | <code>handle SpawnEntityListFromTableSynchronous(handle handle_1) </code> | ||
| Synchronously spawn an entity group from a list of spawn table's. | | Synchronously spawn an entity group from a list of spawn table's. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopEffect | StopEffect]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StopEffect|StopEffect]] | ||
| <code>void StopEffect(handle handle_1, string string_2) </code> | | <code>void StopEffect(handle handle_1, string string_2) </code> | ||
| (hEntity, szEffectName) | | (hEntity, szEffectName) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL Remove|UTIL_Remove]] | ||
| <code>void UTIL_Remove(handle handle_1) </code> | | <code>void UTIL_Remove(handle handle_1) </code> | ||
| Removes the specified entity | | Removes the specified entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL RemoveImmediate|UTIL_RemoveImmediate]] | ||
| <code>void UTIL_RemoveImmediate(handle handle_1) </code> | | <code>void UTIL_RemoveImmediate(handle handle_1) </code> | ||
| Do Not use this function. Use UTIL_Remove() instead. This will crash your game. | | Do Not use this function. Use UTIL_Remove() instead. This will crash your game. | ||
Line 417: | Line 433: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceCollideable | TraceCollideable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.TraceCollideable|TraceCollideable]] | ||
| <code>bool TraceCollideable(table ''parameters'') </code> | | <code>bool TraceCollideable(table ''parameters'') </code> | ||
| Does a raytrace against a single entity. Input and output parameters are stored in the specified table. | | Does a raytrace against a single entity. Input and output parameters are stored in the specified table. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceHull | TraceHull]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.TraceHull|TraceHull]] | ||
| <code>bool TraceHull(table ''parameters'') </code> | | <code>bool TraceHull(table ''parameters'') </code> | ||
| Traces a axis aligned bounding box along a line. Input and output parameters are stored in the specified table. | | Traces a axis aligned bounding box along a line. Input and output parameters are stored in the specified table. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.TraceInteractibles | TraceInteractibles]] | | [[SteamVR/Environments/Scripting/API/Global.TraceInteractibles|TraceInteractibles]] | ||
| <code>bool TraceInteractibles(table ''parameters'') </code> | | <code>bool TraceInteractibles(table ''parameters'') </code> | ||
| {{todo|Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid}} | | {{todo|Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid}} | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceLine | TraceLine]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.TraceLine|TraceLine]] | ||
| <code>bool TraceLine(table ''parameters'') </code> | | <code>bool TraceLine(table ''parameters'') </code> | ||
| Does a raytrace along a line. Input and output parameters are stored in the specified table. | | Does a raytrace along a line. Input and output parameters are stored in the specified table. | ||
Line 443: | Line 459: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitGlobalSound| EmitGlobalSound]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.EmitGlobalSound|EmitGlobalSound]] | ||
| <code>void EmitGlobalSound(string ''soundName'') </code> | | <code>void EmitGlobalSound(string ''soundName'') </code> | ||
| Play named sound for all players. | | Play named sound for all players. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOn | EmitSoundOn]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOn|EmitSoundOn]] | ||
| <code>void EmitSoundOn(string string_1, handle handle_2) </code> | | <code>void EmitSoundOn(string string_1, handle handle_2) </code> | ||
| Play named sound on Entity | | Play named sound on Entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOnClient | EmitSoundOnClient]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOnClient|EmitSoundOnClient]] | ||
| <code>void EmitSoundOnClient(string string_1, handle handle_2) </code> | | <code>void EmitSoundOnClient(string string_1, handle handle_2) </code> | ||
| Play named sound only on the client for the passed in player | | Play named sound only on the client for the passed in player | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatAll | SetOpvarFloatAll]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatAll|SetOpvarFloatAll]] | ||
| <code>void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) </code> | | <code>void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) </code> | ||
| Sets an opvar value for all players | | Sets an opvar value for all players | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatPlayer | SetOpvarFloatPlayer]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatPlayer|SetOpvarFloatPlayer]] | ||
| <code>void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) </code> | | <code>void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) </code> | ||
| Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt ) | | Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt ) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEvent | StartSoundEvent]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEvent|StartSoundEvent]] | ||
| <code>void StartSoundEvent(string string_1, handle handle_2) </code> | | <code>void StartSoundEvent(string string_1, handle handle_2) </code> | ||
| Start a sound event | | Start a sound event | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPosition | StartSoundEventFromPosition]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPosition|StartSoundEventFromPosition]] | ||
| <code>void StartSoundEventFromPosition(string string_1, Vector Vector_2) </code> | | <code>void StartSoundEventFromPosition(string string_1, Vector Vector_2) </code> | ||
| Start a sound event from position | | Start a sound event from position | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionReliable | StartSoundEventFromPositionReliable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionReliable|StartSoundEventFromPositionReliable]] | ||
| <code>void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) </code> | | <code>void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) </code> | ||
| Start a sound event from position with reliable delivery | | Start a sound event from position with reliable delivery | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionUnreliable | StartSoundEventFromPositionUnreliable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionUnreliable|StartSoundEventFromPositionUnreliable]] | ||
| <code>void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) </code> | | <code>void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) </code> | ||
| Start a sound event from position with optional delivery | | Start a sound event from position with optional delivery | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventReliable | StartSoundEventReliable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventReliable|StartSoundEventReliable]] | ||
| <code>void StartSoundEventReliable(string string_1, handle handle_2) </code> | | <code>void StartSoundEventReliable(string string_1, handle handle_2) </code> | ||
| Start a sound event with reliable delivery | | Start a sound event with reliable delivery | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventUnreliable | StartSoundEventUnreliable]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventUnreliable|StartSoundEventUnreliable]] | ||
| <code>void StartSoundEventUnreliable(string string_1, handle handle_2) </code> | | <code>void StartSoundEventUnreliable(string string_1, handle handle_2) </code> | ||
| Start a sound event with optional delivery | | Start a sound event with optional delivery | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.StopGlobalSound | StopGlobalSound]] | | [[SteamVR/Environments/Scripting/API/Global.StopGlobalSound|StopGlobalSound]] | ||
| <code>void StopGlobalSound(string ''soundName'') </code> | | <code>void StopGlobalSound(string ''soundName'') </code> | ||
| Stop named sound for all players. | | Stop named sound for all players. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundEvent | StopSoundEvent]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundEvent|StopSoundEvent]] | ||
| <code>void StopSoundEvent(string string_1, handle handle_2) </code> | | <code>void StopSoundEvent(string string_1, handle handle_2) </code> | ||
| Stops a sound event | | Stops a sound event | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundOn | StopSoundOn]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundOn|StopSoundOn]] | ||
| <code>void StopSoundOn(string soundName, handle playingEntity) </code> | | <code>void StopSoundOn(string soundName, handle playingEntity) </code> | ||
| Stop named sound on Entity | | Stop named sound on Entity | ||
Line 510: | Line 526: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.cvar getf|cvar_getf]] | ||
| <code>float cvar_getf(string string_1) </code> | | <code>float cvar_getf(string string_1) </code> | ||
| Gets the value of the given cvar, as a ''float''. | | Gets the value of the given cvar, as a ''float''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.cvar setf|cvar_setf]] | ||
| <code>bool cvar_setf(string string_1, float float_2) </code> | | <code>bool cvar_setf(string string_1, float float_2) </code> | ||
| Sets the value of the given cvar, as a ''float''. | | Sets the value of the given cvar, as a ''float''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugBreak | DebugBreak]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DebugBreak|DebugBreak]] | ||
| <code>void DebugBreak() </code> | | <code>void DebugBreak() </code> | ||
| Breaks in the debugger | | Breaks in the debugger | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoIncludeScript | DoIncludeScript]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DoIncludeScript|DoIncludeScript]] | ||
| <code>bool DoIncludeScript(string ''scriptFileName'', handle ''scope'') </code> | | <code>bool DoIncludeScript(string ''scriptFileName'', handle ''scope'') </code> | ||
| | | Internal native function for <code>IncludeScript()</code>. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoScriptAssert | DoScriptAssert]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DoScriptAssert|DoScriptAssert]] | ||
| <code>void DoScriptAssert(bool | | <code>void DoScriptAssert(bool ''assertion'', string ''message'') </code> | ||
| ScriptAssert | | Internal native function for <code>ScriptAssert()</code>. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoUniqueString | DoUniqueString]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.DoUniqueString|DoUniqueString]] | ||
| <code>string DoUniqueString(string | | <code>string DoUniqueString(string ''root'') </code> | ||
| UniqueString | | Internal native function for <code>UniqueString()</code>. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FileToString | FileToString]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FileToString|FileToString]] | ||
| <code>string FileToString(string a) </code> | | <code>string FileToString(string a) </code> | ||
| Reads a string from a file to send to script | | Reads a string from a file to send to script | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEvent | FireGameEvent]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEvent|FireGameEvent]] | ||
| <code>void FireGameEvent(string eventName, handle parameterTable) </code> | | <code>void FireGameEvent(string eventName, handle parameterTable) </code> | ||
| Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res | | Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEventLocal | FireGameEventLocal]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEventLocal|FireGameEventLocal]] | ||
| <code>void FireGameEventLocal(string string_1, handle handle_2) </code> | | <code>void FireGameEventLocal(string string_1, handle handle_2) </code> | ||
| Fire a game event without broadcasting to the client. | | Fire a game event without broadcasting to the client. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.FrameTime | FrameTime]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.FrameTime|FrameTime]] | ||
| <code>float FrameTime() </code> | | <code>float FrameTime() </code> | ||
| Get the time spent on the server in the last frame | | Get the time spent on the server in the last frame | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetFrameCount | GetFrameCount]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.GetFrameCount|GetFrameCount]] | ||
| <code>int GetFrameCount() </code> | | <code>int GetFrameCount() </code> | ||
| Returns the engines current frame count | | Returns the engines current frame count | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetListenServerHost | GetListenServerHost]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.GetListenServerHost|GetListenServerHost]] | ||
| <code>handle GetListenServerHost() </code> | | <code>handle GetListenServerHost() </code> | ||
| Get the local player on a listen server. | | Get the local player on a listen server. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetMapName | GetMapName]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.GetMapName|GetMapName]] | ||
| <code>string GetMapName() </code> | | <code>string GetMapName() </code> | ||
| Get the name of the map. | | Get the name of the map. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.IncludeScript | IncludeScript]] | | [[SteamVR/Environments/Scripting/API/Global.GetPerInputTutorialActions|GetPerInputTutorialActions]] | ||
| <code>table GetPerInputTutorialActions(string ''unknown'') </code> | |||
| | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/Global.IncludeScript|IncludeScript]] | |||
| <code>bool IncludeScript(string ''scriptFileName'', handle ''scope'' = nil) </code> | | <code>bool IncludeScript(string ''scriptFileName'', handle ''scope'' = nil) </code> | ||
| Execute a script file. Included in the current scope by default. | | Execute a script file. Included in the current scope by default. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.InitLogFile | InitLogFile]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.InitLogFile|InitLogFile]] | ||
| <code>void InitLogFile(string string_1, string string_2) </code> | | <code>void InitLogFile(string string_1, string string_2) </code> | ||
| If the given file doesn't exist, creates it with the given contents; does nothing if it exists | | If the given file doesn't exist, creates it with the given contents; does nothing if it exists | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsClient | IsClient]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.IsClient|IsClient]] | ||
| <code>bool IsClient() </code> | | <code>bool IsClient() </code> | ||
| Returns true if this is lua running from the client.dll. | | Returns true if this is lua running from the client.dll. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsDedicatedServer | IsDedicatedServer]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.IsDedicatedServer|IsDedicatedServer]] | ||
| <code>bool IsDedicatedServer() </code> | | <code>bool IsDedicatedServer() </code> | ||
| Returns true if this server is a dedicated server. | | Returns true if this server is a dedicated server. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsMarkedForDeletion | IsMarkedForDeletion]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.IsMarkedForDeletion|IsMarkedForDeletion]] | ||
| <code>bool IsMarkedForDeletion(handle handle_1) </code> | | <code>bool IsMarkedForDeletion(handle handle_1) </code> | ||
| Returns true if the entity is valid and marked for deletion. | | Returns true if the entity is valid and marked for deletion. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsServer | IsServer]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.IsServer|IsServer]] | ||
| <code>bool IsServer() </code> | | <code>bool IsServer() </code> | ||
| Returns true if this is lua running from the server.dll. | | Returns true if this is lua running from the server.dll. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsInToolsMode | IsInToolsMode]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.IsInToolsMode|IsInToolsMode]] | ||
| <code>bool IsInToolsMode() </code> | | <code>bool IsInToolsMode() </code> | ||
| Returns true if this is lua running from the dota2 workshop tools. | | Returns true if this is lua running from the dota2 workshop tools. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.IsInVRMode | IsInVRMode]] | | [[SteamVR/Environments/Scripting/API/Global.IsInVRMode|IsInVRMode]] | ||
| <code>bool IsInVRMode() </code> | | <code>bool IsInVRMode() </code> | ||
| Checks if the game is running in VR mode. | | Checks if the game is running in VR mode. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.ListenToGameEvent | ListenToGameEvent]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.ListenToGameEvent|ListenToGameEvent]] | ||
| <code>int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) </code> | | <code>int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) </code> | ||
| Register as a listener for a game event from script. | | Register as a listener for a game event from script. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValues | LoadKeyValues]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValues|LoadKeyValues]] | ||
| <code>table LoadKeyValues(string string_1) </code> | | <code>table LoadKeyValues(string string_1) </code> | ||
| Creates a ''table'' from the specified keyvalues text file | | Creates a ''table'' from the specified keyvalues text file | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValuesFromString | LoadKeyValuesFromString]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValuesFromString|LoadKeyValuesFromString]] | ||
| <code>table LoadKeyValuesFromString(string string_1) </code> | | <code>table LoadKeyValuesFromString(string string_1) </code> | ||
| Creates a ''table'' from the specified keyvalues ''string'' | | Creates a ''table'' from the specified keyvalues ''string'' | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.LocalTime | LocalTime]] | | [[SteamVR/Environments/Scripting/API/Global.LocalTime|LocalTime]] | ||
| <code>table LocalTime() </code> | | <code>table LocalTime() </code> | ||
| Returns the local system time as a table with the format {Hours = int; Minutes = int; Seconds = int} | | Returns the local system time as a table with the format {Hours = int; Minutes = int; Seconds = int} | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.MakeStringToken | MakeStringToken]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.MakeStringToken|MakeStringToken]] | ||
| <code>int MakeStringToken(string string_1) </code> | | <code>int MakeStringToken(string string_1) </code> | ||
| | | | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RegisterSpawnGroupFilterProxy | RegisterSpawnGroupFilterProxy]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RegisterSpawnGroupFilterProxy|RegisterSpawnGroupFilterProxy]] | ||
| <code>void RegisterSpawnGroupFilterProxy(string string_1) </code> | | <code>void RegisterSpawnGroupFilterProxy(string string_1) </code> | ||
| Create a C proxy for a script-based spawn group filter | | Create a C proxy for a script-based spawn group filter | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.ReloadMOTD | ReloadMOTD]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.ReloadMOTD|ReloadMOTD]] | ||
| <code>void ReloadMOTD() </code> | | <code>void ReloadMOTD() </code> | ||
| Reloads the MotD file | | Reloads the MotD file | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.RemoveSpawnGroupFilterProxy | RemoveSpawnGroupFilterProxy]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.RemoveSpawnGroupFilterProxy|RemoveSpawnGroupFilterProxy]] | ||
| <code>void RemoveSpawnGroupFilterProxy(string string_1) </code> | | <code>void RemoveSpawnGroupFilterProxy(string string_1) </code> | ||
| Remove the C proxy for a script-based spawn group filter | | Remove the C proxy for a script-based spawn group filter | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.rr AddDecisionRule|rr_AddDecisionRule]] | ||
| <code>bool rr_AddDecisionRule(handle handle_1) </code> | | <code>bool rr_AddDecisionRule(handle handle_1) </code> | ||
| Add a rule to the decision database. | | Add a rule to the decision database. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.rr CommitAIResponse|rr_CommitAIResponse]] | ||
| <code>bool rr_CommitAIResponse(handle handle_1, handle handle_2) </code> | | <code>bool rr_CommitAIResponse(handle handle_1, handle handle_2) </code> | ||
| Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse) | | Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.rr GetResponseTargets|rr_GetResponseTargets]] | ||
| <code>handle rr_GetResponseTargets() </code> | | <code>handle rr_GetResponseTargets() </code> | ||
| Retrieve a ''table'' of all available expresser targets, in the form { name : ''handle'', name: ''handle'' }. | | Retrieve a ''table'' of all available expresser targets, in the form { name : ''handle'', name: ''handle'' }. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global. | | [[Dota 2 Workshop Tools/Scripting/API/Global.rr QueryBestResponse|rr_QueryBestResponse]] | ||
| <code>bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) </code> | | <code>bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) </code> | ||
| Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or ''nil'' if none found). | | Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or ''nil'' if none found). | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.ScreenShake | ScreenShake]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.ScreenShake|ScreenShake]] | ||
| <code>void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) </code> | | <code>void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) </code> | ||
| Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake | | Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToConsole | SendToConsole]] | | [[SteamVR/Environments/Scripting/API/GlobaloScriptAssert|ScriptAssert]] | ||
| <code>void ScriptAssert(bool ''assertion'', string ''message'' = "") </code> | |||
| Asserts the passed in value. Prints out a message and brings up the assert dialog. | |||
|- | |||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToConsole|SendToConsole]] | |||
| <code>void SendToConsole(string string_1) </code> | | <code>void SendToConsole(string string_1) </code> | ||
| Send a ''string'' to the console as a client command | | Send a ''string'' to the console as a client command | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToServerConsole | SendToServerConsole]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SendToServerConsole|SendToServerConsole]] | ||
| <code>void SendToServerConsole(string string_1) </code> | | <code>void SendToServerConsole(string string_1) </code> | ||
| Send a ''string'' to the console as a server command | | Send a ''string'' to the console as a server command | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestName | SetQuestName]] | | [[SteamVR/Environments/Scripting/API/Global.SetInSteamVRTutorialMode|SetInSteamVRTutorialMode]] | ||
| <code>void SetInSteamVRTutorialMode(bool ''inTutorialMode'')</code> | |||
| | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/Global.SetNearZ|SetNearZ]] | |||
| <code>void SetNearZ(handle ''player'', float ''distance'') </code> | |||
| Sets near z value for the given player. | |||
|- | |||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestName|SetQuestName]] | |||
| <code>void SetQuestName(string string_1) </code> | | <code>void SetQuestName(string string_1) </code> | ||
| Set the current quest name. | | Set the current quest name. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestPhase | SetQuestPhase]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestPhase|SetQuestPhase]] | ||
| <code>void SetQuestPhase(int int_1) </code> | | <code>void SetQuestPhase(int int_1) </code> | ||
| Set the current quest phase. | | Set the current quest phase. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToAllGameEvents | StopListeningToAllGameEvents]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToAllGameEvents|StopListeningToAllGameEvents]] | ||
| <code>void StopListeningToAllGameEvents(handle handle_1) </code> | | <code>void StopListeningToAllGameEvents(handle handle_1) </code> | ||
| Stop listening to all game events within a specific context. | | Stop listening to all game events within a specific context. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToGameEvent | StopListeningToGameEvent]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToGameEvent|StopListeningToGameEvent]] | ||
| <code>bool StopListeningToGameEvent(int int_1) </code> | | <code>bool StopListeningToGameEvent(int int_1) </code> | ||
| Stop listening to a particular game event. | | Stop listening to a particular game event. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.StringToFile | StringToFile]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.StringToFile|StringToFile]] | ||
| <code>bool StringToFile(string a, string b) </code> | | <code>bool StringToFile(string a, string b) </code> | ||
| * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored. | | * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.Time | Time]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.Time|Time]] | ||
| <code>float Time() </code> | | <code>float Time() </code> | ||
| Get the current server time | | Get the current server time | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroup | UnloadSpawnGroup]] | | [[SteamVR/Environments/Scripting/API/Global.UniqueString|UniqueString]] | ||
| <code>string UniqueString(string ''root'' = "") </code> | |||
| Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table. | |||
|- | |||
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroup|UnloadSpawnGroup]] | |||
| <code>void UnloadSpawnGroup(string string_1) </code> | | <code>void UnloadSpawnGroup(string string_1) </code> | ||
| Unload a spawn group by name | | Unload a spawn group by name | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroupByHandle | UnloadSpawnGroupByHandle]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroupByHandle|UnloadSpawnGroupByHandle]] | ||
| <code>void UnloadSpawnGroupByHandle(int int_1) </code> | | <code>void UnloadSpawnGroupByHandle(int int_1) </code> | ||
| Unload a spawn group by ''handle'' | | Unload a spawn group by ''handle'' | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Global.UpdateEventPoints | UpdateEventPoints]] | | [[Dota 2 Workshop Tools/Scripting/API/Global.UpdateEventPoints|UpdateEventPoints]] | ||
| <code>void UpdateEventPoints(handle handle_1) </code> | | <code>void UpdateEventPoints(handle handle_1) </code> | ||
| No Description Set | | No Description Set | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.clear | vlua.clear]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.clear|vlua.clear]] | ||
| <code>table vlua.clear(table ''t'') </code> | | <code>table vlua.clear(table ''t'') </code> | ||
| Implements Squirrel clear table method. | | Implements Squirrel clear table method. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.compare | vlua.compare]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.compare|vlua.compare]] | ||
| <code>int vlua.compare(float ''a'', float ''b'') </code> | | <code>int vlua.compare(float ''a'', float ''b'') </code> | ||
| Implements Squirrel three way compare operator ( <=> ). | | Implements Squirrel three way compare operator ( <=> ). | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.contains | vlua.contains]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.contains|vlua.contains]] | ||
| <code>bool vlua.contains(table ''t'', variable ''key'') </code> | | <code>bool vlua.contains(table ''t'', variable ''key'') </code> | ||
| Implements Squirrel ''in'' operator. | | Implements Squirrel ''in'' operator. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.delete | vlua.delete]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.delete|vlua.delete]] | ||
| <code>int vlua.delete(table ''t'', variable ''key'') </code> | | <code>int vlua.delete(table ''t'', variable ''key'') </code> | ||
| Implements Squirrel slot delete operator. | | Implements Squirrel slot delete operator. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.clone | vlua.clone]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.clone|vlua.clone]] | ||
| <code>int vlua.clone(table ''t'') </code> | | <code>int vlua.clone(table ''t'') </code> | ||
| Implements Squirrel clone operator. | | Implements Squirrel clone operator. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.rawdelete | vlua.rawdelete]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.rawdelete|vlua.rawdelete]] | ||
| <code>int vlua.rawdelete(table ''t'', variable ''key'') </code> | | <code>int vlua.rawdelete(table ''t'', variable ''key'') </code> | ||
| Implements Squirrel rawdelete library function. | | Implements Squirrel rawdelete library function. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.rawin | vlua.rawin]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.rawin|vlua.rawin]] | ||
| <code>int vlua.rawin(table ''t'', variable ''key'') </code> | | <code>int vlua.rawin(table ''t'', variable ''key'') </code> | ||
| Implements Squirrel rawin library function. | | Implements Squirrel rawin library function. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.find | vlua.find]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.find|vlua.find]] | ||
| <code>variable vlua.find([table/string] ''o'', variable ''value'', [int ''startIndex'']) </code> | | <code>variable vlua.find([table/string] ''o'', variable ''value'', [int ''startIndex'']) </code> | ||
| Implements Squirrel find method for tables and strings. (o, substr, [startidx]) for strings, (o, value) for tables | | Implements Squirrel find method for tables and strings. (o, substr, [startidx]) for strings, (o, value) for tables | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.slice | vlua.slice]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.slice|vlua.slice]] | ||
| <code>variable vlua.slice([table/string] ''o'', int ''startIndex'', [int ''endIndex'']) </code> | | <code>variable vlua.slice([table/string] ''o'', int ''startIndex'', [int ''endIndex'']) </code> | ||
| Implements Squirrel slice method for tables and strings. | | Implements Squirrel slice method for tables and strings. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.reverse | vlua.reverse]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.reverse|vlua.reverse]] | ||
| <code>table vlua.reverse(table ''o'') </code> | | <code>table vlua.reverse(table ''o'') </code> | ||
| Implements Squirrel reverse method for tables. | | Implements Squirrel reverse method for tables. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.resize | vlua.resize]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.resize|vlua.resize]] | ||
| <code>table vlua.resize(string ''o'', int ''size'', [variable ''fill'']) </code> | | <code>table vlua.resize(string ''o'', int ''size'', [variable ''fill'']) </code> | ||
| Implements Squirrel resize method for tables. | | Implements Squirrel resize method for tables. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.extend | vlua.extend]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.extend|vlua.extend]] | ||
| <code>table vlua.extend(table ''o'', array ''array'') </code> | | <code>table vlua.extend(table ''o'', array ''array'') </code> | ||
| Implements Squirrel extend method for tables. | | Implements Squirrel extend method for tables. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.map | vlua.map]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.map|vlua.map]] | ||
| <code>table vlua.map(table ''o'', function ''mapFunc'') </code> | | <code>table vlua.map(table ''o'', function ''mapFunc'') </code> | ||
| Implements Squirrel map method for tables. | | Implements Squirrel map method for tables. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.reduce | vlua.reduce]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.reduce|vlua.reduce]] | ||
| <code>table vlua.reduce(table ''o'', function ''reduceFunc'') </code> | | <code>table vlua.reduce(table ''o'', function ''reduceFunc'') </code> | ||
| Implements Squirrel reduce method for tables. | | Implements Squirrel reduce method for tables. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.tableadd | vlua.tableadd]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.tableadd|vlua.tableadd]] | ||
| <code>table vlua.tableadd (table ''t1'', table ''t2'') </code> | | <code>table vlua.tableadd (table ''t1'', table ''t2'') </code> | ||
| Implements tableadd function to support += paradigm used in Squirrel. | | Implements tableadd function to support += paradigm used in Squirrel. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.split | vlua.split]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.split|vlua.split]] | ||
| <code>table vlua.split(string ''input'', string ''separator'') </code> | | <code>table vlua.split(string ''input'', string ''separator'') </code> | ||
| Implements Squirrel split function for strings. | | Implements Squirrel split function for strings. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Global.vlua.select | vlua.select]] | | [[SteamVR/Environments/Scripting/API/Global.vlua.select|vlua.select]] | ||
| <code>variable vlua.select(bool ''conditional'', variable ''valueIfTrue'', variable ''valueIfFalse'') </code> | | <code>variable vlua.select(bool ''conditional'', variable ''valueIfTrue'', variable ''valueIfFalse'') </code> | ||
| Safe Ternary operator. The Lua version will return the wrong value if the value if true is nil. | | Safe Ternary operator. The Lua version will return the wrong value if the value if true is nil. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.AddEffects | AddEffects]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.AddEffects|AddEffects]] | ||
| <code>void AddEffects(int nFlags) </code> | | <code>void AddEffects(int nFlags) </code> | ||
| AddEffects( int ): Adds the render effect flag. | | AddEffects( int ): Adds the render effect flag. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyAbsVelocityImpulse | ApplyAbsVelocityImpulse]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyAbsVelocityImpulse|ApplyAbsVelocityImpulse]] | ||
| <code>void ApplyAbsVelocityImpulse(Vector vecImpulse) </code> | | <code>void ApplyAbsVelocityImpulse(Vector vecImpulse) </code> | ||
| Apply a Velocity Impulse. | | Apply a Velocity Impulse. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyLocalAngularVelocityImpulse | ApplyLocalAngularVelocityImpulse]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyLocalAngularVelocityImpulse|ApplyLocalAngularVelocityImpulse]] | ||
| <code>void ApplyLocalAngularVelocityImpulse(Vector angImpulse) </code> | | <code>void ApplyLocalAngularVelocityImpulse(Vector angImpulse) </code> | ||
| Apply an Angular Velocity Impulse. | | Apply an Angular Velocity Impulse. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity. | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute GetFloatValue|Attribute_GetFloatValue]] | ||
| <code>float Attribute_GetFloatValue(string pName, float flDefault) </code> | | <code>float Attribute_GetFloatValue(string pName, float flDefault) </code> | ||
| Get float value for an entity attribute. | | Get float value for an entity attribute. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity. | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute GetIntValue|Attribute_GetIntValue]] | ||
| <code>float Attribute_GetIntValue(string pName, int nDefault) </code> | | <code>float Attribute_GetIntValue(string pName, int nDefault) </code> | ||
| Get int value for an entity attribute. | | Get int value for an entity attribute. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity. | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute SetFloatValue|Attribute_SetFloatValue]] | ||
| <code>void Attribute_SetFloatValue(string pName, float flValue) </code> | | <code>void Attribute_SetFloatValue(string pName, float flValue) </code> | ||
| Set float value for an entity attribute. | | Set float value for an entity attribute. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity. | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute SetIntValue|Attribute_SetIntValue]] | ||
| <code>void Attribute_SetIntValue(string pName, int nValue) </code> | | <code>void Attribute_SetIntValue(string pName, int nValue) </code> | ||
| Set int value for an entity attribute. | | Set int value for an entity attribute. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.DeleteAttribute | DeleteAttribute]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.DeleteAttribute|DeleteAttribute]] | ||
| <code>void DeleteAttribute(string pName) </code> | | <code>void DeleteAttribute(string pName) </code> | ||
| Delete an entity attribute. | | Delete an entity attribute. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSound | EmitSound]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSound|EmitSound]] | ||
| <code>void EmitSound(string soundName) </code> | | <code>void EmitSound(string soundName) </code> | ||
| | | | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSoundParams | EmitSoundParams]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSoundParams|EmitSoundParams]] | ||
| <code>void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) </code> | | <code>void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) </code> | ||
| Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0. | | Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyeAngles | EyeAngles]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyeAngles|EyeAngles]] | ||
| <code>QAngle EyeAngles() </code> | | <code>QAngle EyeAngles() </code> | ||
| Get the QAngles that this entity is looking at. | | Get the QAngles that this entity is looking at. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyePosition | EyePosition]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyePosition|EyePosition]] | ||
| <code>Vector EyePosition() </code> | | <code>Vector EyePosition() </code> | ||
| Get ''vector'' to eye position - absolute coords | | Get ''vector'' to eye position - absolute coords | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.FirstMoveChild | FirstMoveChild]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.FirstMoveChild|FirstMoveChild]] | ||
| <code>handle FirstMoveChild() </code> | | <code>handle FirstMoveChild() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.FollowEntity| FollowEntity]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.FollowEntity|FollowEntity]] | ||
| <code>void FollowEntity(handle ''hEntity'', bool ''bBoneMerge'') </code> | | <code>void FollowEntity(handle ''hEntity'', bool ''bBoneMerge'') </code> | ||
| hEntity to follow, bool bBoneMerge | | hEntity to follow, bool bBoneMerge | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GatherCriteria | GatherCriteria]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GatherCriteria|GatherCriteria]] | ||
| <code>void GatherCriteria(handle hResult) </code> | | <code>void GatherCriteria(handle hResult) </code> | ||
| Returns a ''table'' containing the criteria that would be used for response queries on this entity. This is the same as the ''table'' that is passed to response rule script function callbacks. | | Returns a ''table'' containing the criteria that would be used for response queries on this entity. This is the same as the ''table'' that is passed to response rule script function callbacks. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAbsOrigin | GetAbsOrigin]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAbsOrigin|GetAbsOrigin]] | ||
| <code>Vector GetAbsOrigin() </code> | | <code>Vector GetAbsOrigin() </code> | ||
| Returns the world space origin of the entity. | | Returns the world space origin of the entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetAbsScale | GetAbsScale]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.GetAbsScale|GetAbsScale]] | ||
| <code>float GetAbsScale() </code> | | <code>float GetAbsScale() </code> | ||
| Get the absolute entity scale. | | Get the absolute entity scale. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngles | GetAngles]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngles|GetAngles]] | ||
| <code>QAngle GetAngles() </code> | | <code>QAngle GetAngles() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAnglesAsVector | GetAnglesAsVector]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAnglesAsVector|GetAnglesAsVector]] | ||
| <code>Vector GetAnglesAsVector() </code> | | <code>Vector GetAnglesAsVector() </code> | ||
| Get entity pitch, yaw, roll as a ''vector'' | | Get entity pitch, yaw, roll as a ''vector'' | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngularVelocity | GetAngularVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngularVelocity|GetAngularVelocity]] | ||
| <code>Vector GetAngularVelocity() </code> | | <code>Vector GetAngularVelocity() </code> | ||
| Get the local angular velocity - returns a ''vector'' of pitch,yaw,roll | | Get the local angular velocity - returns a ''vector'' of pitch,yaw,roll | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBaseVelocity | GetBaseVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBaseVelocity|GetBaseVelocity]] | ||
| <code>Vector GetBaseVelocity() </code> | | <code>Vector GetBaseVelocity() </code> | ||
| Get Base velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. | | Get Base velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMaxs | GetBoundingMaxs]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMaxs|GetBoundingMaxs]] | ||
| <code>Vector GetBoundingMaxs() </code> | | <code>Vector GetBoundingMaxs() </code> | ||
| Get a ''vector'' containing max bounds, centered on object | | Get a ''vector'' containing max bounds, centered on object | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMins | GetBoundingMins]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMins|GetBoundingMins]] | ||
| <code>Vector GetBoundingMins() </code> | | <code>Vector GetBoundingMins() </code> | ||
| Get a ''vector'' containing min bounds, centered on object | | Get a ''vector'' containing min bounds, centered on object | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBounds | GetBounds]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBounds|GetBounds]] | ||
| <code>table GetBounds() </code> | | <code>table GetBounds() </code> | ||
| Get a ''table'' containing the 'Mins' & 'Maxs' ''vector'' bounds, centered on object | | Get a ''table'' containing the 'Mins' & 'Maxs' ''vector'' bounds, centered on object | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetCenter | GetCenter]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetCenter|GetCenter]] | ||
| <code>Vector GetCenter() </code> | | <code>Vector GetCenter() </code> | ||
| Get ''vector'' to center of object - absolute coords | | Get ''vector'' to center of object - absolute coords | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetChildren | GetChildren]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetChildren|GetChildren]] | ||
| <code>handle GetChildren() </code> | | <code>handle GetChildren() </code> | ||
| Get the entities parented to this entity. | | Get the entities parented to this entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetContext | GetContext]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetContext|GetContext]] | ||
| <code>table GetContext(string name) </code> | | <code>table GetContext(string name) </code> | ||
| GetContext( name ): looks up a context and returns it if available. May return ''string'', ''float'', or ''nil'' (if the context isn't found) | | GetContext( name ): looks up a context and returns it if available. May return ''string'', ''float'', or ''nil'' (if the context isn't found) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetForwardVector | GetForwardVector]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetForwardVector|GetForwardVector]] | ||
| <code>Vector GetForwardVector() </code> | | <code>Vector GetForwardVector() </code> | ||
| Get the forward ''Vector'' of the entity | | Get the forward ''Vector'' of the entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetHealth | GetHealth]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetHealth|GetHealth]] | ||
| <code>int GetHealth() </code> | | <code>int GetHealth() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalAngularVelocity | GetLocalAngularVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalAngularVelocity|GetLocalAngularVelocity]] | ||
| <code>QAngle GetLocalAngularVelocity() </code> | | <code>QAngle GetLocalAngularVelocity() </code> | ||
| Get entity relative angular velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. | | Get entity relative angular velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalAngles| GetLocalAngles]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalAngles|GetLocalAngles]] | ||
| <code>QAngle GetLocalAngles() </code> | | <code>QAngle GetLocalAngles() </code> | ||
| Get entity pitch, yaw, roll as a QAngle, in the space of the entity's parent or attachment point | | Get entity pitch, yaw, roll as a QAngle, in the space of the entity's parent or attachment point | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalOrigin | GetLocalOrigin]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalOrigin|GetLocalOrigin]] | ||
| <code>Vector GetLocalOrigin() </code> | | <code>Vector GetLocalOrigin() </code> | ||
| Get entity origin as a Vector, in the space of the entity's parent or attachment point. | | Get entity origin as a Vector, in the space of the entity's parent or attachment point. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalScale | GetLocalScale]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalScale|GetLocalScale]] | ||
| <code>float GetLocalScale() </code> | | <code>float GetLocalScale() </code> | ||
| Get the entity scale relative to that of its parent. | | Get the entity scale relative to that of its parent. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalVelocity | GetLocalVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalVelocity|GetLocalVelocity]] | ||
| <code>Vector GetLocalVelocity() </code> | | <code>Vector GetLocalVelocity() </code> | ||
| Get Entity relative velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. | | Get Entity relative velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetMass | GetMass]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.GetMass|GetMass]] | ||
| <code>float GetMass() </code> | | <code>float GetMass() </code> | ||
| Get the mass of an entity. (returns 0 if it doesn't have a physics object) | | Get the mass of an entity. (returns 0 if it doesn't have a physics object) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMaxHealth | GetMaxHealth]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMaxHealth|GetMaxHealth]] | ||
| <code>int GetMaxHealth() </code> | | <code>int GetMaxHealth() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetModelName | GetModelName]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetModelName|GetModelName]] | ||
| <code>string GetModelName() </code> | | <code>string GetModelName() </code> | ||
| Returns the name of the model. | | Returns the name of the model. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMoveParent | GetMoveParent]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMoveParent|GetMoveParent]] | ||
| <code>handle GetMoveParent() </code> | | <code>handle GetMoveParent() </code> | ||
| If in hierarchy, retrieves the entity's parent | | If in hierarchy, retrieves the entity's parent | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOrigin | GetOrigin]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOrigin|GetOrigin]] | ||
| <code>Vector GetOrigin() </code> | | <code>Vector GetOrigin() </code> | ||
| Returns the origin of the entity, either in world space ot in its parents space if parented. | | Returns the origin of the entity, either in world space ot in its parents space if parented. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwner | GetOwner]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwner|GetOwner]] | ||
| <code>handle GetOwner() </code> | | <code>handle GetOwner() </code> | ||
| Gets this entity's owner | | Gets this entity's owner | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwnerEntity | GetOwnerEntity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwnerEntity|GetOwnerEntity]] | ||
| <code>handle GetOwnerEntity() </code> | | <code>handle GetOwnerEntity() </code> | ||
| Get the owner entity, if there is one | | Get the owner entity, if there is one | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRightVector | GetRightVector]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRightVector|GetRightVector]] | ||
| <code>Vector GetRightVector() </code> | | <code>Vector GetRightVector() </code> | ||
| Get the right ''vector'' of the entity | | Get the right ''vector'' of the entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRootMoveParent | GetRootMoveParent]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRootMoveParent|GetRootMoveParent]] | ||
| <code>handle GetRootMoveParent() </code> | | <code>handle GetRootMoveParent() </code> | ||
| If in hierarchy, walks up the hierarchy to find the root parent | | If in hierarchy, walks up the hierarchy to find the root parent | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetSoundDuration | GetSoundDuration]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetSoundDuration|GetSoundDuration]] | ||
| <code>float GetSoundDuration(string soundName, string actormodelname) </code> | | <code>float GetSoundDuration(string soundName, string actormodelname) </code> | ||
| Returns ''float'' duration of the sound. Takes soundname and optional actormodelname. | | Returns ''float'' duration of the sound. Takes soundname and optional actormodelname. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeam | GetTeam]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeam|GetTeam]] | ||
| <code>int GetTeam() </code> | | <code>int GetTeam() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeamNumber | GetTeamNumber]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeamNumber|GetTeamNumber]] | ||
| <code>int GetTeamNumber() </code> | | <code>int GetTeamNumber() </code> | ||
| Get the team number of this entity. | | Get the team number of this entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetUpVector | GetUpVector]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetUpVector|GetUpVector]] | ||
| <code>Vector GetUpVector() </code> | | <code>Vector GetUpVector() </code> | ||
| Get the up ''vector'' of the entity | | Get the up ''vector'' of the entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetVelocity | GetVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetVelocity|GetVelocity]] | ||
| <code>Vector GetVelocity() </code> | | <code>Vector GetVelocity() </code> | ||
| World space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set. | | World space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.HasAttribute | HasAttribute]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.HasAttribute|HasAttribute]] | ||
| <code>bool HasAttribute(string pName) </code> | | <code>bool HasAttribute(string pName) </code> | ||
| See if an entity has a particular attribute. | | See if an entity has a particular attribute. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsAlive | IsAlive]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsAlive|IsAlive]] | ||
| <code>bool IsAlive() </code> | | <code>bool IsAlive() </code> | ||
| No Description Set. | | No Description Set. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.IsNPC | IsNPC]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.IsNPC|IsNPC]] | ||
| <code>bool IsNPC() </code> | | <code>bool IsNPC() </code> | ||
| Is this entity an CAI_BaseNPC? | | Is this entity an CAI_BaseNPC? | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsNull | IsNull]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsNull|IsNull]] | ||
| <code>bool IsNull() </code> | | <code>bool IsNull() </code> | ||
| Detect entity has been deleted from C++ | | Detect entity has been deleted from C++ | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsPlayer | IsPlayer]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsPlayer|IsPlayer]] | ||
| <code>bool IsPlayer() </code> | | <code>bool IsPlayer() </code> | ||
| Is this a player entity? | | Is this a player entity? | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Kill | Kill]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Kill|Kill]] | ||
| <code>void Kill() </code> | | <code>void Kill() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.NextMovePeer | NextMovePeer]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.NextMovePeer|NextMovePeer]] | ||
| <code>handle NextMovePeer() </code> | | <code>handle NextMovePeer() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.OverrideFriction | OverrideFriction]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.OverrideFriction|OverrideFriction]] | ||
| <code>void OverrideFriction(float duration, float friction) </code> | | <code>void OverrideFriction(float duration, float friction) </code> | ||
| Takes duration, value for a temporary override | | Takes duration, value for a temporary override | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.PrecacheScriptSound | PrecacheScriptSound]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.PrecacheScriptSound|PrecacheScriptSound]] | ||
| <code>void PrecacheScriptSound(string soundname) </code> | | <code>void PrecacheScriptSound(string soundname) </code> | ||
| Precache a sound for later playing. | | Precache a sound for later playing. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.RemoveEffects | RemoveEffects]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.RemoveEffects|RemoveEffects]] | ||
| <code>void RemoveEffects(int nFlags) </code> | | <code>void RemoveEffects(int nFlags) </code> | ||
| RemoveEffects( int ): Removes the render effect flag. | | RemoveEffects( int ): Removes the render effect flag. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetAbsAngles | SetAbsAngles]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetAbsAngles|SetAbsAngles]] | ||
| <code>void SetAbsAngles(float ''fPitch'', float ''fYaw'', float ''fRoll'')</code> | | <code>void SetAbsAngles(float ''fPitch'', float ''fYaw'', float ''fRoll'')</code> | ||
| Set entity world space pitch, yaw, roll by component. | | Set entity world space pitch, yaw, roll by component. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAbsOrigin | SetAbsOrigin]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAbsOrigin|SetAbsOrigin]] | ||
| <code>void SetAbsOrigin(Vector origin) </code> | | <code>void SetAbsOrigin(Vector origin) </code> | ||
| Sets the world space entity origin. | | Sets the world space entity origin. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetAbsScale| SetAbsScale]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetAbsScale|SetAbsScale]] | ||
| <code>void SetAbsScale(float ''scale'') </code> | | <code>void SetAbsScale(float ''scale'') </code> | ||
| Set the absolute scale of the entity. | | Set the absolute scale of the entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngles | SetAngles]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngles|SetAngles]] | ||
| <code>void SetAngles(float pitch, float yaw, float roll) </code> | | <code>void SetAngles(float pitch, float yaw, float roll) </code> | ||
| Set entity pitch, yaw, roll by component. If parented, this is set relative to the parents local space. | | Set entity pitch, yaw, roll by component. If parented, this is set relative to the parents local space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngularVelocity | SetAngularVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngularVelocity|SetAngularVelocity]] | ||
| <code>void SetAngularVelocity(float pitch, float yaw, float roll) </code> | | <code>void SetAngularVelocity(float pitch, float yaw, float roll) </code> | ||
| Set the local angular velocity - takes ''float'' pitch, yaw, roll velocities. Only functional on prop_dynamic entities with the Scripted Movement property set. | | Set the local angular velocity - takes ''float'' pitch, yaw, roll velocities. Only functional on prop_dynamic entities with the Scripted Movement property set. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetConstraint | SetConstraint]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetConstraint|SetConstraint]] | ||
| <code>void SetConstraint(Vector vPos) </code> | | <code>void SetConstraint(Vector vPos) </code> | ||
| Set the position of the constraint. | | Set the position of the constraint. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContext | SetContext]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContext|SetContext]] | ||
| <code>void SetContext(string pName, string pValue, float duration) </code> | | <code>void SetContext(string pName, string pValue, float duration) </code> | ||
| SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a ''string''. Will last for duration (set 0 to mean 'forever'). | | SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a ''string''. Will last for duration (set 0 to mean 'forever'). | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextNum | SetContextNum]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextNum|SetContextNum]] | ||
| <code>void SetContextNum(string pName, float fValue, float duration) </code> | | <code>void SetContextNum(string pName, float fValue, float duration) </code> | ||
| SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (''int'' or ''float''). Will last for duration (set 0 to mean 'forever'). | | SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (''int'' or ''float''). Will last for duration (set 0 to mean 'forever'). | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextThink | SetContextThink]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextThink|SetContextThink]] | ||
| <code>void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) </code> | | <code>void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) </code> | ||
| Set a think function on this entity. | | Set a think function on this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetEntityName| SetEntityName]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetEntityName|SetEntityName]] | ||
| <code>void SetEntityName(string ''pName'') </code> | | <code>void SetEntityName(string ''pName'') </code> | ||
| Set the name (targetname) of an entity. | | Set the name (targetname) of an entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetForwardVector | SetForwardVector]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetForwardVector|SetForwardVector]] | ||
| <code>void SetForwardVector(Vector forwardVec) </code> | | <code>void SetForwardVector(Vector forwardVec) </code> | ||
| Set the orientation of the entity to have this forward ''forwardVec'' | | Set the orientation of the entity to have this forward ''forwardVec'' | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetFriction | SetFriction]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetFriction|SetFriction]] | ||
| <code>void SetFriction(float flFriction) </code> | | <code>void SetFriction(float flFriction) </code> | ||
| Set PLAYER friction, ignored for objects | | Set PLAYER friction, ignored for objects | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetGravity | SetGravity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetGravity|SetGravity]] | ||
| <code>void SetGravity(float flGravity) </code> | | <code>void SetGravity(float flGravity) </code> | ||
| Set PLAYER gravity, ignored for objects | | Set PLAYER gravity, ignored for objects | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetHealth | SetHealth]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetHealth|SetHealth]] | ||
| <code>void SetHealth(int hp) </code> | | <code>void SetHealth(int hp) </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalAngles| SetLocalAngles]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalAngles|SetLocalAngles]] | ||
| <code>void SetLocalAngles(float ''pitch'', float ''yaw'', float ''roll'') </code> | | <code>void SetLocalAngles(float ''pitch'', float ''yaw'', float ''roll'') </code> | ||
| Set the entity pitch, yaw, roll by component, relative to the local space of the entity's parent or attachment point. | | Set the entity pitch, yaw, roll by component, relative to the local space of the entity's parent or attachment point. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalOrigin| SetLocalOrigin]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalOrigin|SetLocalOrigin]] | ||
| <code>void SetLocalOrigin(Vector ''origin'')</code> | | <code>void SetLocalOrigin(Vector ''origin'')</code> | ||
| Set the entity origin from a Vector, relative to the local space of the entity's parent or attachment point. | | Set the entity origin from a Vector, relative to the local space of the entity's parent or attachment point. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalScale| SetLocalScale]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalScale|SetLocalScale]] | ||
| <code>void SetLocalScale(float ''scale'') </code> | | <code>void SetLocalScale(float ''scale'') </code> | ||
| Set the entity scale relative to the entity's parent. | | Set the entity scale relative to the entity's parent. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetMass | SetMass]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetMass|SetMass]] | ||
| <code>void SetMass(float ''flMass'') </code> | | <code>void SetMass(float ''flMass'') </code> | ||
| Set the mass of an entity. (does nothing if it doesn't have a physics object) | | Set the mass of an entity. (does nothing if it doesn't have a physics object) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetMaxHealth | SetMaxHealth]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetMaxHealth|SetMaxHealth]] | ||
| <code>void SetMaxHealth(int ''maxHP'') </code> | | <code>void SetMaxHealth(int ''maxHP'') </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOrigin | SetOrigin]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOrigin|SetOrigin]] | ||
| <code>void SetOrigin(Vector ''origin'') </code> | | <code>void SetOrigin(Vector ''origin'') </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOwner | SetOwner]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOwner|SetOwner]] | ||
| <code>void SetOwner(handle ''owningEntity'') </code> | | <code>void SetOwner(handle ''owningEntity'') </code> | ||
| Sets this entity's owner. | | Sets this entity's owner. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetParent | SetParent]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetParent|SetParent]] | ||
| <code>void SetParent(handle ''hParent'', string ''pAttachmentname'') </code> | | <code>void SetParent(handle ''hParent'', string ''pAttachmentname'') </code> | ||
| Set the parent for this entity. The attachment is optional, pass an empty string to not use it. | | Set the parent for this entity. The attachment is optional, pass an empty string to not use it. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetTeam | SetTeam]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetTeam|SetTeam]] | ||
| <code>void SetTeam(int ''team'') </code> | | <code>void SetTeam(int ''team'') </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetThink | SetThink]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.SetThink|SetThink]] | ||
| <code>void SetThink(function ''thinkFunction'', string thinkName, float ''initialDelay'') </code> | | <code>void SetThink(function ''thinkFunction'', string thinkName, float ''initialDelay'') </code> | ||
| Sets a thinker function to be called periodically. | | Sets a thinker function to be called periodically. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetVelocity | SetVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetVelocity|SetVelocity]] | ||
| <code>void SetVelocity(Vector ''vecVelocity'') </code> | | <code>void SetVelocity(Vector ''vecVelocity'') </code> | ||
| Sets the world space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set. | | Sets the world space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.StopSound | StopSound]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.StopSound|StopSound]] | ||
| <code>void StopSound(string ''soundName'') </code> | | <code>void StopSound(string ''soundName'') </code> | ||
| Stops the named sound playing from this entity. | | Stops the named sound playing from this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.StopThink | StopThink]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.StopThink|StopThink]] | ||
| <code>void StopThink (string ''thinkName'') </code> | | <code>void StopThink (string ''thinkName'') </code> | ||
| Stops the named thinker function. | | Stops the named thinker function. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.TakeDamage | TakeDamage]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.TakeDamage|TakeDamage]] | ||
| <code>int TakeDamage(damageinfo ''hInfo'') </code> | | <code>int TakeDamage(damageinfo ''hInfo'') </code> | ||
| Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object. | | Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Trigger | Trigger]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.TransformPointEntityToWorld|TransformPointEntityToWorld]] | ||
| <code>Vector TransformPointEntityToWorld(Vector ''vPoint'') </code> | |||
| Returns the input Vector transformed from entity to world space. | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.TransformPointWorldToEntity|TransformPointWorldToEntity]] | |||
| <code>Vector TransformPointWorldToEntity(Vector ''vPoint'') </code> | |||
| Returns the input Vector transformed from world to entity space. | |||
|- | |||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Trigger|Trigger]] | |||
| <code>void Trigger() </code> | | <code>void Trigger() </code> | ||
| Fires off this entity's OnTrigger responses. | | Fires off this entity's OnTrigger responses. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.ValidatePrivateScriptScope | ValidatePrivateScriptScope]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.ValidatePrivateScriptScope|ValidatePrivateScriptScope]] | ||
| <code>void ValidatePrivateScriptScope() </code> | | <code>void ValidatePrivateScriptScope() </code> | ||
| Validates the private script scope and creates it if one doesn't exist. | | Validates the private script scope and creates it if one doesn't exist. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.Activate| Activate]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.Activate|Activate]] | ||
| <code>void Activate(int ''activateType'') </code> | | <code>void Activate(int ''activateType'') </code> | ||
| Called on [[Activate()]], after the entity has spawned. If the entity is spawned on map load, Activate() is called after all entities have spawned. The <code>activateType</code> parameter contains an enumeration as documented [[#Activation types| here]]. | | Called on [[Activate()]], after the entity has spawned. If the entity is spawned on map load, Activate() is called after all entities have spawned. The <code>activateType</code> parameter contains an enumeration as documented [[#Activation types|here]]. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.OnBreak| OnBreak]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.OnBreak|OnBreak]] | ||
| <code>void OnBreak() </code> | | <code>void OnBreak() </code> | ||
| Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}} | | Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}} | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.OnEntText| OnEntText]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.OnEntText|OnEntText]] | ||
| <code>string OnEntText() </code> | | <code>string OnEntText() </code> | ||
| Called every frame when [[ | | Called every frame when [[ent text]] is enabled on the entity. Return a string to be added to the ent_text printout. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.OnTakeDamage | OnTakeDamage]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.OnTakeDamage|OnTakeDamage]] | ||
| <code>unknown OnTakeDamage(table ''damageTable'') </code> | | <code>unknown OnTakeDamage(table ''damageTable'') </code> | ||
| Called when the entity takes damage. Table format: {inflictor = handle, damage_direction = Vector, damage_position = Vector, damage_force = Vector, damage = int, attacker = handle} {{todo|Check if all entity calsses can take damage}} | | Called when the entity takes damage. Table format: {inflictor = handle, damage_direction = Vector, damage_position = Vector, damage_force = Vector, damage = int, attacker = handle} {{todo|Check if all entity calsses can take damage}} | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.Precache| Precache]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.Precache|Precache]] | ||
| <code>void Precache(CScriptPrecacheContext ''context'') </code> | | <code>void Precache(CScriptPrecacheContext ''context'') </code> | ||
| Called when the entity is precached. Used to precache any additional resources needed by the script using the global Precache family of script functions. | | Called when the entity is precached. Used to precache any additional resources needed by the script using the global Precache family of script functions. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.Spawn| Spawn]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.Spawn|Spawn]] | ||
| <code>void Spawn(CScriptKeyValues ''spawnkeys'') </code> | | <code>void Spawn(CScriptKeyValues ''spawnkeys'') </code> | ||
| Called on [[Spawn()]], just after the entity has been created, but before it has been initialized. Passes a CScriptKeyValues handle that can be used to query the entity spawn keyvalues. | | Called on [[Spawn()]], just after the entity has been created, but before it has been initialized. Passes a CScriptKeyValues handle that can be used to query the entity spawn keyvalues. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseEntity.UpdateOnRemove| UpdateOnRemove]] | | [[SteamVR/Environments/Scripting/API/CBaseEntity.UpdateOnRemove|UpdateOnRemove]] | ||
| <code>void UpdateOnRemove() </code> | | <code>void UpdateOnRemove() </code> | ||
| Called before the entity is killed. | | Called before the entity is killed. | ||
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=== CEntityInstance === | === CEntityInstance === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
All entities inherit from this. | All entities inherit from this. | ||
Line 1,184: | Line 1,228: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.ConnectOutput | ConnectOutput]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.ConnectOutput|ConnectOutput]] | ||
| <code>void ConnectOutput(string string_1, string string_2) </code> | | <code>void ConnectOutput(string string_1, string string_2) </code> | ||
| Adds an I/O connection that will call the named function on this entity when the specified output fires. | | Adds an I/O connection that will call the named function on this entity when the specified output fires. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.Destroy | Destroy]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.Destroy|Destroy]] | ||
| <code>void Destroy() </code> | | <code>void Destroy() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectOutput | DisconnectOutput]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectOutput|DisconnectOutput]] | ||
| <code>void DisconnectOutput(string string_1, string string_2) </code> | | <code>void DisconnectOutput(string string_1, string string_2) </code> | ||
| Removes a connected script function from an I/O event on this entity. | | Removes a connected script function from an I/O event on this entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectRedirectedOutput | DisconnectRedirectedOutput]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectRedirectedOutput|DisconnectRedirectedOutput]] | ||
| <code>void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) </code> | | <code>void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) </code> | ||
| Removes a connected script function from an I/O event on the passed entity. | | Removes a connected script function from an I/O event on the passed entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.entindex | entindex]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.entindex|entindex]] | ||
| <code>int entindex() </code> | | <code>int entindex() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.FireOutput | FireOutput]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.FireOutput|FireOutput]] | ||
| <code>void FireOutput(string outputName, handle activator, handle caller, table args, float delay) </code> | | <code>void FireOutput(string outputName, handle activator, handle caller, table args, float delay) </code> | ||
| Fire an entity output | | Fire an entity output | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetClassname | GetClassname]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetClassname|GetClassname]] | ||
| <code>string GetClassname() </code> | | <code>string GetClassname() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetDebugName | GetDebugName]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetDebugName|GetDebugName]] | ||
| <code>string GetDebugName() </code> | | <code>string GetDebugName() </code> | ||
| Get the entity name w/help if not defined (i.e. classname/etc) | | Get the entity name w/help if not defined (i.e. classname/etc) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityHandle | GetEntityHandle]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityHandle|GetEntityHandle]] | ||
| <code>ehandle GetEntityHandle() </code> | | <code>ehandle GetEntityHandle() </code> | ||
| Get the entity as an EHANDLE | | Get the entity as an EHANDLE | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityIndex | GetEntityIndex]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityIndex|GetEntityIndex]] | ||
| <code>int GetEntityIndex() </code> | | <code>int GetEntityIndex() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetIntAttr | GetIntAttr]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetIntAttr|GetIntAttr]] | ||
| <code>int GetIntAttr(string string_1) </code> | | <code>int GetIntAttr(string string_1) </code> | ||
| Get Integer Attribute | | Get Integer Attribute | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetName | GetName]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetName|GetName]] | ||
| <code>string GetName() </code> | | <code>string GetName() </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePrivateScriptScope | GetOrCreatePrivateScriptScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePrivateScriptScope|GetOrCreatePrivateScriptScope]] | ||
| <code>handle GetOrCreatePrivateScriptScope() </code> | | <code>handle GetOrCreatePrivateScriptScope() </code> | ||
| Retrieve, creating if necessary, the private per-instance script-side data associated with an entity | | Retrieve, creating if necessary, the private per-instance script-side data associated with an entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePublicScriptScope | GetOrCreatePublicScriptScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePublicScriptScope|GetOrCreatePublicScriptScope]] | ||
| <code>handle GetOrCreatePublicScriptScope() </code> | | <code>handle GetOrCreatePublicScriptScope() </code> | ||
| Retrieve, creating if necessary, the public script-side data associated with an entity | | Retrieve, creating if necessary, the public script-side data associated with an entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPrivateScriptScope | GetPrivateScriptScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPrivateScriptScope|GetPrivateScriptScope]] | ||
| <code>handle GetPrivateScriptScope() </code> | | <code>handle GetPrivateScriptScope() </code> | ||
| Retrieve the private per-instance script-side data associated with an entity | | Retrieve the private per-instance script-side data associated with an entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPublicScriptScope | GetPublicScriptScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPublicScriptScope|GetPublicScriptScope]] | ||
| <code>handle GetPublicScriptScope() </code> | | <code>handle GetPublicScriptScope() </code> | ||
| Retrieve the public script-side data associated with an entity | | Retrieve the public script-side data associated with an entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RedirectOutput | RedirectOutput]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RedirectOutput|RedirectOutput]] | ||
| <code>void RedirectOutput(string string_1, string string_2, handle handle_3) </code> | | <code>void RedirectOutput(string string_1, string string_2, handle handle_3) </code> | ||
| Adds an I/O connection that will call the named function on the passed entity when the specified output fires. | | Adds an I/O connection that will call the named function on the passed entity when the specified output fires. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RemoveSelf | RemoveSelf]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RemoveSelf|RemoveSelf]] | ||
| <code>void RemoveSelf() </code> | | <code>void RemoveSelf() </code> | ||
| Delete this entity | | Delete this entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.SetIntAttr | SetIntAttr]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.SetIntAttr|SetIntAttr]] | ||
| <code>void SetIntAttr(string string_1, int int_2) </code> | | <code>void SetIntAttr(string string_1, int int_2) </code> | ||
| Set Integer Attribute | | Set Integer Attribute | ||
Line 1,262: | Line 1,306: | ||
=== CBaseModelEntity === | === CBaseModelEntity === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
Entities with models inherit from this. | Entities with models inherit from this. | ||
Line 1,271: | Line 1,315: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetMaterialGroupHash | GetMaterialGroupHash]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetMaterialGroupHash|GetMaterialGroupHash]] | ||
| <code>unsigned GetMaterialGroupHash() </code> | | <code>unsigned GetMaterialGroupHash() </code> | ||
| Get the material group hash of this entity. | | Get the material group hash of this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetMaterialGroupMask | GetMaterialGroupMask]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetMaterialGroupMask|GetMaterialGroupMask]] | ||
| <code><unknown> GetMaterialGroupMask() </code> | | <code><unknown> GetMaterialGroupMask() </code> | ||
| Get the mesh group mask of this entity. | | Get the mesh group mask of this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetRenderAlpha | GetRenderAlpha]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetRenderAlpha|GetRenderAlpha]] | ||
| <code>int GetRenderAlpha() </code> | | <code>int GetRenderAlpha() </code> | ||
| Get the alpha modulation of this entity. | | Get the alpha modulation of this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetRenderColor | GetRenderColor]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetRenderColor|GetRenderColor]] | ||
| <code>Vector GetRenderColor() </code> | | <code>Vector GetRenderColor() </code> | ||
| Get the render color of the entity. | | Get the render color of the entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetBodygroup | SetBodygroup]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetBodygroup|SetBodygroup]] | ||
| <code>void SetBodygroup(int ''iGroup'', int ''iValue'') </code> | | <code>void SetBodygroup(int ''iGroup'', int ''iValue'') </code> | ||
| Sets a bodygroup by index. | | Sets a bodygroup by index. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetBodygroupByName | SetBodygroupByName]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetBodygroupByName|SetBodygroupByName]] | ||
| <code>void SetBodygroupByName(int ''iGroup'', int ''iValue'') </code> | | <code>void SetBodygroupByName(int ''iGroup'', int ''iValue'') </code> | ||
| Sets a bodygroup by name. | | Sets a bodygroup by name. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetLightGroup | SetLightGroup]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetLightGroup|SetLightGroup]] | ||
| <code>void SetLightGroup(string ''pLightGroup'') </code> | | <code>void SetLightGroup(string ''pLightGroup'') </code> | ||
| Sets the light group of the entity. | | Sets the light group of the entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroup | SetMaterialGroup]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroup|SetMaterialGroup]] | ||
| <code>void SetMaterialGroup(string ''pMaterialGroup'') </code> | | <code>void SetMaterialGroup(string ''pMaterialGroup'') </code> | ||
| Set the material group of this entity. | | Set the material group of this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroupHash | SetMaterialGroupHash]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroupHash|SetMaterialGroupHash]] | ||
| <code>void SetMaterialGroupHash(uint32 ''nHash'') </code> | | <code>void SetMaterialGroupHash(uint32 ''nHash'') </code> | ||
| Set the material group hash of this entity. | | Set the material group hash of this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroupMask | SetMaterialGroupMask]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroupMask|SetMaterialGroupMask]] | ||
| <code>void SetMaterialGroupMask(uint64 ''nMeshGroupMask'') </code> | | <code>void SetMaterialGroupMask(uint64 ''nMeshGroupMask'') </code> | ||
| Set the mesh group mask of this entity. | | Set the mesh group mask of this entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetModel | SetModel]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetModel|SetModel]] | ||
| <code>void SetModel(string ''pModelName'') </code> | | <code>void SetModel(string ''pModelName'') </code> | ||
| Changes the model of the entity. Make sure the new model is precached before using. | | Changes the model of the entity. Make sure the new model is precached before using. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetRenderAlpha | SetRenderAlpha]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetRenderAlpha|SetRenderAlpha]] | ||
| <code>void SetRenderAlpha(int ''nAlpha'') </code> | | <code>void SetRenderAlpha(int ''nAlpha'') </code> | ||
| Set the alpha modulation of this entity. | | Set the alpha modulation of this entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderColor | SetRenderColor]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderColor|SetRenderColor]] | ||
| <code>void SetRenderColor(int ''red'', int ''green'', int ''blue'') </code> | | <code>void SetRenderColor(int ''red'', int ''green'', int ''blue'') </code> | ||
| Sets the render color of the entity. | | Sets the render color of the entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderMode | SetRenderMode]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderMode|SetRenderMode]] | ||
| <code>void SetRenderMode(int ''nMode'') </code> | | <code>void SetRenderMode(int ''nMode'') </code> | ||
| Sets the render mode of the entity. | | Sets the render mode of the entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetSingleMeshGroup | SetSingleMeshGroup]] | | [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetSingleMeshGroup|SetSingleMeshGroup]] | ||
| <code>void SetSingleMeshGroup(string ''pMeshGroupName'') </code> | | <code>void SetSingleMeshGroup(string ''pMeshGroupName'') </code> | ||
| Set a single mesh group for this entity. | | Set a single mesh group for this entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetSize | SetSize]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetSize|SetSize]] | ||
| <code>void SetSize(Vector ''mins'', Vector ''maxs'') </code> | | <code>void SetSize(Vector ''mins'', Vector ''maxs'') </code> | ||
| | | | ||
Line 1,346: | Line 1,390: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.AreChaperoneBoundsVisible | AreChaperoneBoundsVisible]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.AreChaperoneBoundsVisible|AreChaperoneBoundsVisible]] | ||
| <code>bool AreChaperoneBoundsVisible() </code> | | <code>bool AreChaperoneBoundsVisible() </code> | ||
| Returns whether this player's chaperone bounds are visible. | | Returns whether this player's chaperone bounds are visible. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.EquipPropTool | EquipPropTool]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.EquipPropTool|EquipPropTool]] | ||
| <code>void EquipPropTool(CDestinationsPropTool ''propTool'', int ''handId'') </code> | | <code>void EquipPropTool(CDestinationsPropTool ''propTool'', int ''handId'') </code> | ||
| Equips the prop tool passed in the hand specified. | | Equips the prop tool passed in the hand specified. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetHMDAnchor | GetHMDAnchor]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.GetHMDAnchor|GetHMDAnchor]] | ||
| <code>handle GetHMDAnchor() </code> | | <code>handle GetHMDAnchor() </code> | ||
| Returns the HMD anchor entity for this player if it exists. | | Returns the HMD anchor entity for this player if it exists. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.GetHMDAvatar | GetHMDAvatar]] | | [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.GetHMDAvatar|GetHMDAvatar]] | ||
| <code>CPropHMDAvatar GetHMDAvatar() </code> | | <code>CPropHMDAvatar GetHMDAvatar() </code> | ||
| Returns the HMD Avatar entity for this player if it exists. | | Returns the HMD Avatar entity for this player if it exists. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetPlayArea | GetPlayArea]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.GetPlayArea|GetPlayArea]] | ||
| <code>Vector GetPlayArea(int ''nPoint'') </code> | | <code>Vector GetPlayArea(int ''nPoint'') </code> | ||
| Returns the Vector position of the point you ask for. Pass 0-3 to get the four points. | | Returns the Vector position of the point you ask for. Pass 0-3 to get the four points. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetUserID | GetUserID]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.GetUserID|GetUserID]] | ||
| <code>int GetUserID() </code> | | <code>int GetUserID() </code> | ||
| Returns the player's user ID. | | Returns the player's user ID. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetVRControllerType | GetVRControllerType]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.GetVRControllerType|GetVRControllerType]] | ||
| <code>int GetVRControllerType() </code> | | <code>int GetVRControllerType() </code> | ||
| Returns the type of controller being used while in VR. See list at the bottom of the page for controller types. | | Returns the type of controller being used while in VR. See list at the bottom of the page for controller types. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.IsActionActiveForHand| IsActionActiveForHand]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.IsActionActiveForHand|IsActionActiveForHand]] | ||
| <code>bool IsActionActiveForHand(int ''nLiteralHandType'', int ''nDigitalAction'') </code> | | <code>bool IsActionActiveForHand(int ''nLiteralHandType'', int ''nDigitalAction'') </code> | ||
| Returns true if the action is active for the given hand. | | Returns true if the action is active for the given hand. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsNoclipping | IsNoclipping]] | | [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsNoclipping|IsNoclipping]] | ||
| <code>bool IsNoclipping() </code> | | <code>bool IsNoclipping() </code> | ||
| Returns true if the player is in noclip mode. | | Returns true if the player is in noclip mode. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsUsePressed | IsUsePressed]] | | [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsUsePressed|IsUsePressed]] | ||
| <code>bool IsUsePressed() </code> | | <code>bool IsUsePressed() </code> | ||
| Returns true if the use key is pressed. | | Returns true if the use key is pressed. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.IsVRControllerButtonPressed | IsVRControllerButtonPressed]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.IsVRControllerButtonPressed|IsVRControllerButtonPressed]] | ||
| <code>bool IsVRControllerButtonPressed(int ''nButton'') </code> | | <code>bool IsVRControllerButtonPressed(int ''nButton'') </code> | ||
| Returns true if the controller button is pressed. | | Returns true if the controller button is pressed. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.IsVRDashboardShowing | IsVRDashboardShowing]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.IsVRDashboardShowing|IsVRDashboardShowing]] | ||
| <code>bool IsVRDashboardShowing() </code> | | <code>bool IsVRDashboardShowing() </code> | ||
| Returns true if the SteamVR dashboard is showing for this player. | | Returns true if the SteamVR dashboard is showing for this player. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.Quit | Quit]] | | [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.Quit|Quit]] | ||
| <code>void Quit() </code> | | <code>void Quit() </code> | ||
| Quit the game from script. | | Quit the game from script. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBasePlayer.RemovePropTool | RemovePropTool]] | | [[SteamVR/Environments/Scripting/API/CBasePlayer.RemovePropTool|RemovePropTool]] | ||
| <code>void RemovePropTool(string ''pModelName'', int ''nHandId'') </code> | | <code>void RemovePropTool(string ''pModelName'', int ''nHandId'') </code> | ||
| Removes a prop tool from the players hand if it uses the model passed in. | | Removes a prop tool from the players hand if it uses the model passed in. | ||
Line 1,413: | Line 1,457: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.AllowTeleportFromHand|AllowTeleportFromHand]] | ||
| <code>void AllowTeleportFromHand(int ''nHandID'', bool ''bTeleportAllowed'') </code> | | <code>void AllowTeleportFromHand(int ''nHandID'', bool ''bTeleportAllowed'') </code> | ||
| Sets whether the player is allowed to teleport using the specified hand. | | Sets whether the player is allowed to teleport using the specified hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.AreAnyVRControllersConnected|AreAnyVRControllersConnected]] | ||
| <code>bool AreAnyVRControllersConnected() </code> | | <code>bool AreAnyVRControllersConnected() </code> | ||
| Checks to see if any VR controllers are present. | | Checks to see if any VR controllers are present. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.IsContentBrowserShowing|IsContentBrowserShowing]] | ||
| <code>bool IsContentBrowserShowing() </code> | | <code>bool IsContentBrowserShowing() </code> | ||
| Returns true if the content browser is showing. | | Returns true if the content browser is showing. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.IsInventoryEnabledForHand|IsInventoryEnabledForHand]] | ||
| <code>bool IsInventoryEnabledForHand(int ''nHandID'') </code> | | <code>bool IsInventoryEnabledForHand(int ''nHandID'') </code> | ||
| Checks to see if the player is allowed to use the quick inventory for the specified hand. | | Checks to see if the player is allowed to use the quick inventory for the specified hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.IsTeleportAllowedFromHand|IsTeleportAllowedFromHand]] | ||
| <code>bool IsTeleportAllowedFromHand(int ''nHandID'') </code> | | <code>bool IsTeleportAllowedFromHand(int ''nHandID'') </code> | ||
| Checks to see if the player is allowed to teleport using the specified hand. | | Checks to see if the player is allowed to teleport using the specified hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetContentBrowserAllowed|SetContentBrowserAllowed]] | ||
| <code>void SetContentBrowserAllowed(bool ''bAllowed'') </code> | | <code>void SetContentBrowserAllowed(bool ''bAllowed'') </code> | ||
| Sets whether the content browser is allowed to be brought up by the player. | | Sets whether the content browser is allowed to be brought up by the player. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetInventoryEnabledForHand|SetInventoryEnabledForHand]] | ||
| <code>void SetInventoryEnabledForHand(int ''nHandID'', bool ''bInventoryAllowed'') </code> | | <code>void SetInventoryEnabledForHand(int ''nHandID'', bool ''bInventoryAllowed'') </code> | ||
| Sets whether the player is allowed to use the quick inventory for the specified hand. | | Sets whether the player is allowed to use the quick inventory for the specified hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetIsInTutorialMode|SetIsInTutorialMode]] | ||
| <code>void SetIsInTutorialMode(bool ''bTutorial'') </code> | | <code>void SetIsInTutorialMode(bool ''bTutorial'') </code> | ||
| Sets whether the player is in tutorial mode. | | Sets whether the player is in tutorial mode. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetSteamVRDashBoardEnabled|SetSteamVRDashBoardEnabled]] | ||
| <code>void SetSteamVRDashBoardEnabled(bool ''bEnabled'') </code> | | <code>void SetSteamVRDashBoardEnabled(bool ''bEnabled'') </code> | ||
| Control Availability of Dashboard. Only used by special cases, such as tutorials. | | Control Availability of Dashboard. Only used by special cases, such as tutorials. | ||
Line 1,452: | Line 1,496: | ||
=== CBaseAnimating === | === CBaseAnimating === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
A class containing methods involved in animations. Most model based entities inherit this. | A class containing methods involved in animations. Most model based entities inherit this. | ||
Line 1,461: | Line 1,505: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.ActiveSequenceDuration | ActiveSequenceDuration]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.ActiveSequenceDuration|ActiveSequenceDuration]] | ||
| <code>float ActiveSequenceDuration() </code> | | <code>float ActiveSequenceDuration() </code> | ||
| Returns the duration in seconds of the active sequence. | | Returns the duration in seconds of the active sequence. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentAngles | GetAttachmentAngles]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentAngles|GetAttachmentAngles]] | ||
| <code>Vector GetAttachmentAngles(int ''iAttachment'') </code> | | <code>Vector GetAttachmentAngles(int ''iAttachment'') </code> | ||
| Get the attachment id's angles as a p,y,r ''vector'' | | Get the attachment id's angles as a p,y,r ''vector'' | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentOrigin | GetAttachmentOrigin]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetAttachmentForward|GetAttachmentForward]] | ||
| <code>Vector GetAttachmentForward(int ''iAttachment'') </code> | |||
| Get the attachment id's forward vector. | |||
|- | |||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentOrigin|GetAttachmentOrigin]] | |||
| <code>Vector GetAttachmentOrigin(int ''iAttachment'') </code> | | <code>Vector GetAttachmentOrigin(int ''iAttachment'') </code> | ||
| Get the attachment id's origin ''vector'' | | Get the attachment id's origin ''vector'' | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetCycle | GetCycle]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetCycle|GetCycle]] | ||
| <code>float GetCycle() </code> | | <code>float GetCycle() </code> | ||
| Get the cycle of the animation. | | Get the cycle of the animation. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetGraphParameter | GetGraphParameter]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetGraphParameter|GetGraphParameter]] | ||
| <code>table GetGraphParameter(string ''pszParam'') </code> | | <code>table GetGraphParameter(string ''pszParam'') </code> | ||
| Get the value of the given animGraph parameter. | | Get the value of the given animGraph parameter. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetModelScale | GetModelScale]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetModelScale|GetModelScale]] | ||
| <code>float GetModelScale() </code> | | <code>float GetModelScale() </code> | ||
| Get scale of entity's model. | | Get scale of entity's model. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetSequence | GetSequence]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetSequence|GetSequence]] | ||
| <code>string GetSequence() </code> | | <code>string GetSequence() </code> | ||
| Returns the name of the active sequence. | | Returns the name of the active sequence. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.IsSequenceFinished | IsSequenceFinished]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.IsSequenceFinished|IsSequenceFinished]] | ||
| <code>bool IsSequenceFinished() </code> | | <code>bool IsSequenceFinished() </code> | ||
| Ask whether the main sequence is done playing | | Ask whether the main sequence is done playing | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.ResetSequence | ResetSequence]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.ResetSequence|ResetSequence]] | ||
| <code>void ResetSequence(string ''pSequenceName'') </code> | | <code>void ResetSequence(string ''pSequenceName'') </code> | ||
| Sets the active sequence by name, resetting the current cycle | | Sets the active sequence by name, resetting the current cycle | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.ScriptLookupAttachment | ScriptLookupAttachment]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.ScriptLookupAttachment|ScriptLookupAttachment]] | ||
| <code>int ScriptLookupAttachment(string ''pAttachmentName'') </code> | | <code>int ScriptLookupAttachment(string ''pAttachmentName'') </code> | ||
| Get the named attachment id | | Get the named attachment id | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SequenceDuration | SequenceDuration]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SequenceDuration|SequenceDuration]] | ||
| <code>float SequenceDuration(string ''pSequenceName'') </code> | | <code>float SequenceDuration(string ''pSequenceName'') </code> | ||
| Returns the duration in seconds of the given sequence name. | | Returns the duration in seconds of the given sequence name. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphLookTarget | SetGraphLookTarget]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphLookTarget|SetGraphLookTarget]] | ||
| <code>void SetGraphLookTarget(Vector ''vValue'') </code> | | <code>void SetGraphLookTarget(Vector ''vValue'') </code> | ||
| Pass the desired look target in world space to the graph. | | Pass the desired look target in world space to the graph. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameter | SetGraphParameter]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameter|SetGraphParameter]] | ||
| <code>void SetGraphParameter(string ''pszParam'', table ''svArg'') </code> | | <code>void SetGraphParameter(string ''pszParam'', table ''svArg'') </code> | ||
| Set the specific param value, type is inferred from the type in script. | | Set the specific param value, type is inferred from the type in script. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterBool | SetGraphParameterBool]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterBool|SetGraphParameterBool]] | ||
| <code>void SetGraphParameterBool(string ''szName'', bool ''bValue'') </code> | | <code>void SetGraphParameterBool(string ''szName'', bool ''bValue'') </code> | ||
| Set the specific boolean parameter on or off. | | Set the specific boolean parameter on or off. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterEnum| SetGraphParameterEnum]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterEnum|SetGraphParameterEnum]] | ||
| <code>void SetGraphParameterEnum(string ''szName'', int ''nValue'') </code> | | <code>void SetGraphParameterEnum(string ''szName'', int ''nValue'') </code> | ||
| Pass the enum (int) value to the specified param. | | Pass the enum (int) value to the specified param. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterFloat | SetGraphParameterFloat]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterFloat|SetGraphParameterFloat]] | ||
| <code>void SetGraphParameterFloat(string ''szName'', float ''flValue'') </code> | | <code>void SetGraphParameterFloat(string ''szName'', float ''flValue'') </code> | ||
| Pass the float value to the specified parameter. | | Pass the float value to the specified parameter. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterInt | SetGraphParameterInt]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterInt|SetGraphParameterInt]] | ||
| <code>void SetGraphParameterInt(string ''szName'', int ''nValue'') </code> | | <code>void SetGraphParameterInt(string ''szName'', int ''nValue'') </code> | ||
| Pass the int value to the specified param. | | Pass the int value to the specified param. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterVector | SetGraphParameterVector]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterVector|SetGraphParameterVector]] | ||
| <code>void SetGraphParameterVector(string ''szName'', Vector ''vValue'') </code> | | <code>void SetGraphParameterVector(string ''szName'', Vector ''vValue'') </code> | ||
| Pass the vector value to the specified param in the graph. | | Pass the vector value to the specified param in the graph. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetModelScale | SetModelScale]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetModelScale|SetModelScale]] | ||
| <code>void SetModelScale(float ''scale'') </code> | | <code>void SetModelScale(float ''scale'') </code> | ||
| Sets the model's scale to | | Sets the model's scale to ''scale'', <br/>so if a unit had its model scale at 1, and you use ''SetModelScale('''10.0''')'', it would set the scale to '''10.0'''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetPoseParameter | SetPoseParameter]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetPoseParameter|SetPoseParameter]] | ||
| <code>float SetPoseParameter(string ''szName'', float ''fValue'') </code> | | <code>float SetPoseParameter(string ''szName'', float ''fValue'') </code> | ||
| Set the specified pose parameter to the specified value. | | Set the specified pose parameter to the specified value. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetProceduralIKTarget | SetProceduralIKTarget]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetProceduralIKTarget|SetProceduralIKTarget]] | ||
| <code>bool SetProceduralIKTarget(string ''pChainName'', string ''pTargetName'', Vector ''vTargetPosition'', QAngle ''qTargetRotation'') </code> | | <code>bool SetProceduralIKTarget(string ''pChainName'', string ''pTargetName'', Vector ''vTargetPosition'', QAngle ''qTargetRotation'') </code> | ||
| Sets the named procedural IK target. | | Sets the named procedural IK target. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetProceduralIKTargetWeight | SetProceduralIKTargetWeight]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetProceduralIKTargetWeight|SetProceduralIKTargetWeight]] | ||
| <code>bool SetProceduralIKTargetWeight(string ''pChainName'', string ''pTargetName'', float ''flWeight'') </code> | | <code>bool SetProceduralIKTargetWeight(string ''pChainName'', string ''pTargetName'', float ''flWeight'') </code> | ||
| Sets the named procedural IK targets weight: 0 = full animation, 1 = full IK. | | Sets the named procedural IK targets weight: 0 = full animation, 1 = full IK. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetSequence | SetSequence]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetSequence|SetSequence]] | ||
| <code>void SetSequence(string ''pSequenceName'') </code> | | <code>void SetSequence(string ''pSequenceName'') </code> | ||
| Sets the active sequence by name, keeping the current cycle. | | Sets the active sequence by name, keeping the current cycle. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetSkin | SetSkin]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetSkin|SetSkin]] | ||
| <code>void SetSkin(int ''iSkin'') </code> | | <code>void SetSkin(int ''iSkin'') </code> | ||
| Sets the model skin by index. | | Sets the model skin by index. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.StopAnimation | StopAnimation]] | | [[SteamVR/Environments/Scripting/API/CBaseAnimating.StopAnimation|StopAnimation]] | ||
| <code>void StopAnimation() </code> | | <code>void StopAnimation() </code> | ||
| Stop the current animation by setting playback rate to 0.0. | | Stop the current animation by setting playback rate to 0.0. | ||
Line 1,564: | Line 1,612: | ||
=== CBaseFlex === | === CBaseFlex === | ||
:::::extends [[#CBaseAnimating| CBaseAnimating]] | :::::extends [[#CBaseAnimating|CBaseAnimating]] | ||
Animated entities that have vertex flex capability. | Animated entities that have vertex flex capability. | ||
Line 1,573: | Line 1,621: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetCurrentScene | GetCurrentScene]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetCurrentScene|GetCurrentScene]] | ||
| <code>handle GetCurrentScene() </code> | | <code>handle GetCurrentScene() </code> | ||
| Returns the instance of the oldest active scene entity '''(if any). | | Returns the instance of the oldest active scene entity '''(if any). | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetSceneByIndex | GetSceneByIndex]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetSceneByIndex|GetSceneByIndex]] | ||
| <code>handle GetSceneByIndex(int ''index'') </code> | | <code>handle GetSceneByIndex(int ''index'') </code> | ||
| Returns the instance of the scene entity at the specified index. | | Returns the instance of the scene entity at the specified index. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseFlex.ScriptPlayScene | ScriptPlayScene]] | | [[SteamVR/Environments/Scripting/API/CBaseFlex.ScriptPlayScene|ScriptPlayScene]] | ||
| <code>float ScriptPlayScene(string ''pszSceneFile'', float ''flDelay'') </code> | | <code>float ScriptPlayScene(string ''pszSceneFile'', float ''flDelay'') </code> | ||
| Play the specified .vcd file. | | Play the specified .vcd file. | ||
Line 1,593: | Line 1,641: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetEquippedWeapons | GetEquippedWeapons]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetEquippedWeapons|GetEquippedWeapons]] | ||
| <code>table GetEquippedWeapons() </code> | | <code>table GetEquippedWeapons() </code> | ||
| Returns an array of all the equipped weapons | | Returns an array of all the equipped weapons | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CBaseCombatCharacter.GetFaction | GetFaction]] | | [[SteamVR/Environments/Scripting/API/CBaseCombatCharacter.GetFaction|GetFaction]] | ||
| <code>int GetFaction() </code> | | <code>int GetFaction() </code> | ||
| Get the combat character faction. | | Get the combat character faction. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetWeaponCount | GetWeaponCount]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetWeaponCount|GetWeaponCount]] | ||
| <code>int GetWeaponCount() </code> | | <code>int GetWeaponCount() </code> | ||
| Gets the number of weapons currently equipped | | Gets the number of weapons currently equipped | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.ShootPosition | ShootPosition]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.ShootPosition|ShootPosition]] | ||
| <code>Vector ShootPosition(int ''nHand'') </code> | | <code>Vector ShootPosition(int ''nHand'') </code> | ||
| Returns the shoot position eyes (or hand in VR). | | Returns the shoot position eyes (or hand in VR). | ||
Line 1,620: | Line 1,668: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddImpulseAtPosition | AddImpulseAtPosition]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddImpulseAtPosition|AddImpulseAtPosition]] | ||
| <code>void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) </code> | | <code>void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) </code> | ||
| Apply an impulse at a worldspace position to the physics | | Apply an impulse at a worldspace position to the physics | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddVelocity | AddVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddVelocity|AddVelocity]] | ||
| <code>void AddVelocity(Vector Vector_1, Vector Vector_2) </code> | | <code>void AddVelocity(Vector Vector_1, Vector Vector_2) </code> | ||
| Add linear and angular velocity to the physics object | | Add linear and angular velocity to the physics object | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.DetachFromParent | DetachFromParent]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.DetachFromParent|DetachFromParent]] | ||
| <code>void DetachFromParent() </code> | | <code>void DetachFromParent() </code> | ||
| Detach from its parent | | Detach from its parent | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.GetSequence | GetSequence]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.GetSequence|GetSequence]] | ||
| <code><unknown> GetSequence() </code> | | <code><unknown> GetSequence() </code> | ||
| Returns the active sequence | | Returns the active sequence | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.IsAttachedToParent | IsAttachedToParent]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.IsAttachedToParent|IsAttachedToParent]] | ||
| <code>bool IsAttachedToParent() </code> | | <code>bool IsAttachedToParent() </code> | ||
| Is attached to parent | | Is attached to parent | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.LookupSequence | LookupSequence]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.LookupSequence|LookupSequence]] | ||
| <code><unknown> LookupSequence(string string_1) </code> | | <code><unknown> LookupSequence(string string_1) </code> | ||
| Returns a sequence id given a name | | Returns a sequence id given a name | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SequenceDuration | SequenceDuration]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SequenceDuration|SequenceDuration]] | ||
| <code>float SequenceDuration(string string_1) </code> | | <code>float SequenceDuration(string string_1) </code> | ||
| Returns the duration in seconds of the specified sequence | | Returns the duration in seconds of the specified sequence | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAngularVelocity | SetAngularVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAngularVelocity|SetAngularVelocity]] | ||
| <code>void SetAngularVelocity(Vector Vector_1) </code> | | <code>void SetAngularVelocity(Vector Vector_1) </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAnimation | SetAnimation]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAnimation|SetAnimation]] | ||
| <code>void SetAnimation(string string_1) </code> | | <code>void SetAnimation(string string_1) </code> | ||
| Pass ''string'' for the animation to play on this model | | Pass ''string'' for the animation to play on this model | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetBodyGroup | SetBodyGroup]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetBodyGroup|SetBodyGroup]] | ||
| <code>void SetBodyGroup(string string_1) </code> | | <code>void SetBodyGroup(string string_1) </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetMaterialGroup | SetMaterialGroup]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetMaterialGroup|SetMaterialGroup]] | ||
| <code>void SetMaterialGroup(utlstringtoken utlstringtoken_1) </code> | | <code>void SetMaterialGroup(utlstringtoken utlstringtoken_1) </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetVelocity | SetVelocity]] | | [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetVelocity|SetVelocity]] | ||
| <code>void SetVelocity(Vector velocity) </code> | | <code>void SetVelocity(Vector velocity) </code> | ||
| No Description Set | | No Description Set | ||
Line 1,681: | Line 1,729: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.CreateByClassname | CreateByClassname]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.CreateByClassname|CreateByClassname]] | ||
| <code>handle CreateByClassname(string className) </code> | | <code>handle CreateByClassname(string className) </code> | ||
| Creates an entity by class name. | | Creates an entity by class name. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassname | FindAllByClassname]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassname|FindAllByClassname]] | ||
| <code>table FindAllByClassname(string string_1) </code> | | <code>table FindAllByClassname(string string_1) </code> | ||
| Finds all entities by class name. Returns an array containing all the found entities. | | Finds all entities by class name. Returns an array containing all the found entities. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassnameWithin | FindAllByClassnameWithin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassnameWithin|FindAllByClassnameWithin]] | ||
| <code>table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) </code> | | <code>table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) </code> | ||
| Find entities by class name within a radius. | | Find entities by class name within a radius. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByModel | FindAllByModel]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByModel|FindAllByModel]] | ||
| <code>table FindAllByModel(string modelName) </code> | | <code>table FindAllByModel(string modelName) </code> | ||
| Find entities by model name. | | Find entities by model name. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByName | FindAllByName]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByName|FindAllByName]] | ||
| <code>table FindAllByName(string name) </code> | | <code>table FindAllByName(string name) </code> | ||
| Find all entities by name. Returns an array containing all the found entities in it. | | Find all entities by name. Returns an array containing all the found entities in it. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByNameWithin | FindAllByNameWithin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByNameWithin|FindAllByNameWithin]] | ||
| <code>table FindAllByNameWithin(string name, Vector origin, float maxRadius) </code> | | <code>table FindAllByNameWithin(string name, Vector origin, float maxRadius) </code> | ||
| Find entities by name within a radius. | | Find entities by name within a radius. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByTarget | FindAllByTarget]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByTarget|FindAllByTarget]] | ||
| <code>table FindAllByTarget(string targetName) </code> | | <code>table FindAllByTarget(string targetName) </code> | ||
| Find entities by targetname. | | Find entities by targetname. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllInSphere | FindAllInSphere]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllInSphere|FindAllInSphere]] | ||
| <code>table FindAllInSphere(Vector origin, float maxRadius) </code> | | <code>table FindAllInSphere(Vector origin, float maxRadius) </code> | ||
| Find entities within a radius. | | Find entities within a radius. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassname | FindByClassname]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassname|FindByClassname]] | ||
| <code>handle FindByClassname(handle startFrom, string className) </code> | | <code>handle FindByClassname(handle startFrom, string className) </code> | ||
| Find entities by class name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by class name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameNearest | FindByClassnameNearest]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameNearest|FindByClassnameNearest]] | ||
| <code>handle FindByClassnameNearest(string className, Vector origin, float maxRadius) </code> | | <code>handle FindByClassnameNearest(string className, Vector origin, float maxRadius) </code> | ||
| Find entities by class name nearest to a point. | | Find entities by class name nearest to a point. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameWithin | FindByClassnameWithin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameWithin|FindByClassnameWithin]] | ||
| <code>handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) </code> | | <code>handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) </code> | ||
| Find entities by class name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by class name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModel | FindByModel]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModel|FindByModel]] | ||
| <code>handle FindByModel(handle startFrom, string modelName) </code> | | <code>handle FindByModel(handle startFrom, string modelName) </code> | ||
| Find entities by model name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by model name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModelWithin | FindByModelWithin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModelWithin|FindByModelWithin]] | ||
| <code>handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) </code> | | <code>handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) </code> | ||
| Find entities by model name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by model name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByName | FindByName]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByName|FindByName]] | ||
| <code>handle FindByName(handle lastEnt, string searchString) </code> | | <code>handle FindByName(handle lastEnt, string searchString) </code> | ||
| Find entities by name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameNearest | FindByNameNearest]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameNearest|FindByNameNearest]] | ||
| <code>handle FindByNameNearest(string name, Vector origin, float maxRadius) </code> | | <code>handle FindByNameNearest(string name, Vector origin, float maxRadius) </code> | ||
| Find entities by name nearest to a point. | | Find entities by name nearest to a point. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameWithin | FindByNameWithin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameWithin|FindByNameWithin]] | ||
| <code>handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) </code> | | <code>handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) </code> | ||
| Find entities by name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByTarget | FindByTarget]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByTarget|FindByTarget]] | ||
| <code>handle FindByTarget(handle startFrom, string targetName) </code> | | <code>handle FindByTarget(handle startFrom, string targetName) </code> | ||
| Find entities by targetname. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities by targetname. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindInSphere | FindInSphere]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindInSphere|FindInSphere]] | ||
| <code>handle FindInSphere(handle startFrom, Vector origin, float maxRadius) </code> | | <code>handle FindInSphere(handle startFrom, Vector origin, float maxRadius) </code> | ||
| Find entities within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | | Find entities within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.First | First]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.First|First]] | ||
| <code>handle First() </code> | | <code>handle First() </code> | ||
| Begin an iteration over the list of entities | | Begin an iteration over the list of entities | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntities.GetLocalPlayer | GetLocalPlayer]] | | [[SteamVR/Environments/Scripting/API/CEntities.GetLocalPlayer|GetLocalPlayer]] | ||
| <code>handle GetLocalPlayer() </code> | | <code>handle GetLocalPlayer() </code> | ||
| Get the local player. | | Get the local player. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.Next | Next]] | | [[Dota 2 Workshop Tools/Scripting/API/CEntities.Next|Next]] | ||
| <code>handle Next(handle startFrom) </code> | | <code>handle Next(handle startFrom) </code> | ||
| Continue an iteration over the list of entities, providing reference to a previously found entity | | Continue an iteration over the list of entities, providing reference to a previously found entity | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/ | | [[SteamVR/Environments/Scripting/API/CAI BaseNPC.GetSquad|GetSquad]] | ||
| <code>handle GetSquad() </code> | | <code>handle GetSquad() </code> | ||
| Get the squad to which this NPC belongs. | | Get the squad to which this NPC belongs. | ||
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=== CBaseTrigger === | === CBaseTrigger === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
Entity class for triggers. | Entity class for triggers. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable | Disable]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable|Disable]] | ||
| <code>void Disable() </code> | | <code>void Disable() </code> | ||
| Disable the trigger | | Disable the trigger | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Enable | Enable]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Enable|Enable]] | ||
| <code>void Enable() </code> | | <code>void Enable() </code> | ||
| Enable the trigger | | Enable the trigger | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.IsTouching | IsTouching]] | | [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.IsTouching|IsTouching]] | ||
| <code>bool IsTouching(handle hEnt) </code> | | <code>bool IsTouching(handle hEnt) </code> | ||
| Checks whether the passed entity is touching the trigger. | | Checks whether the passed entity is touching the trigger. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAccountID | GetAccountID]] | | [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAccountID|GetAccountID]] | ||
| <code>unsigned GetAccountID() </code> | | <code>unsigned GetAccountID() </code> | ||
| Get owner's Steam accountid. | | Get owner's Steam accountid. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAchievementLevel | GetAchievementLevel]] | | [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAchievementLevel|GetAchievementLevel]] | ||
| <code>unsigned GetAchievementLevel() </code> | | <code>unsigned GetAchievementLevel() </code> | ||
| Get achievement level. | | Get achievement level. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAppID| GetAppID]] | | [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAppID|GetAppID]] | ||
| <code>unsigned GetAppID() </code> | | <code>unsigned GetAppID() </code> | ||
| Get appid. | | Get appid. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetBadgeLevel| GetBadgeLevel]] | | [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetBadgeLevel|GetBadgeLevel]] | ||
| <code>unsigned GetBadgeLevel() </code> | | <code>unsigned GetBadgeLevel() </code> | ||
| Get badge level. | | Get badge level. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.AddPointGlobal| AddPointGlobal]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.AddPointGlobal|AddPointGlobal]] | ||
| <code>void AddPointGlobal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'')</code> | | <code>void AddPointGlobal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'')</code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.AddPointLocal | AddPointLocal]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.AddPointLocal|AddPointLocal]] | ||
| <code>void AddPointLocal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code> | | <code>void AddPointLocal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.BeginStroke | BeginStroke]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.BeginStroke|BeginStroke]] | ||
| <code>void BeginStroke(Vector ''vOrigin'', string ''pParticleName'') </code> | | <code>void BeginStroke(Vector ''vOrigin'', string ''pParticleName'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.EndStroke | EndStroke]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.EndStroke|EndStroke]] | ||
| <code>void EndStroke() </code> | | <code>void EndStroke() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.Finalize | Finalize]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.Finalize|Finalize]] | ||
| <code>void Finalize() </code> | | <code>void Finalize() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.IsFinalized | IsFinalized]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.IsFinalized|IsFinalized]] | ||
| <code>bool IsFinalized() </code> | | <code>bool IsFinalized() </code> | ||
| | | | ||
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=== CDestinationsPropItemPhysics === | === CDestinationsPropItemPhysics === | ||
Entity class for [[ | Entity class for [[prop destinations physics]]. | ||
Props spawned through the menu use this class. | Props spawned through the menu use this class. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.EnableUse| EnableUse]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.EnableUse|EnableUse]] | ||
| <code>void EnableUse(bool ''bAllowUse'') </code> | | <code>void EnableUse(bool ''bAllowUse'') </code> | ||
| Enable (or disable) 'use' aka 'picking up' this entity. | | Enable (or disable) 'use' aka 'picking up' this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.Freeze | Freeze]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.Freeze|Freeze]] | ||
| <code>void Freeze(bool ''bFreeze'') </code> | | <code>void Freeze(bool ''bFreeze'') </code> | ||
| Freeze (or unfreeze) this entity in place, but still allow use/pickup. | | Freeze (or unfreeze) this entity in place, but still allow use/pickup. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetCreator | GetCreator]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetCreator|GetCreator]] | ||
| <code>CSteamTours_Player GetCreator() </code> | | <code>CSteamTours_Player GetCreator() </code> | ||
| Returns the (player) creator of this entity. | | Returns the (player) creator of this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetItemDefID | GetItemDefID]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetItemDefID|GetItemDefID]] | ||
| <code>string GetItemDefID() </code> | | <code>string GetItemDefID() </code> | ||
| Get the Item Definition ID from the ContentDB for this entity. | | Get the Item Definition ID from the ContentDB for this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetPublishedFileID | GetPublishedFileID]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetPublishedFileID|GetPublishedFileID]] | ||
| <code><unknown> GetPublishedFileID() </code> | | <code><unknown> GetPublishedFileID() </code> | ||
| Get the published file ID for this entity. The id will be 0 it was not published on the Steam workshop. | | Get the published file ID for this entity. The id will be 0 it was not published on the Steam workshop. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.IsFrozen | IsFrozen]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.IsFrozen|IsFrozen]] | ||
| <code>bool IsFrozen() </code> | | <code>bool IsFrozen() </code> | ||
| Returns whether this entity is frozen in place. | | Returns whether this entity is frozen in place. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.IsUseEnabled | IsUseEnabled]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.IsUseEnabled|IsUseEnabled]] | ||
| <code>bool IsUseEnabled() </code> | | <code>bool IsUseEnabled() </code> | ||
| Returns whether 'use' aka 'picking up' is enabled on this entity. | | Returns whether 'use' aka 'picking up' is enabled on this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.SetCreator | SetCreator]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.SetCreator|SetCreator]] | ||
| <code>void SetCreator(CSteamTours_Player ''hCreator'') </code> | | <code>void SetCreator(CSteamTours_Player ''hCreator'') </code> | ||
| Sets the (player) creator of this entity. | | Sets the (player) creator of this entity. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.OnPickedUp | OnPickedUp]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.OnPickedUp|OnPickedUp]] | ||
| <code>void OnPickedUp(handle ''self'', CPropVRHand ''hand'') </code> | | <code>void OnPickedUp(handle ''self'', CPropVRHand ''hand'') </code> | ||
| Called when a player picks up the prop. | | Called when a player picks up the prop. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.OnDropped | OnDropped]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.OnDropped|OnDropped]] | ||
| <code>void OnDropped(handle ''self'', CPropVRHand ''hand'') </code> | | <code>void OnDropped(handle ''self'', CPropVRHand ''hand'') </code> | ||
| Called when a player drops the prop. | | Called when a player drops the prop. | ||
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=== CDestinationsPropTool=== | === CDestinationsPropTool=== | ||
Entity class for [[ | Entity class for [[prop destinations tool]]. | ||
A generic tool prop that can be picked up by the player. The tool functionality is implemented using scripts. When picked up by the player, attaches to the <code>vr_controller_root</code> attachment of the model. | A generic tool prop that can be picked up by the player. The tool functionality is implemented using scripts. When picked up by the player, attaches to the <code>vr_controller_root</code> attachment of the model. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.ForceDropTool| ForceDropTool]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.ForceDropTool|ForceDropTool]] | ||
| <code>void ForceDropTool() </code> | | <code>void ForceDropTool() </code> | ||
| Drops the tool from the players hand. | | Drops the tool from the players hand. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.SetEquipped| SetEquipped]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.SetEquipped|SetEquipped]] | ||
| <code>bool SetEquipped(handle ''self'', CPropVRHand ''pHand'', int ''nHandID'', handle ''pHandAttachment'', CBasePlayer ''pPlayer'') </code> | | <code>bool SetEquipped(handle ''self'', CPropVRHand ''pHand'', int ''nHandID'', handle ''pHandAttachment'', CBasePlayer ''pPlayer'') </code> | ||
| Called when the player equips the tool. {{todo|Effect of the return value}} | | Called when the player equips the tool. {{todo|Effect of the return value}} | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.SetUnequipped| SetUnequipped]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.SetUnequipped|SetUnequipped]] | ||
| <code>bool SetUnequipped() </code> | | <code>bool SetUnequipped() </code> | ||
| Called when the tool is unequipped. | | Called when the tool is unequipped. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.OnHandleInput| OnHandleInput]] | | [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.OnHandleInput|OnHandleInput]] | ||
| <code>table OnHandleInput(table ''input'') </code> | | <code>table OnHandleInput(table ''input'') </code> | ||
| Called every frame with the state of the motion controller inputs. Return the input table with bits toggled off in the members to disable the rest of the game from receiving the inputs. | | Called every frame with the state of the motion controller inputs. Return the input table with bits toggled off in the members to disable the rest of the game from receiving the inputs. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsQuestGeocache.DisableCollision| DisableCollision]] | | [[SteamVR/Environments/Scripting/API/CDestinationsQuestGeocache.DisableCollision|DisableCollision]] | ||
| <code>void DisableCollision() </code> | | <code>void DisableCollision() </code> | ||
| Disable physics collision for this entity. | | Disable physics collision for this entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CDestinationsQuestGeocache.EnableCollision| EnableCollision]] | | [[SteamVR/Environments/Scripting/API/CDestinationsQuestGeocache.EnableCollision|EnableCollision]] | ||
| <code>void EnableCollision() </code> | | <code>void EnableCollision() </code> | ||
| Enable physics collision for this entity. | | Enable physics collision for this entity. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEnvTimeOfDay2.GetFloat | GetFloat]] | | [[SteamVR/Environments/Scripting/API/CEnvTimeOfDay2.GetFloat|GetFloat]] | ||
| <code>float GetFloat(utilstringtoken unknown, float unknown) </code> | | <code>float GetFloat(utilstringtoken unknown, float unknown) </code> | ||
| Lookup dynamic time-of-day float value. | | Lookup dynamic time-of-day float value. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEnvTimeOfDay2.GetVector | GetVector]] | | [[SteamVR/Environments/Scripting/API/CEnvTimeOfDay2.GetVector|GetVector]] | ||
| <code>Vector GetVector(utilstringtoken unknown, Vector unknown) </code> | | <code>Vector GetVector(utilstringtoken unknown, Vector unknown) </code> | ||
| Lookup dynamic time-of-day vector value. | | Lookup dynamic time-of-day vector value. | ||
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=== CEnvEntityMaker === | === CEnvEntityMaker === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
Entity class for [[ | Entity class for [[env entity maker]]. | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntity | SpawnEntity]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntity|SpawnEntity]] | ||
| <code>void SpawnEntity() </code> | | <code>void SpawnEntity() </code> | ||
| Create an entity at the location of the maker | | Create an entity at the location of the maker | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtEntityOrigin | SpawnEntityAtEntityOrigin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtEntityOrigin|SpawnEntityAtEntityOrigin]] | ||
| <code>void SpawnEntityAtEntityOrigin(handle hEntity) </code> | | <code>void SpawnEntityAtEntityOrigin(handle hEntity) </code> | ||
| Create an entity at the location of a specified entity instance | | Create an entity at the location of a specified entity instance | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtLocation | SpawnEntityAtLocation]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtLocation|SpawnEntityAtLocation]] | ||
| <code>void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) </code> | | <code>void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) </code> | ||
| Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll) | | Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtNamedEntityOrigin | SpawnEntityAtNamedEntityOrigin]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtNamedEntityOrigin|SpawnEntityAtNamedEntityOrigin]] | ||
| <code>void SpawnEntityAtNamedEntityOrigin(string pszName) </code> | | <code>void SpawnEntityAtNamedEntityOrigin(string pszName) </code> | ||
| Create an entity at the location of a named entity | | Create an entity at the location of a named entity | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.CreateEntity| CreateEntity]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.CreateEntity|CreateEntity]] | ||
| <code>void CreateEntity(string ''className'', handle ''instance'') </code> | | <code>void CreateEntity(string ''className'', handle ''instance'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchActivate| DispatchActivate]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchActivate|DispatchActivate]] | ||
| <code>bool DispatchActivate(handle ''entity'') </code> | | <code>bool DispatchActivate(handle ''entity'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchInput| DispatchInput]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchInput|DispatchInput]] | ||
| <code>bool DispatchInput(string ''inputName'', table ''target'',unknown ''args'') </code> | | <code>bool DispatchInput(string ''inputName'', table ''target'',unknown ''args'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchPrecache| DispatchPrecache]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchPrecache|DispatchPrecache]] | ||
| <code>void DispatchPrecache(handle ''entity'', CScriptPrecacheContext ''context'') </code> | | <code>void DispatchPrecache(handle ''entity'', CScriptPrecacheContext ''context'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchSpawn| DispatchSpawn]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchSpawn|DispatchSpawn]] | ||
| <code>void DispatchSpawn(handle ''entity'', CScriptKeyValues''spawnkeys'') </code> | | <code>void DispatchSpawn(handle ''entity'', CScriptKeyValues''spawnkeys'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchUpdateOnRemove| DispatchUpdateOnRemove]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchUpdateOnRemove|DispatchUpdateOnRemove]] | ||
| <code>bool DispatchUpdateOnRemove(handle ''entity'') </code> | | <code>bool DispatchUpdateOnRemove(handle ''entity'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetClassNameOverride| GetClassNameOverride]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetClassNameOverride|GetClassNameOverride]] | ||
| <code>string GetClassNameOverride(string ''className'') </code> | | <code>string GetClassNameOverride(string ''className'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetDesignerNameForScriptClass| GetDesignerNameForScriptClass]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetDesignerNameForScriptClass|GetDesignerNameForScriptClass]] | ||
| <code>string GetDesignerNameForScriptClass(string ''className'',handle ''instance'') </code> | | <code>string GetDesignerNameForScriptClass(string ''className'',handle ''instance'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetInputsForScriptClass| GetInputsForScriptClass]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetInputsForScriptClass|GetInputsForScriptClass]] | ||
| <code>table GetInputsForScriptClass(string ''scriptClassName'') </code> | | <code>table GetInputsForScriptClass(string ''scriptClassName'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetNativeClassForScriptClass| GetNativeClassForScriptClass]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetNativeClassForScriptClass|GetNativeClassForScriptClass]] | ||
| <code>string GetNativeClassForScriptClass(string ''scriptClassName'') </code> | | <code>string GetNativeClassForScriptClass(string ''scriptClassName'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetNativeOutputsForClass| GetNativeOutputsForClass]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetNativeOutputsForClass|GetNativeOutputsForClass]] | ||
| <code>CNativeOutputs GetNativeOutputsForClass(string ''scriptClassName'') </code> | | <code>CNativeOutputs GetNativeOutputsForClass(string ''scriptClassName'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetScriptClassForDesignerName| GetScriptClassForDesignerName]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetScriptClassForDesignerName|GetScriptClassForDesignerName]] | ||
| <code>string GetScriptClassForDesignerName(string ''designerName'') </code> | | <code>string GetScriptClassForDesignerName(string ''designerName'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.InstallClasses| InstallClasses]] | | [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.InstallClasses|InstallClasses]] | ||
| <code>void InstallClasses() </code> | | <code>void InstallClasses() </code> | ||
| | | | ||
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=== CInfoWorldLayer === | === CInfoWorldLayer === | ||
Entity class for [[ | Entity class for [[info world layer]]. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CInfoWorldLayer.HideWorldLayer | HideWorldLayer]] | | [[SteamVR/Environments/Scripting/API/CInfoWorldLayer.HideWorldLayer|HideWorldLayer]] | ||
| <code>void HideWorldLayer() </code> | | <code>void HideWorldLayer() </code> | ||
| Hides this layer. | | Hides this layer. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CInfoWorldLayer.ShowWorldLayer | ShowWorldLayer]] | | [[SteamVR/Environments/Scripting/API/CInfoWorldLayer.ShowWorldLayer|ShowWorldLayer]] | ||
| <code>void ShowWorldLayer() </code> | | <code>void ShowWorldLayer() </code> | ||
| Shows this layer. | | Shows this layer. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CMarkupVolumeTagged.HasTag | HasTag]] | | [[Dota 2 Workshop Tools/Scripting/API/CMarkupVolumeTagged.HasTag|HasTag]] | ||
| <code>bool HasTag(string pszTagName) </code> | | <code>bool HasTag(string pszTagName) </code> | ||
| Does this volume have the given tag. | | Does this volume have the given tag. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.AddResource | AddResource]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.AddResource|AddResource]] | ||
| <code>void AddResource(string string_1) </code> | | <code>void AddResource(string string_1) </code> | ||
| Precaches a specific resource | | Precaches a specific resource | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.GetValue | GetValue]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.GetValue|GetValue]] | ||
| <code>''variable'' GetValue(string ''key'') </code> | | <code>''variable'' GetValue(string ''key'') </code> | ||
| Reads a spawn key. | | Reads a spawn key. | ||
Line 2,166: | Line 2,214: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptKeyValues.GetValue | GetValue]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptKeyValues.GetValue|GetValue]] | ||
| <code>''variable'' GetValue(string ''key'') </code> | | <code>''variable'' GetValue(string ''key'') </code> | ||
| Reads a spawn key. | | Reads a spawn key. | ||
Line 2,181: | Line 2,229: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.constructor | constructor ]] | | [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.constructor|constructor]] | ||
| <code>void CNativeOutputs() </code> | | <code>void CNativeOutputs() </code> | ||
| Creates a new CNativeOutputs object. | | Creates a new CNativeOutputs object. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.AddOutput | AddOutput]] | | [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.AddOutput|AddOutput]] | ||
| <code>void AddOutput(string ''outputName'', string ''description'') </code> | | <code>void AddOutput(string ''outputName'', string ''description'') </code> | ||
| Add an output. | | Add an output. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.Init | Init]] | | [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.Init|Init]] | ||
| <code>void Init(int ''numOutputs'') </code> | | <code>void Init(int ''numOutputs'') </code> | ||
| Initialize with specified number of outputs. | | Initialize with specified number of outputs. | ||
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=== CEnvProjectedTexture === | === CEnvProjectedTexture === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
Entity class for [[ | Entity class for [[env projected texture]]. | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetFarRange | SetFarRange]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetFarRange|SetFarRange]] | ||
| <code>void SetFarRange(float flRange) </code> | | <code>void SetFarRange(float flRange) </code> | ||
| Set light maximum range | | Set light maximum range | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetLinearAttenuation | SetLinearAttenuation]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetLinearAttenuation|SetLinearAttenuation]] | ||
| <code>void SetLinearAttenuation(float flAtten) </code> | | <code>void SetLinearAttenuation(float flAtten) </code> | ||
| Set light linear attenuation value | | Set light linear attenuation value | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetNearRange | SetNearRange]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetNearRange|SetNearRange]] | ||
| <code>void SetNearRange(float flRange) </code> | | <code>void SetNearRange(float flRange) </code> | ||
| Set light minimum range | | Set light minimum range | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetQuadraticAttenuation | SetQuadraticAttenuation]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetQuadraticAttenuation|SetQuadraticAttenuation]] | ||
| <code>void SetQuadraticAttenuation(float flAtten) </code> | | <code>void SetQuadraticAttenuation(float flAtten) </code> | ||
| Set light quadratic attenuation value | | Set light quadratic attenuation value | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetVolumetrics | SetVolumetrics]] | | [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetVolumetrics|SetVolumetrics]] | ||
| <code>void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) </code> | | <code>void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) </code> | ||
| Turn on/off light volumetrics: ''bool'' bOn, ''float'' flIntensity, ''float'' flNoise, ''int'' nPlanes, ''float'' flPlaneOffset | | Turn on/off light volumetrics: ''bool'' bOn, ''float'' flIntensity, ''float'' flNoise, ''int'' nPlanes, ''float'' flPlaneOffset | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryColor | QueryColor]] | | [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryColor|QueryColor]] | ||
| <code>Vector QueryColor(utlstringtoken tok, Vector vDefault) </code> | | <code>Vector QueryColor(utlstringtoken tok, Vector vDefault) </code> | ||
| Query color data for this key | | Query color data for this key | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryFloat | QueryFloat]] | | [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryFloat|QueryFloat]] | ||
| <code>float QueryFloat(utlstringtoken tok, float flDefault) </code> | | <code>float QueryFloat(utlstringtoken tok, float flDefault) </code> | ||
| Query ''float'' data for this key | | Query ''float'' data for this key | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryInt | QueryInt]] | | [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryInt|QueryInt]] | ||
| <code>int QueryInt(utlstringtoken tok, int nDefault) </code> | | <code>int QueryInt(utlstringtoken tok, int nDefault) </code> | ||
| Query ''int'' data for this key | | Query ''int'' data for this key | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryNumber | QueryNumber]] | | [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryNumber|QueryNumber]] | ||
| <code>float QueryNumber(utlstringtoken tok, float flDefault) </code> | | <code>float QueryNumber(utlstringtoken tok, float flDefault) </code> | ||
| Query number data for this key | | Query number data for this key | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryString | QueryString]] | | [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryString|QueryString]] | ||
| <code>string QueryString(utlstringtoken tok, string pDefault) </code> | | <code>string QueryString(utlstringtoken tok, string pDefault) </code> | ||
| Query ''string'' data for this key | | Query ''string'' data for this key | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryVector | QueryVector]] | | [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryVector|QueryVector]] | ||
| <code>Vector QueryVector(utlstringtoken tok, Vector vDefault) </code> | | <code>Vector QueryVector(utlstringtoken tok, Vector vDefault) </code> | ||
| Query ''vector'' data for this key | | Query ''vector'' data for this key | ||
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=== CPhysicsProp === | === CPhysicsProp === | ||
Entity class for [[ | Entity class for [[prop physics]] and related classes. | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPhysicsProp.SetDynamicVsDynamicContinuous| SetDynamicVsDynamicContinuous]] | | [[SteamVR/Environments/Scripting/API/CPhysicsProp.SetDynamicVsDynamicContinuous|SetDynamicVsDynamicContinuous]] | ||
| <code>void SetDynamicVsDynamicContinuous(bool ''bIsDynamicVsDynamicContinuousEnabled'')</code> | | <code>void SetDynamicVsDynamicContinuous(bool ''bIsDynamicVsDynamicContinuousEnabled'')</code> | ||
| Enable/disable dynamic vs dynamic continuous collision traces. | | Enable/disable dynamic vs dynamic continuous collision traces. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.DisableMotion | DisableMotion]] | | [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.DisableMotion|DisableMotion]] | ||
| <code>void DisableMotion() </code> | | <code>void DisableMotion() </code> | ||
| Enable motion for the prop. | | Enable motion for the prop. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.EnableMotion | EnableMotion]] | | [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.EnableMotion|EnableMotion]] | ||
| <code>void EnableMotion() </code> | | <code>void EnableMotion() </code> | ||
| Enable motion for the prop. | | Enable motion for the prop. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Axis | Axis]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Axis|Axis]] | ||
| <code>void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) </code> | | <code>void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) </code> | ||
| Draws an axis. Specify origin + orientation in world space. | | Draws an axis. Specify origin + orientation in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Box | Box]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Box|Box]] | ||
| <code>void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | | <code>void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | ||
| Draws a world-space axis-aligned box. Specify bounds in world space. | | Draws a world-space axis-aligned box. Specify bounds in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.BoxAngles | BoxAngles]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.BoxAngles|BoxAngles]] | ||
| <code>void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | | <code>void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | ||
| Draws an oriented box at the origin. Specify bounds in local space. | | Draws an oriented box at the origin. Specify bounds in local space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Capsule | Capsule]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Capsule|Capsule]] | ||
| <code>void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | | <code>void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | ||
| Draws a capsule. Specify base in world space. | | Draws a capsule. Specify base in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Circle | Circle]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Circle|Circle]] | ||
| <code>void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | | <code>void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | ||
| Draws a circle. Specify center in world space. | | Draws a circle. Specify center in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.CircleScreenOriented | CircleScreenOriented]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.CircleScreenOriented|CircleScreenOriented]] | ||
| <code>void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | | <code>void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | ||
| Draws a circle oriented to the screen. Specify center in world space. | | Draws a circle oriented to the screen. Specify center in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cone | Cone]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cone|Cone]] | ||
| <code>void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | | <code>void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | ||
| Draws a wireframe cone. Specify endpoint and direction in world space. | | Draws a wireframe cone. Specify endpoint and direction in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross | Cross]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross|Cross]] | ||
| <code>void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | | <code>void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | ||
| Draws a screen-aligned cross. Specify origin in world space. | | Draws a screen-aligned cross. Specify origin in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3D | Cross3D]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3D|Cross3D]] | ||
| <code>void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | | <code>void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | ||
| Draws a world-aligned cross. Specify origin in world space. | | Draws a world-aligned cross. Specify origin in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3DOriented | Cross3DOriented]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3DOriented|Cross3DOriented]] | ||
| <code>void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | | <code>void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | ||
| Draws an oriented cross. Specify origin in world space. | | Draws an oriented cross. Specify origin in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.DrawTickMarkedLine | DrawTickMarkedLine]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.DrawTickMarkedLine|DrawTickMarkedLine]] | ||
| <code>void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | | <code>void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | ||
| Draws a dashed line. Specify endpoint's in world space. | | Draws a dashed line. Specify endpoint's in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAttachments | EntityAttachments]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAttachments|EntityAttachments]] | ||
| <code>void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) </code> | | <code>void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) </code> | ||
| Draws the attachments of the entity | | Draws the attachments of the entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAxis | EntityAxis]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAxis|EntityAxis]] | ||
| <code>void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) </code> | | <code>void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) </code> | ||
| Draws the axis of the entity origin | | Draws the axis of the entity origin | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityBounds | EntityBounds]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityBounds|EntityBounds]] | ||
| <code>void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code> | | <code>void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code> | ||
| Draws bounds of an entity | | Draws bounds of an entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntitySkeleton | EntitySkeleton]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntitySkeleton|EntitySkeleton]] | ||
| <code>void EntitySkeleton(ehandle ehandle_1, float float_2) </code> | | <code>void EntitySkeleton(ehandle ehandle_1, float float_2) </code> | ||
| Draws the skeleton of the entity | | Draws the skeleton of the entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityText | EntityText]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityText|EntityText]] | ||
| <code>void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) </code> | | <code>void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) </code> | ||
| Draws text on an entity | | Draws text on an entity | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.FilledRect2D | FilledRect2D]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.FilledRect2D|FilledRect2D]] | ||
| <code>void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code> | | <code>void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code> | ||
| Draws a screen-space filled 2D rectangle. Coordinates are in pixels. | | Draws a screen-space filled 2D rectangle. Coordinates are in pixels. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.HorzArrow | HorzArrow]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.HorzArrow|HorzArrow]] | ||
| <code>void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | | <code>void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | ||
| Draws a horizontal arrow. Specify endpoint's in world space. | | Draws a horizontal arrow. Specify endpoint's in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line | Line]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line|Line]] | ||
| <code>void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | | <code>void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | ||
| Draws a line between two point's | | Draws a line between two point's | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line2D | Line2D]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line2D|Line2D]] | ||
| <code>void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code> | | <code>void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code> | ||
| Draws a line between two point's in screenspace | | Draws a line between two point's in screenspace | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PopDebugOverlayScope | PopDebugOverlayScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PopDebugOverlayScope|PopDebugOverlayScope]] | ||
| <code>void PopDebugOverlayScope() </code> | | <code>void PopDebugOverlayScope() </code> | ||
| Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. | | Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushAndClearDebugOverlayScope | PushAndClearDebugOverlayScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushAndClearDebugOverlayScope|PushAndClearDebugOverlayScope]] | ||
| <code>void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) </code> | | <code>void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) </code> | ||
| Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. | | Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushDebugOverlayScope | PushDebugOverlayScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushDebugOverlayScope|PushDebugOverlayScope]] | ||
| <code>void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) </code> | | <code>void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) </code> | ||
| Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. | | Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.RemoveAllInScope | RemoveAllInScope]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.RemoveAllInScope|RemoveAllInScope]] | ||
| <code>void RemoveAllInScope(utlstringtoken utlstringtoken_1) </code> | | <code>void RemoveAllInScope(utlstringtoken utlstringtoken_1) </code> | ||
| Removes all overlays marked with a specific identifier, regardless of their lifetime. | | Removes all overlays marked with a specific identifier, regardless of their lifetime. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SolidCone | SolidCone]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SolidCone|SolidCone]] | ||
| <code>void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | | <code>void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | ||
| Draws a solid cone. Specify endpoint and direction in world space. | | Draws a solid cone. Specify endpoint and direction in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Sphere | Sphere]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Sphere|Sphere]] | ||
| <code>void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | | <code>void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code> | ||
| Draws a wireframe sphere. Specify center in world space. | | Draws a wireframe sphere. Specify center in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SweptBox | SweptBox]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SweptBox|SweptBox]] | ||
| <code>void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) </code> | | <code>void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) </code> | ||
| Draws a swept box. Specify endpoint's in world space and the bounds in local space. | | Draws a swept box. Specify endpoint's in world space and the bounds in local space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Text | Text]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Text|Text]] | ||
| <code>void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code> | | <code>void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code> | ||
| Draws 2D text. Specify origin in world space. | | Draws 2D text. Specify origin in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Texture | Texture]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Texture|Texture]] | ||
| <code>void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) </code> | | <code>void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) </code> | ||
| Draws a screen-space texture. Coordinates are in pixels. | | Draws a screen-space texture. Coordinates are in pixels. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Triangle | Triangle]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Triangle|Triangle]] | ||
| <code>void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | | <code>void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | ||
| Draws a filled triangle. Specify vertices in world space. | | Draws a filled triangle. Specify vertices in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.UnitTestCycleOverlayRenderType | UnitTestCycleOverlayRenderType]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.UnitTestCycleOverlayRenderType|UnitTestCycleOverlayRenderType]] | ||
| <code>void UnitTestCycleOverlayRenderType() </code> | | <code>void UnitTestCycleOverlayRenderType() </code> | ||
| Toggles the overlay render type, for unit tests | | Toggles the overlay render type, for unit tests | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VectorText3D | VectorText3D]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VectorText3D|VectorText3D]] | ||
| <code>void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | | <code>void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | ||
| Draws 3D text. Specify origin + orientation in world space. | | Draws 3D text. Specify origin + orientation in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VertArrow | VertArrow]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VertArrow|VertArrow]] | ||
| <code>void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | | <code>void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code> | ||
| Draws a vertical arrow. Specify endpoint's in world space. | | Draws a vertical arrow. Specify endpoint's in world space. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.YawArrow | YawArrow]] | | [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.YawArrow|YawArrow]] | ||
| <code>void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | | <code>void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code> | ||
| Draws a arrow associated with a specific yaw. Specify endpoint's in world space. | | Draws a arrow associated with a specific yaw. Specify endpoint's in world space. | ||
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=== CSceneEntity === | === CSceneEntity === | ||
:::::extends [[#CBaseEntity| CBaseEntity]] | :::::extends [[#CBaseEntity|CBaseEntity]] | ||
Choreographed scene which controls animation and/or dialog on one or more actors. | Choreographed scene which controls animation and/or dialog on one or more actors. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.AddBroadcastTeamTarget | AddBroadcastTeamTarget]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.AddBroadcastTeamTarget|AddBroadcastTeamTarget]] | ||
| <code>void AddBroadcastTeamTarget(int int_1) </code> | | <code>void AddBroadcastTeamTarget(int int_1) </code> | ||
| Adds a team (by index) to the broadcast list | | Adds a team (by index) to the broadcast list | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Cancel | Cancel]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Cancel|Cancel]] | ||
| <code>void Cancel() </code> | | <code>void Cancel() </code> | ||
| Cancel scene playback | | Cancel scene playback | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.EstimateLength | EstimateLength]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.EstimateLength|EstimateLength]] | ||
| <code>float EstimateLength() </code> | | <code>float EstimateLength() </code> | ||
| Returns length of this scene in seconds. | | Returns length of this scene in seconds. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindCamera | FindCamera]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindCamera|FindCamera]] | ||
| <code>handle FindCamera() </code> | | <code>handle FindCamera() </code> | ||
| Get the camera | | Get the camera | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindNamedEntity | FindNamedEntity]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindNamedEntity|FindNamedEntity]] | ||
| <code>handle FindNamedEntity(string string_1) </code> | | <code>handle FindNamedEntity(string string_1) </code> | ||
| given an entity reference, such as !target, get actual entity from scene object | | given an entity reference, such as !target, get actual entity from scene object | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPaused | IsPaused]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPaused|IsPaused]] | ||
| <code>bool IsPaused() </code> | | <code>bool IsPaused() </code> | ||
| If this scene is currently paused. | | If this scene is currently paused. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPlayingBack | IsPlayingBack]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPlayingBack|IsPlayingBack]] | ||
| <code>bool IsPlayingBack() </code> | | <code>bool IsPlayingBack() </code> | ||
| If this scene is currently playing. | | If this scene is currently playing. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.LoadSceneFromString | LoadSceneFromString]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.LoadSceneFromString|LoadSceneFromString]] | ||
| <code>bool LoadSceneFromString(string string_1, string string_2) </code> | | <code>bool LoadSceneFromString(string string_1, string string_2) </code> | ||
| given a dummy scene name and a vcd ''string'', load the scene | | given a dummy scene name and a vcd ''string'', load the scene | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.RemoveBroadcastTeamTarget | RemoveBroadcastTeamTarget]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.RemoveBroadcastTeamTarget|RemoveBroadcastTeamTarget]] | ||
| <code>void RemoveBroadcastTeamTarget(int int_1) </code> | | <code>void RemoveBroadcastTeamTarget(int int_1) </code> | ||
| Removes a team (by index) from the broadcast list | | Removes a team (by index) from the broadcast list | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Start | Start]] | | [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Start|Start]] | ||
| <code>void Start(handle handle_1) </code> | | <code>void Start(handle handle_1) </code> | ||
| Start scene playback, takes activatorEntity as param | | Start scene playback, takes activatorEntity as param | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.RegisterListener | RegisterListener]] | | [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.RegisterListener|RegisterListener]] | ||
| <code>int RegisterListener(string string_1, handle handle_2) </code> | | <code>int RegisterListener(string string_1, handle handle_2) </code> | ||
| ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later. | | ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager. | | [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToAllClients|Send_ServerToAllClients]] | ||
| <code>void Send_ServerToAllClients(string string_1, handle handle_2) </code> | | <code>void Send_ServerToAllClients(string string_1, handle handle_2) </code> | ||
| ( string EventName, table EventData ) | | ( string EventName, table EventData ) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager. | | [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToPlayer|Send_ServerToPlayer]] | ||
| <code>void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) </code> | | <code>void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) </code> | ||
| ( Entity Player, string EventName, table EventData ) | | ( Entity Player, string EventName, table EventData ) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager. | | [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToTeam|Send_ServerToTeam]] | ||
| <code>void Send_ServerToTeam(int int_1, string string_2, handle handle_3) </code> | | <code>void Send_ServerToTeam(int int_1, string string_2, handle handle_3) </code> | ||
| ( int TeamNumber, string EventName, table EventData ) | | ( int TeamNumber, string EventName, table EventData ) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.UnregisterListener | UnregisterListener]] | | [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.UnregisterListener|UnregisterListener]] | ||
| <code>void UnregisterListener(int int_1) </code> | | <code>void UnregisterListener(int int_1) </code> | ||
| ( int ListnerID ) - Unregister a specific listener | | ( int ListnerID ) - Unregister a specific listener | ||
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=== CCustomNetTableManager === | === CCustomNetTableManager === | ||
Used to communicate with clientside Javascript used by Panorama. See [[SteamVR/Environments/Scripting/ | Used to communicate with clientside Javascript used by Panorama. See [[SteamVR/Environments/Scripting/Linking Lua with Javascript|Linking Lua with Javascript]] for usage. | ||
''Global accessor variable:'' <code>CustomNetTables</code> | ''Global accessor variable:'' <code>CustomNetTables</code> | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.GetTableValue | GetTableValue]] | | [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.GetTableValue|GetTableValue]] | ||
| <code>handle GetTableValue(string ''TableName'', string ''KeyName'') </code> | | <code>handle GetTableValue(string ''TableName'', string ''KeyName'') </code> | ||
| ( string TableName, string KeyName ) | | ( string TableName, string KeyName ) | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.SetTableValue | SetTableValue]] | | [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.SetTableValue|SetTableValue]] | ||
| <code>bool SetTableValue(string ''TableName'', string ''KeyName'', handle ''Value'') </code> | | <code>bool SetTableValue(string ''TableName'', string ''KeyName'', handle ''Value'') </code> | ||
| ( string TableName, string KeyName, script_table Value ) | | ( string TableName, string KeyName, script_table Value ) | ||
|} | |} | ||
=== CParticleSystem === | |||
{{todo|Entity class for particle systems? No methods available.}} | |||
=== CPointClientUIWorldPanel === | === CPointClientUIWorldPanel === | ||
Entity class for [[ | Entity class for [[point clientui world panel]] | ||
A 2D [[Panorama]] panel projected at a set position in the world. | A 2D [[Panorama]] panel projected at a set position in the world. | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.AcceptUserInput| AcceptUserInput]] | | [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.AcceptUserInput|AcceptUserInput]] | ||
| <code>void AcceptUserInput() </code> | | <code>void AcceptUserInput() </code> | ||
| Tells the panel to accept user input. | | Tells the panel to accept user input. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.AddCSSClasses| AddCSSClasses]] | | [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.AddCSSClasses|AddCSSClasses]] | ||
| <code>void AddCSSClasses(string ''classes'') </code> | | <code>void AddCSSClasses(string ''classes'') </code> | ||
| Adds CSS class(es) to the panel. | | Adds CSS class(es) to the panel. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.IgnoreUserInput| IgnoreUserInput]] | | [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.IgnoreUserInput|IgnoreUserInput]] | ||
| <code>void IgnoreUserInput() </code> | | <code>void IgnoreUserInput() </code> | ||
| Tells the panel to ignore user input. | | Tells the panel to ignore user input. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.IsGrabbable| IsGrabbable]] | | [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.IsGrabbable|IsGrabbable]] | ||
| <code>void IsGrabbable() </code> | | <code>void IsGrabbable() </code> | ||
| Returns whether this entity is grabbable. | | Returns whether this entity is grabbable. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.RemoveCSSClasses| RemoveCSSClasses]] | | [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.RemoveCSSClasses|RemoveCSSClasses]] | ||
| <code>void RemoveCSSClasses(string ''classes'') </code> | | <code>void RemoveCSSClasses(string ''classes'') </code> | ||
| Remove CSS class(es) from the panel. | | Remove CSS class(es) from the panel. | ||
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=== CPointTemplate === | === CPointTemplate === | ||
Entity class for [[ | Entity class for [[point template]] | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.DeleteCreatedSpawnGroups | DeleteCreatedSpawnGroups]] | | [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.DeleteCreatedSpawnGroups|DeleteCreatedSpawnGroups]] | ||
| <code>void DeleteCreatedSpawnGroups() </code> | | <code>void DeleteCreatedSpawnGroups() </code> | ||
| DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this. | | DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.ForceSpawn | ForceSpawn]] | | [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.ForceSpawn|ForceSpawn]] | ||
| <code>void ForceSpawn() </code> | | <code>void ForceSpawn() </code> | ||
| ForceSpawn() : Spawns all of the entities the point_template is pointing at. | | ForceSpawn() : Spawns all of the entities the point_template is pointing at. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.GetSpawnedEntities | GetSpawnedEntities]] | | [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.GetSpawnedEntities|GetSpawnedEntities]] | ||
| <code>handle GetSpawnedEntities() </code> | | <code>handle GetSpawnedEntities() </code> | ||
| GetSpawnedEntities() : Get the list of the most recent spawned entities | | GetSpawnedEntities() : Get the list of the most recent spawned entities | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.SetSpawnCallback | SetSpawnCallback]] | | [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.SetSpawnCallback|SetSpawnCallback]] | ||
| <code>void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) </code> | | <code>void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) </code> | ||
| SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array. | | SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array. | ||
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=== CPointWorldText=== | === CPointWorldText=== | ||
Entity class for [[ | Entity class for [[point worldtext]]. | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPointWorldText.SetMessage| SetMessage]] | | [[SteamVR/Environments/Scripting/API/CPointWorldText.SetMessage|SetMessage]] | ||
| <code>void SetMessage(string ''pMessage'')</code> | | <code>void SetMessage(string ''pMessage'')</code> | ||
| Set the message on this entity. | | Set the message on this entity. | ||
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=== CPropHMDAvatar === | === CPropHMDAvatar === | ||
Entity class for [[ | Entity class for [[prop hmd avatar]]. | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPropHMDAvatar.GetVRHand | GetVRHand]] | | [[Dota 2 Workshop Tools/Scripting/API/CPropHMDAvatar.GetVRHand|GetVRHand]] | ||
| <code>CPropVRHand GetVRHand(int nHandID) </code> | | <code>CPropVRHand GetVRHand(int nHandID) </code> | ||
| Get VR hand by ID (0 and 1). | | Get VR hand by ID (0 and 1). | ||
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=== CPropVRHand === | === CPropVRHand === | ||
Entity class for [[ | Entity class for [[prop vr hand]]. Represents a VR motion controller. The controllers can be enumerated for each player using the [[#CPropHMDAvatar|CPropHMDAvatar]]::GetVRHand() method. | ||
==== Methods ==== | ==== Methods ==== | ||
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! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.AddHandAttachment | AddHandAttachment]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.AddHandAttachment|AddHandAttachment]] | ||
| <code>void AddHandAttachment(handle ''attachment'') </code> | | <code>void AddHandAttachment(handle ''attachment'') </code> | ||
| Add the attachment to this hand. | | Add the attachment to this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.AddHandModelOverride| AddHandModelOverride]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.AddHandModelOverride|AddHandModelOverride]] | ||
| <code>void AddHandModelOverride(string ''modelName'') </code> | | <code>void AddHandModelOverride(string ''modelName'') </code> | ||
| Add a model override for this hand. | | Add a model override for this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.FindHandModelOverride | FindHandModelOverride]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.FindHandModelOverride|FindHandModelOverride]] | ||
| <code>handle FindHandModelOverride(string ''pModelName'') </code> | | <code>handle FindHandModelOverride(string ''pModelName'') </code> | ||
| Find a specific model override for this hand. | | Find a specific model override for this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.FireHapticPulse | FireHapticPulse]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.FireHapticPulse|FireHapticPulse]] | ||
| <code>void FireHapticPulse(int ''strength'') </code> | | <code>void FireHapticPulse(int ''strength'') </code> | ||
| Fire a haptic pulse on this hand. Integer range [0, 1, 2] for strength. | | Fire a haptic pulse on this hand. Integer range [0, 1, 2] for strength. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.FireHapticPulsePrecise | FireHapticPulsePrecise]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.FireHapticPulsePrecise|FireHapticPulsePrecise]] | ||
| <code>void FireHapticPulsePrecise(int ''nPulseDuration'') </code> | | <code>void FireHapticPulsePrecise(int ''nPulseDuration'') </code> | ||
| Fire a haptic pulse on this hand. Specify the duration in micro seconds. | | Fire a haptic pulse on this hand. Specify the duration in micro seconds. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.GetHandAttachment | GetHandAttachment]] | | [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.GetHandAttachment|GetHandAttachment]] | ||
| <code>handle GetHandAttachment() </code> | | <code>handle GetHandAttachment() </code> | ||
| Get the attachment on this hand. | | Get the attachment on this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetHandID | GetHandID]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.GetHandID|GetHandID]] | ||
| <code>int GetHandID() </code> | | <code>int GetHandID() </code> | ||
| Get the players hand ID for this hand. | | Get the players hand ID for this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetLiteralHandType | GetLiteralHandType]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.GetLiteralHandType|GetLiteralHandType]] | ||
| <code>int GetLiteralHandType() </code> | | <code>int GetLiteralHandType() </code> | ||
| Get literal type for this hand. | | Get literal type for this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetPlayer | GetPlayer]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.GetPlayer|GetPlayer]] | ||
| <code>CBasePlayer GetPlayer() </code> | | <code>CBasePlayer GetPlayer() </code> | ||
| Get the player for this hand. | | Get the player for this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetVelocity | GetVelocity]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.GetVelocity|GetVelocity]] | ||
| <code>Vector GetVelocity() </code> | | <code>Vector GetVelocity() </code> | ||
| Get the filtered controller velocity. | | Get the filtered controller velocity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetVRControllerTypeName | GetVRControllerTypeName]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.GetVRControllerTypeName|GetVRControllerTypeName]] | ||
| <code>string GetVRControllerTypeName() </code> | | <code>string GetVRControllerTypeName() </code> | ||
| Returns the controller type name of the first found controller. | | Returns the controller type name of the first found controller. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveAllHandModelOverrides | RemoveAllHandModelOverrides]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveAllHandModelOverrides|RemoveAllHandModelOverrides]] | ||
| <code>void RemoveAllHandModelOverrides() </code> | | <code>void RemoveAllHandModelOverrides() </code> | ||
| Remove all model overrides for this hand. | | Remove all model overrides for this hand. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveHandAttachmentByHandle | RemoveHandAttachmentByHandle]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveHandAttachmentByHandle|RemoveHandAttachmentByHandle]] | ||
| <code>void RemoveHandAttachmentByHandle(handle ''hAttachment'') </code> | | <code>void RemoveHandAttachmentByHandle(handle ''hAttachment'') </code> | ||
| Remove hand attachment by handle. | | Remove hand attachment by handle. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveHandModelOverride | RemoveHandModelOverride]] | | [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveHandModelOverride|RemoveHandModelOverride]] | ||
| <code>void RemoveHandModelOverride(string ''pModelName'') </code> | | <code>void RemoveHandModelOverride(string ''pModelName'') </code> | ||
| Remove a model override for this hand. | | Remove a model override for this hand. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.SetHandAttachment | SetHandAttachment]] | | [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.SetHandAttachment|SetHandAttachment]] | ||
| <code>void SetHandAttachment(handle ''hAttachment'') </code> | | <code>void SetHandAttachment(handle ''hAttachment'') </code> | ||
| Set the attachment for this hand. | | Set the attachment for this hand. | ||
Line 2,707: | Line 2,759: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticle | CreateParticle]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticle|CreateParticle]] | ||
| <code>int CreateParticle(string ''particleName'', int ''particleAttach'', handle ''owningEntity'') </code> | | <code>int CreateParticle(string ''particleName'', int ''particleAttach'', handle ''owningEntity'') </code> | ||
| Creates a new particle effect. Returns the index of the created effect. | | Creates a new particle effect. Returns the index of the created effect. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticleForPlayer | CreateParticleForPlayer]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticleForPlayer|CreateParticleForPlayer]] | ||
| <code>int CreateParticleForPlayer(string ''particleName'', int ''particleAttach'', handle ''owningEntity'', handle ''owningPlayer'') </code> | | <code>int CreateParticleForPlayer(string ''particleName'', int ''particleAttach'', handle ''owningEntity'', handle ''owningPlayer'') </code> | ||
| Creates a new particle effect that only plays for the specified player. Returns the index of the created effect. | | Creates a new particle effect that only plays for the specified player. Returns the index of the created effect. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.DestroyParticle | DestroyParticle]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.DestroyParticle|DestroyParticle]] | ||
| <code>void DestroyParticle(int ''particleID'', bool ''immediately'') </code> | | <code>void DestroyParticle(int ''particleID'', bool ''immediately'') </code> | ||
| Destroys particle. | | Destroys particle. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.GetParticleReplacement | GetParticleReplacement]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.GetParticleReplacement|GetParticleReplacement]] | ||
| <code>string GetParticleReplacement(string ''string_1'', handle ''handle_2'') </code> | | <code>string GetParticleReplacement(string ''string_1'', handle ''handle_2'') </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.ReleaseParticleIndex | ReleaseParticleIndex]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.ReleaseParticleIndex|ReleaseParticleIndex]] | ||
| <code>void ReleaseParticleIndex(int ''particleId'') </code> | | <code>void ReleaseParticleIndex(int ''particleId'') </code> | ||
| Frees the specified particle index | | Frees the specified particle index | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleAlwaysSimulate | SetParticleAlwaysSimulate]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleAlwaysSimulate|SetParticleAlwaysSimulate]] | ||
| <code>void SetParticleAlwaysSimulate(int ''int_1'') </code> | | <code>void SetParticleAlwaysSimulate(int ''int_1'') </code> | ||
| No Description Set | | No Description Set | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControl | SetParticleControl]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControl|SetParticleControl]] | ||
| <code>void SetParticleControl(int ''particleId'', int ''controlIndex'', Vector ''controlData'') </code> | | <code>void SetParticleControl(int ''particleId'', int ''controlIndex'', Vector ''controlData'') </code> | ||
| Set the control point data for a control on a particle effect | | Set the control point data for a control on a particle effect | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt | SetParticleControlEnt]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt|SetParticleControlEnt]] | ||
| <code>void SetParticleControlEnt(int ''particleId'', int ''controlIndex'', handle ''entity'', ParticleAttachment_t ''attachType'', string ''attachment'', Vector ''origin'', bool ''unknown'') </code> | | <code>void SetParticleControlEnt(int ''particleId'', int ''controlIndex'', handle ''entity'', ParticleAttachment_t ''attachType'', string ''attachment'', Vector ''origin'', bool ''unknown'') </code> | ||
| Attaches the control point to an entity. | | Attaches the control point to an entity. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlForward | SetParticleControlForward]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlForward|SetParticleControlForward]] | ||
| <code>void SetParticleControlForward(int ''FXIndex'', int ''controlIndex'', Vector ''forward'') </code> | | <code>void SetParticleControlForward(int ''FXIndex'', int ''controlIndex'', Vector ''forward'') </code> | ||
| Set the forward direction for a control point on a particle effect. | | Set the forward direction for a control point on a particle effect. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CScriptParticleManager.SetParticleControlOffset | SetParticleControlOffset]] | | [[SteamVR/Environments/Scripting/API/CScriptParticleManager.SetParticleControlOffset|SetParticleControlOffset]] | ||
| <code>void SetParticleControlOffset(int ''iIndex'', int ''iPoint'', Vector ''vecOffset'') </code> | | <code>void SetParticleControlOffset(int ''iIndex'', int ''iPoint'', Vector ''vecOffset'') </code> | ||
| Set the linear offset for a control on a particle effect. | | Set the linear offset for a control on a particle effect. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlOrientation | SetParticleControlOrientation]] | | [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlOrientation|SetParticleControlOrientation]] | ||
| <code>void SetParticleControlOrientation(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''right'', Vector ''up'') </code> | | <code>void SetParticleControlOrientation(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''right'', Vector ''up'') </code> | ||
| Set the orientation for a control point on a particle effect. {{note|This is left handed -- bad!!}} | | Set the orientation for a control point on a particle effect. {{note|This is left handed -- bad!!}} | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CScriptParticleManager.SetParticleControlOrientationFLU | SetParticleControlOrientationFLU]] | | [[SteamVR/Environments/Scripting/API/CScriptParticleManager.SetParticleControlOrientationFLU|SetParticleControlOrientationFLU]] | ||
| <code>void SetParticleControlOrientationFLU(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''left'', Vector ''up'') </code> | | <code>void SetParticleControlOrientationFLU(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''left'', Vector ''up'') </code> | ||
| Set the orientation for a control point on a particle effect. | | Set the orientation for a control point on a particle effect. | ||
Line 2,764: | Line 2,816: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CRigidParticleTrail.AddPointGlobal | AddPointGlobal]] | | [[SteamVR/Environments/Scripting/API/CRigidParticleTrail.AddPointGlobal|AddPointGlobal]] | ||
| <code>void AddPointGlobal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code> | | <code>void AddPointGlobal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CRigidParticleTrail.AddPointLocal | AddPointLocal]] | | [[SteamVR/Environments/Scripting/API/CRigidParticleTrail.AddPointLocal|AddPointLocal]] | ||
| <code>void AddPointLocal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code> | | <code>void AddPointLocal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code> | ||
| | | | ||
Line 2,785: | Line 2,837: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestCount| GetDetectorQuestCount]] | | [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestCount|GetDetectorQuestCount]] | ||
| <code>int GetDetectorQuestCount(CBasePlayer ''player'') </code> | | <code>int GetDetectorQuestCount(CBasePlayer ''player'') </code> | ||
| Returns the number of active detector quests for the given player. | | Returns the number of active detector quests for the given player. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestID| GetDetectorQuestID]] | | [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestID|GetDetectorQuestID]] | ||
| <code>string GetDetectorQuestID(CBasePlayer ''player'', int ''idx'') </code> | | <code>string GetDetectorQuestID(CBasePlayer ''player'', int ''idx'') </code> | ||
| Returns the detector quest's ID, if any, for the given player and index. | | Returns the detector quest's ID, if any, for the given player and index. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestLocation| GetDetectorQuestLocation]] | | [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestLocation|GetDetectorQuestLocation]] | ||
| <code>Vector GetDetectorQuestLocation(CBasePlayer ''player'', int ''idx'') </code> | | <code>Vector GetDetectorQuestLocation(CBasePlayer ''player'', int ''idx'') </code> | ||
| Returns the detector quest location, if any, for the given player and index. | | Returns the detector quest location, if any, for the given player and index. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestNumItemsUnlocked| GetDetectorQuestNumItemsUnlocked]] | | [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestNumItemsUnlocked|GetDetectorQuestNumItemsUnlocked]] | ||
| <code>int GetDetectorQuestNumItemsUnlocked(CBasePlayer ''player'', string ''questID'') </code> | | <code>int GetDetectorQuestNumItemsUnlocked(CBasePlayer ''player'', string ''questID'') </code> | ||
| Returns the number of items unlocked for the player and quest. | | Returns the number of items unlocked for the player and quest. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestUnlockedItemDefID| GetDetectorQuestUnlockedItemDefID]] | | [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestUnlockedItemDefID|GetDetectorQuestUnlockedItemDefID]] | ||
| <code>string GetDetectorQuestUnlockedItemDefID(CBasePlayer ''player'', string ''questID'', int ''idx'') </code> | | <code>string GetDetectorQuestUnlockedItemDefID(CBasePlayer ''player'', string ''questID'', int ''idx'') </code> | ||
| Returns the item definition ID for the item that was unlocked for the given player and quest. | | Returns the item definition ID for the item that was unlocked for the given player and quest. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.UnlockItem| UnlockItem]] | | [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.UnlockItem|UnlockItem]] | ||
| <code>void UnlockItem(CBasePlayer ''player'', string ''itemName'') </code> | | <code>void UnlockItem(CBasePlayer ''player'', string ''itemName'') </code> | ||
| Unlocks an item from /scripts/contentdb.txt for the given player. Item names are set using the dev_name key. | | Unlocks an item from /scripts/contentdb.txt for the given player. Item names are set using the dev_name key. | ||
Line 2,822: | Line 2,874: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.GetGameModeEntity| GetGameModeEntity]] | | [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.GetGameModeEntity|GetGameModeEntity]] | ||
| <code>CSteamToursBaseGameMode GetGameModeEntity() </code> | | <code>CSteamToursBaseGameMode GetGameModeEntity() </code> | ||
| Returns the game mode entity. | | Returns the game mode entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.GetItemDefData| GetItemDefData]] | | [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.GetItemDefData|GetItemDefData]] | ||
| <code>table GetItemDefData(string ''itemID'')</code> | | <code>table GetItemDefData(string ''itemID'')</code> | ||
| Gets the item definition data for the specified item def ID. | | Gets the item definition data for the specified item def ID. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnAnyItems | SetPlayersCanSpawnAnyItems]] | | [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnAnyItems|SetPlayersCanSpawnAnyItems]] | ||
| <code>void SetPlayersCanSpawnAnyItems(bool ''allowItems'') </code> | | <code>void SetPlayersCanSpawnAnyItems(bool ''allowItems'') </code> | ||
| Allow control of whether players can spawn any items or not. | | Allow control of whether players can spawn any items or not. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnTools| SetPlayersCanSpawnTools]] | | [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnTools|SetPlayersCanSpawnTools]] | ||
| <code>void SetPlayersCanSpawnTools(bool ''allowTools'') </code> | | <code>void SetPlayersCanSpawnTools(bool ''allowTools'') </code> | ||
| Allow control of whether players can spawn tools or not. | | Allow control of whether players can spawn tools or not. | ||
|} | |||
=== CSteamTours_ItemTool_Base === | |||
Entity class for [[steamtours itemtool base]]. This is the hand attachment model spawned when holding a tool. | |||
The color picker widget attaches to the <code>color_picker</code> attachment point on the tool model. | |||
==== Methods ==== | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerChannel|GetColorPickerChannel]] | |||
| <code>int GetColorPickerChannel() </code> | |||
| Returns the color picker's current channel index, or -1 if none. | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerColor|GetColorPickerColor]] | |||
| <code>Vector GetColorPickerColor() </code> | |||
| Returns a Vector containing RGB (0..255) | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerHSV|GetColorPickerHSV]] | |||
| <code>Vector GetColorPickerHSV() </code> | |||
| Returns a Vector containing Hue (0..360) Saturation (0..1) Value (0..1) | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerMode|GetColorPickerMode]] | |||
| <code>unsigned GetColorPickerMode() </code> | |||
| | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.HandleColorPickerInput|HandleColorPickerInput]] | |||
| <code>void HandleColorPickerInput(float ''x'', float ''y'') </code> | |||
| Updates HSV/color and current channel. | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerChannel|GetColorPickerChannel]] | |||
| <code>bool IsColorPickerVisible() </code> | |||
| | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerChannel|SetColorPickerChannel]] | |||
| <code>void SetColorPickerChannel(int ''nChannel'') </code> | |||
| Sets the color picker's current channel index. (use -1 if none) | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerColor|SetColorPickerColor]] | |||
| <code>void SetColorPickerColor(Vector ''vColor'') </code> | |||
| Takes a Vector containing RGB (0..255) | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerHSV|SetColorPickerHSV]] | |||
| <code>void SetColorPickerHSV(Vector ''vHSV'') </code> | |||
| Takes a Vector containing Hue (0..360) Saturation (0..1) Value (0..1) | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerMode|SetColorPickerMode]] | |||
| <code>void SetColorPickerMode(unsigned ''nMode'') </code> | |||
| | |||
|- | |||
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerVisible|SetColorPickerVisible]] | |||
| <code>void SetColorPickerVisible(bool ''bVisible'') </code> | |||
| | |||
|} | |} | ||
Line 2,849: | Line 2,958: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/SteamInfo.IsPublicUniverse | IsPublicUniverse]] | | [[SteamVR/Environments/Scripting/API/SteamInfo.IsPublicUniverse|IsPublicUniverse]] | ||
| <code>bool IsPublicUniverse() </code> | | <code>bool IsPublicUniverse() </code> | ||
| Is the script connected to the public Steam universe. | | Is the script connected to the public Steam universe. | ||
Line 2,864: | Line 2,973: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AddDamage| AddDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AddDamage|AddDamage]] | ||
| <code>void AddDamage(float ''addAmount'') </code> | | <code>void AddDamage(float ''addAmount'') </code> | ||
| Adds to the damage value. | | Adds to the damage value. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AddDamageType| AddDamageType]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AddDamageType|AddDamageType]] | ||
| <code>void AddDamageType(int ''bitsDamageType'') </code> | | <code>void AddDamageType(int ''bitsDamageType'') </code> | ||
| Adds damage type bit flags. | | Adds damage type bit flags. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AllowFriendlyFire| AllowFriendlyFire]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AllowFriendlyFire|AllowFriendlyFire]] | ||
| <code>bool AllowFriendlyFire() </code> | | <code>bool AllowFriendlyFire() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.BaseDamageIsValid| BaseDamageIsValid]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.BaseDamageIsValid|BaseDamageIsValid]] | ||
| <code>bool BaseDamageIsValid() </code> | | <code>bool BaseDamageIsValid() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.CanBeBlocked| CanBeBlocked]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.CanBeBlocked|CanBeBlocked]] | ||
| <code>bool CanBeBlocked() </code> | | <code>bool CanBeBlocked() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetAmmoType| GetAmmoType]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetAmmoType|GetAmmoType]] | ||
| <code>int GetAmmoType() </code> | | <code>int GetAmmoType() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetAttacker| GetAttacker]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetAttacker|GetAttacker]] | ||
| <code>CBaseEntity GetAttacker() </code> | | <code>CBaseEntity GetAttacker() </code> | ||
| Returns the attacker entity. | | Returns the attacker entity. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetBaseDamage| GetBaseDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetBaseDamage|GetBaseDamage]] | ||
| <code>float GetBaseDamage() </code> | | <code>float GetBaseDamage() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamage| GetDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamage|GetDamage]] | ||
| <code>float GetDamage() </code> | | <code>float GetDamage() </code> | ||
| Returns the damage value. | | Returns the damage value. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageCustom| GetDamageCustom]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageCustom|GetDamageCustom]] | ||
| <code>int GetDamageCustom() </code> | | <code>int GetDamageCustom() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageForce| GetDamageForce]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageForce|GetDamageForce]] | ||
| <code>Vector GetDamageForce() </code> | | <code>Vector GetDamageForce() </code> | ||
| Returns the damage force. | | Returns the damage force. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamagePosition| GetDamagePosition]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamagePosition|GetDamagePosition]] | ||
| <code>int GetDamagePosition() </code> | | <code>int GetDamagePosition() </code> | ||
| Returns the damage position. | | Returns the damage position. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageTaken| GetDamageTaken]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageTaken|GetDamageTaken]] | ||
| <code>float GetDamageTaken() </code> | | <code>float GetDamageTaken() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageType| GetDamageType]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageType|GetDamageType]] | ||
| <code>int GetDamageType() </code> | | <code>int GetDamageType() </code> | ||
| Returns the damage type bitfield. | | Returns the damage type bitfield. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetInflictor| GetInflictor]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetInflictor|GetInflictor]] | ||
| <code>CBaseEntity GetInflictor() </code> | | <code>CBaseEntity GetInflictor() </code> | ||
| Returns the inflictor entity (usually the weapon). | | Returns the inflictor entity (usually the weapon). | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetMaxDamage| GetMaxDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetMaxDamage|GetMaxDamage]] | ||
| <code>float GetMaxDamage() </code> | | <code>float GetMaxDamage() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetOriginalDamage| GetOriginalDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetOriginalDamage|GetOriginalDamage]] | ||
| <code>float GetOriginalDamage() </code> | | <code>float GetOriginalDamage() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetRadius| GetRadius]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetRadius|GetRadius]] | ||
| <code>float GetRadius() </code> | | <code>float GetRadius() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetReportedPosition| GetReportedPosition]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetReportedPosition|GetReportedPosition]] | ||
| <code>Vector GetReportedPosition() </code> | | <code>Vector GetReportedPosition() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetStabilityDamage| GetStabilityDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetStabilityDamage|GetStabilityDamage]] | ||
| <code>float GetStabilityDamage() </code> | | <code>float GetStabilityDamage() </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.ScaleDamage| ScaleDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.ScaleDamage|ScaleDamage]] | ||
| <code>void ScaleDamage(float ''scaleAmount'') </code> | | <code>void ScaleDamage(float ''scaleAmount'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAllowFriendlyFire| SetAllowFriendlyFire]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAllowFriendlyFire|SetAllowFriendlyFire]] | ||
| <code>void SetAllowFriendlyFire(bool ''allow'') </code> | | <code>void SetAllowFriendlyFire(bool ''allow'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAmmoType| SetAmmoType]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAmmoType|SetAmmoType]] | ||
| <code>void SetAmmoType(int''ammoType'') </code> | | <code>void SetAmmoType(int''ammoType'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAttacker| SetAttacker]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAttacker|SetAttacker]] | ||
| <code>void SetAttacker(CBaseEntity ''attacker'') </code> | | <code>void SetAttacker(CBaseEntity ''attacker'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetCanBeBlocked| SetCanBeBlocked]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetCanBeBlocked|SetCanBeBlocked]] | ||
| <code>void SetCanBeBlocked(bool ''block'') </code> | | <code>void SetCanBeBlocked(bool ''block'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamage| SetDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamage|SetDamage]] | ||
| <code>void SetDamage(float ''damage'') </code> | | <code>void SetDamage(float ''damage'') </code> | ||
| Set new damage value. | | Set new damage value. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageCustom| SetDamageCustom]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageCustom|SetDamageCustom]] | ||
| <code>void SetDamageCustom(int ''damageCustom'') </code> | | <code>void SetDamageCustom(int ''damageCustom'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageForce| SetDamageForce]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageForce|SetDamageForce]] | ||
| <code>void SetDamageForce(Vector ''damageForce'') </code> | | <code>void SetDamageForce(Vector ''damageForce'') </code> | ||
| Sets the damage force vector. | | Sets the damage force vector. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamagePosition| SetDamagePosition]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamagePosition|SetDamagePosition]] | ||
| <code>void SetDamagePosition(Vector ''damagePosition'') </code> | | <code>void SetDamagePosition(Vector ''damagePosition'') </code> | ||
| Sets the global space damage position. | | Sets the global space damage position. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageTaken| SetDamageTaken]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageTaken|SetDamageTaken]] | ||
| <code>void SetDamageTaken(int ''damageTaken'') </code> | | <code>void SetDamageTaken(int ''damageTaken'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageType| SetDamageType]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageType|SetDamageType]] | ||
| <code>void SetDamageType(int ''bitsDamageType'') </code> | | <code>void SetDamageType(int ''bitsDamageType'') </code> | ||
| Set the damage type bitfield. | | Set the damage type bitfield. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetMaxDamage| SetMaxDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetMaxDamage|SetMaxDamage]] | ||
| <code>void SetMaxDamage(float ''maxDamage'') </code> | | <code>void SetMaxDamage(float ''maxDamage'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetOriginalDamage| SetOriginalDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetOriginalDamage|SetOriginalDamage]] | ||
| <code>void SetOriginalDamage(float ''originalDamage'') </code> | | <code>void SetOriginalDamage(float ''originalDamage'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetRadius| SetRadius]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetRadius|SetRadius]] | ||
| <code>void SetRadius(float ''radius'') </code> | | <code>void SetRadius(float ''radius'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetReportedPosition| SetReportedPosition]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetReportedPosition|SetReportedPosition]] | ||
| <code>void SetReportedPosition(Vector ''reportedPosition'') </code> | | <code>void SetReportedPosition(Vector ''reportedPosition'') </code> | ||
| | | | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetStabilityDamage| SetStabilityDamage]] | | [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetStabilityDamage|SetStabilityDamage]] | ||
| <code>void SetStabilityDamage(float ''stabilityDamage'') </code> | | <code>void SetStabilityDamage(float ''stabilityDamage'') </code> | ||
| | | | ||
Line 3,018: | Line 3,127: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/CVROverlayEntity.IsGrabbable | IsGrabbable]] | | [[SteamVR/Environments/Scripting/API/CVROverlayEntity.IsGrabbable|IsGrabbable]] | ||
| <code>bool IsGrabbable() </code> | | <code>bool IsGrabbable() </code> | ||
| Returns whether this entity is grabbable. | | Returns whether this entity is grabbable. | ||
Line 3,035: | Line 3,144: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetBool | GetBool]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.GetBool|GetBool]] | ||
| <code>table GetBool(string variableName) </code> | | <code>table GetBool(string variableName) </code> | ||
| GetBool(name) : returns the convar as a boolean flag. | | GetBool(name) : returns the convar as a boolean flag. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetCommandClient | GetCommandClient]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.GetCommandClient|GetCommandClient]] | ||
| <code>handle GetCommandClient() </code> | | <code>handle GetCommandClient() </code> | ||
| GetCommandClient() : returns the player who issued this console command. | | GetCommandClient() : returns the player who issued this console command. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetFloat | GetFloat]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.GetFloat|GetFloat]] | ||
| <code>table GetFloat(string name) </code> | | <code>table GetFloat(string name) </code> | ||
| GetFloat(name) : returns the convar as a ''float''. May return ''nil'' if no such convar. | | GetFloat(name) : returns the convar as a ''float''. May return ''nil'' if no such convar. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetInt | GetInt]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.GetInt|GetInt]] | ||
| <code>table GetInt(string string_1) </code> | | <code>table GetInt(string string_1) </code> | ||
| GetInt(name) : returns the convar as an ''int''. May return ''nil'' if no such convar. | | GetInt(name) : returns the convar as an ''int''. May return ''nil'' if no such convar. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetStr | GetStr]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.GetStr|GetStr]] | ||
| <code>table GetStr(string variableName) </code> | | <code>table GetStr(string variableName) </code> | ||
| GetStr(name) : returns the convar as a ''string''. May return ''nil'' if no such convar. | | GetStr(name) : returns the convar as a ''string''. May return ''nil'' if no such convar. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterCommand | RegisterCommand]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterCommand|RegisterCommand]] | ||
| <code>void RegisterCommand(string variableName, handle function, string helpText, int flags) </code> | | <code>void RegisterCommand(string variableName, handle function, string helpText, int flags) </code> | ||
| RegisterCommand(name, fn, helpString, flags) : register a console command. | | RegisterCommand(name, fn, helpString, flags) : register a console command. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterConvar | RegisterConvar]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterConvar|RegisterConvar]] | ||
| <code>void RegisterConvar(string name, string defaultValue, string helpText, int flags) </code> | | <code>void RegisterConvar(string name, string defaultValue, string helpText, int flags) </code> | ||
| RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. | | RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetBool | SetBool]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.SetBool|SetBool]] | ||
| <code>void SetBool(string variableName, bool value) </code> | | <code>void SetBool(string variableName, bool value) </code> | ||
| SetBool(name, val) : sets the value of the convar to the ''bool''. | | SetBool(name, val) : sets the value of the convar to the ''bool''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetFloat | SetFloat]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.SetFloat|SetFloat]] | ||
| <code>void SetFloat(string variableName, float value) </code> | | <code>void SetFloat(string variableName, float value) </code> | ||
| SetFloat(name, val) : sets the value of the convar to the ''float''. | | SetFloat(name, val) : sets the value of the convar to the ''float''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetInt | SetInt]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.SetInt|SetInt]] | ||
| <code>void SetInt(string string_1, int int_2) </code> | | <code>void SetInt(string string_1, int int_2) </code> | ||
| SetInt(name, val) : sets the value of the convar to the ''int''. | | SetInt(name, val) : sets the value of the convar to the ''int''. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetStr | SetStr]] | | [[Dota 2 Workshop Tools/Scripting/API/Convars.SetStr|SetStr]] | ||
| <code>void SetStr(string string_1, string string_2) </code> | | <code>void SetStr(string string_1, string string_2) </code> | ||
| SetStr(name, val) : sets the value of the convar to the ''string''. | | SetStr(name, val) : sets the value of the convar to the ''string''. | ||
Line 3,090: | Line 3,199: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Decider.AddRule | AddRule]] | | [[SteamVR/Environments/Scripting/API/Decider.AddRule|AddRule]] | ||
| <code>bool AddRule(CRule rule) </code> | | <code>bool AddRule(CRule rule) </code> | ||
| Add a CRule object (defined in rulescript_base.nut) | | Add a CRule object (defined in rulescript_base.nut) | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Decider.FindAllMatches | FindAllMatches]] | | [[SteamVR/Environments/Scripting/API/Decider.FindAllMatches|FindAllMatches]] | ||
| <code>handle FindAllMatches(handle query, float leeway) </code> | | <code>handle FindAllMatches(handle query, float leeway) </code> | ||
| Returns an array of all matching responses. If leeway is nonzero, all results scoring within 'leeway' of the best score return. | | Returns an array of all matching responses. If leeway is nonzero, all results scoring within 'leeway' of the best score return. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Decider.FindBestMatch | FindBestMatch]] | | [[SteamVR/Environments/Scripting/API/Decider.FindBestMatch|FindBestMatch]] | ||
| <code>handle FindBestMatch(handle query) </code> | | <code>handle FindBestMatch(handle query) </code> | ||
| Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns. | | Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns. | ||
Line 3,115: | Line 3,224: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineCheck | CommandLineCheck]] | | [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineCheck|CommandLineCheck]] | ||
| <code>bool CommandLineCheck(string name) </code> | | <code>bool CommandLineCheck(string name) </code> | ||
| Returns true if the command line param was used, otherwise false. | | Returns true if the command line param was used, otherwise false. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineFloat | CommandLineFloat]] | | [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineFloat|CommandLineFloat]] | ||
| <code>float CommandLineFloat(string name) </code> | | <code>float CommandLineFloat(string name) </code> | ||
| Returns the command line param as a float. | | Returns the command line param as a float. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineInt | CommandLineInt]] | | [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineInt|CommandLineInt]] | ||
| <code>int CommandLineInt(string name) </code> | | <code>int CommandLineInt(string name) </code> | ||
| Returns the command line param as an int. | | Returns the command line param as an int. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineStr | CommandLineStr]] | | [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineStr|CommandLineStr]] | ||
| <code>string CommandLineStr(string name) </code> | | <code>string CommandLineStr(string name) </code> | ||
| Returns the command line param as a string. | | Returns the command line param as a string. | ||
Line 3,142: | Line 3,251: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseAnd| BitwiseAnd]] | | [[SteamVR/Environments/Scripting/API/Uint64.BitwiseAnd|BitwiseAnd]] | ||
| <code>int BitwiseAnd(Uint64 ''operand'') </code> | | <code>int BitwiseAnd(Uint64 ''operand'') </code> | ||
| Performs bitwise AND between two integers. | | Performs bitwise AND between two integers. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseOr| BitwiseOr]] | | [[SteamVR/Environments/Scripting/API/Uint64.BitwiseOr|BitwiseOr]] | ||
| <code>int BitwiseOr(Uint64 ''operand'') </code> | | <code>int BitwiseOr(Uint64 ''operand'') </code> | ||
| Performs bitwise OR between two integers. | | Performs bitwise OR between two integers. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseXor| BitwiseXor]] | | [[SteamVR/Environments/Scripting/API/Uint64.BitwiseXor|BitwiseXor]] | ||
| <code>int BitwiseXor(Uint64 ''operand'') </code> | | <code>int BitwiseXor(Uint64 ''operand'') </code> | ||
| Performs bitwise XOR between two integers. | | Performs bitwise XOR between two integers. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseNot| BitwiseNot]] | | [[SteamVR/Environments/Scripting/API/Uint64.BitwiseNot|BitwiseNot]] | ||
| <code>int BitwiseNot(Uint64 ''operand'') </code> | | <code>int BitwiseNot(Uint64 ''operand'') </code> | ||
| Performs bitwise NOT between two integers. | | Performs bitwise NOT between two integers. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.ClearBit| ClearBit]] | | [[SteamVR/Environments/Scripting/API/Uint64.ClearBit|ClearBit]] | ||
| <code>int ClearBit(int ''bitvalue'') </code> | | <code>int ClearBit(int ''bitvalue'') </code> | ||
| Clears the specified bit. | | Clears the specified bit. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.IsBitSet| IsBitSet]] | | [[SteamVR/Environments/Scripting/API/Uint64.IsBitSet|IsBitSet]] | ||
| <code>bool IsBitSet(int ''bitvalue'') </code> | | <code>bool IsBitSet(int ''bitvalue'') </code> | ||
| Checks if a bit is set. | | Checks if a bit is set. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.SetBit| SetBit]] | | [[SteamVR/Environments/Scripting/API/Uint64.SetBit|SetBit]] | ||
| <code>int SetBit(int ''bitvalue'') </code> | | <code>int SetBit(int ''bitvalue'') </code> | ||
| Sets the specified bit. | | Sets the specified bit. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.ToggleBit| ToggleBit]] | | [[SteamVR/Environments/Scripting/API/Uint64.ToggleBit|ToggleBit]] | ||
| <code>int ToggleBit(int ''bitvalue'') </code> | | <code>int ToggleBit(int ''bitvalue'') </code> | ||
| Toggles the specified bit. | | Toggles the specified bit. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Uint64.ToHexString| ToHexString]] | | [[SteamVR/Environments/Scripting/API/Uint64.ToHexString|ToHexString]] | ||
| <code>string ToHexString() </code> | | <code>string ToHexString() </code> | ||
| Returns a hexadecimal string representation of the integer. | | Returns a hexadecimal string representation of the integer. | ||
Line 3,189: | Line 3,298: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle.constructor | constructor ]] | | [[SteamVR/Environments/Scripting/API/QAngle.constructor|constructor]] | ||
| <code>QAngle(float ''pitch'', float ''yaw'', float ''roll'') </code> | | <code>QAngle(float ''pitch'', float ''yaw'', float ''roll'') </code> | ||
| Creates a new QAngle. | | Creates a new QAngle. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle. | | [[SteamVR/Environments/Scripting/API/QAngle. add|__add]] | ||
| <code>QAngle __add(QAngle ''a'', QAngle ''b'') </code> | | <code>QAngle __add(QAngle ''a'', QAngle ''b'') </code> | ||
| Overloaded +. Adds angles together. {{note|Use RotateOrientation() instead to properly rotate angles.}} | | Overloaded +. Adds angles together. {{note|Use RotateOrientation() instead to properly rotate angles.}} | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle. | | [[SteamVR/Environments/Scripting/API/QAngle. eq|__eq]] | ||
| <code>bool __eq(QAngle ''a'', QAngle b'') </code> | | <code>bool __eq(QAngle ''a'', QAngle b'') </code> | ||
| Overloaded ==. Tests for Equality | | Overloaded ==. Tests for Equality | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle. | | [[SteamVR/Environments/Scripting/API/QAngle. tostring|__tostring]] | ||
| <code>string __tostring() </code> | | <code>string __tostring() </code> | ||
| Overloaded .. Converts the QAngle to a human readable string. | | Overloaded .. Converts the QAngle to a human readable string. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle.Forward| Forward]] | | [[SteamVR/Environments/Scripting/API/QAngle.Forward|Forward]] | ||
| <code>Vector Forward() </code> | | <code>Vector Forward() </code> | ||
| Returns the forward vector. | | Returns the forward vector. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle.Left| Left]] | | [[SteamVR/Environments/Scripting/API/QAngle.Left|Left]] | ||
| <code>Vector Left() </code> | | <code>Vector Left() </code> | ||
| Returns the left vector. | | Returns the left vector. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/QAngle.Up| Up]] | | [[SteamVR/Environments/Scripting/API/QAngle.Up|Up]] | ||
| <code>Vector Up() </code> | | <code>Vector Up() </code> | ||
| Returns the up vector. | | Returns the up vector. | ||
Line 3,238: | Line 3,347: | ||
''Global accessor variable:'' None available | ''Global accessor variable:'' None available | ||
{{bug| This class is broken and cannot be instantiated.}} | {{bug|hidetested=1| This class is broken and cannot be instantiated.}} | ||
{{todo| List of methods doesn't seem to be available.}} | {{todo| List of methods doesn't seem to be available.}} | ||
Line 3,250: | Line 3,359: | ||
! Description | ! Description | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Vector.constructor | constructor ]] | | [[SteamVR/Environments/Scripting/API/Vector.constructor|constructor]] | ||
| <code>Vector(float ''x'', float ''y'', float ''z'') </code> | | <code>Vector(float ''x'', float ''y'', float ''z'') </code> | ||
| Creates a new vector with the specified Cartesian coordinates. | | Creates a new vector with the specified Cartesian coordinates. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. add|__add]] | ||
| <code>Vector __add(Vector ''a'', Vector ''b'') </code> | | <code>Vector __add(Vector ''a'', Vector ''b'') </code> | ||
| Overloaded +. Adds vectors together. | | Overloaded +. Adds vectors together. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. div|__div]] | ||
| <code>Vector __div(Vector ''a'', Vector ''b'') </code> | | <code>Vector __div(Vector ''a'', Vector ''b'') </code> | ||
| Overloaded /. Divides vectors. | | Overloaded /. Divides vectors. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. eq|__eq]] | ||
| <code>bool __eq(Vector ''a'', Vector ''b'') </code> | | <code>bool __eq(Vector ''a'', Vector ''b'') </code> | ||
| Overloaded ==. Tests for Equality. | | Overloaded ==. Tests for Equality. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. len|__len]] | ||
| <code>float __len() </code> | | <code>float __len() </code> | ||
| Overloaded # returns the length of the vector. | | Overloaded # returns the length of the vector. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. mul|__mul]] | ||
| <code>Vector __mul(Vector ''a'', Vector ''b'') </code> | | <code>Vector __mul(Vector ''a'', Vector ''b'') </code> | ||
| Overloaded * returns the vectors multiplied together. can also be used to multiply with scalars. | | Overloaded * returns the vectors multiplied together. can also be used to multiply with scalars. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. sub|__sub]] | ||
| <code>Vector __sub(Vector ''a'', Vector ''b'') </code> | | <code>Vector __sub(Vector ''a'', Vector ''b'') </code> | ||
| Overloaded -. Subtracts vectors | | Overloaded -. Subtracts vectors | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. tostring|__tostring]] | ||
| <code>string __tostring() </code> | | <code>string __tostring() </code> | ||
| Overloaded .. Converts vectors to strings | | Overloaded .. Converts vectors to strings | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector. | | [[Dota 2 Workshop Tools/Scripting/API/Vector. unm|__unm]] | ||
| <code>Vector __unm() </code> | | <code>Vector __unm() </code> | ||
| Overloaded unary - operator. Reverses the vector. | | Overloaded unary - operator. Reverses the vector. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Cross | Cross]] | | [[Dota 2 Workshop Tools/Scripting/API/Vector.Cross|Cross]] | ||
| <code>Vector Cross(Vector ''a'', Vector ''b'') </code> | | <code>Vector Cross(Vector ''a'', Vector ''b'') </code> | ||
| Cross product of two vectors. | | Cross product of two vectors. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Dot | Dot]] | | [[Dota 2 Workshop Tools/Scripting/API/Vector.Dot|Dot]] | ||
| <code>float Dot(Vector ''a'', Vector ''b'') </code> | | <code>float Dot(Vector ''a'', Vector ''b'') </code> | ||
| Dot product of two vectors. | | Dot product of two vectors. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Length | Length]] | | [[Dota 2 Workshop Tools/Scripting/API/Vector.Length|Length]] | ||
| <code>float Length() </code> | | <code>float Length() </code> | ||
| Length of the Vector. | | Length of the Vector. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Length2D | Length2D]] | | [[Dota 2 Workshop Tools/Scripting/API/Vector.Length2D|Length2D]] | ||
| <code>float Length2D() </code> | | <code>float Length2D() </code> | ||
| Length of the Vector in the XY plane. | | Length of the Vector in the XY plane. | ||
|- | |- | ||
| [[SteamVR/Environments/Scripting/API/Vector.Lerp | Lerp]] | | [[SteamVR/Environments/Scripting/API/Vector.Lerp|Lerp]] | ||
| <code>Vector Lerp(Vector ''target'', float ''t'') </code> | | <code>Vector Lerp(Vector ''target'', float ''t'') </code> | ||
| Linear interpolation between the vector and the passed in target over ''t'' = [0,1]. | | Linear interpolation between the vector and the passed in target over ''t'' = [0,1]. | ||
|- | |- | ||
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Normalized | Normalized]] | | [[Dota 2 Workshop Tools/Scripting/API/Vector.Normalized|Normalized]] | ||
| <code>Vector Normalized() </code> | | <code>Vector Normalized() </code> | ||
| Returns the vector normalized. | | Returns the vector normalized. | ||
Line 3,526: | Line 3,635: | ||
| 9 | | 9 | ||
| | | | ||
|- | |||
| VR_CONTROLLER_TYPE_COSMOS | |||
| 10 | |||
| | |||
|} | |} | ||
Line 3,621: | Line 3,734: | ||
=== Motion controller buttons === | === Motion controller buttons === | ||
Legacy input mappings used by some functions. | |||
{| class="standard-table" style="width: 50%;" | {| class="standard-table" style="width: 50%;" | ||
! Name | ! Name | ||
Line 3,780: | Line 3,895: | ||
| PATTACH_CENTER_FOLLOW | | PATTACH_CENTER_FOLLOW | ||
| 13 | | 13 | ||
| | |||
|- | |||
| PATTACH_CUSTOM_GAME_STATE_1 | |||
| 14 | |||
| | | | ||
|- | |- | ||
| MAX_PATTACH_TYPES | | MAX_PATTACH_TYPES | ||
| | | 15 | ||
| | | | ||
|} | |} |
Latest revision as of 07:16, 20 May 2025
This is the VScript API for SteamVR Home.
Accessing the Scripting API from Lua
While Lua is dynamically typed, the Source 2 engine is written primarily in C++, which is statically typed. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.)
Global
Global functions. These can be called without any class.
Math
Function | Signature | Description |
---|---|---|
AngleDiff | float AngleDiff(float ang1, float ang2)
|
Returns the number of degrees difference between two yaw angles |
AxisAngleToQuaternion | Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2)
|
(vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis. ![]() |
CalcClosestPointOnEntityOBB | Vector CalcClosestPointOnEntityOBB(handle entity, Vector position)
|
Compute the closest point relative to a vector on the OBB of an entity. |
CalcDistanceBetweenEntityOBB | float CalcDistanceBetweenEntityOBB(handle entity1, handle entity2)
|
Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping. |
CrossVectors | Vector CrossVectors(Vector v1, Vector v2)
|
Calculate the cross product between two vectors (also available as a Vector class method). |
CalcDistanceToLineSegment2D | float CalcDistanceToLineSegment2D(Vector unknown1, Vector unknown2, Vector unknown3)
|
Todo: Calculates the distance from a point to a line
|
ExponentialDecay | float ExponentialDecay(float inValue, float startValue, float lambda)
|
Smooth curve decreasing slower as it approaches zero. |
LerpVectors | Vector LerpVectors(Vector v1, Vector v2, float t)
|
Linear interpolation of vector values over [0,1]. |
RandomFloat | float RandomFloat(float min, float max)
|
Get a random float within a range. |
RandomInt | int RandomInt(int min, int max)
|
Get a random int within a range. |
RotateOrientation | QAngle RotateOrientation(QAngle angle1, QAngle angle2)
|
Rotate a QAngle by another QAngle. |
RotatePosition | Vector RotatePosition(Vector rotationOrigin, QAngle rotationAngle, Vector vectorToRotate)
|
Rotate a Vector around a point. |
RotateQuaternionByAxisAngle | Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3)
|
Rotates a quaternion by the specified angle around the specified vector axis. ![]() |
RotationDelta | QAngle RotationDelta(Qangle angle1, Qangle angle2,)
|
Find the delta between two QAngles. |
RotationDeltaAsAngularVelocity | Vector RotationDeltaAsAngularVelocity(Qangle angle1, Qangle angle2,)
|
converts delta QAngle to an angular velocity Vector. |
SplineQuaternions | Quaternion SplineQuaternions(Quaternion q0, Quaternion q1, float 't')
|
Very basic interpolation of quaternions q0 to q1 over time 't' on [0,1]. ![]() |
SplineVectors | Vector SplineVectors(Vector v0, Vector v1, float t)
|
Very basic interpolation of vectors v0 to v1 over time t on [0,1]. |
VectorToAngles | QAngle VectorToAngles(Vector input)
|
Get Qangles (with no roll) for a Vector. |
utilsinit.lua
Functions automatically included from the utilsinit.lua core library.
Function | Signature | Description |
---|---|---|
abs | float abs(float val)
|
Absolute value. |
Clamp | float Clamp(float val, float min, float max)
|
Clamp the value between the min and max. |
Deg2Rad | float Deg2Rad(float deg)
|
Convert degrees to radians. |
Rad2Deg | float Rad2Deg(float rad)
|
Convert radians to degrees. |
Lerp | float Lerp(float t, float a, float b)
|
Linear interpolation of float values over [0,1]. |
max | float max(float x, float x)
|
Returns the largest value of the inputs. |
min | float min(float x, float x)
|
Returns the smallest value of the inputs. |
Merge | table Merge(table t1, table t2)
|
Merges two tables into a third, overwriting any matching keys. |
RemapVal | float RemapVal(float input, float a, float b, float c, float d)
|
Remap a value in the range [a,b] to [c,d]. |
RemapValClamped | float RemapValClamped(float input, float a, float b, float c, float d)
|
Remap a value in the range [a,b] to [c,d], clamping the output to the range. |
VectorDistanceSq | float VectorDistanceSq(Vector v1, Vector v2)
|
Distance between two vectors squared (faster than calculating the plain distance). |
VectorDistance | float VectorDistance(Vector v1, Vector v2)
|
Distance between two vectors. |
VectorLerp | Vector VectorLerp(float t, Vector v1, Vector v2)
|
Linear interpolation of vector values over [0,1]. The native function LerpVectors performs the same task. |
VectorIsZero | bool VectorIsZero(Vector vec)
|
Check if the vector is a zero vector. |
Printing & Drawing
Function | Signature | Description |
---|---|---|
AppendToLogFile | void AppendToLogFile(string string_1, string string_2)
|
Appends a string to a log file on the server |
DebugDrawBox | void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration)
|
Draw a debug overlay box |
DebugDrawBoxDirection | void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7)
|
Draw a debug forward box (cent, min, max, forward, vRgb, a, duration) |
DebugDrawCircle | void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6)
|
Draw a debug circle (center, vRgb, a, rad, ztest, duration) |
DebugDrawClear | void DebugDrawClear()
|
Try to clear all the debug overlay info |
DebugDrawLine | void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7)
|
Draw a debug overlay line (origin, target, r, g, b, ztest, duration) |
DebugDrawLine_vCol | void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5)
|
Draw a debug line using color vec (start, end, vRgb, a, ztest, duration) |
DebugDrawScreenTextLine | void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9)
|
Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration) |
DebugDrawSphere | void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6)
|
Draw a debug sphere (center, vRgb, a, rad, ztest, duration) |
DebugDrawText | void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4)
|
Draw text in 3d (origin, text, bViewCheck, duration) |
DebugScreenTextPretty | void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12)
|
Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold) |
Msg | void Msg(string message)
|
Print a message to the console. |
PrintLinkedConsoleMessage | void PrintLinkedConsoleMessage(string string_1, string string_2)
|
Print a console message with a linked console command |
Say | void Say(handle entity, string message, bool teamOnly)
|
Have Entity say string, and teamOnly or not |
ShowMessage | void ShowMessage(string string_1)
|
Print a hud message on all clients |
UTIL_MessageText | void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a)
|
Displays a message for a specific player |
UTIL_MessageText_WithContext | void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context)
|
Sends a message to a specific player in the message box with a context table |
UTIL_MessageTextAll | void UTIL_MessageTextAll(string message, int r, int g, int b, int a)
|
Sends a message to everyone in the message box |
UTIL_MessageTextAll_WithContext | void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context)
|
Sends a message to everyone in the message box with a context table |
UTIL_ResetMessageText | void UTIL_ResetMessageText(int playerId)
|
Resets the message text for the player |
UTIL_ResetMessageTextAll | void UTIL_ResetMessageTextAll()
|
Resets the message text for all players |
Warning | void Warning(string string_1)
|
Print a warning |
Entity Manipulation
Function | Signature | Description |
---|---|---|
CancelEntityIOEvents | void CancelEntityIOEvents(ehandle ehandle_1)
|
Create all I/O events for a particular entity |
ConnectOutputs | void ConnectOutputs(table scope)
|
Connects all output script functions of the passed entity script scope to the entity outputs. Todo: Document function name format: "^On.*Output$"
|
CreateDamageInfo | DamageInfo CreateDamageInfo (handle, hInflictor, handlehAttacker,Vector force, Vector hitPos, float flDamage, int damageTypes)
|
Allocate a DamageInfo object, used as an argument to CBaseEntity::TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object. |
CreateEffect | bool CreateEffect(handle handle_1)
|
Pass table - Inputs: entity, effect |
CreateSceneEntity | handle CreateSceneEntity(string sceneName)
|
Create a scene entity to play the specified scene. |
CreateTrigger | handle CreateTrigger(Vector Vector_1, Vector Vector_2, Vector Vector_3)
|
CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger |
CreateTriggerRadiusApproximate | handle CreateTriggerRadiusApproximate(Vector Vector_1, float float_2)
|
CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided |
DestroyDamageInfo | void DestroyDamageInfo(damageinfo)
|
Free a damageinfo object that was created with CreateDamageInfo(). |
DoEntFire | void DoEntFire(string target, string action, string value, float delay, handle activator, handle caller)
|
Internal native function for EntFire() .
|
DoEntFireByInstanceHandle | void DoEntFireByInstanceHandle(handle target, string action, string value, float delay, handle activator, handle caller)
|
Internal native function for EntFireByHandle() .
|
EntFire | void EntFire(table scope, string target, string action, string value = "", float delay = 0.0, handle activator = scope.thisEntity)
|
Generate an entity I/O event on all entities matching the specified target name. The script scope of the calling entity should be passed to the first parameter. |
EntFireByHandle | void EntFireByHandle(handle self, handle target, string action, string value = "", float delay = 0.0, handle activator = self)
|
Generate an entity I/O event on the specified entity. The calling entity should be passed to the first parameter. |
EntIndexToHScript | handle EntIndexToHScript(int int_1)
|
Turn an entity index integer to an HScript representing that entity's script instance. |
FireEntityIOInputNameOnly | void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2)
|
Fire Entity's Action Input w/no data |
FireEntityIOInputString | void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3)
|
Fire Entity's Action Input with passed String - you own the memory |
FireEntityIOInputVec | void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3)
|
Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector ) |
GetHandHoldingEntity | CPropVRHand GetHandHoldingEntity(handle entity)
|
Returns the hand holding the entity, or nil if its not currently held. |
GetMaxOutputDelay | float GetMaxOutputDelay(ehandle ehandle_1, string string_2)
|
Get the longest delay for all events attached to an output |
GetPhysAngularVelocity | Vector GetPhysAngularVelocity(CBaseEntity entity)
|
Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second. |
GetPhysVelocity | Vector GetPhysVelocity(CBaseEntity entity)
|
Get Velocity for VPHYS or normal object. |
GetPlayerFromUserID | CBasePlayer GetPlayerFromUserID(int userID)
|
Given a user ID, return the script handle for the entity, or nil. |
IsValidEntity | bool IsValidEntity(handle handle_1)
|
Checks to see if the given hScript is a valid entity |
PlayerInstanceFromIndex | handle PlayerInstanceFromIndex(int int_1)
|
Get a script instance of a player by index. |
PrecacheEntityFromTable | void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3)
|
Precache an entity from KeyValues in table |
PrecacheEntityListFromTable | void PrecacheEntityListFromTable(handle handle_1, handle handle_2)
|
Precache a list of entity KeyValues table's |
PrecacheModel | void PrecacheModel(string modelName, handle context)
|
Manually precache a single model. |
PrecacheModelFolder | void PrecacheModelFolder(string folderName, handle context)
|
Recursively precache models within a folder. |
PrecacheParticle | void PrecacheParticle(string particleName, handle context)
|
Manually precache a single particle. |
PrecacheParticleFolder | void PrecacheParticleFolder( string folderName, handle context)
|
Recursively precache particles within a folder |
PrecacheResource | void PrecacheResource(string resourceType, string resourcePath, handle context)
|
model_folder|sound|soundfile|particle|particle_folder" |
PrecacheSoundFile | void PrecacheSoundFile(string soundFileName, handle context)
|
Manually precache a single sound file |
SetPhysAngularVelocity | void SetPhysAngularVelocity(CBaseEntity entity, Vector angVel)
|
Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second. |
SetRenderingEnabled | void SetRenderingEnabled(ehandle entityEhandle, bool enabled)
|
Set rendering on/off for an EHANDLE. |
SpawnEntityFromTableSynchronous | handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2)
|
Synchronously spawns a single entity from a table |
SpawnEntityGroupFromTable | bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback)
|
Hierarchically spawn an entity group from a set of spawn tables. |
SpawnEntityListFromTableAsynchronous | int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2)
|
Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete |
SpawnEntityListFromTableSynchronous | handle SpawnEntityListFromTableSynchronous(handle handle_1)
|
Synchronously spawn an entity group from a list of spawn table's. |
StopEffect | void StopEffect(handle handle_1, string string_2)
|
(hEntity, szEffectName) |
UTIL_Remove | void UTIL_Remove(handle handle_1)
|
Removes the specified entity |
UTIL_RemoveImmediate | void UTIL_RemoveImmediate(handle handle_1)
|
Do Not use this function. Use UTIL_Remove() instead. This will crash your game. |
Tracing
Function | Signature | Description |
---|---|---|
TraceCollideable | bool TraceCollideable(table parameters)
|
Does a raytrace against a single entity. Input and output parameters are stored in the specified table. |
TraceHull | bool TraceHull(table parameters)
|
Traces a axis aligned bounding box along a line. Input and output parameters are stored in the specified table. |
TraceInteractibles | bool TraceInteractibles(table parameters)
|
Todo: Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid
|
TraceLine | bool TraceLine(table parameters)
|
Does a raytrace along a line. Input and output parameters are stored in the specified table. |
Sound
Function | Signature | Description |
---|---|---|
EmitGlobalSound | void EmitGlobalSound(string soundName)
|
Play named sound for all players. |
EmitSoundOn | void EmitSoundOn(string string_1, handle handle_2)
|
Play named sound on Entity |
EmitSoundOnClient | void EmitSoundOnClient(string string_1, handle handle_2)
|
Play named sound only on the client for the passed in player |
SetOpvarFloatAll | void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4)
|
Sets an opvar value for all players |
SetOpvarFloatPlayer | void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5)
|
Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt ) |
StartSoundEvent | void StartSoundEvent(string string_1, handle handle_2)
|
Start a sound event |
StartSoundEventFromPosition | void StartSoundEventFromPosition(string string_1, Vector Vector_2)
|
Start a sound event from position |
StartSoundEventFromPositionReliable | void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2)
|
Start a sound event from position with reliable delivery |
StartSoundEventFromPositionUnreliable | void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2)
|
Start a sound event from position with optional delivery |
StartSoundEventReliable | void StartSoundEventReliable(string string_1, handle handle_2)
|
Start a sound event with reliable delivery |
StartSoundEventUnreliable | void StartSoundEventUnreliable(string string_1, handle handle_2)
|
Start a sound event with optional delivery |
StopGlobalSound | void StopGlobalSound(string soundName)
|
Stop named sound for all players. |
StopSoundEvent | void StopSoundEvent(string string_1, handle handle_2)
|
Stops a sound event |
StopSoundOn | void StopSoundOn(string soundName, handle playingEntity)
|
Stop named sound on Entity |
Miscellaneous
Function | Signature | Description |
---|---|---|
cvar_getf | float cvar_getf(string string_1)
|
Gets the value of the given cvar, as a float. |
cvar_setf | bool cvar_setf(string string_1, float float_2)
|
Sets the value of the given cvar, as a float. |
DebugBreak | void DebugBreak()
|
Breaks in the debugger |
DoIncludeScript | bool DoIncludeScript(string scriptFileName, handle scope)
|
Internal native function for IncludeScript() .
|
DoScriptAssert | void DoScriptAssert(bool assertion, string message)
|
Internal native function for ScriptAssert() .
|
DoUniqueString | string DoUniqueString(string root)
|
Internal native function for UniqueString() .
|
FileToString | string FileToString(string a)
|
Reads a string from a file to send to script |
FireGameEvent | void FireGameEvent(string eventName, handle parameterTable)
|
Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res |
FireGameEventLocal | void FireGameEventLocal(string string_1, handle handle_2)
|
Fire a game event without broadcasting to the client. |
FrameTime | float FrameTime()
|
Get the time spent on the server in the last frame |
GetFrameCount | int GetFrameCount()
|
Returns the engines current frame count |
GetListenServerHost | handle GetListenServerHost()
|
Get the local player on a listen server. |
GetMapName | string GetMapName()
|
Get the name of the map. |
GetPerInputTutorialActions | table GetPerInputTutorialActions(string unknown)
|
|
IncludeScript | bool IncludeScript(string scriptFileName, handle scope = nil)
|
Execute a script file. Included in the current scope by default. |
InitLogFile | void InitLogFile(string string_1, string string_2)
|
If the given file doesn't exist, creates it with the given contents; does nothing if it exists |
IsClient | bool IsClient()
|
Returns true if this is lua running from the client.dll. |
IsDedicatedServer | bool IsDedicatedServer()
|
Returns true if this server is a dedicated server. |
IsMarkedForDeletion | bool IsMarkedForDeletion(handle handle_1)
|
Returns true if the entity is valid and marked for deletion. |
IsServer | bool IsServer()
|
Returns true if this is lua running from the server.dll. |
IsInToolsMode | bool IsInToolsMode()
|
Returns true if this is lua running from the dota2 workshop tools. |
IsInVRMode | bool IsInVRMode()
|
Checks if the game is running in VR mode. |
ListenToGameEvent | int ListenToGameEvent(string EventName, handle functionNameToCall, handle context)
|
Register as a listener for a game event from script. |
LoadKeyValues | table LoadKeyValues(string string_1)
|
Creates a table from the specified keyvalues text file |
LoadKeyValuesFromString | table LoadKeyValuesFromString(string string_1)
|
Creates a table from the specified keyvalues string |
LocalTime | table LocalTime()
|
Returns the local system time as a table with the format {Hours = int; Minutes = int; Seconds = int} |
MakeStringToken | int MakeStringToken(string string_1)
|
|
RegisterSpawnGroupFilterProxy | void RegisterSpawnGroupFilterProxy(string string_1)
|
Create a C proxy for a script-based spawn group filter |
ReloadMOTD | void ReloadMOTD()
|
Reloads the MotD file |
RemoveSpawnGroupFilterProxy | void RemoveSpawnGroupFilterProxy(string string_1)
|
Remove the C proxy for a script-based spawn group filter |
rr_AddDecisionRule | bool rr_AddDecisionRule(handle handle_1)
|
Add a rule to the decision database. |
rr_CommitAIResponse | bool rr_CommitAIResponse(handle handle_1, handle handle_2)
|
Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse) |
rr_GetResponseTargets | handle rr_GetResponseTargets()
|
Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }. |
rr_QueryBestResponse | bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3)
|
Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or nil if none found). |
ScreenShake | void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7)
|
Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake |
ScriptAssert | void ScriptAssert(bool assertion, string message = "")
|
Asserts the passed in value. Prints out a message and brings up the assert dialog. |
SendToConsole | void SendToConsole(string string_1)
|
Send a string to the console as a client command |
SendToServerConsole | void SendToServerConsole(string string_1)
|
Send a string to the console as a server command |
SetInSteamVRTutorialMode | void SetInSteamVRTutorialMode(bool inTutorialMode)
|
|
SetNearZ | void SetNearZ(handle player, float distance)
|
Sets near z value for the given player. |
SetQuestName | void SetQuestName(string string_1)
|
Set the current quest name. |
SetQuestPhase | void SetQuestPhase(int int_1)
|
Set the current quest phase. |
StopListeningToAllGameEvents | void StopListeningToAllGameEvents(handle handle_1)
|
Stop listening to all game events within a specific context. |
StopListeningToGameEvent | bool StopListeningToGameEvent(int int_1)
|
Stop listening to a particular game event. |
StringToFile | bool StringToFile(string a, string b)
|
* Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored. |
Time | float Time()
|
Get the current server time |
UniqueString | string UniqueString(string root = "")
|
Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table. |
UnloadSpawnGroup | void UnloadSpawnGroup(string string_1)
|
Unload a spawn group by name |
UnloadSpawnGroupByHandle | void UnloadSpawnGroupByHandle(int int_1)
|
Unload a spawn group by handle |
UpdateEventPoints | void UpdateEventPoints(handle handle_1)
|
No Description Set |
VLua
Functions automatically included from the library.lua core library. Located in the vlua
table rather than directly in the global scope.
Library functions to support Lua code generated by Sq2Lua.exe
Function | Signature | Description |
---|---|---|
vlua.clear | table vlua.clear(table t)
|
Implements Squirrel clear table method. |
vlua.compare | int vlua.compare(float a, float b)
|
Implements Squirrel three way compare operator ( <=> ). |
vlua.contains | bool vlua.contains(table t, variable key)
|
Implements Squirrel in operator. |
vlua.delete | int vlua.delete(table t, variable key)
|
Implements Squirrel slot delete operator. |
vlua.clone | int vlua.clone(table t)
|
Implements Squirrel clone operator. |
vlua.rawdelete | int vlua.rawdelete(table t, variable key)
|
Implements Squirrel rawdelete library function. |
vlua.rawin | int vlua.rawin(table t, variable key)
|
Implements Squirrel rawin library function. |
vlua.find | variable vlua.find([table/string] o, variable value, [int startIndex])
|
Implements Squirrel find method for tables and strings. (o, substr, [startidx]) for strings, (o, value) for tables |
vlua.slice | variable vlua.slice([table/string] o, int startIndex, [int endIndex])
|
Implements Squirrel slice method for tables and strings. |
vlua.reverse | table vlua.reverse(table o)
|
Implements Squirrel reverse method for tables. |
vlua.resize | table vlua.resize(string o, int size, [variable fill])
|
Implements Squirrel resize method for tables. |
vlua.extend | table vlua.extend(table o, array array)
|
Implements Squirrel extend method for tables. |
vlua.map | table vlua.map(table o, function mapFunc)
|
Implements Squirrel map method for tables. |
vlua.reduce | table vlua.reduce(table o, function reduceFunc)
|
Implements Squirrel reduce method for tables. |
vlua.tableadd | table vlua.tableadd (table t1, table t2)
|
Implements tableadd function to support += paradigm used in Squirrel. |
vlua.split | table vlua.split(string input, string separator)
|
Implements Squirrel split function for strings. |
vlua.select | variable vlua.select(bool conditional, variable valueIfTrue, variable valueIfFalse)
|
Safe Ternary operator. The Lua version will return the wrong value if the value if true is nil. |
Classes
CBaseEntity
The base class for entities.
Methods
Function | Signature | Description |
---|---|---|
AddEffects | void AddEffects(int nFlags)
|
AddEffects( int ): Adds the render effect flag. |
ApplyAbsVelocityImpulse | void ApplyAbsVelocityImpulse(Vector vecImpulse)
|
Apply a Velocity Impulse. |
ApplyLocalAngularVelocityImpulse | void ApplyLocalAngularVelocityImpulse(Vector angImpulse)
|
Apply an Angular Velocity Impulse. |
Attribute_GetFloatValue | float Attribute_GetFloatValue(string pName, float flDefault)
|
Get float value for an entity attribute. |
Attribute_GetIntValue | float Attribute_GetIntValue(string pName, int nDefault)
|
Get int value for an entity attribute. |
Attribute_SetFloatValue | void Attribute_SetFloatValue(string pName, float flValue)
|
Set float value for an entity attribute. |
Attribute_SetIntValue | void Attribute_SetIntValue(string pName, int nValue)
|
Set int value for an entity attribute. |
DeleteAttribute | void DeleteAttribute(string pName)
|
Delete an entity attribute. |
EmitSound | void EmitSound(string soundName)
|
|
EmitSoundParams | void EmitSoundParams(string soundName, int pitch, float volume, float soundTime)
|
Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0. |
EyeAngles | QAngle EyeAngles()
|
Get the QAngles that this entity is looking at. |
EyePosition | Vector EyePosition()
|
Get vector to eye position - absolute coords |
FirstMoveChild | handle FirstMoveChild()
|
No Description Set |
FollowEntity | void FollowEntity(handle hEntity, bool bBoneMerge)
|
hEntity to follow, bool bBoneMerge |
GatherCriteria | void GatherCriteria(handle hResult)
|
Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script function callbacks. |
GetAbsOrigin | Vector GetAbsOrigin()
|
Returns the world space origin of the entity. |
GetAbsScale | float GetAbsScale()
|
Get the absolute entity scale. |
GetAngles | QAngle GetAngles()
|
No Description Set |
GetAnglesAsVector | Vector GetAnglesAsVector()
|
Get entity pitch, yaw, roll as a vector |
GetAngularVelocity | Vector GetAngularVelocity()
|
Get the local angular velocity - returns a vector of pitch,yaw,roll |
GetBaseVelocity | Vector GetBaseVelocity()
|
Get Base velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. |
GetBoundingMaxs | Vector GetBoundingMaxs()
|
Get a vector containing max bounds, centered on object |
GetBoundingMins | Vector GetBoundingMins()
|
Get a vector containing min bounds, centered on object |
GetBounds | table GetBounds()
|
Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object |
GetCenter | Vector GetCenter()
|
Get vector to center of object - absolute coords |
GetChildren | handle GetChildren()
|
Get the entities parented to this entity. |
GetContext | table GetContext(string name)
|
GetContext( name ): looks up a context and returns it if available. May return string, float, or nil (if the context isn't found) |
GetForwardVector | Vector GetForwardVector()
|
Get the forward Vector of the entity |
GetHealth | int GetHealth()
|
No Description Set |
GetLocalAngularVelocity | QAngle GetLocalAngularVelocity()
|
Get entity relative angular velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. |
GetLocalAngles | QAngle GetLocalAngles()
|
Get entity pitch, yaw, roll as a QAngle, in the space of the entity's parent or attachment point |
GetLocalOrigin | Vector GetLocalOrigin()
|
Get entity origin as a Vector, in the space of the entity's parent or attachment point. |
GetLocalScale | float GetLocalScale()
|
Get the entity scale relative to that of its parent. |
GetLocalVelocity | Vector GetLocalVelocity()
|
Get Entity relative velocity. Only functional on prop_dynamic entities with the Scripted Movement property set. |
GetMass | float GetMass()
|
Get the mass of an entity. (returns 0 if it doesn't have a physics object) |
GetMaxHealth | int GetMaxHealth()
|
No Description Set |
GetModelName | string GetModelName()
|
Returns the name of the model. |
GetMoveParent | handle GetMoveParent()
|
If in hierarchy, retrieves the entity's parent |
GetOrigin | Vector GetOrigin()
|
Returns the origin of the entity, either in world space ot in its parents space if parented. |
GetOwner | handle GetOwner()
|
Gets this entity's owner |
GetOwnerEntity | handle GetOwnerEntity()
|
Get the owner entity, if there is one |
GetRightVector | Vector GetRightVector()
|
Get the right vector of the entity |
GetRootMoveParent | handle GetRootMoveParent()
|
If in hierarchy, walks up the hierarchy to find the root parent |
GetSoundDuration | float GetSoundDuration(string soundName, string actormodelname)
|
Returns float duration of the sound. Takes soundname and optional actormodelname. |
GetTeam | int GetTeam()
|
No Description Set |
GetTeamNumber | int GetTeamNumber()
|
Get the team number of this entity. |
GetUpVector | Vector GetUpVector()
|
Get the up vector of the entity |
GetVelocity | Vector GetVelocity()
|
World space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set. |
HasAttribute | bool HasAttribute(string pName)
|
See if an entity has a particular attribute. |
IsAlive | bool IsAlive()
|
No Description Set. |
IsNPC | bool IsNPC()
|
Is this entity an CAI_BaseNPC? |
IsNull | bool IsNull()
|
Detect entity has been deleted from C++ |
IsPlayer | bool IsPlayer()
|
Is this a player entity? |
Kill | void Kill()
|
No Description Set |
NextMovePeer | handle NextMovePeer()
|
No Description Set |
OverrideFriction | void OverrideFriction(float duration, float friction)
|
Takes duration, value for a temporary override |
PrecacheScriptSound | void PrecacheScriptSound(string soundname)
|
Precache a sound for later playing. |
RemoveEffects | void RemoveEffects(int nFlags)
|
RemoveEffects( int ): Removes the render effect flag. |
SetAbsAngles | void SetAbsAngles(float fPitch, float fYaw, float fRoll)
|
Set entity world space pitch, yaw, roll by component. |
SetAbsOrigin | void SetAbsOrigin(Vector origin)
|
Sets the world space entity origin. |
SetAbsScale | void SetAbsScale(float scale)
|
Set the absolute scale of the entity. |
SetAngles | void SetAngles(float pitch, float yaw, float roll)
|
Set entity pitch, yaw, roll by component. If parented, this is set relative to the parents local space. |
SetAngularVelocity | void SetAngularVelocity(float pitch, float yaw, float roll)
|
Set the local angular velocity - takes float pitch, yaw, roll velocities. Only functional on prop_dynamic entities with the Scripted Movement property set. |
SetConstraint | void SetConstraint(Vector vPos)
|
Set the position of the constraint. |
SetContext | void SetContext(string pName, string pValue, float duration)
|
SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever'). |
SetContextNum | void SetContextNum(string pName, float fValue, float duration)
|
SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever'). |
SetContextThink | void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval)
|
Set a think function on this entity. |
SetEntityName | void SetEntityName(string pName)
|
Set the name (targetname) of an entity. |
SetForwardVector | void SetForwardVector(Vector forwardVec)
|
Set the orientation of the entity to have this forward forwardVec |
SetFriction | void SetFriction(float flFriction)
|
Set PLAYER friction, ignored for objects |
SetGravity | void SetGravity(float flGravity)
|
Set PLAYER gravity, ignored for objects |
SetHealth | void SetHealth(int hp)
|
No Description Set |
SetLocalAngles | void SetLocalAngles(float pitch, float yaw, float roll)
|
Set the entity pitch, yaw, roll by component, relative to the local space of the entity's parent or attachment point. |
SetLocalOrigin | void SetLocalOrigin(Vector origin)
|
Set the entity origin from a Vector, relative to the local space of the entity's parent or attachment point. |
SetLocalScale | void SetLocalScale(float scale)
|
Set the entity scale relative to the entity's parent. |
SetMass | void SetMass(float flMass)
|
Set the mass of an entity. (does nothing if it doesn't have a physics object) |
SetMaxHealth | void SetMaxHealth(int maxHP)
|
No Description Set |
SetOrigin | void SetOrigin(Vector origin)
|
No Description Set |
SetOwner | void SetOwner(handle owningEntity)
|
Sets this entity's owner. |
SetParent | void SetParent(handle hParent, string pAttachmentname)
|
Set the parent for this entity. The attachment is optional, pass an empty string to not use it. |
SetTeam | void SetTeam(int team)
|
No Description Set |
SetThink | void SetThink(function thinkFunction, string thinkName, float initialDelay)
|
Sets a thinker function to be called periodically. |
SetVelocity | void SetVelocity(Vector vecVelocity)
|
Sets the world space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set. |
StopSound | void StopSound(string soundName)
|
Stops the named sound playing from this entity. |
StopThink | void StopThink (string thinkName)
|
Stops the named thinker function. |
TakeDamage | int TakeDamage(damageinfo hInfo)
|
Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object. |
TransformPointEntityToWorld | Vector TransformPointEntityToWorld(Vector vPoint)
|
Returns the input Vector transformed from entity to world space. |
TransformPointWorldToEntity | Vector TransformPointWorldToEntity(Vector vPoint)
|
Returns the input Vector transformed from world to entity space. |
Trigger | void Trigger()
|
Fires off this entity's OnTrigger responses. |
ValidatePrivateScriptScope | void ValidatePrivateScriptScope()
|
Validates the private script scope and creates it if one doesn't exist. |
Hooks
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
Function | Signature | Description |
---|---|---|
Activate | void Activate(int activateType)
|
Called on Activate(), after the entity has spawned. If the entity is spawned on map load, Activate() is called after all entities have spawned. The activateType parameter contains an enumeration as documented here.
|
OnBreak | void OnBreak()
|
Called when a breakable entity is broken. Todo: Find out what entity classes this works for?
|
OnEntText | string OnEntText()
|
Called every frame when ent text is enabled on the entity. Return a string to be added to the ent_text printout. |
OnTakeDamage | unknown OnTakeDamage(table damageTable)
|
Called when the entity takes damage. Table format: {inflictor = handle, damage_direction = Vector, damage_position = Vector, damage_force = Vector, damage = int, attacker = handle} Todo: Check if all entity calsses can take damage
|
Precache | void Precache(CScriptPrecacheContext context)
|
Called when the entity is precached. Used to precache any additional resources needed by the script using the global Precache family of script functions. |
Spawn | void Spawn(CScriptKeyValues spawnkeys)
|
Called on Spawn(), just after the entity has been created, but before it has been initialized. Passes a CScriptKeyValues handle that can be used to query the entity spawn keyvalues. |
UpdateOnRemove | void UpdateOnRemove()
|
Called before the entity is killed. |
CEntityInstance
- extends CBaseEntity
All entities inherit from this.
Methods
Function | Signature | Description |
---|---|---|
ConnectOutput | void ConnectOutput(string string_1, string string_2)
|
Adds an I/O connection that will call the named function on this entity when the specified output fires. |
Destroy | void Destroy()
|
No Description Set |
DisconnectOutput | void DisconnectOutput(string string_1, string string_2)
|
Removes a connected script function from an I/O event on this entity. |
DisconnectRedirectedOutput | void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3)
|
Removes a connected script function from an I/O event on the passed entity. |
entindex | int entindex()
|
No Description Set |
FireOutput | void FireOutput(string outputName, handle activator, handle caller, table args, float delay)
|
Fire an entity output |
GetClassname | string GetClassname()
|
No Description Set |
GetDebugName | string GetDebugName()
|
Get the entity name w/help if not defined (i.e. classname/etc) |
GetEntityHandle | ehandle GetEntityHandle()
|
Get the entity as an EHANDLE |
GetEntityIndex | int GetEntityIndex()
|
No Description Set |
GetIntAttr | int GetIntAttr(string string_1)
|
Get Integer Attribute |
GetName | string GetName()
|
No Description Set |
GetOrCreatePrivateScriptScope | handle GetOrCreatePrivateScriptScope()
|
Retrieve, creating if necessary, the private per-instance script-side data associated with an entity |
GetOrCreatePublicScriptScope | handle GetOrCreatePublicScriptScope()
|
Retrieve, creating if necessary, the public script-side data associated with an entity |
GetPrivateScriptScope | handle GetPrivateScriptScope()
|
Retrieve the private per-instance script-side data associated with an entity |
GetPublicScriptScope | handle GetPublicScriptScope()
|
Retrieve the public script-side data associated with an entity |
RedirectOutput | void RedirectOutput(string string_1, string string_2, handle handle_3)
|
Adds an I/O connection that will call the named function on the passed entity when the specified output fires. |
RemoveSelf | void RemoveSelf()
|
Delete this entity |
SetIntAttr | void SetIntAttr(string string_1, int int_2)
|
Set Integer Attribute |
CBaseModelEntity
- extends CBaseEntity
Entities with models inherit from this.
Methods
Function | Signature | Description |
---|---|---|
GetMaterialGroupHash | unsigned GetMaterialGroupHash()
|
Get the material group hash of this entity. |
GetMaterialGroupMask | <unknown> GetMaterialGroupMask()
|
Get the mesh group mask of this entity. |
GetRenderAlpha | int GetRenderAlpha()
|
Get the alpha modulation of this entity. |
GetRenderColor | Vector GetRenderColor()
|
Get the render color of the entity. |
SetBodygroup | void SetBodygroup(int iGroup, int iValue)
|
Sets a bodygroup by index. |
SetBodygroupByName | void SetBodygroupByName(int iGroup, int iValue)
|
Sets a bodygroup by name. |
SetLightGroup | void SetLightGroup(string pLightGroup)
|
Sets the light group of the entity. |
SetMaterialGroup | void SetMaterialGroup(string pMaterialGroup)
|
Set the material group of this entity. |
SetMaterialGroupHash | void SetMaterialGroupHash(uint32 nHash)
|
Set the material group hash of this entity. |
SetMaterialGroupMask | void SetMaterialGroupMask(uint64 nMeshGroupMask)
|
Set the mesh group mask of this entity. |
SetModel | void SetModel(string pModelName)
|
Changes the model of the entity. Make sure the new model is precached before using. |
SetRenderAlpha | void SetRenderAlpha(int nAlpha)
|
Set the alpha modulation of this entity. |
SetRenderColor | void SetRenderColor(int red, int green, int blue)
|
Sets the render color of the entity. |
SetRenderMode | void SetRenderMode(int nMode)
|
Sets the render mode of the entity. |
SetSingleMeshGroup | void SetSingleMeshGroup(string pMeshGroupName)
|
Set a single mesh group for this entity. |
SetSize | void SetSize(Vector mins, Vector maxs)
|
CBasePlayer
Entity class for players.
Methods
Function | Signature | Description |
---|---|---|
AreChaperoneBoundsVisible | bool AreChaperoneBoundsVisible()
|
Returns whether this player's chaperone bounds are visible. |
EquipPropTool | void EquipPropTool(CDestinationsPropTool propTool, int handId)
|
Equips the prop tool passed in the hand specified. |
GetHMDAnchor | handle GetHMDAnchor()
|
Returns the HMD anchor entity for this player if it exists. |
GetHMDAvatar | CPropHMDAvatar GetHMDAvatar()
|
Returns the HMD Avatar entity for this player if it exists. |
GetPlayArea | Vector GetPlayArea(int nPoint)
|
Returns the Vector position of the point you ask for. Pass 0-3 to get the four points. |
GetUserID | int GetUserID()
|
Returns the player's user ID. |
GetVRControllerType | int GetVRControllerType()
|
Returns the type of controller being used while in VR. See list at the bottom of the page for controller types. |
IsActionActiveForHand | bool IsActionActiveForHand(int nLiteralHandType, int nDigitalAction)
|
Returns true if the action is active for the given hand. |
IsNoclipping | bool IsNoclipping()
|
Returns true if the player is in noclip mode. |
IsUsePressed | bool IsUsePressed()
|
Returns true if the use key is pressed. |
IsVRControllerButtonPressed | bool IsVRControllerButtonPressed(int nButton)
|
Returns true if the controller button is pressed. |
IsVRDashboardShowing | bool IsVRDashboardShowing()
|
Returns true if the SteamVR dashboard is showing for this player. |
Quit | void Quit()
|
Quit the game from script. |
RemovePropTool | void RemovePropTool(string pModelName, int nHandId)
|
Removes a prop tool from the players hand if it uses the model passed in. |
CSteamTours_Player
Methods
Function | Signature | Description |
---|---|---|
AllowTeleportFromHand | void AllowTeleportFromHand(int nHandID, bool bTeleportAllowed)
|
Sets whether the player is allowed to teleport using the specified hand. |
AreAnyVRControllersConnected | bool AreAnyVRControllersConnected()
|
Checks to see if any VR controllers are present. |
IsContentBrowserShowing | bool IsContentBrowserShowing()
|
Returns true if the content browser is showing. |
IsInventoryEnabledForHand | bool IsInventoryEnabledForHand(int nHandID)
|
Checks to see if the player is allowed to use the quick inventory for the specified hand. |
IsTeleportAllowedFromHand | bool IsTeleportAllowedFromHand(int nHandID)
|
Checks to see if the player is allowed to teleport using the specified hand. |
SetContentBrowserAllowed | void SetContentBrowserAllowed(bool bAllowed)
|
Sets whether the content browser is allowed to be brought up by the player. |
SetInventoryEnabledForHand | void SetInventoryEnabledForHand(int nHandID, bool bInventoryAllowed)
|
Sets whether the player is allowed to use the quick inventory for the specified hand. |
SetIsInTutorialMode | void SetIsInTutorialMode(bool bTutorial)
|
Sets whether the player is in tutorial mode. |
SetSteamVRDashBoardEnabled | void SetSteamVRDashBoardEnabled(bool bEnabled)
|
Control Availability of Dashboard. Only used by special cases, such as tutorials. |
CBaseAnimating
- extends CBaseEntity
A class containing methods involved in animations. Most model based entities inherit this.
Methods
Function | Signature | Description |
---|---|---|
ActiveSequenceDuration | float ActiveSequenceDuration()
|
Returns the duration in seconds of the active sequence. |
GetAttachmentAngles | Vector GetAttachmentAngles(int iAttachment)
|
Get the attachment id's angles as a p,y,r vector |
GetAttachmentForward | Vector GetAttachmentForward(int iAttachment)
|
Get the attachment id's forward vector. |
GetAttachmentOrigin | Vector GetAttachmentOrigin(int iAttachment)
|
Get the attachment id's origin vector |
GetCycle | float GetCycle()
|
Get the cycle of the animation. |
GetGraphParameter | table GetGraphParameter(string pszParam)
|
Get the value of the given animGraph parameter. |
GetModelScale | float GetModelScale()
|
Get scale of entity's model. |
GetSequence | string GetSequence()
|
Returns the name of the active sequence. |
IsSequenceFinished | bool IsSequenceFinished()
|
Ask whether the main sequence is done playing |
ResetSequence | void ResetSequence(string pSequenceName)
|
Sets the active sequence by name, resetting the current cycle |
ScriptLookupAttachment | int ScriptLookupAttachment(string pAttachmentName)
|
Get the named attachment id |
SequenceDuration | float SequenceDuration(string pSequenceName)
|
Returns the duration in seconds of the given sequence name. |
SetGraphLookTarget | void SetGraphLookTarget(Vector vValue)
|
Pass the desired look target in world space to the graph. |
SetGraphParameter | void SetGraphParameter(string pszParam, table svArg)
|
Set the specific param value, type is inferred from the type in script. |
SetGraphParameterBool | void SetGraphParameterBool(string szName, bool bValue)
|
Set the specific boolean parameter on or off. |
SetGraphParameterEnum | void SetGraphParameterEnum(string szName, int nValue)
|
Pass the enum (int) value to the specified param. |
SetGraphParameterFloat | void SetGraphParameterFloat(string szName, float flValue)
|
Pass the float value to the specified parameter. |
SetGraphParameterInt | void SetGraphParameterInt(string szName, int nValue)
|
Pass the int value to the specified param. |
SetGraphParameterVector | void SetGraphParameterVector(string szName, Vector vValue)
|
Pass the vector value to the specified param in the graph. |
SetModelScale | void SetModelScale(float scale)
|
Sets the model's scale to scale, so if a unit had its model scale at 1, and you use SetModelScale(10.0), it would set the scale to 10.0. |
SetPoseParameter | float SetPoseParameter(string szName, float fValue)
|
Set the specified pose parameter to the specified value. |
SetProceduralIKTarget | bool SetProceduralIKTarget(string pChainName, string pTargetName, Vector vTargetPosition, QAngle qTargetRotation)
|
Sets the named procedural IK target. |
SetProceduralIKTargetWeight | bool SetProceduralIKTargetWeight(string pChainName, string pTargetName, float flWeight)
|
Sets the named procedural IK targets weight: 0 = full animation, 1 = full IK. |
SetSequence | void SetSequence(string pSequenceName)
|
Sets the active sequence by name, keeping the current cycle. |
SetSkin | void SetSkin(int iSkin)
|
Sets the model skin by index. |
StopAnimation | void StopAnimation()
|
Stop the current animation by setting playback rate to 0.0. |
CBaseFlex
- extends CBaseAnimating
Animated entities that have vertex flex capability.
Methods
Function | Signature | Description |
---|---|---|
GetCurrentScene | handle GetCurrentScene()
|
Returns the instance of the oldest active scene entity (if any). |
GetSceneByIndex | handle GetSceneByIndex(int index)
|
Returns the instance of the scene entity at the specified index. |
ScriptPlayScene | float ScriptPlayScene(string pszSceneFile, float flDelay)
|
Play the specified .vcd file. |
CBaseCombatCharacter
No Description Set
Function | Signature | Description |
---|---|---|
GetEquippedWeapons | table GetEquippedWeapons()
|
Returns an array of all the equipped weapons |
GetFaction | int GetFaction()
|
Get the combat character faction. |
GetWeaponCount | int GetWeaponCount()
|
Gets the number of weapons currently equipped |
ShootPosition | Vector ShootPosition(int nHand)
|
Returns the shoot position eyes (or hand in VR). |
CBodyComponent
No Description Set
Methods
Function | Signature | Description |
---|---|---|
AddImpulseAtPosition | void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2)
|
Apply an impulse at a worldspace position to the physics |
AddVelocity | void AddVelocity(Vector Vector_1, Vector Vector_2)
|
Add linear and angular velocity to the physics object |
DetachFromParent | void DetachFromParent()
|
Detach from its parent |
GetSequence | <unknown> GetSequence()
|
Returns the active sequence |
IsAttachedToParent | bool IsAttachedToParent()
|
Is attached to parent |
LookupSequence | <unknown> LookupSequence(string string_1)
|
Returns a sequence id given a name |
SequenceDuration | float SequenceDuration(string string_1)
|
Returns the duration in seconds of the specified sequence |
SetAngularVelocity | void SetAngularVelocity(Vector Vector_1)
|
No Description Set |
SetAnimation | void SetAnimation(string string_1)
|
Pass string for the animation to play on this model |
SetBodyGroup | void SetBodyGroup(string string_1)
|
No Description Set |
SetMaterialGroup | void SetMaterialGroup(utlstringtoken utlstringtoken_1)
|
No Description Set |
SetVelocity | void SetVelocity(Vector velocity)
|
No Description Set |
CEntities
Provides methods to enumerate all server-side entities.
Global accessor variable: Entities
Methods
Function | Signature | Description |
---|---|---|
CreateByClassname | handle CreateByClassname(string className)
|
Creates an entity by class name. |
FindAllByClassname | table FindAllByClassname(string string_1)
|
Finds all entities by class name. Returns an array containing all the found entities. |
FindAllByClassnameWithin | table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3)
|
Find entities by class name within a radius. |
FindAllByModel | table FindAllByModel(string modelName)
|
Find entities by model name. |
FindAllByName | table FindAllByName(string name)
|
Find all entities by name. Returns an array containing all the found entities in it. |
FindAllByNameWithin | table FindAllByNameWithin(string name, Vector origin, float maxRadius)
|
Find entities by name within a radius. |
FindAllByTarget | table FindAllByTarget(string targetName)
|
Find entities by targetname. |
FindAllInSphere | table FindAllInSphere(Vector origin, float maxRadius)
|
Find entities within a radius. |
FindByClassname | handle FindByClassname(handle startFrom, string className)
|
Find entities by class name. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByClassnameNearest | handle FindByClassnameNearest(string className, Vector origin, float maxRadius)
|
Find entities by class name nearest to a point. |
FindByClassnameWithin | handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius)
|
Find entities by class name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByModel | handle FindByModel(handle startFrom, string modelName)
|
Find entities by model name. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByModelWithin | handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius)
|
Find entities by model name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByName | handle FindByName(handle lastEnt, string searchString)
|
Find entities by name. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByNameNearest | handle FindByNameNearest(string name, Vector origin, float maxRadius)
|
Find entities by name nearest to a point. |
FindByNameWithin | handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius)
|
Find entities by name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindByTarget | handle FindByTarget(handle startFrom, string targetName)
|
Find entities by targetname. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
FindInSphere | handle FindInSphere(handle startFrom, Vector origin, float maxRadius)
|
Find entities within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search |
First | handle First()
|
Begin an iteration over the list of entities |
GetLocalPlayer | handle GetLocalPlayer()
|
Get the local player. |
Next | handle Next(handle startFrom)
|
Continue an iteration over the list of entities, providing reference to a previously found entity |
CAI_BaseNPC
No Description Set
Methods
Function | Signature | Description |
---|---|---|
GetSquad | handle GetSquad()
|
Get the squad to which this NPC belongs. |
CBaseTrigger
- extends CBaseEntity
Entity class for triggers.
Methods
Function | Signature | Description |
---|---|---|
Disable | void Disable()
|
Disable the trigger |
Enable | void Enable()
|
Enable the trigger |
IsTouching | bool IsTouching(handle hEnt)
|
Checks whether the passed entity is touching the trigger. |
CDestinationsGameTrophy
Entity class for game trophies.
Methods
Function | Signature | Description |
---|---|---|
GetAccountID | unsigned GetAccountID()
|
Get owner's Steam accountid. |
GetAchievementLevel | unsigned GetAchievementLevel()
|
Get achievement level. |
GetAppID | unsigned GetAppID()
|
Get appid. |
GetBadgeLevel | unsigned GetBadgeLevel()
|
Get badge level. |
CDestinationsPropDrawing
[Todo]
Methods
Function | Signature | Description |
---|---|---|
AddPointGlobal | void AddPointGlobal(Vector vPos, float flRadius, Vector vColor)
|
|
AddPointLocal | void AddPointLocal(Vector vPos, float flRadius, Vector vColor)
|
|
BeginStroke | void BeginStroke(Vector vOrigin, string pParticleName)
|
|
EndStroke | void EndStroke()
|
|
Finalize | void Finalize()
|
|
IsFinalized | bool IsFinalized()
|
CDestinationsPropItemPhysics
Entity class for prop destinations physics.
Props spawned through the menu use this class.
Methods
Function | Signature | Description |
---|---|---|
EnableUse | void EnableUse(bool bAllowUse)
|
Enable (or disable) 'use' aka 'picking up' this entity. |
Freeze | void Freeze(bool bFreeze)
|
Freeze (or unfreeze) this entity in place, but still allow use/pickup. |
GetCreator | CSteamTours_Player GetCreator()
|
Returns the (player) creator of this entity. |
GetItemDefID | string GetItemDefID()
|
Get the Item Definition ID from the ContentDB for this entity. |
GetPublishedFileID | <unknown> GetPublishedFileID()
|
Get the published file ID for this entity. The id will be 0 it was not published on the Steam workshop. |
IsFrozen | bool IsFrozen()
|
Returns whether this entity is frozen in place. |
IsUseEnabled | bool IsUseEnabled()
|
Returns whether 'use' aka 'picking up' is enabled on this entity. |
SetCreator | void SetCreator(CSteamTours_Player hCreator)
|
Sets the (player) creator of this entity. |
Hooks
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
Function | Signature | Description |
---|---|---|
OnPickedUp | void OnPickedUp(handle self, CPropVRHand hand)
|
Called when a player picks up the prop. |
OnDropped | void OnDropped(handle self, CPropVRHand hand)
|
Called when a player drops the prop. |
CDestinationsPropTool
Entity class for prop destinations tool.
A generic tool prop that can be picked up by the player. The tool functionality is implemented using scripts. When picked up by the player, attaches to the vr_controller_root
attachment of the model.
Methods
Function | Signature | Description |
---|---|---|
ForceDropTool | void ForceDropTool()
|
Drops the tool from the players hand. |
Hooks
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
Function | Signature | Description |
---|---|---|
SetEquipped | bool SetEquipped(handle self, CPropVRHand pHand, int nHandID, handle pHandAttachment, CBasePlayer pPlayer)
|
Called when the player equips the tool. Todo: Effect of the return value
|
SetUnequipped | bool SetUnequipped()
|
Called when the tool is unequipped. |
OnHandleInput | table OnHandleInput(table input)
|
Called every frame with the state of the motion controller inputs. Return the input table with bits toggled off in the members to disable the rest of the game from receiving the inputs. |
CDestinationsQuestGeocache
No Description Set
Methods
Function | Signature | Description |
---|---|---|
DisableCollision | void DisableCollision()
|
Disable physics collision for this entity. |
EnableCollision | void EnableCollision()
|
Enable physics collision for this entity. |
CEnvTimeOfDay2
No Description Set
Methods
Function | Signature | Description |
---|---|---|
GetFloat | float GetFloat(utilstringtoken unknown, float unknown)
|
Lookup dynamic time-of-day float value. |
GetVector | Vector GetVector(utilstringtoken unknown, Vector unknown)
|
Lookup dynamic time-of-day vector value. |
CEnvEntityMaker
- extends CBaseEntity
Entity class for env entity maker.
Methods
Function | Signature | Description |
---|---|---|
SpawnEntity | void SpawnEntity()
|
Create an entity at the location of the maker |
SpawnEntityAtEntityOrigin | void SpawnEntityAtEntityOrigin(handle hEntity)
|
Create an entity at the location of a specified entity instance |
SpawnEntityAtLocation | void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles)
|
Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll) |
SpawnEntityAtNamedEntityOrigin | void SpawnEntityAtNamedEntityOrigin(string pszName)
|
Create an entity at the location of a named entity |
CEntityScriptFramework
Interface to the C++-side of entity framework
Global accessor variable: EntityFramework
Methods
No methods available.
Hooks
Called on the entity framework script.
Function | Signature | Description |
---|---|---|
CreateEntity | void CreateEntity(string className, handle instance)
|
|
DispatchActivate | bool DispatchActivate(handle entity)
|
|
DispatchInput | bool DispatchInput(string inputName, table target,unknown args)
|
|
DispatchPrecache | void DispatchPrecache(handle entity, CScriptPrecacheContext context)
|
|
DispatchSpawn | void DispatchSpawn(handle entity, CScriptKeyValuesspawnkeys)
|
|
DispatchUpdateOnRemove | bool DispatchUpdateOnRemove(handle entity)
|
|
GetClassNameOverride | string GetClassNameOverride(string className)
|
|
GetDesignerNameForScriptClass | string GetDesignerNameForScriptClass(string className,handle instance)
|
|
GetInputsForScriptClass | table GetInputsForScriptClass(string scriptClassName)
|
|
GetNativeClassForScriptClass | string GetNativeClassForScriptClass(string scriptClassName)
|
|
GetNativeOutputsForClass | CNativeOutputs GetNativeOutputsForClass(string scriptClassName)
|
|
GetScriptClassForDesignerName | string GetScriptClassForDesignerName(string designerName)
|
|
InstallClasses | void InstallClasses()
|
CInfoWorldLayer
Entity class for info world layer.
Methods
Function | Signature | Description |
---|---|---|
HideWorldLayer | void HideWorldLayer()
|
Hides this layer. |
ShowWorldLayer | void ShowWorldLayer()
|
Shows this layer. |
CMarkupVolumeTagged
No Description Set
Methods
Function | Signature | Description |
---|---|---|
HasTag | bool HasTag(string pszTagName)
|
Does this volume have the given tag. |
CScriptPrecacheContext
Container to hold context published to precache functions in script
Methods
Function | Signature | Description |
---|---|---|
AddResource | void AddResource(string string_1)
|
Precaches a specific resource |
GetValue | variable GetValue(string key)
|
Reads a spawn key. |
CScriptKeyValues
Container holding keyvalues published to the Spawn() hook function.
Methods
Function | Signature | Description |
---|---|---|
GetValue | variable GetValue(string key)
|
Reads a spawn key. |
CNativeOutputs
Container for holding outputs published by scripted entity classes to the game code.
Methods
Function | Signature | Description |
---|---|---|
constructor | void CNativeOutputs()
|
Creates a new CNativeOutputs object. |
AddOutput | void AddOutput(string outputName, string description)
|
Add an output. |
Init | void Init(int numOutputs)
|
Initialize with specified number of outputs. |
CEnvProjectedTexture
- extends CBaseEntity
Entity class for env projected texture.
Methods
Function | Signature | Description |
---|---|---|
SetFarRange | void SetFarRange(float flRange)
|
Set light maximum range |
SetLinearAttenuation | void SetLinearAttenuation(float flAtten)
|
Set light linear attenuation value |
SetNearRange | void SetNearRange(float flRange)
|
Set light minimum range |
SetQuadraticAttenuation | void SetQuadraticAttenuation(float flAtten)
|
Set light quadratic attenuation value |
SetVolumetrics | void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset)
|
Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset |
CInfoData
No Description Set
Methods
Function | Signature | Description |
---|---|---|
QueryColor | Vector QueryColor(utlstringtoken tok, Vector vDefault)
|
Query color data for this key |
QueryFloat | float QueryFloat(utlstringtoken tok, float flDefault)
|
Query float data for this key |
QueryInt | int QueryInt(utlstringtoken tok, int nDefault)
|
Query int data for this key |
QueryNumber | float QueryNumber(utlstringtoken tok, float flDefault)
|
Query number data for this key |
QueryString | string QueryString(utlstringtoken tok, string pDefault)
|
Query string data for this key |
QueryVector | Vector QueryVector(utlstringtoken tok, Vector vDefault)
|
Query vector data for this key |
CPhysicsProp
Entity class for prop physics and related classes.
Methods
Function | Signature | Description |
---|---|---|
SetDynamicVsDynamicContinuous | void SetDynamicVsDynamicContinuous(bool bIsDynamicVsDynamicContinuousEnabled)
|
Enable/disable dynamic vs dynamic continuous collision traces. |
DisableMotion | void DisableMotion()
|
Enable motion for the prop. |
EnableMotion | void EnableMotion()
|
Enable motion for the prop. |
CDebugOverlayScriptHelper
No Description Set
Methods
Function | Signature | Description |
---|---|---|
Axis | void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5)
|
Draws an axis. Specify origin + orientation in world space. |
Box | void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a world-space axis-aligned box. Specify bounds in world space. |
BoxAngles | void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws an oriented box at the origin. Specify bounds in local space. |
Capsule | void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a capsule. Specify base in world space. |
Circle | void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a circle. Specify center in world space. |
CircleScreenOriented | void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a circle oriented to the screen. Specify center in world space. |
Cone | void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a wireframe cone. Specify endpoint and direction in world space. |
Cross | void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a screen-aligned cross. Specify origin in world space. |
Cross3D | void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a world-aligned cross. Specify origin in world space. |
Cross3DOriented | void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws an oriented cross. Specify origin in world space. |
DrawTickMarkedLine | void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a dashed line. Specify endpoint's in world space. |
EntityAttachments | void EntityAttachments(ehandle ehandle_1, float float_2, float float_3)
|
Draws the attachments of the entity |
EntityAxis | void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4)
|
Draws the axis of the entity origin |
EntityBounds | void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7)
|
Draws bounds of an entity |
EntitySkeleton | void EntitySkeleton(ehandle ehandle_1, float float_2)
|
Draws the skeleton of the entity |
EntityText | void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8)
|
Draws text on an entity |
FilledRect2D | void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7)
|
Draws a screen-space filled 2D rectangle. Coordinates are in pixels. |
HorzArrow | void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a horizontal arrow. Specify endpoint's in world space. |
Line | void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a line between two point's |
Line2D | void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7)
|
Draws a line between two point's in screenspace |
PopDebugOverlayScope | void PopDebugOverlayScope()
|
Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
PushAndClearDebugOverlayScope | void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1)
|
Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id. |
PushDebugOverlayScope | void PushDebugOverlayScope(utlstringtoken utlstringtoken_1)
|
Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch. |
RemoveAllInScope | void RemoveAllInScope(utlstringtoken utlstringtoken_1)
|
Removes all overlays marked with a specific identifier, regardless of their lifetime. |
SolidCone | void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a solid cone. Specify endpoint and direction in world space. |
Sphere | void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8)
|
Draws a wireframe sphere. Specify center in world space. |
SweptBox | void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10)
|
Draws a swept box. Specify endpoint's in world space and the bounds in local space. |
Text | void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9)
|
Draws 2D text. Specify origin in world space. |
Texture | void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10)
|
Draws a screen-space texture. Coordinates are in pixels. |
Triangle | void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a filled triangle. Specify vertices in world space. |
UnitTestCycleOverlayRenderType | void UnitTestCycleOverlayRenderType()
|
Toggles the overlay render type, for unit tests |
VectorText3D | void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws 3D text. Specify origin + orientation in world space. |
VertArrow | void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9)
|
Draws a vertical arrow. Specify endpoint's in world space. |
YawArrow | void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10)
|
Draws a arrow associated with a specific yaw. Specify endpoint's in world space. |
CSceneEntity
- extends CBaseEntity
Choreographed scene which controls animation and/or dialog on one or more actors.
Methods
Function | Signature | Description |
---|---|---|
AddBroadcastTeamTarget | void AddBroadcastTeamTarget(int int_1)
|
Adds a team (by index) to the broadcast list |
Cancel | void Cancel()
|
Cancel scene playback |
EstimateLength | float EstimateLength()
|
Returns length of this scene in seconds. |
FindCamera | handle FindCamera()
|
Get the camera |
FindNamedEntity | handle FindNamedEntity(string string_1)
|
given an entity reference, such as !target, get actual entity from scene object |
IsPaused | bool IsPaused()
|
If this scene is currently paused. |
IsPlayingBack | bool IsPlayingBack()
|
If this scene is currently playing. |
LoadSceneFromString | bool LoadSceneFromString(string string_1, string string_2)
|
given a dummy scene name and a vcd string, load the scene |
RemoveBroadcastTeamTarget | void RemoveBroadcastTeamTarget(int int_1)
|
Removes a team (by index) from the broadcast list |
Start | void Start(handle handle_1)
|
Start scene playback, takes activatorEntity as param |
CCustomGameEventManager
No Description Set
Methods
Global accessor variable: CustomGameEventManager
Function | Signature | Description |
---|---|---|
RegisterListener | int RegisterListener(string string_1, handle handle_2)
|
( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later. |
Send_ServerToAllClients | void Send_ServerToAllClients(string string_1, handle handle_2)
|
( string EventName, table EventData ) |
Send_ServerToPlayer | void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3)
|
( Entity Player, string EventName, table EventData ) |
Send_ServerToTeam | void Send_ServerToTeam(int int_1, string string_2, handle handle_3)
|
( int TeamNumber, string EventName, table EventData ) |
UnregisterListener | void UnregisterListener(int int_1)
|
( int ListnerID ) - Unregister a specific listener |
CCustomNetTableManager
Used to communicate with clientside Javascript used by Panorama. See Linking Lua with Javascript for usage.
Global accessor variable: CustomNetTables
Methods
Function | Signature | Description |
---|---|---|
GetTableValue | handle GetTableValue(string TableName, string KeyName)
|
( string TableName, string KeyName ) |
SetTableValue | bool SetTableValue(string TableName, string KeyName, handle Value)
|
( string TableName, string KeyName, script_table Value ) |
CParticleSystem
CPointClientUIWorldPanel
Entity class for point clientui world panel
A 2D Panorama panel projected at a set position in the world.
Methods
Function | Signature | Description |
---|---|---|
AcceptUserInput | void AcceptUserInput()
|
Tells the panel to accept user input. |
AddCSSClasses | void AddCSSClasses(string classes)
|
Adds CSS class(es) to the panel. |
IgnoreUserInput | void IgnoreUserInput()
|
Tells the panel to ignore user input. |
IsGrabbable | void IsGrabbable()
|
Returns whether this entity is grabbable. |
RemoveCSSClasses | void RemoveCSSClasses(string classes)
|
Remove CSS class(es) from the panel. |
CPointTemplate
Entity class for point template
Methods
Function | Signature | Description |
---|---|---|
DeleteCreatedSpawnGroups | void DeleteCreatedSpawnGroups()
|
DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this. |
ForceSpawn | void ForceSpawn()
|
ForceSpawn() : Spawns all of the entities the point_template is pointing at. |
GetSpawnedEntities | handle GetSpawnedEntities()
|
GetSpawnedEntities() : Get the list of the most recent spawned entities |
SetSpawnCallback | void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope)
|
SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array. |
CPointWorldText
Entity class for point worldtext.
Methods
Function | Signature | Description |
---|---|---|
SetMessage | void SetMessage(string pMessage)
|
Set the message on this entity. |
CPropHMDAvatar
Entity class for prop hmd avatar.
Methods
Function | Signature | Description |
---|---|---|
GetVRHand | CPropVRHand GetVRHand(int nHandID)
|
Get VR hand by ID (0 and 1). |
CPropVRHand
Entity class for prop vr hand. Represents a VR motion controller. The controllers can be enumerated for each player using the CPropHMDAvatar::GetVRHand() method.
Methods
Function | Signature | Description |
---|---|---|
AddHandAttachment | void AddHandAttachment(handle attachment)
|
Add the attachment to this hand. |
AddHandModelOverride | void AddHandModelOverride(string modelName)
|
Add a model override for this hand. |
FindHandModelOverride | handle FindHandModelOverride(string pModelName)
|
Find a specific model override for this hand. |
FireHapticPulse | void FireHapticPulse(int strength)
|
Fire a haptic pulse on this hand. Integer range [0, 1, 2] for strength. |
FireHapticPulsePrecise | void FireHapticPulsePrecise(int nPulseDuration)
|
Fire a haptic pulse on this hand. Specify the duration in micro seconds. |
GetHandAttachment | handle GetHandAttachment()
|
Get the attachment on this hand. |
GetHandID | int GetHandID()
|
Get the players hand ID for this hand. |
GetLiteralHandType | int GetLiteralHandType()
|
Get literal type for this hand. |
GetPlayer | CBasePlayer GetPlayer()
|
Get the player for this hand. |
GetVelocity | Vector GetVelocity()
|
Get the filtered controller velocity. |
GetVRControllerTypeName | string GetVRControllerTypeName()
|
Returns the controller type name of the first found controller. |
RemoveAllHandModelOverrides | void RemoveAllHandModelOverrides()
|
Remove all model overrides for this hand. |
RemoveHandAttachmentByHandle | void RemoveHandAttachmentByHandle(handle hAttachment)
|
Remove hand attachment by handle. |
RemoveHandModelOverride | void RemoveHandModelOverride(string pModelName)
|
Remove a model override for this hand. |
SetHandAttachment | void SetHandAttachment(handle hAttachment)
|
Set the attachment for this hand. |
CScriptParticleManager
Allows the creation and manipulation of particle systems.
Global accessor variable: ParticleManager
Function | Signature | Description |
---|---|---|
CreateParticle | int CreateParticle(string particleName, int particleAttach, handle owningEntity)
|
Creates a new particle effect. Returns the index of the created effect. |
CreateParticleForPlayer | int CreateParticleForPlayer(string particleName, int particleAttach, handle owningEntity, handle owningPlayer)
|
Creates a new particle effect that only plays for the specified player. Returns the index of the created effect. |
DestroyParticle | void DestroyParticle(int particleID, bool immediately)
|
Destroys particle. |
GetParticleReplacement | string GetParticleReplacement(string string_1, handle handle_2)
|
No Description Set |
ReleaseParticleIndex | void ReleaseParticleIndex(int particleId)
|
Frees the specified particle index |
SetParticleAlwaysSimulate | void SetParticleAlwaysSimulate(int int_1)
|
No Description Set |
SetParticleControl | void SetParticleControl(int particleId, int controlIndex, Vector controlData)
|
Set the control point data for a control on a particle effect |
SetParticleControlEnt | void SetParticleControlEnt(int particleId, int controlIndex, handle entity, ParticleAttachment_t attachType, string attachment, Vector origin, bool unknown)
|
Attaches the control point to an entity. |
SetParticleControlForward | void SetParticleControlForward(int FXIndex, int controlIndex, Vector forward)
|
Set the forward direction for a control point on a particle effect. |
SetParticleControlOffset | void SetParticleControlOffset(int iIndex, int iPoint, Vector vecOffset)
|
Set the linear offset for a control on a particle effect. |
SetParticleControlOrientation | void SetParticleControlOrientation(int FXIndex, int controlIndex, Vector forward, Vector right, Vector up)
|
Set the orientation for a control point on a particle effect. ![]() |
SetParticleControlOrientationFLU | void SetParticleControlOrientationFLU(int FXIndex, int controlIndex, Vector forward, Vector left, Vector up)
|
Set the orientation for a control point on a particle effect. |
CRigidParticleTrail
[Todo]
Function | Signature | Description |
---|---|---|
AddPointGlobal | void AddPointGlobal(Vector vPos, float flRadius, Vector vColor)
|
|
AddPointLocal | void AddPointLocal(Vector vPos, float flRadius, Vector vColor)
|
CSteamToursBaseGameMode
Game mode entity.
Global object accessed via GameRules:GetGameModeEntity()
Methods
Function | Signature | Description |
---|---|---|
GetDetectorQuestCount | int GetDetectorQuestCount(CBasePlayer player)
|
Returns the number of active detector quests for the given player. |
GetDetectorQuestID | string GetDetectorQuestID(CBasePlayer player, int idx)
|
Returns the detector quest's ID, if any, for the given player and index. |
GetDetectorQuestLocation | Vector GetDetectorQuestLocation(CBasePlayer player, int idx)
|
Returns the detector quest location, if any, for the given player and index. |
GetDetectorQuestNumItemsUnlocked | int GetDetectorQuestNumItemsUnlocked(CBasePlayer player, string questID)
|
Returns the number of items unlocked for the player and quest. |
GetDetectorQuestUnlockedItemDefID | string GetDetectorQuestUnlockedItemDefID(CBasePlayer player, string questID, int idx)
|
Returns the item definition ID for the item that was unlocked for the given player and quest. |
UnlockItem | void UnlockItem(CBasePlayer player, string itemName)
|
Unlocks an item from /scripts/contentdb.txt for the given player. Item names are set using the dev_name key. |
CSteamToursGameRules
Game rule manager.
Global accessor variable: GameRules
Methods
Function | Signature | Description |
---|---|---|
GetGameModeEntity | CSteamToursBaseGameMode GetGameModeEntity()
|
Returns the game mode entity. |
GetItemDefData | table GetItemDefData(string itemID)
|
Gets the item definition data for the specified item def ID. |
SetPlayersCanSpawnAnyItems | void SetPlayersCanSpawnAnyItems(bool allowItems)
|
Allow control of whether players can spawn any items or not. |
SetPlayersCanSpawnTools | void SetPlayersCanSpawnTools(bool allowTools)
|
Allow control of whether players can spawn tools or not. |
CSteamTours_ItemTool_Base
Entity class for steamtours itemtool base. This is the hand attachment model spawned when holding a tool.
The color picker widget attaches to the color_picker
attachment point on the tool model.
Methods
Function | Signature | Description |
---|---|---|
GetColorPickerChannel | int GetColorPickerChannel()
|
Returns the color picker's current channel index, or -1 if none. |
GetColorPickerColor | Vector GetColorPickerColor()
|
Returns a Vector containing RGB (0..255) |
GetColorPickerHSV | Vector GetColorPickerHSV()
|
Returns a Vector containing Hue (0..360) Saturation (0..1) Value (0..1) |
GetColorPickerMode | unsigned GetColorPickerMode()
|
|
HandleColorPickerInput | void HandleColorPickerInput(float x, float y)
|
Updates HSV/color and current channel. |
GetColorPickerChannel | bool IsColorPickerVisible()
|
|
SetColorPickerChannel | void SetColorPickerChannel(int nChannel)
|
Sets the color picker's current channel index. (use -1 if none) |
SetColorPickerColor | void SetColorPickerColor(Vector vColor)
|
Takes a Vector containing RGB (0..255) |
SetColorPickerHSV | void SetColorPickerHSV(Vector vHSV)
|
Takes a Vector containing Hue (0..360) Saturation (0..1) Value (0..1) |
SetColorPickerMode | void SetColorPickerMode(unsigned nMode)
|
|
SetColorPickerVisible | void SetColorPickerVisible(bool bVisible)
|
SteamInfo
Methods
Function | Signature | Description |
---|---|---|
IsPublicUniverse | bool IsPublicUniverse()
|
Is the script connected to the public Steam universe. |
CTakeDamageInfo
DamageInfo handle returned by CreateDamageInfo()
Methods
Function | Signature | Description |
---|---|---|
AddDamage | void AddDamage(float addAmount)
|
Adds to the damage value. |
AddDamageType | void AddDamageType(int bitsDamageType)
|
Adds damage type bit flags. |
AllowFriendlyFire | bool AllowFriendlyFire()
|
|
BaseDamageIsValid | bool BaseDamageIsValid()
|
|
CanBeBlocked | bool CanBeBlocked()
|
|
GetAmmoType | int GetAmmoType()
|
|
GetAttacker | CBaseEntity GetAttacker()
|
Returns the attacker entity. |
GetBaseDamage | float GetBaseDamage()
|
|
GetDamage | float GetDamage()
|
Returns the damage value. |
GetDamageCustom | int GetDamageCustom()
|
|
GetDamageForce | Vector GetDamageForce()
|
Returns the damage force. |
GetDamagePosition | int GetDamagePosition()
|
Returns the damage position. |
GetDamageTaken | float GetDamageTaken()
|
|
GetDamageType | int GetDamageType()
|
Returns the damage type bitfield. |
GetInflictor | CBaseEntity GetInflictor()
|
Returns the inflictor entity (usually the weapon). |
GetMaxDamage | float GetMaxDamage()
|
|
GetOriginalDamage | float GetOriginalDamage()
|
|
GetRadius | float GetRadius()
|
|
GetReportedPosition | Vector GetReportedPosition()
|
|
GetStabilityDamage | float GetStabilityDamage()
|
|
ScaleDamage | void ScaleDamage(float scaleAmount)
|
|
SetAllowFriendlyFire | void SetAllowFriendlyFire(bool allow)
|
|
SetAmmoType | void SetAmmoType(intammoType)
|
|
SetAttacker | void SetAttacker(CBaseEntity attacker)
|
|
SetCanBeBlocked | void SetCanBeBlocked(bool block)
|
|
SetDamage | void SetDamage(float damage)
|
Set new damage value. |
SetDamageCustom | void SetDamageCustom(int damageCustom)
|
|
SetDamageForce | void SetDamageForce(Vector damageForce)
|
Sets the damage force vector. |
SetDamagePosition | void SetDamagePosition(Vector damagePosition)
|
Sets the global space damage position. |
SetDamageTaken | void SetDamageTaken(int damageTaken)
|
|
SetDamageType | void SetDamageType(int bitsDamageType)
|
Set the damage type bitfield. |
SetMaxDamage | void SetMaxDamage(float maxDamage)
|
|
SetOriginalDamage | void SetOriginalDamage(float originalDamage)
|
|
SetRadius | void SetRadius(float radius)
|
|
SetReportedPosition | void SetReportedPosition(Vector reportedPosition)
|
|
SetStabilityDamage | void SetStabilityDamage(float stabilityDamage)
|
CVROverlayEntity
Methods
Function | Signature | Description |
---|---|---|
IsGrabbable | bool IsGrabbable()
|
Returns whether this entity is grabbable. |
Convars
Allows access to read and modify console variables.
Global accessor variable: ConVars
Methods
Function | Signature | Description |
---|---|---|
GetBool | table GetBool(string variableName)
|
GetBool(name) : returns the convar as a boolean flag. |
GetCommandClient | handle GetCommandClient()
|
GetCommandClient() : returns the player who issued this console command. |
GetFloat | table GetFloat(string name)
|
GetFloat(name) : returns the convar as a float. May return nil if no such convar. |
GetInt | table GetInt(string string_1)
|
GetInt(name) : returns the convar as an int. May return nil if no such convar. |
GetStr | table GetStr(string variableName)
|
GetStr(name) : returns the convar as a string. May return nil if no such convar. |
RegisterCommand | void RegisterCommand(string variableName, handle function, string helpText, int flags)
|
RegisterCommand(name, fn, helpString, flags) : register a console command. |
RegisterConvar | void RegisterConvar(string name, string defaultValue, string helpText, int flags)
|
RegisterConvar(name, defaultValue, helpString, flags): register a new console variable. |
SetBool | void SetBool(string variableName, bool value)
|
SetBool(name, val) : sets the value of the convar to the bool. |
SetFloat | void SetFloat(string variableName, float value)
|
SetFloat(name, val) : sets the value of the convar to the float. |
SetInt | void SetInt(string string_1, int int_2)
|
SetInt(name, val) : sets the value of the convar to the int. |
SetStr | void SetStr(string string_1, string string_2)
|
SetStr(name, val) : sets the value of the convar to the string. |
Decider
No Description Set
Methods
Function | Signature | Description |
---|---|---|
AddRule | bool AddRule(CRule rule)
|
Add a CRule object (defined in rulescript_base.nut) |
FindAllMatches | handle FindAllMatches(handle query, float leeway)
|
Returns an array of all matching responses. If leeway is nonzero, all results scoring within 'leeway' of the best score return. |
FindBestMatch | handle FindBestMatch(handle query)
|
Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns. |
GlobalSys
Used to read the command line parameters the game was started with.
Global accessor variable: GlobalSys
Methods
Function | Signature | Description |
---|---|---|
CommandLineCheck | bool CommandLineCheck(string name)
|
Returns true if the command line param was used, otherwise false. |
CommandLineFloat | float CommandLineFloat(string name)
|
Returns the command line param as a float. |
CommandLineInt | int CommandLineInt(string name)
|
Returns the command line param as an int. |
CommandLineStr | string CommandLineStr(string name)
|
Returns the command line param as a string. |
Uint64
Integer with binary operations. Used for motion controller button masks.
Methods
Function | Signature | Description |
---|---|---|
BitwiseAnd | int BitwiseAnd(Uint64 operand)
|
Performs bitwise AND between two integers. |
BitwiseOr | int BitwiseOr(Uint64 operand)
|
Performs bitwise OR between two integers. |
BitwiseXor | int BitwiseXor(Uint64 operand)
|
Performs bitwise XOR between two integers. |
BitwiseNot | int BitwiseNot(Uint64 operand)
|
Performs bitwise NOT between two integers. |
ClearBit | int ClearBit(int bitvalue)
|
Clears the specified bit. |
IsBitSet | bool IsBitSet(int bitvalue)
|
Checks if a bit is set. |
SetBit | int SetBit(int bitvalue)
|
Sets the specified bit. |
ToggleBit | int ToggleBit(int bitvalue)
|
Toggles the specified bit. |
ToHexString | string ToHexString()
|
Returns a hexadecimal string representation of the integer. |
QAngle
Class for angles.
Methods
Function | Signature | Description |
---|---|---|
constructor | QAngle(float pitch, float yaw, float roll)
|
Creates a new QAngle. |
__add | QAngle __add(QAngle a, QAngle b)
|
Overloaded +. Adds angles together. ![]() |
__eq | bool __eq(QAngle a, QAngle b)
|
Overloaded ==. Tests for Equality |
__tostring | string __tostring()
|
Overloaded .. Converts the QAngle to a human readable string. |
Forward | Vector Forward()
|
Returns the forward vector. |
Left | Vector Left()
|
Returns the left vector. |
Up | Vector Up()
|
Returns the up vector. |
Members
Variable | Description |
---|---|
x
|
Pitch angle |
y
|
Yaw angle |
z
|
Roll angle |
Quarternion
Class for quaterinions.
Global accessor variable: None available

Vector
3D vector class.
Methods
Function | Signature | Description |
---|---|---|
constructor | Vector(float x, float y, float z)
|
Creates a new vector with the specified Cartesian coordinates. |
__add | Vector __add(Vector a, Vector b)
|
Overloaded +. Adds vectors together. |
__div | Vector __div(Vector a, Vector b)
|
Overloaded /. Divides vectors. |
__eq | bool __eq(Vector a, Vector b)
|
Overloaded ==. Tests for Equality. |
__len | float __len()
|
Overloaded # returns the length of the vector. |
__mul | Vector __mul(Vector a, Vector b)
|
Overloaded * returns the vectors multiplied together. can also be used to multiply with scalars. |
__sub | Vector __sub(Vector a, Vector b)
|
Overloaded -. Subtracts vectors |
__tostring | string __tostring()
|
Overloaded .. Converts vectors to strings |
__unm | Vector __unm()
|
Overloaded unary - operator. Reverses the vector. |
Cross | Vector Cross(Vector a, Vector b)
|
Cross product of two vectors. |
Dot | float Dot(Vector a, Vector b)
|
Dot product of two vectors. |
Length | float Length()
|
Length of the Vector. |
Length2D | float Length2D()
|
Length of the Vector in the XY plane. |
Lerp | Vector Lerp(Vector target, float t)
|
Linear interpolation between the vector and the passed in target over t = [0,1]. |
Normalized | Vector Normalized()
|
Returns the vector normalized. |
Members
Variable | Description |
---|---|
x
|
X-axis |
y
|
Y-axis |
z
|
Z-axis |
Enumerations
Activation types
Passed to the Activate()
hook function.
Name | Value | Description |
---|---|---|
ACTIVATE_TYPE_INITIAL_CREATION | 0 | When the function is called after entity creation. |
ACTIVATE_TYPE_DATAUPDATE_CREATION | 1 | [Todo] |
ACTIVATE_TYPE_ONRESTORE | 2 | When the function is called after the entity has been restored from a saved game. |
Damage types
Name | Value | Description |
---|---|---|
DMG_GENERIC | 0 | |
DMG_CRUSH | 1 | |
DMG_BULLET | 2 | |
DMG_SLASH | 4 | |
DMG_BURN | 8 | |
DMG_VEHICLE | 16 | |
DMG_FALL | 32 | |
DMG_BLAST | 64 | |
DMG_CLUB | 128 | |
DMG_SHOCK | 256 | |
DMG_SONIC | 512 | |
DMG_ENERGYBEAM | 1024 | |
DMG_PREVENT_PHYSICS_FORCE | 2048 | |
DMG_NEVERGIB | 4096 | |
DMG_ALWAYSGIB | 8192 | |
DMG_DROWN | 16384 | |
DMG_PARALYZE | 32768 | |
DMG_NERVEGAS | 65536 | |
DMG_POISON | 131072 | |
DMG_RADIATION | 262144 | |
DMG_DROWNRECOVER | 524288 | |
DMG_ACID | 1048576 | |
DMG_SLOWBURN | 2097152 | |
DMG_REMOVENORAGDOLL | 4194304 | |
DMG_PHYSGUN | 8388608 | |
DMG_PLASMA | 16777216 | |
DMG_AIRBOAT | 33554432 | |
DMG_DISSOLVE | 67108864 | |
DMG_BLAST_SURFACE | 134217728 | |
DMG_DIRECT | 268435456 |
Controller types
Player VR controller types returned by CBasePlayer::GetVRControllerType()
Name | Value | Description |
---|---|---|
VR_CONTROLLER_TYPE_UNKNOWN | 0 | |
VR_CONTROLLER_TYPE_X360 | 1 | |
VR_CONTROLLER_TYPE_VIVE | 2 | |
VR_CONTROLLER_TYPE_TOUCH | 3 | |
VR_CONTROLLER_TYPE_RIFT_S | 4 | |
5 | Todo: Unknown, no enum available.
| |
VR_CONTROLLER_TYPE_KNUCKLES | 6 | |
VR_CONTROLLER_TYPE_WINDOWSMR | 7 | |
VR_CONTROLLER_TYPE_WINDOWSMR_SAMSUNG | 8 | |
VR_CONTROLLER_TYPE_GENERIC_TRACKED | 9 | |
VR_CONTROLLER_TYPE_COSMOS | 10 |
Input digital actions
Corresponds to the SteamVR Input key binds. Used in CBasePlayer::IsActionActiveForHand()
Name | Value | Description |
---|---|---|
DEFAULT_TOGGLE_MENU | 0 | |
DEFAULT_LCLICK | 1 | |
DEFAULT_RCLICK | 2 | |
DEFAULT_USE | 3 | |
DEFAULT_USE_GRIP | 4 | |
DEFAULT_SHOW_INVENTORY | 5 | |
DEFAULT_PAD | 6 | |
DEFAULT_PAD_TOUCH | 7 | |
MOVE_TELEPORT | 8 | |
MOVE_TURN_LEFT | 9 | |
MOVE_TURN_RIGHT | 10 | |
PROP_TOOL_MENU | 11 | |
PROP_TOOL_USE | 12 | |
PROP_TOOL_DROP | 13 | |
PROP_TOOL_PAD | 14 | |
PROP_TOOL_PAD_TOUCH | 15 | |
PROP_TOOL_PAD_LEFT | 16 | |
PROP_TOOL_PAD_RIGHT | 17 | |
PROP_TOOL_PAD_UP | 18 | |
PROP_TOOL_PAD_DOWN | 19 |
Motion controller buttons
Legacy input mappings used by some functions.
Name | Value | Description |
---|---|---|
IN_USE_HAND0 | 24 | When the trigger is pressed. Same for Oculus Touch. |
IN_USE_HAND1 | 25 | When the trigger is pressed. Same for Oculus Touch. |
IN_PAD_LEFT_HAND0 | 26 | When the pad is pressed on the left side. |
IN_PAD_RIGHT_HAND0 | 27 | When the pad is pressed on the right side. |
IN_PAD_UP_HAND0 | 28 | When the pad is pressed on the top. |
IN_PAD_DOWN_HAND0 | 29 | When the pad is pressed on the bottom. |
IN_PAD_LEFT_HAND1 | 30 | When the pad is pressed on the left side. |
IN_PAD_RIGHT_HAND1 | 31 | When the pad is pressed on the right side. |
IN_PAD_UP_HAND1 | 32 | When the pad is pressed on the top. |
IN_PAD_DOWN_HAND1 | 33 | When the pad is pressed on the bottom. |
IN_MENU_HAND0 | 34 | Menu button above the touchpad. |
IN_MENU_HAND1 | 35 | Menu button above the touchpad. |
IN_GRIP_HAND0 | 36 | Pressing the grip. Lightly pushing the grip for Oculus Touch. |
IN_GRIP_HAND1 | 37 | Pressing the grip. Lightly pushing the grip for Oculus Touch. |
IN_GRIPANALOG_HAND0 | ||
IN_GRIPANALOG_HAND1 | ||
IN_PAD_HAND0 | 38 | When the pad is pressed anywhere. Heavily pushing the grip for Oculus Touch. |
IN_PAD_HAND1 | 39 | When the pad is pressed anywhere. Heavily pushing the grip for Oculus Touch. |
IN_PAD_TOUCH_HAND0 | 40 | When the pad is touched anywhere. Pushing the thumbstick on Oculus Touch. |
IN_PAD_TOUCH_HAND1 | 41 | When the pad is touched anywhere. Pushing the thumbstick on Oculus Touch. |
42 | Touching the thumbstick on Oculus Touch. | |
43 | Touching the thumbstick on Oculus Touch. |
ParticleAttachment_t
Name | Value | Description |
---|---|---|
PATTACH_INVALID | -1 | |
PATTACH_ABSORIGIN | 0 | Spawn on entity origin. |
PATTACH_ABSORIGIN_FOLLOW | 1 | Follow the entity origin. |
PATTACH_CUSTOMORIGIN | 2 | |
PATTACH_CUSTOMORIGIN_FOLLOW | 3 | |
PATTACH_POINT | 4 | Spawn on entity attachment point. |
PATTACH_POINT_FOLLOW | 5 | Follow entity attachment point. |
PATTACH_EYES_FOLLOW | 6 | |
PATTACH_OVERHEAD_FOLLOW | 7 | |
PATTACH_WORLDORIGIN | 8 | Spawn on map origin. |
PATTACH_ROOTBONE_FOLLOW | 9 | |
PATTACH_RENDERORIGIN_FOLLOW | 10 | |
PATTACH_MAIN_VIEW | 11 | |
PATTACH_WATERWAKE | 12 | |
PATTACH_CENTER_FOLLOW | 13 | |
PATTACH_CUSTOM_GAME_STATE_1 | 14 | |
MAX_PATTACH_TYPES | 15 |