SteamVR/Environments/Scripting/API: Difference between revisions

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This is the [[VScript]] API for [[Destinations]].
This is the [[VScript]] API for [[SteamVR/Environments|SteamVR Home]].
    
    
==='''Accessing the Scripting API from Lua'''===
===Accessing the Scripting API from Lua===


While Lua is [http://en.wikipedia.org/wiki/Dynamically_typed dynamically typed], the Source 2 engine is written primarily in C++, which is [http://en.wikipedia.org/wiki/Type_system#Static_type-checking statically typed]. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.)
While Lua is [http://en.wikipedia.org/wiki/Dynamically_typed dynamically typed], the Source 2 engine is written primarily in C++, which is [http://en.wikipedia.org/wiki/Type_system#Static_type-checking statically typed]. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.)
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== Global ==
== Global ==
Global functions.  These can be called without any class
 
Global functions.  These can be called without any class.
 
=== Math ===
 
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 14: Line 18:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.AngleDiff | AngleDiff]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.AngleDiff|AngleDiff]]
| <code>float AngleDiff(float ang1, float ang2) </code>
| <code>float AngleDiff(float ''ang1'', float ''ang2'') </code>
| Returns the number of degrees difference between two yaw angles
| Returns the number of degrees difference between two yaw angles
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.AppendToLogFile | AppendToLogFile]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.AxisAngleToQuaternion|AxisAngleToQuaternion]]
| <code>void AppendToLogFile(string string_1, string string_2) </code>
| <code>Quaternion AxisAngleToQuaternion(Vector ''Vector_1'', float ''float_2'') </code>
| Appends a ''string'' to a log file on the server
| (''vector'',''float'') constructs a quaternion representing a rotation by angle around the specified ''vector'' axis. {{bug|hidetested=1| The Quaternion class is non-functional}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.AxisAngleToQuaternion | AxisAngleToQuaternion]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.CalcClosestPointOnEntityOBB|CalcClosestPointOnEntityOBB]]
| <code>Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2) </code>
| <code>Vector CalcClosestPointOnEntityOBB(handle ''entity'', Vector ''position'') </code>
| (''vector'',''float'') constructs a quaternion representing a rotation by angle around the specified ''vector'' axis
| Compute the closest point relative to a vector on the OBB of an entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.CalcClosestPointOnEntityOBB | CalcClosestPointOnEntityOBB]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.CalcDistanceBetweenEntityOBB|CalcDistanceBetweenEntityOBB]]
| <code>Vector CalcClosestPointOnEntityOBB(handle handle_1, Vector Vector_2) </code>
| <code>float CalcDistanceBetweenEntityOBB(handle ''entity1'', handle ''entity2'') </code>
| Compute the closest point on the OBB of an entity.
| Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.CalcDistanceBetweenEntityOBB | CalcDistanceBetweenEntityOBB]]
| [[SteamVR/Environments/Scripting/API/Global.CrossVectors|CrossVectors]]
| <code>float CalcDistanceBetweenEntityOBB(handle handle_1, handle handle_2) </code>
| <code>Vector CrossVectors(Vector ''v1'', Vector ''v2'') </code>
| Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping.
| Calculate the cross product between two vectors (also available as a Vector class method).  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.CancelEntityIOEvents | CancelEntityIOEvents]]
| [[SteamVR/Environments/Scripting/API/Global.CalcDistanceToLineSegment2D|CalcDistanceToLineSegment2D]]
| <code>void CancelEntityIOEvents(ehandle ehandle_1) </code>
| <code>float CalcDistanceToLineSegment2D(Vector ''unknown1'', Vector ''unknown2'', Vector ''unknown3'') </code>
| Create all I/O events for a particular entity
| {{todo|Calculates the distance from a point to a line}}
|-
|-
| [[Destinations/Scripting/API/Global.CreateDamageInfo | CreateDamageInfo ]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.ExponentialDecay|ExponentialDecay]]
| <code>DamageInfo CreateDamageInfo (handle, ''hInflictor'', handle''hAttacker'',Vector ''force'', Vector ''hitPos'', float ''flDamage'', int ''damageTypes'') </code>
| <code>float ExponentialDecay(float ''inValue'', float ''startValue'', float ''lambda'') </code>
| Allocate a DamageInfo object, used as an argument to CBaseEntity::TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object.
| Smooth curve decreasing slower as it approaches zero.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateEffect | CreateEffect]]
| [[SteamVR/Environments/Scripting/API/Global.LerpVectors|LerpVectors]]
| <code>bool CreateEffect(handle handle_1) </code>
| <code>Vector LerpVectors(Vector ''v1'', Vector ''v2'', float ''t'') </code>
| Pass ''table'' - Inputs: entity, effect
| Linear interpolation of vector values over [0,1].
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTrigger | CreateTrigger]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RandomFloat|RandomFloat]]
| <code>handle CreateTrigger(Vector Vector_1, Vector Vector_2, Vector Vector_3) </code>
| <code>float RandomFloat(float ''min'', float ''max'') </code>
| CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger
| Get a random ''float'' within a range.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTriggerRadiusApproximate | CreateTriggerRadiusApproximate]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RandomInt|RandomInt]]
| <code>handle CreateTriggerRadiusApproximate(Vector Vector_1, float float_2) </code>
| <code>int RandomInt(int ''min'', int ''max'') </code>
| CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided
| Get a random ''int'' within a range.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.cvar_getf | cvar_getf]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotateOrientation|RotateOrientation]]
| <code>float cvar_getf(string string_1) </code>
| <code>QAngle RotateOrientation(QAngle ''angle1'', QAngle ''angle2'') </code>
| Gets the value of the given cvar, as a ''float''.
| Rotate a ''QAngle'' by another ''QAngle''.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.cvar_setf | cvar_setf]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition|RotatePosition]]
| <code>bool cvar_setf(string string_1, float float_2) </code>
| <code>Vector RotatePosition(Vector ''rotationOrigin'', QAngle ''rotationAngle'', Vector ''vectorToRotate'') </code>
| Sets the value of the given cvar, as a ''float''.
| Rotate a ''Vector'' around a point.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugBreak | DebugBreak]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotateQuaternionByAxisAngle|RotateQuaternionByAxisAngle]]
| <code>void DebugBreak() </code>
| <code>Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) </code>
| Breaks in the debugger
| Rotates a quaternion by the specified angle around the specified ''vector'' axis. {{bug|hidetested=1| The Quaternion class is non-functional}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBox | DebugDrawBox]]
| [[SteamVR/Environments/Scripting/API/Global.RotationDelta|RotationDelta]]
| <code>void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) </code>
| <code>QAngle RotationDelta(Qangle ''angle1'', Qangle ''angle2'',) </code>
| Draw a debug overlay box
| Find the delta between two QAngles.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBoxDirection | DebugDrawBoxDirection]]
| [[SteamVR/Environments/Scripting/API/Global.RotationDeltaAsAngularVelocity|RotationDeltaAsAngularVelocity]]
| <code>void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) </code>
| <code>Vector RotationDeltaAsAngularVelocity(Qangle ''angle1'', Qangle ''angle2'',) </code>
| Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
| converts delta QAngle to an angular velocity Vector.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawCircle | DebugDrawCircle]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SplineQuaternions|SplineQuaternions]]
| <code>void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code>
| <code>Quaternion SplineQuaternions(Quaternion ''q0'', Quaternion ''q1'', float 't') </code>
| Draw a debug circle (center, vRgb, a, rad, ztest, duration)
| Very basic interpolation of quaternions ''q0'' to ''q1'' over time 't' on [0,1]. {{bug|hidetested=1| The Quaternion class is non-functional}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawClear | DebugDrawClear]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SplineVectors|SplineVectors]]
| <code>void DebugDrawClear() </code>
| <code>Vector SplineVectors(Vector ''v0'', Vector ''v1'', float ''t'') </code>
| Try to clear all the debug overlay info
| Very basic interpolation of vectors ''v0'' to ''v1'' over time t on [0,1].
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine | DebugDrawLine]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.VectorToAngles|VectorToAngles]]
| <code>void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code>
| <code>QAngle VectorToAngles(Vector ''input'') </code>
| Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
| Get Qangles (with no roll) for a ''Vector''.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine_vCol | DebugDrawLine_vCol]]
|}
| <code>void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) </code>
 
| Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
==== utilsinit.lua ====
 
Functions automatically included from the utilsinit.lua core library.
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawScreenTextLine | DebugDrawScreenTextLine]]
| [[SteamVR/Environments/Scripting/API/Global.abs|abs]]
| <code>void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code>
| <code>float abs(float ''val'') </code>
| Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
| Absolute value.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawSphere | DebugDrawSphere]]
| [[SteamVR/Environments/Scripting/API/Global.Clamp|Clamp]]
| <code>void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code>
| <code>float Clamp(float ''val'', float ''min'', float ''max'') </code>
| Draw a debug sphere (center, vRgb, a, rad, ztest, duration)
| Clamp the value between the min and max.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawText | DebugDrawText]]
| [[SteamVR/Environments/Scripting/API/Global.Deg2Rad|Deg2Rad]]
| <code>void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) </code>
| <code>float Deg2Rad(float ''deg'') </code>
| Draw text in 3d (origin, text, bViewCheck, duration)
| Convert degrees to radians.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugScreenTextPretty | DebugScreenTextPretty]]
| [[SteamVR/Environments/Scripting/API/Global.Rad2Deg|Rad2Deg]]
| <code>void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) </code>
| <code>float Rad2Deg(float ''rad'') </code>
| Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold)
| Convert radians to degrees.
|-
|-
| [[Destinations/Scripting/API/Global.DestroyDamageInfo| DestroyDamageInfo]]
| [[SteamVR/Environments/Scripting/API/Global.Lerp|Lerp]]
| <code>void DestroyDamageInfo(damageinfo) </code>
| <code>float Lerp(float ''t'', float ''a'', float ''b'') </code>
| Free a damageinfo object that was created with CreateDamageInfo().
| Linear interpolation of float values over [0,1].
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFire | DoEntFire]]
| [[SteamVR/Environments/Scripting/API/Global.max|max]]
| <code>void DoEntFire(string string_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6) </code>
| <code>float max(float ''x'', float ''x'') </code>
| EntFire: Generate an entity i/o event ( szTarget, szAction, szValue, flDelay, hActivator, hCaller )
| Returns the largest value of the inputs.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFireByInstanceHandle | DoEntFireByInstanceHandle]]
| [[SteamVR/Environments/Scripting/API/Global.min|min]]
| <code>void DoEntFireByInstanceHandle(handle handle_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6) </code>
| <code>float min(float ''x'', float ''x'') </code>
| EntFireByHandle:Generate and entity i/o event
| Returns the smallest value of the inputs.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoIncludeScript | DoIncludeScript]]
| [[SteamVR/Environments/Scripting/API/Global.Merge|Merge]]
| <code>bool DoIncludeScript(string string_1, handle handle_2) </code>
| <code>table Merge(table ''t1'', table ''t2'') </code>
| Execute a script (internal)
| Merges two tables into a third, overwriting any matching keys.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoScriptAssert | DoScriptAssert]]
| [[SteamVR/Environments/Scripting/API/Global.RemapVal|RemapVal]]
| <code>void DoScriptAssert(bool bool_1, string string_2) </code>
| <code>float RemapVal(float ''input'', float ''a'', float ''b'', float ''c'', float ''d'') </code>
| ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog.
| Remap a value in the range [a,b] to [c,d].
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoUniqueString | DoUniqueString]]
| [[SteamVR/Environments/Scripting/API/Global.RemapValClamped|RemapValClamped]]
| <code>string DoUniqueString(string string_1) </code>
| <code>float RemapValClamped(float ''input'', float ''a'', float ''b'', float ''c'', float ''d'') </code>
| UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table.
| Remap a value in the range [a,b] to [c,d], clamping the output to the range.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitGlobalSound| EmitGlobalSound]]
| [[SteamVR/Environments/Scripting/API/Global.VectorDistanceSq|VectorDistanceSq]]
| <code>void EmitGlobalSound(string ''soundName'') </code>
| <code>float VectorDistanceSq(Vector ''v1'', Vector ''v2'') </code>
| Play named sound for all players.
| Distance between two vectors squared (faster than calculating the plain distance).
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOn | EmitSoundOn]]
| [[SteamVR/Environments/Scripting/API/Global.VectorDistance|VectorDistance]]
| <code>void EmitSoundOn(string string_1, handle handle_2) </code>
| <code>float VectorDistance(Vector ''v1'', Vector ''v2'') </code>
| Play named sound on Entity
| Distance between two vectors.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOnClient | EmitSoundOnClient]]
| [[SteamVR/Environments/Scripting/API/Global.VectorLerp|VectorLerp]]
| <code>void EmitSoundOnClient(string string_1, handle handle_2) </code>
| <code>Vector VectorLerp(float ''t'', Vector ''v1'', Vector ''v2'') </code>
| Play named sound only on the client for the passed in player
| Linear interpolation of vector values over [0,1]. The native function LerpVectors performs the same task.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.EntIndexToHScript | EntIndexToHScript]]
| [[SteamVR/Environments/Scripting/API/Global.VectorIsZero|VectorIsZero]]
| <code>handle EntIndexToHScript(int int_1) </code>
| <code>bool VectorIsZero(Vector ''vec'') </code>
| Turn an entity index integer to an HScript representing that entity's script instance.
| Check if the vector is a zero vector.
|}
 
 
=== Printing & Drawing ===
 
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.ExponentialDecay | ExponentialDecay]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.AppendToLogFile|AppendToLogFile]]
| <code>float ExponentialDecay(float float_1, float float_2, float float_3) </code>
| <code>void AppendToLogFile(string string_1, string string_2) </code>
| Smooth curve decreasing slower as it approaches zero
| Appends a ''string'' to a log file on the server
|-|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBox|DebugDrawBox]]
| <code>void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) </code>
| Draw a debug overlay box
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FileToString | FileToString]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawBoxDirection|DebugDrawBoxDirection]]
| <code>string FileToString(string a) </code>
| <code>void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) </code>
| Reads a string from a file to send to script
| Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputNameOnly | FireEntityIOInputNameOnly]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawCircle|DebugDrawCircle]]
| <code>void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) </code>
| <code>void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code>
| Fire Entity's Action Input w/no data
| Draw a debug circle (center, vRgb, a, rad, ztest, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputString | FireEntityIOInputString]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawClear|DebugDrawClear]]
| <code>void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) </code>
| <code>void DebugDrawClear() </code>
| Fire Entity's Action Input with passed String - you own the memory
| Try to clear all the debug overlay info
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputVec | FireEntityIOInputVec]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine|DebugDrawLine]]
| <code>void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) </code>
| <code>void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code>
| Fire Entity's Action Input with passed ''Vector'' ( hEntity, szActionName, vector )
| Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEvent | FireGameEvent]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawLine vCol|DebugDrawLine_vCol]]
| <code>void FireGameEvent(string eventName, handle parameterTable) </code>
| <code>void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) </code>
| Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res
| Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEventLocal | FireGameEventLocal]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawScreenTextLine|DebugDrawScreenTextLine]]
| <code>void FireGameEventLocal(string string_1, handle handle_2) </code>
| <code>void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code>
| Fire a game event without broadcasting to the client.
| Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.FrameTime | FrameTime]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawSphere|DebugDrawSphere]]
| <code>float FrameTime() </code>
| <code>void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) </code>
| Get the time spent on the server in the last frame
| Draw a debug sphere (center, vRgb, a, rad, ztest, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetFrameCount | GetFrameCount]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugDrawText|DebugDrawText]]
| <code>int GetFrameCount() </code>
| <code>void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) </code>
| Returns the engines current frame count
| Draw text in 3d (origin, text, bViewCheck, duration)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetListenServerHost | GetListenServerHost]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugScreenTextPretty|DebugScreenTextPretty]]
| <code>handle GetListenServerHost() </code>
| <code>void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) </code>
| Get the local player on a listen server.
| Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetMapName | GetMapName]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.Msg|Msg]]
| <code>string GetMapName() </code>
| <code>void Msg(string ''message'') </code>
| Get the name of the map.
| Print a message to the console.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetMaxOutputDelay | GetMaxOutputDelay]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrintLinkedConsoleMessage|PrintLinkedConsoleMessage]]
| <code>float GetMaxOutputDelay(ehandle ehandle_1, string string_2) </code>
| <code>void PrintLinkedConsoleMessage(string string_1, string string_2) </code>
| Get the longest delay for all events attached to an output
| Print a console message with a linked console command
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysAngularVelocity | GetPhysAngularVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.Say|Say]]
| <code>Vector GetPhysAngularVelocity(CBaseEntity ''entity'') </code>
| <code>void Say(handle entity, string message, bool teamOnly) </code>
| Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second.
| Have Entity say ''string'', and teamOnly or not
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysVelocity | GetPhysVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.ShowMessage|ShowMessage]]
| <code>Vector GetPhysVelocity(CBaseEntity ''entity'') </code>
| <code>void ShowMessage(string string_1) </code>
| Get Velocity for VPHYS or normal object.
| Print a hud message on all clients
|-
|-
| [[Destinations/Scripting/API/Global.GetPlayerFromUserID| GetPlayerFromUserID]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageText|UTIL_MessageText]]
| <code>CBasePlayer GetPlayerFromUserID(int ''userID'') </code>
| <code>void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) </code>
| Given a user ID, return the script handle for the entity, or nil.
| Displays a message for a specific player
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.InitLogFile | InitLogFile]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageText WithContext|UTIL_MessageText_WithContext]]
| <code>void InitLogFile(string string_1, string string_2) </code>
| <code>void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) </code>
| If the given file doesn't exist, creates it with the given contents; does nothing if it exists
| Sends a message to a specific player in the message box with a context table
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsClient | IsClient]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageTextAll|UTIL_MessageTextAll]]
| <code>bool IsClient() </code>
| <code>void UTIL_MessageTextAll(string message, int r, int g, int b, int a) </code>
| Returns true if this is lua running from the client.dll.
| Sends a message to everyone in the message box
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsDedicatedServer | IsDedicatedServer]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL MessageTextAll WithContext|UTIL_MessageTextAll_WithContext]]
| <code>bool IsDedicatedServer() </code>
| <code>void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) </code>
| Returns true if this server is a dedicated server.
| Sends a message to everyone in the message box with a context table
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsMarkedForDeletion | IsMarkedForDeletion]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL ResetMessageText|UTIL_ResetMessageText]]
| <code>bool IsMarkedForDeletion(handle handle_1) </code>
| <code>void UTIL_ResetMessageText(int playerId) </code>
| Returns true if the entity is valid and marked for deletion.
| Resets the message text for the player
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsServer | IsServer]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL ResetMessageTextAll|UTIL_ResetMessageTextAll]]
| <code>bool IsServer() </code>
| <code>void UTIL_ResetMessageTextAll() </code>
| Returns true if this is lua running from the server.dll.
| Resets the message text for all players
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsValidEntity | IsValidEntity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.Warning|Warning]]
| <code>bool IsValidEntity(handle handle_1) </code>
| <code>void Warning(string string_1) </code>
| Checks to see if the given hScript is a valid entity
| Print a warning
|}
 
 
=== Entity Manipulation ===
 
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsInToolsMode | IsInToolsMode]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.CancelEntityIOEvents|CancelEntityIOEvents]]
| <code>bool IsInToolsMode() </code>
| <code>void CancelEntityIOEvents(ehandle ehandle_1) </code>
| Returns true if this is lua running from the dota2 workshop tools.
| Create all I/O events for a particular entity
|-
|-
| [[Destinations/Scripting/API/Global.IsInVRMode | IsInVRMode]]
| [[SteamVR/Environments/Scripting/API/Global.ConnectOutputs|ConnectOutputs]]
| <code>bool IsInVRMode() </code>
| <code>void ConnectOutputs(table ''scope'') </code>
| Checks if the game is running in VR mode.
| Connects all output script functions of the passed entity script scope to the entity outputs. {{todo | Document function name format: "^On.*Output$"}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.ListenToGameEvent | ListenToGameEvent]]
| [[SteamVR/Environments/Scripting/API/Global.CreateDamageInfo|CreateDamageInfo]]
| <code>int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) </code>
| <code>DamageInfo CreateDamageInfo (handle, ''hInflictor'', handle''hAttacker'',Vector ''force'', Vector ''hitPos'', float ''flDamage'', int ''damageTypes'') </code>
| Register as a listener for a game event from script.
| Allocate a DamageInfo object, used as an argument to CBaseEntity::TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValues | LoadKeyValues]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateEffect|CreateEffect]]
| <code>table LoadKeyValues(string string_1) </code>
| <code>bool CreateEffect(handle ''handle_1'') </code>
| Creates a ''table'' from the specified keyvalues text file
| Pass ''table'' - Inputs: entity, effect
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValuesFromString | LoadKeyValuesFromString]]
| [[SteamVR/Environments/Scripting/API/Global.CreateSceneEntity|CreateSceneEntity]]
| <code>table LoadKeyValuesFromString(string string_1) </code>
| <code>handle CreateSceneEntity(string ''sceneName'') </code>
| Creates a ''table'' from the specified keyvalues ''string''
| Create a scene entity to play the specified scene.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.MakeStringToken | MakeStringToken]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTrigger|CreateTrigger]]
| <code>int MakeStringToken(string string_1) </code>
| <code>handle CreateTrigger(Vector ''Vector_1'', Vector ''Vector_2'', Vector ''Vector_3'') </code>
| Checks to see if the given hScript is a valid entity
| CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.Msg | Msg]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.CreateTriggerRadiusApproximate|CreateTriggerRadiusApproximate]]
| <code>void Msg(string string_1) </code>
| <code>handle CreateTriggerRadiusApproximate(Vector ''Vector_1'', float ''float_2'') </code>
| Print a message
| CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.PlayerInstanceFromIndex | PlayerInstanceFromIndex]]
| [[SteamVR/Environments/Scripting/API/Global.DestroyDamageInfo|DestroyDamageInfo]]
| <code>handle PlayerInstanceFromIndex(int int_1) </code>
| <code>void DestroyDamageInfo(damageinfo) </code>
| Get a script instance of a player by index.
| Free a damageinfo object that was created with CreateDamageInfo().
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityFromTable | PrecacheEntityFromTable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFire|DoEntFire]]
| <code>void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) </code>
| <code>void DoEntFire(string ''target'', string ''action'', string ''value'', float ''delay'', handle ''activator'', handle ''caller'') </code>
| Precache an entity from KeyValues in ''table''
| Internal native function for <code>EntFire()</code>.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityListFromTable | PrecacheEntityListFromTable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoEntFireByInstanceHandle|DoEntFireByInstanceHandle]]
| <code>void PrecacheEntityListFromTable(handle handle_1, handle handle_2) </code>
| <code>void DoEntFireByInstanceHandle(handle ''target'', string ''action'', string ''value'', float ''delay'', handle ''activator'', handle ''caller'') </code>
| Precache a list of entity KeyValues table's
| Internal native function for <code>EntFireByHandle()</code>.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheModel | PrecacheModel]]
| [[SteamVR/Environments/Scripting/API/Global.EntFire|EntFire]]
| <code>void PrecacheModel(string ''modelName'', handle ''context'')</code>
| <code>void EntFire(table ''scope'', string ''target'', string ''action'', string ''value'' = "", float ''delay'' = 0.0, handle ''activator'' = scope.thisEntity) </code>
| Manually precache a single model.
| Generate an entity I/O event on all entities matching the specified target name. The script scope of the calling entity should be passed to the first parameter.
|-
|-
| [[Destinations/Scripting/API/Global.PrecacheModelFolder | PrecacheModelFolder]]
| [[SteamVR/Environments/Scripting/API/Global.EntFireByHandle|EntFireByHandle]]
| <code>void PrecacheModelFolder(string ''folderName'', handle ''context'')</code>
| <code>void EntFireByHandle(handle ''self'', handle ''target'', string ''action'', string ''value'' = "", float ''delay'' = 0.0, handle ''activator'' = self) </code>
| Recursively precache models within a folder.
| Generate an entity I/O event on the specified entity. The calling entity should be passed to the first parameter.
|-
|-
| [[Destinations/Scripting/API/Global.PrecacheParticle | PrecacheParticle]]  
| [[Dota 2 Workshop Tools/Scripting/API/Global.EntIndexToHScript|EntIndexToHScript]]
| <code>void PrecacheParticle(string ''particleName'', handle ''context'')</code>
| <code>handle EntIndexToHScript(int int_1) </code>
| Manually precache a single particle.
| Turn an entity index integer to an HScript representing that entity's script instance.
|-
|-
| [[Destinations/Scripting/API/Global.PrecacheParticleFolder | PrecacheParticleFolder]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputNameOnly|FireEntityIOInputNameOnly]]
| <code>void PrecacheParticleFolder( string ''folderName'', handle ''context'')</code>
| <code>void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) </code>
| Recursively precache particles within a folder
| Fire Entity's Action Input w/no data
|-
|-
| [[Destinations/Scripting/API/Global.PrecacheSoundFile | PrecacheSoundFile]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputString|FireEntityIOInputString]]
| <code>void PrecacheSoundFile(string ''soundFileName'', handle ''context'')</code>
| <code>void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) </code>
| Manually precache a single sound file
| Fire Entity's Action Input with passed String - you own the memory
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrintLinkedConsoleMessage | PrintLinkedConsoleMessage]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputVec|FireEntityIOInputVec]]
| <code>void PrintLinkedConsoleMessage(string string_1, string string_2) </code>
| <code>void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) </code>
| Print a console message with a linked console command
| Fire Entity's Action Input with passed ''Vector'' ( hEntity, szActionName, vector )
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RandomFloat | RandomFloat]]
| [[SteamVR/Environments/Scripting/API/Global.GetHandHoldingEntity|GetHandHoldingEntity]]
| <code>float RandomFloat(float float_1, float float_2) </code>
| <code>CPropVRHand GetHandHoldingEntity(handle ''entity'') </code>
| Get a random ''float'' within a range
| Returns the hand holding the entity, or nil if its not currently held.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RandomInt | RandomInt]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetMaxOutputDelay|GetMaxOutputDelay]]
| <code>int RandomInt(int int_1, int int_2) </code>
| <code>float GetMaxOutputDelay(ehandle ehandle_1, string string_2) </code>
| Get a random ''int'' within a range
| Get the longest delay for all events attached to an output
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RegisterSpawnGroupFilterProxy | RegisterSpawnGroupFilterProxy]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysAngularVelocity|GetPhysAngularVelocity]]
| <code>void RegisterSpawnGroupFilterProxy(string string_1) </code>
| <code>Vector GetPhysAngularVelocity(CBaseEntity ''entity'') </code>
| Create a C proxy for a script-based spawn group filter
| Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.ReloadMOTD | ReloadMOTD]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetPhysVelocity|GetPhysVelocity]]
| <code>void ReloadMOTD() </code>
| <code>Vector GetPhysVelocity(CBaseEntity ''entity'') </code>
| Reloads the MotD file
| Get Velocity for VPHYS or normal object.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RemoveSpawnGroupFilterProxy | RemoveSpawnGroupFilterProxy]]
| [[SteamVR/Environments/Scripting/API/Global.GetPlayerFromUserID|GetPlayerFromUserID]]
| <code>void RemoveSpawnGroupFilterProxy(string string_1) </code>
| <code>CBasePlayer GetPlayerFromUserID(int ''userID'') </code>
| Remove the C proxy for a script-based spawn group filter
| Given a user ID, return the script handle for the entity, or nil.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotateOrientation | RotateOrientation]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsValidEntity|IsValidEntity]]
| <code>QAngle RotateOrientation(QAngle QAngle_1, QAngle QAngle_2) </code>
| <code>bool IsValidEntity(handle handle_1) </code>
| Rotate a ''QAngle'' by another ''QAngle''.
| Checks to see if the given hScript is a valid entity
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotatePosition | RotatePosition]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.PlayerInstanceFromIndex|PlayerInstanceFromIndex]]
| <code>Vector RotatePosition(Vector Vector_1, QAngle QAngle_2, Vector Vector_3) </code>
| <code>handle PlayerInstanceFromIndex(int int_1) </code>
| Rotate a ''Vector'' around a point.
| Get a script instance of a player by index.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.RotateQuaternionByAxisAngle | RotateQuaternionByAxisAngle]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityFromTable|PrecacheEntityFromTable]]
| <code>Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) </code>
| <code>void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) </code>
| Rotates a quaternion by the specified angle around the specified ''vector'' axis
| Precache an entity from KeyValues in ''table''
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheEntityListFromTable|PrecacheEntityListFromTable]]
| <code>void PrecacheEntityListFromTable(handle handle_1, handle handle_2) </code>
| Precache a list of entity KeyValues table's
|-
|-
| [[Destinations/Scripting/API/Global.RotationDelta | RotationDelta]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.PrecacheModel|PrecacheModel]]
| <code>QAngle RotationDelta(Qangle ''angle1'', Qangle ''angle2'',) </code>
| <code>void PrecacheModel(string ''modelName'', handle ''context'')</code>
| Find the delta between two QAngles.
| Manually precache a single model.
|-
|-
| [[Destinations/Scripting/API/Global.RotationDeltaAsAngularVelocity| RotationDeltaAsAngularVelocity]]
| [[SteamVR/Environments/Scripting/API/Global.PrecacheModelFolder|PrecacheModelFolder]]
| <code>Vector RotationDeltaAsAngularVelocity(Qangle ''angle1'', Qangle ''angle2'',) </code>
| <code>void PrecacheModelFolder(string ''folderName'', handle ''context'')</code>
| converts delta QAngle to an angular velocity Vector.
| Recursively precache models within a folder.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr_AddDecisionRule | rr_AddDecisionRule]]
| [[SteamVR/Environments/Scripting/API/Global.PrecacheParticle|PrecacheParticle]]  
| <code>bool rr_AddDecisionRule(handle handle_1) </code>
| <code>void PrecacheParticle(string ''particleName'', handle ''context'')</code>
| Add a rule to the decision database.
| Manually precache a single particle.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr_CommitAIResponse | rr_CommitAIResponse]]
| [[SteamVR/Environments/Scripting/API/Global.PrecacheParticleFolder|PrecacheParticleFolder]]
| <code>bool rr_CommitAIResponse(handle handle_1, handle handle_2) </code>
| <code>void PrecacheParticleFolder( string ''folderName'', handle ''context'')</code>
| Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse)
| Recursively precache particles within a folder
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr_GetResponseTargets | rr_GetResponseTargets]]
| [[SteamVR/Environments/Scripting/API/Global.PrecacheResource|PrecacheResource]]
| <code>handle rr_GetResponseTargets() </code>
| <code>void PrecacheResource(string ''resourceType'', string ''resourcePath'', handle ''context'')</code>
| Retrieve a ''table'' of all available expresser targets, in the form { name : ''handle'', name: ''handle'' }.
| Manually precache a single resource. Types: "model|model_folder|sound|soundfile|particle|particle_folder"
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr_QueryBestResponse | rr_QueryBestResponse]]
| [[SteamVR/Environments/Scripting/API/Global.PrecacheSoundFile|PrecacheSoundFile]]
| <code>bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) </code>
| <code>void PrecacheSoundFile(string ''soundFileName'', handle ''context'')</code>
| Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or ''nil'' if none found).
| Manually precache a single sound file
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.Say | Say]]
| [[SteamVR/Environments/Scripting/API/Global.SetPhysAngularVelocity|SetPhysAngularVelocity]]
| <code>void Say(handle entity, string message, bool teamOnly) </code>
| <code>void SetPhysAngularVelocity(CBaseEntity ''entity'', Vector ''angVel'') </code>
| Have Entity say ''string'', and teamOnly or not
| Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.ScreenShake | ScreenShake]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetRenderingEnabled|SetRenderingEnabled]]
| <code>void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) </code>
| <code>void SetRenderingEnabled(ehandle ''entityEhandle'', bool ''enabled'') </code>
| Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
| Set rendering on/off for an ''EHANDLE''.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToConsole | SendToConsole]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityFromTableSynchronous|SpawnEntityFromTableSynchronous]]
| <code>void SendToConsole(string string_1) </code>
| Send a ''string'' to the console as a client command
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToServerConsole | SendToServerConsole]]
| <code>void SendToServerConsole(string string_1) </code>
| Send a ''string'' to the console as a server command
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatAll | SetOpvarFloatAll]]
| <code>void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) </code>
| Sets an opvar value for all players
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatPlayer | SetOpvarFloatPlayer]]
| <code>void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) </code>
| Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt )
|-
| [[Destinations/Scripting/API/Global.SetPhysAngularVelocity| SetPhysAngularVelocity]]
| <code>void SetPhysAngularVelocity(CBaseEntity ''entity'', Vector ''angVel'') </code>
| Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestName | SetQuestName]]
| <code>void SetQuestName(string string_1) </code>
| Set the current quest name.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestPhase | SetQuestPhase]]
| <code>void SetQuestPhase(int int_1) </code>
| Set the current quest phase.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetRenderingEnabled | SetRenderingEnabled]]
| <code>void SetRenderingEnabled(ehandle ehandle_1, bool bool_2) </code>
| Set rendering on/off for an ''ehandle''
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.ShowMessage | ShowMessage]]
| <code>void ShowMessage(string string_1) </code>
| Print a hud message on all clients
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityFromTableSynchronous | SpawnEntityFromTableSynchronous]]
| <code>handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) </code>
| <code>handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) </code>
| Synchronously spawns a single entity from a ''table''
| Synchronously spawns a single entity from a ''table''
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityGroupFromTable | SpawnEntityGroupFromTable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityGroupFromTable|SpawnEntityGroupFromTable]]
| <code>bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) </code>
| <code>bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) </code>
| Hierarchically spawn an entity group from a set of spawn tables.
| Hierarchically spawn an entity group from a set of spawn tables.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableAsynchronous | SpawnEntityListFromTableAsynchronous]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableAsynchronous|SpawnEntityListFromTableAsynchronous]]
| <code>int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) </code>
| <code>int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) </code>
| Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete
| Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableSynchronous | SpawnEntityListFromTableSynchronous]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SpawnEntityListFromTableSynchronous|SpawnEntityListFromTableSynchronous]]
| <code>handle SpawnEntityListFromTableSynchronous(handle handle_1) </code>
| <code>handle SpawnEntityListFromTableSynchronous(handle handle_1) </code>
| Synchronously spawn an entity group from a list of spawn table's.
| Synchronously spawn an entity group from a list of spawn table's.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SplineQuaternions | SplineQuaternions]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopEffect|StopEffect]]
| <code>Quaternion SplineQuaternions(Quaternion Quaternion_1, Quaternion Quaternion_2, float float_3) </code>
| <code>void StopEffect(handle handle_1, string string_2) </code>
| (quaternion,quaternion,''float'') very basic interpolation of v0 to v1 over t on [0,1]
| (hEntity, szEffectName)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.SplineVectors | SplineVectors]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL Remove|UTIL_Remove]]
| <code>Vector SplineVectors(Vector Vector_1, Vector Vector_2, float float_3) </code>
| <code>void UTIL_Remove(handle handle_1) </code>
| (''vector'',''vector'',''float'') very basic interpolation of v0 to v1 over t on [0,1]
| Removes the specified entity
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEvent | StartSoundEvent]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL RemoveImmediate|UTIL_RemoveImmediate]]
| <code>void StartSoundEvent(string string_1, handle handle_2) </code>
| <code>void UTIL_RemoveImmediate(handle handle_1) </code>
| Start a sound event
| Do Not use this function.  Use UTIL_Remove() instead.  This will crash your game.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPosition | StartSoundEventFromPosition]]
 
| <code>void StartSoundEventFromPosition(string string_1, Vector Vector_2) </code>
|}
| Start a sound event from position
 
 
=== Tracing ===
 
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionReliable | StartSoundEventFromPositionReliable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceCollideable|TraceCollideable]]
| <code>void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) </code>
| <code>bool TraceCollideable(table ''parameters'') </code>
| Start a sound event from position with reliable delivery
| Does a raytrace against a single entity. Input and output parameters are stored in the specified table.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionUnreliable | StartSoundEventFromPositionUnreliable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceHull|TraceHull]]
| <code>void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) </code>
| <code>bool TraceHull(table ''parameters'') </code>
| Start a sound event from position with optional delivery
| Traces a axis aligned bounding box along a line. Input and output parameters are stored in the specified table.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventReliable | StartSoundEventReliable]]
| [[SteamVR/Environments/Scripting/API/Global.TraceInteractibles|TraceInteractibles]]
| <code>void StartSoundEventReliable(string string_1, handle handle_2) </code>
| <code>bool TraceInteractibles(table ''parameters'') </code>
| Start a sound event with reliable delivery
| {{todo|Pass table - Inputs: startpos, endpos, mask, ignore  -- outputs: pos, fraction, hit, enthit, startsolid}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventUnreliable | StartSoundEventUnreliable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceLine|TraceLine]]
| <code>void StartSoundEventUnreliable(string string_1, handle handle_2) </code>
| <code>bool TraceLine(table ''parameters'') </code>
| Start a sound event with optional delivery
| Does a raytrace along a line. Input and output parameters are stored in the specified table.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopEffect | StopEffect]]
|}
| <code>void StopEffect(handle handle_1, string string_2) </code>
 
| (hEntity, szEffectName)
 
|-
=== Sound ===
| [[Destinations/Scripting/API/Global.StopGlobalSound | StopGlobalSound]]
 
| <code>void StopGlobalSound(string ''soundName'') </code>
{| class="standard-table" style="width: 100%;"
| Stop named sound for all players.
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToAllGameEvents | StopListeningToAllGameEvents]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitGlobalSound|EmitGlobalSound]]
| <code>void StopListeningToAllGameEvents(handle handle_1) </code>
| <code>void EmitGlobalSound(string ''soundName'') </code>
| Stop listening to all game events within a specific context.
| Play named sound for all players.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToGameEvent | StopListeningToGameEvent]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOn|EmitSoundOn]]
| <code>bool StopListeningToGameEvent(int int_1) </code>
| <code>void EmitSoundOn(string string_1, handle handle_2) </code>
| Stop listening to a particular game event.
| Play named sound on Entity
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundEvent | StopSoundEvent]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.EmitSoundOnClient|EmitSoundOnClient]]
| <code>void StopSoundEvent(string string_1, handle handle_2) </code>
| <code>void EmitSoundOnClient(string string_1, handle handle_2) </code>
| Stops a sound event
| Play named sound only on the client for the passed in player
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundOn | StopSoundOn]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatAll|SetOpvarFloatAll]]
| <code>void StopSoundOn(string soundName, handle playingEntity) </code>
| <code>void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) </code>
| Stop named sound on Entity
| Sets an opvar value for all players
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.StringToFile | StringToFile]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetOpvarFloatPlayer|SetOpvarFloatPlayer]]
| <code>bool StringToFile(string a, string b) </code>
| <code>void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) </code>
| * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored.
| Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt )
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.Time | Time]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEvent|StartSoundEvent]]
| <code>float Time() </code>
| <code>void StartSoundEvent(string string_1, handle handle_2) </code>
| Get the current server time
| Start a sound event
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceCollideable | TraceCollideable]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPosition|StartSoundEventFromPosition]]
| <code>bool TraceCollideable(table ''parameters'') </code>
| <code>void StartSoundEventFromPosition(string string_1, Vector Vector_2) </code>
| Does a raytrace against a single entity. Input and output parameters are stored in the specified table.
| Start a sound event from position
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceHull | TraceHull]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionReliable|StartSoundEventFromPositionReliable]]
| <code>bool TraceHull(table ''parameters'') </code>
| <code>void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) </code>
| Traces a bounding box along a line. Input and output parameters are stored in the specified table.
| Start a sound event from position with reliable delivery
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.TraceLine | TraceLine]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventFromPositionUnreliable|StartSoundEventFromPositionUnreliable]]
| <code>bool TraceLine(table ''parameters'') </code>
| <code>void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) </code>
| Does a raytrace along a line. Input and output parameters are stored in the specified table.
| Start a sound event from position with optional delivery
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroup | UnloadSpawnGroup]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventReliable|StartSoundEventReliable]]
| <code>void UnloadSpawnGroup(string string_1) </code>
| <code>void StartSoundEventReliable(string string_1, handle handle_2) </code>
| Unload a spawn group by name
| Start a sound event with reliable delivery
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroupByHandle | UnloadSpawnGroupByHandle]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StartSoundEventUnreliable|StartSoundEventUnreliable]]
| <code>void UnloadSpawnGroupByHandle(int int_1) </code>
| <code>void StartSoundEventUnreliable(string string_1, handle handle_2) </code>
| Unload a spawn group by ''handle''
| Start a sound event with optional delivery
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UpdateEventPoints | UpdateEventPoints]]
| [[SteamVR/Environments/Scripting/API/Global.StopGlobalSound|StopGlobalSound]]
| <code>void UpdateEventPoints(handle handle_1) </code>
| <code>void StopGlobalSound(string ''soundName'') </code>
| No Description Set
| Stop named sound for all players.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_MessageText | UTIL_MessageText]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundEvent|StopSoundEvent]]
| <code>void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) </code>
| <code>void StopSoundEvent(string string_1, handle handle_2) </code>
| Displays a message for a specific player
| Stops a sound event
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_MessageText_WithContext | UTIL_MessageText_WithContext]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopSoundOn|StopSoundOn]]
| <code>void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) </code>
| <code>void StopSoundOn(string soundName, handle playingEntity) </code>
| Sends a message to a specific player in the message box with a context table
| Stop named sound on Entity
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_MessageTextAll | UTIL_MessageTextAll]]
| <code>void UTIL_MessageTextAll(string message, int r, int g, int b, int a) </code>
| Sends a message to everyone in the message box
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_MessageTextAll_WithContext | UTIL_MessageTextAll_WithContext]]
| <code>void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) </code>
| Sends a message to everyone in the message box with a context table
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_Remove | UTIL_Remove]]
| <code>void UTIL_Remove(handle handle_1) </code>
| Removes the specified entity
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_RemoveImmediate | UTIL_RemoveImmediate]]
| <code>void UTIL_RemoveImmediate(handle handle_1) </code>
| Do Not use this function.  Use UTIL_Remove() instead.  This will crash your game.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_ResetMessageText | UTIL_ResetMessageText]]
| <code>void UTIL_ResetMessageText(int playerId) </code>
| Resets the message text for the player
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.UTIL_ResetMessageTextAll | UTIL_ResetMessageTextAll]]
| <code>void UTIL_ResetMessageTextAll() </code>
| Resets the message text for all players
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.VectorToAngles | VectorToAngles]]
| <code>QAngle VectorToAngles(Vector Vector_1) </code>
| Get Qangles (with no roll) for a ''Vector''.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Global.Warning | Warning]]
| <code>void Warning(string string_1) </code>
| Print a warning
|}
== Classes ==
=== CBaseEntity ===
The base class for entities.


==== Methods ====
|}
 
 
=== Miscellaneous ===
 
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 550: Line 526:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.AddEffects | AddEffects]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.cvar getf|cvar_getf]]
| <code>void AddEffects(int nFlags) </code>
| <code>float cvar_getf(string string_1) </code>
| AddEffects( int ): Adds the render effect flag.
| Gets the value of the given cvar, as a ''float''.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyAbsVelocityImpulse | ApplyAbsVelocityImpulse]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.cvar setf|cvar_setf]]
| <code>void ApplyAbsVelocityImpulse(Vector vecImpulse) </code>
| <code>bool cvar_setf(string string_1, float float_2) </code>
| Apply a Velocity Impulse
| Sets the value of the given cvar, as a ''float''.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyLocalAngularVelocityImpulse | ApplyLocalAngularVelocityImpulse]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DebugBreak|DebugBreak]]
| <code>void ApplyLocalAngularVelocityImpulse(Vector angImpulse) </code>
| <code>void DebugBreak() </code>
| Apply an Ang Velocity Impulse
| Breaks in the debugger
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute_GetFloatValue | Attribute_GetFloatValue]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoIncludeScript|DoIncludeScript]]
| <code>float Attribute_GetFloatValue(string pName, float flDefault) </code>
| <code>bool DoIncludeScript(string ''scriptFileName'', handle ''scope'') </code>
| Get float value for an entity attribute.
| Internal native function for <code>IncludeScript()</code>.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute_GetIntValue | Attribute_GetIntValue]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoScriptAssert|DoScriptAssert]]
| <code>float Attribute_GetIntValue(string pName, int nDefault) </code>
| <code>void DoScriptAssert(bool ''assertion'', string ''message'') </code>
| Get int value for an entity attribute.
| Internal native function for <code>ScriptAssert()</code>.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute_SetFloatValue | Attribute_SetFloatValue]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.DoUniqueString|DoUniqueString]]
| <code>void Attribute_SetFloatValue(string pName, float flValue) </code>
| <code>string DoUniqueString(string ''root'') </code>
| Set float value for an entity attribute.
| Internal native function for <code>UniqueString()</code>.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute_SetIntValue | Attribute_SetIntValue]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FileToString|FileToString]]
| <code>void Attribute_SetIntValue(string pName, int nValue) </code>
| <code>string FileToString(string a) </code>
| Set int value for an entity attribute.
| Reads a string from a file to send to script
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.DeleteAttribute | DeleteAttribute]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEvent|FireGameEvent]]
| <code>void DeleteAttribute(string pName) </code>
| <code>void FireGameEvent(string eventName, handle parameterTable) </code>
| Delete an entity attribute.
| Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSound | EmitSound]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FireGameEventLocal|FireGameEventLocal]]
| <code>void EmitSound(string soundName) </code>
| <code>void FireGameEventLocal(string string_1, handle handle_2) </code>
|
| Fire a game event without broadcasting to the client.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSoundParams | EmitSoundParams]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.FrameTime|FrameTime]]
| <code>void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) </code>
| <code>float FrameTime() </code>
| Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0.
| Get the time spent on the server in the last frame
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyeAngles | EyeAngles]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetFrameCount|GetFrameCount]]
| <code>QAngle EyeAngles() </code>
| <code>int GetFrameCount() </code>
| Get the qangles that this entity is looking at.
| Returns the engines current frame count
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyePosition | EyePosition]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetListenServerHost|GetListenServerHost]]
| <code>Vector EyePosition() </code>
| <code>handle GetListenServerHost() </code>
| Get ''vector'' to eye position - absolute coords
| Get the local player on a listen server.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.FirstMoveChild | FirstMoveChild]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.GetMapName|GetMapName]]
| <code>handle FirstMoveChild() </code>
| <code>string GetMapName() </code>
| No Description Set
| Get the name of the map.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.FollowEntity| FollowEntity]]
| [[SteamVR/Environments/Scripting/API/Global.GetPerInputTutorialActions|GetPerInputTutorialActions]]
| <code>void FollowEntity(handle ''hEntity'', bool ''bBoneMerge'') </code>
| <code>table GetPerInputTutorialActions(string ''unknown'') </code>
| hEntity to follow, bool bBoneMerge
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GatherCriteria | GatherCriteria]]
| [[SteamVR/Environments/Scripting/API/Global.IncludeScript|IncludeScript]]
| <code>void GatherCriteria(handle hResult) </code>
| <code>bool IncludeScript(string ''scriptFileName'', handle ''scope'' = nil) </code>
| Returns a ''table'' containing the criteria that would be used for response queries on this entity. This is the same as the ''table'' that is passed to response rule script function callbacks.
| Execute a script file. Included in the current scope by default.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAbsOrigin | GetAbsOrigin]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.InitLogFile|InitLogFile]]
| <code>Vector GetAbsOrigin() </code>
| <code>void InitLogFile(string string_1, string string_2) </code>
| No Description Set
| If the given file doesn't exist, creates it with the given contents; does nothing if it exists
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngles | GetAngles]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsClient|IsClient]]
| <code>QAngle GetAngles() </code>
| <code>bool IsClient() </code>
| No Description Set
| Returns true if this is lua running from the client.dll.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAnglesAsVector | GetAnglesAsVector]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsDedicatedServer|IsDedicatedServer]]
| <code>Vector GetAnglesAsVector() </code>
| <code>bool IsDedicatedServer() </code>
| Get entity pitch, yaw, roll as a ''vector''
| Returns true if this server is a dedicated server.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngularVelocity | GetAngularVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsMarkedForDeletion|IsMarkedForDeletion]]
| <code>Vector GetAngularVelocity() </code>
| <code>bool IsMarkedForDeletion(handle handle_1) </code>
| Get the local angular velocity - returns a ''vector'' of pitch,yaw,roll
| Returns true if the entity is valid and marked for deletion.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBaseVelocity | GetBaseVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsServer|IsServer]]
| <code>Vector GetBaseVelocity() </code>
| <code>bool IsServer() </code>
| Get Base velocity
| Returns true if this is lua running from the server.dll.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMaxs | GetBoundingMaxs]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.IsInToolsMode|IsInToolsMode]]
| <code>Vector GetBoundingMaxs() </code>
| <code>bool IsInToolsMode() </code>
| Get a ''vector'' containing max bounds, centered on object
| Returns true if this is lua running from the dota2 workshop tools.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMins | GetBoundingMins]]
| [[SteamVR/Environments/Scripting/API/Global.IsInVRMode|IsInVRMode]]
| <code>Vector GetBoundingMins() </code>
| <code>bool IsInVRMode() </code>
| Get a ''vector'' containing min bounds, centered on object
| Checks if the game is running in VR mode.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBounds | GetBounds]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.ListenToGameEvent|ListenToGameEvent]]
| <code>table GetBounds() </code>
| <code>int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) </code>
| Get a ''table'' containing the 'Mins' & 'Maxs' ''vector'' bounds, centered on object
| Register as a listener for a game event from script.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetCenter | GetCenter]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValues|LoadKeyValues]]
| <code>Vector GetCenter() </code>
| <code>table LoadKeyValues(string string_1) </code>
| Get ''vector'' to center of object - absolute coords
| Creates a ''table'' from the specified keyvalues text file
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetChildren | GetChildren]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.LoadKeyValuesFromString|LoadKeyValuesFromString]]
| <code>handle GetChildren() </code>
| <code>table LoadKeyValuesFromString(string string_1) </code>
| Get the entities parented to this entity.
| Creates a ''table'' from the specified keyvalues ''string''
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetContext | GetContext]]
| [[SteamVR/Environments/Scripting/API/Global.LocalTime|LocalTime]]
| <code>table GetContext(string name) </code>
| <code>table LocalTime() </code>
| GetContext( name ): looks up a context and returns it if available. May return ''string'', ''float'', or ''nil'' (if the context isn't found)
| Returns the local system time as a table with the format {Hours = int; Minutes = int; Seconds = int}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetForwardVector | GetForwardVector]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.MakeStringToken|MakeStringToken]]
| <code>Vector GetForwardVector() </code>
| <code>int MakeStringToken(string string_1) </code>
| Get the forward ''vector'' of the entity
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetHealth | GetHealth]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RegisterSpawnGroupFilterProxy|RegisterSpawnGroupFilterProxy]]
| <code>int GetHealth() </code>
| <code>void RegisterSpawnGroupFilterProxy(string string_1) </code>
| No Description Set
| Create a C proxy for a script-based spawn group filter
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalAngularVelocity | GetLocalAngularVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.ReloadMOTD|ReloadMOTD]]
| <code>QAngle GetLocalAngularVelocity() </code>
| <code>void ReloadMOTD() </code>
| Maybe local angvel
| Reloads the MotD file
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.GetLocalAngles| GetLocalAngles]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.RemoveSpawnGroupFilterProxy|RemoveSpawnGroupFilterProxy]]
| <code>QAngle GetLocalAngles() </code>
| <code>void RemoveSpawnGroupFilterProxy(string string_1) </code>
| Get entity local pitch, yaw, roll as a QAngle.
| Remove the C proxy for a script-based spawn group filter
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.GetLocalOrigin | GetLocalOrigin]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr AddDecisionRule|rr_AddDecisionRule]]
| <code>Vector GetLocalOrigin() </code>
| <code>bool rr_AddDecisionRule(handle handle_1) </code>
| Get entity local origin as a Vector.
| Add a rule to the decision database.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalVelocity | GetLocalVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr CommitAIResponse|rr_CommitAIResponse]]
| <code>Vector GetLocalVelocity() </code>
| <code>bool rr_CommitAIResponse(handle handle_1, handle handle_2) </code>
| Get Entity relative velocity
| Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMaxHealth | GetMaxHealth]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr GetResponseTargets|rr_GetResponseTargets]]
| <code>int GetMaxHealth() </code>
| <code>handle rr_GetResponseTargets() </code>
| No Description Set
| Retrieve a ''table'' of all available expresser targets, in the form { name : ''handle'', name: ''handle'' }.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetModelName | GetModelName]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.rr QueryBestResponse|rr_QueryBestResponse]]
| <code>string GetModelName() </code>
| <code>bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) </code>
| Returns the name of the model
| Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or ''nil'' if none found).
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMoveParent | GetMoveParent]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.ScreenShake|ScreenShake]]
| <code>handle GetMoveParent() </code>
| <code>void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) </code>
| If in hierarchy, retrieves the entity's parent
| Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOrigin | GetOrigin]]
| [[SteamVR/Environments/Scripting/API/GlobaloScriptAssert|ScriptAssert]]
| <code>Vector GetOrigin() </code>
| <code>void ScriptAssert(bool ''assertion'', string ''message'' = "") </code>
| No Description Set
| Asserts the passed in value. Prints out a message and brings up the assert dialog.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwner | GetOwner]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToConsole|SendToConsole]]
| <code>handle GetOwner() </code>
| <code>void SendToConsole(string string_1) </code>
| Gets this entity's owner
| Send a ''string'' to the console as a client command
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwnerEntity | GetOwnerEntity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SendToServerConsole|SendToServerConsole]]
| <code>handle GetOwnerEntity() </code>
| <code>void SendToServerConsole(string string_1) </code>
| Get the owner entity, if there is one
| Send a ''string'' to the console as a server command
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRightVector | GetRightVector]]
| [[SteamVR/Environments/Scripting/API/Global.SetInSteamVRTutorialMode|SetInSteamVRTutorialMode]]
| <code>Vector GetRightVector() </code>
| <code>void SetInSteamVRTutorialMode(bool ''inTutorialMode'')</code>
| Get the right ''vector'' of the entity
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRootMoveParent | GetRootMoveParent]]
| [[SteamVR/Environments/Scripting/API/Global.SetNearZ|SetNearZ]]
| <code>handle GetRootMoveParent() </code>
| <code>void SetNearZ(handle ''player'', float ''distance'') </code>
| If in hierarchy, walks up the hierarchy to find the root parent
| Sets near z value for the given player.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetSoundDuration | GetSoundDuration]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestName|SetQuestName]]
| <code>float GetSoundDuration(string soundName, string actormodelname) </code>
| <code>void SetQuestName(string string_1) </code>
| Returns ''float'' duration of the sound. Takes soundname and optional actormodelname.
| Set the current quest name.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeam | GetTeam]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.SetQuestPhase|SetQuestPhase]]
| <code>int GetTeam() </code>
| <code>void SetQuestPhase(int int_1) </code>
| No Description Set
| Set the current quest phase.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeamNumber | GetTeamNumber]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToAllGameEvents|StopListeningToAllGameEvents]]
| <code>int GetTeamNumber() </code>
| <code>void StopListeningToAllGameEvents(handle handle_1) </code>
| Get the team number of this entity.
| Stop listening to all game events within a specific context.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetUpVector | GetUpVector]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StopListeningToGameEvent|StopListeningToGameEvent]]
| <code>Vector GetUpVector() </code>
| <code>bool StopListeningToGameEvent(int int_1) </code>
| Get the up ''vector'' of the entity
| Stop listening to a particular game event.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetVelocity | GetVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.StringToFile|StringToFile]]
| <code>Vector GetVelocity() </code>
| <code>bool StringToFile(string a, string b) </code>
| No Description Set
| * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.HasAttribute | HasAttribute]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.Time|Time]]
| <code>bool HasAttribute(string pName) </code>
| <code>float Time() </code>
| See if an entity has a particular attribute.
| Get the current server time
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsAlive | IsAlive]]
| [[SteamVR/Environments/Scripting/API/Global.UniqueString|UniqueString]]
| <code>bool IsAlive() </code>
| <code>string UniqueString(string ''root'' = "") </code>
| No Description Set.
| Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.IsNPC | IsNPC]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroup|UnloadSpawnGroup]]
| <code>bool IsNPC() </code>
| <code>void UnloadSpawnGroup(string string_1) </code>
| Is this entity an CAI_BaseNPC?
| Unload a spawn group by name
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsNull | IsNull]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UnloadSpawnGroupByHandle|UnloadSpawnGroupByHandle]]
| <code>bool IsNull() </code>
| <code>void UnloadSpawnGroupByHandle(int int_1) </code>
| Detect entity has been deleted from C++
| Unload a spawn group by ''handle''
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsPlayer | IsPlayer]]
| [[Dota 2 Workshop Tools/Scripting/API/Global.UpdateEventPoints|UpdateEventPoints]]
| <code>bool IsPlayer() </code>
| <code>void UpdateEventPoints(handle handle_1) </code>
| Is this a player entity?
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Kill | Kill]]
|}
| <code>void Kill() </code>
 
| No Description Set
 
=== VLua ===
 
Functions automatically included from the library.lua core library. Located in the <code>vlua</code> table rather than directly in the global scope.
 
''Library functions to support Lua code generated by Sq2Lua.exe''
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/Global.vlua.clear|vlua.clear]]
| <code>table vlua.clear(table ''t'') </code>
| Implements Squirrel clear table method.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.NextMovePeer | NextMovePeer]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.compare|vlua.compare]]
| <code>handle NextMovePeer() </code>
| <code>int vlua.compare(float ''a'', float ''b'') </code>
| No Description Set
| Implements Squirrel three way compare operator ( <=> ).
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.OverrideFriction | OverrideFriction]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.contains|vlua.contains]]
| <code>void OverrideFriction(float duration, float friction) </code>
| <code>bool vlua.contains(table ''t'', variable ''key'') </code>
| Takes duration, value for a temporary override
| Implements Squirrel ''in'' operator.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.PrecacheScriptSound | PrecacheScriptSound]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.delete|vlua.delete]]
| <code>void PrecacheScriptSound(string soundname) </code>
| <code>int vlua.delete(table ''t'', variable ''key'') </code>
| Precache a sound for later playing.
| Implements Squirrel slot delete operator.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.RemoveEffects | RemoveEffects]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.clone|vlua.clone]]
| <code>void RemoveEffects(int nFlags) </code>
| <code>int vlua.clone(table ''t'') </code>
| RemoveEffects( int ): Removes the render effect flag.
| Implements Squirrel clone operator.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAbsOrigin | SetAbsOrigin]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.rawdelete|vlua.rawdelete]]
| <code>void SetAbsOrigin(Vector origin) </code>
| <code>int vlua.rawdelete(table ''t'', variable ''key'') </code>
| SetAbsOrigin
| Implements Squirrel rawdelete library function.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngles | SetAngles]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.rawin|vlua.rawin]]
| <code>void SetAngles(float pitch, float yaw, float roll) </code>
| <code>int vlua.rawin(table ''t'', variable ''key'') </code>
| Set entity pitch, yaw, roll
| Implements Squirrel rawin library function.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngularVelocity | SetAngularVelocity]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.find|vlua.find]]
| <code>void SetAngularVelocity(float pitch, float yaw, float roll) </code>
| <code>variable vlua.find([table/string] ''o'', variable ''value'', [int ''startIndex'']) </code>
| Set the local angular velocity - takes ''float'' pitch,yaw,roll velocities
| Implements Squirrel find method for tables and strings. (o, substr, [startidx]) for strings, (o, value) for tables
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetConstraint | SetConstraint]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.slice|vlua.slice]]
| <code>void SetConstraint(Vector vPos) </code>
| <code>variable vlua.slice([table/string] ''o'', int ''startIndex'', [int ''endIndex'']) </code>
| Set the position of the constraint.
| Implements Squirrel slice method for tables and strings.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContext | SetContext]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.reverse|vlua.reverse]]
| <code>void SetContext(string pName, string pValue, float duration) </code>
| <code>table vlua.reverse(table ''o'') </code>
| SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a ''string''. Will last for duration (set 0 to mean 'forever').
| Implements Squirrel reverse method for tables.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextNum | SetContextNum]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.resize|vlua.resize]]
| <code>void SetContextNum(string pName, float fValue, float duration) </code>
| <code>table vlua.resize(string ''o'', int ''size'', [variable ''fill'']) </code>
| SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (''int'' or ''float''). Will last for duration (set 0 to mean 'forever').
| Implements Squirrel resize method for tables.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextThink | SetContextThink]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.extend|vlua.extend]]
| <code>void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) </code>
| <code>table vlua.extend(table ''o'', array ''array'') </code>
| Set a think function on this entity.
| Implements Squirrel extend method for tables.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.SetEntityName| SetEntityName]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.map|vlua.map]]
| <code>void SetEntityName(string ''pName'') </code>
| <code>table vlua.map(table ''o'', function ''mapFunc'') </code>
| Set the name (targetname) of an entity.
| Implements Squirrel map method for tables.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetForwardVector | SetForwardVector]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.reduce|vlua.reduce]]
| <code>void SetForwardVector(Vector forwardVec) </code>
| <code>table vlua.reduce(table ''o'', function ''reduceFunc'') </code>
| Set the orientation of the entity to have this forward ''forwardVec''
| Implements Squirrel reduce method for tables.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetFriction | SetFriction]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.tableadd|vlua.tableadd]]
| <code>void SetFriction(float flFriction) </code>
| <code>table vlua.tableadd (table ''t1'', table ''t2'') </code>
| Set PLAYER friction, ignored for objects
| Implements tableadd function to support += paradigm used in Squirrel.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetGravity | SetGravity]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.split|vlua.split]]
| <code>void SetGravity(float flGravity) </code>
| <code>table vlua.split(string ''input'', string ''separator'') </code>
| Set PLAYER gravity, ignored for objects
| Implements Squirrel split function for strings.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetHealth | SetHealth]]
| [[SteamVR/Environments/Scripting/API/Global.vlua.select|vlua.select]]
| <code>void SetHealth(int hp) </code>
| <code>variable vlua.select(bool ''conditional'', variable ''valueIfTrue'', variable ''valueIfFalse'') </code>
| No Description Set
| Safe Ternary operator. The Lua version will return the wrong value if the value if true is nil.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.SetLocalAngles| SetLocalAngles]]
|}
| <code>void SetLocalAngles(float ''pitch'', float ''yaw'', float ''roll'') </code>
 
| Set entity local pitch, yaw, roll by component.
== Classes ==
 
=== CBaseEntity ===
The base class for entities.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.SetLocalOrigin| SetLocalOrigin]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.AddEffects|AddEffects]]
| <code>void SetLocalOrigin(Vector ''origin'')</code>
| <code>void AddEffects(int nFlags) </code>
| Set entity local origin from a Vector.
| AddEffects( int ): Adds the render effect flag.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetMaxHealth | SetMaxHealth]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyAbsVelocityImpulse|ApplyAbsVelocityImpulse]]
| <code>void SetMaxHealth(int maxHP) </code>
| <code>void ApplyAbsVelocityImpulse(Vector vecImpulse) </code>
| No Description Set
| Apply a Velocity Impulse.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOrigin | SetOrigin]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.ApplyLocalAngularVelocityImpulse|ApplyLocalAngularVelocityImpulse]]
| <code>void SetOrigin(Vector origin) </code>
| <code>void ApplyLocalAngularVelocityImpulse(Vector angImpulse) </code>
| No Description Set
| Apply an Angular Velocity Impulse.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOwner | SetOwner]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute GetFloatValue|Attribute_GetFloatValue]]
| <code>void SetOwner(handle owningEntity) </code>
| <code>float Attribute_GetFloatValue(string pName, float flDefault) </code>
| Sets this entity's owner
| Get float value for an entity attribute.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetParent | SetParent]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute GetIntValue|Attribute_GetIntValue]]
| <code>void SetParent(handle hParent, string pAttachmentname) </code>
| <code>float Attribute_GetIntValue(string pName, int nDefault) </code>
| Set the parent for this entity.
| Get int value for an entity attribute.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetTeam | SetTeam]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute SetFloatValue|Attribute_SetFloatValue]]
| <code>void SetTeam(int team) </code>
| <code>void Attribute_SetFloatValue(string pName, float flValue) </code>
| No Description Set
| Set float value for an entity attribute.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetVelocity | SetVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute SetIntValue|Attribute_SetIntValue]]
| <code>void SetVelocity(Vector vecVelocity) </code>
| <code>void Attribute_SetIntValue(string pName, int nValue) </code>
| No Description Set
| Set int value for an entity attribute.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.StopSound | StopSound]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.DeleteAttribute|DeleteAttribute]]
| <code>void StopSound(string soundName) </code>
| <code>void DeleteAttribute(string pName) </code>
| Stops a named sound playing from this entity.
| Delete an entity attribute.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.TakeDamage | TakeDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSound|EmitSound]]
| <code>int TakeDamage(damageinfo ''hInfo'') </code>
| <code>void EmitSound(string soundName) </code>
| Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object.
|
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Trigger | Trigger]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EmitSoundParams|EmitSoundParams]]
| <code>void Trigger() </code>
| <code>void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) </code>
| Fires off this entity's OnTrigger responses
| Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0.
|}
 
==== Hooks ====
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.Activate| Activate]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyeAngles|EyeAngles]]
| <code>void Activate() </code>
| <code>QAngle EyeAngles() </code>
| Called on [[Activate()]], after the entity has spawned. If the entity is spawned on map load, Activate() is called after all entities have spawned.
| Get the QAngles that this entity is looking at.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.OnBreak| OnBreak]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.EyePosition|EyePosition]]
| <code>void OnBreak() </code>
| <code>Vector EyePosition() </code>
| Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}}
| Get ''vector'' to eye position - absolute coords
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.OnEntText| OnEntText]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.FirstMoveChild|FirstMoveChild]]
| <code>string OnEntText() </code>
| <code>handle FirstMoveChild() </code>
| Called every frame when [[ent_text]] is enabled on the entity. Return a string to be added to the ent_text printout.
| No Description Set
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.Precache| Precache]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.FollowEntity|FollowEntity]]
| <code>void Precache(CScriptPrecacheContext ''context'') </code>
| <code>void FollowEntity(handle ''hEntity'', bool ''bBoneMerge'') </code>
| Called when the entity is precached. Used to precache any additional resources needed by the script using the global Precache family of script functions.
| hEntity to follow, bool bBoneMerge
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.Spawn| Spawn]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GatherCriteria|GatherCriteria]]
| <code>void Spawn(CScriptKeyValues ''spawnkeys'') </code>
| <code>void GatherCriteria(handle hResult) </code>
| Called on [[Spawn()]], just after the entity has been created, but before it has been initialized. Passes a CScriptKeyValues handle that can be used to query the entity spawn keyvalues.
| Returns a ''table'' containing the criteria that would be used for response queries on this entity. This is the same as the ''table'' that is passed to response rule script function callbacks.
|-
|-
| [[Destinations/Scripting/API/CBaseEntity.UpdateOnRemove| UpdateOnRemove]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAbsOrigin|GetAbsOrigin]]
| <code>void UpdateOnRemove() </code>
| <code>Vector GetAbsOrigin() </code>
| Called before the entity is killed.
| Returns the world space origin of the entity.
|}
 
=== CEntityInstance ===
:::::extends [[#CBaseEntity| CBaseEntity]]
 
All entities inherit from this.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.ConnectOutput | ConnectOutput]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetAbsScale|GetAbsScale]]
| <code>void ConnectOutput(string string_1, string string_2) </code>
| <code>float GetAbsScale() </code>
| Adds an I/O connection that will call the named function on this entity when the specified output fires.
| Get the absolute entity scale.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.Destroy | Destroy]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngles|GetAngles]]
| <code>void Destroy() </code>
| <code>QAngle GetAngles() </code>
| No Description Set
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectOutput | DisconnectOutput]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAnglesAsVector|GetAnglesAsVector]]
| <code>void DisconnectOutput(string string_1, string string_2) </code>
| <code>Vector GetAnglesAsVector() </code>
| Removes a connected script function from an I/O event on this entity.
| Get entity pitch, yaw, roll as a ''vector''
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectRedirectedOutput | DisconnectRedirectedOutput]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetAngularVelocity|GetAngularVelocity]]
| <code>void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) </code>
| <code>Vector GetAngularVelocity() </code>
| Removes a connected script function from an I/O event on the passed entity.
| Get the local angular velocity - returns a ''vector'' of pitch,yaw,roll
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.entindex | entindex]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBaseVelocity|GetBaseVelocity]]
| <code>int entindex() </code>
| <code>Vector GetBaseVelocity() </code>
| No Description Set
| Get Base velocity. Only functional on prop_dynamic entities with the Scripted Movement property set.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMaxs|GetBoundingMaxs]]
| <code>Vector GetBoundingMaxs() </code>
| Get a ''vector'' containing max bounds, centered on object
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.FireOutput | FireOutput]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBoundingMins|GetBoundingMins]]
| <code>void FireOutput(string outputName, handle activator, handle caller, table args, float delay) </code>
| <code>Vector GetBoundingMins() </code>
| Fire an entity output
| Get a ''vector'' containing min bounds, centered on object
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetClassname | GetClassname]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetBounds|GetBounds]]
| <code>string GetClassname() </code>
| <code>table GetBounds() </code>
| No Description Set
| Get a ''table'' containing the 'Mins' & 'Maxs' ''vector'' bounds, centered on object
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetDebugName | GetDebugName]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetCenter|GetCenter]]
| <code>string GetDebugName() </code>
| <code>Vector GetCenter() </code>
| Get the entity name w/help if not defined (i.e. classname/etc)
| Get ''vector'' to center of object - absolute coords
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityHandle | GetEntityHandle]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetChildren|GetChildren]]
| <code>ehandle GetEntityHandle() </code>
| <code>handle GetChildren() </code>
| Get the entity as an EHANDLE
| Get the entities parented to this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityIndex | GetEntityIndex]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetContext|GetContext]]
| <code>int GetEntityIndex() </code>
| <code>table GetContext(string name) </code>
| No Description Set
| GetContext( name ): looks up a context and returns it if available. May return ''string'', ''float'', or ''nil'' (if the context isn't found)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetIntAttr | GetIntAttr]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetForwardVector|GetForwardVector]]
| <code>int GetIntAttr(string string_1) </code>
| <code>Vector GetForwardVector() </code>
| Get Integer Attribute
| Get the forward ''Vector'' of the entity
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetName | GetName]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetHealth|GetHealth]]
| <code>string GetName() </code>
| <code>int GetHealth() </code>
| No Description Set
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePrivateScriptScope | GetOrCreatePrivateScriptScope]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalAngularVelocity|GetLocalAngularVelocity]]
| <code>handle GetOrCreatePrivateScriptScope() </code>
| <code>QAngle GetLocalAngularVelocity() </code>
| Retrieve, creating if necessary, the private per-instance script-side data associated with an entity
| Get entity relative angular velocity. Only functional on prop_dynamic entities with the Scripted Movement property set.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePublicScriptScope | GetOrCreatePublicScriptScope]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalAngles|GetLocalAngles]]
| <code>handle GetOrCreatePublicScriptScope() </code>
| <code>QAngle GetLocalAngles() </code>
| Retrieve, creating if necessary, the public script-side data associated with an entity
| Get entity pitch, yaw, roll as a QAngle, in the space of the entity's parent or attachment point
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPrivateScriptScope | GetPrivateScriptScope]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalOrigin|GetLocalOrigin]]
| <code>handle GetPrivateScriptScope() </code>
| <code>Vector GetLocalOrigin() </code>
| Retrieve the private per-instance script-side data associated with an entity
| Get entity origin as a Vector, in the space of the entity's parent or attachment point.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPublicScriptScope | GetPublicScriptScope]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetLocalScale|GetLocalScale]]
| <code>handle GetPublicScriptScope() </code>
| <code>float GetLocalScale() </code>
| Retrieve the public script-side data associated with an entity
| Get the entity scale relative to that of its parent.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RedirectOutput | RedirectOutput]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetLocalVelocity|GetLocalVelocity]]
| <code>void RedirectOutput(string string_1, string string_2, handle handle_3) </code>
| <code>Vector GetLocalVelocity() </code>
| Adds an I/O connection that will call the named function on the passed entity when the specified output fires.
| Get Entity relative velocity. Only functional on prop_dynamic entities with the Scripted Movement property set.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RemoveSelf | RemoveSelf]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.GetMass|GetMass]]
| <code>void RemoveSelf() </code>
| <code>float GetMass() </code>
| Delete this entity
| Get the mass of an entity. (returns 0 if it doesn't have a physics object)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.SetIntAttr | SetIntAttr]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMaxHealth|GetMaxHealth]]
| <code>void SetIntAttr(string string_1, int int_2) </code>
| <code>int GetMaxHealth() </code>
| Set Integer Attribute
| No Description Set
|}
 
=== CBaseModelEntity ===
:::::extends [[#CBaseEntity| CBaseEntity]]
Entities with models inherit from this.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CBaseModelEntity.GetRenderAlpha | GetRenderAlpha]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetModelName|GetModelName]]
| <code>int GetRenderAlpha() </code>
| <code>string GetModelName() </code>
| Get the alpha modulation of this entity.
| Returns the name of the model.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetLightGroup | SetLightGroup]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetMoveParent|GetMoveParent]]
| <code>void SetLightGroup(string ''pLightGroup'') </code>
| <code>handle GetMoveParent() </code>
| Sets the light group of the entity.
| If in hierarchy, retrieves the entity's parent
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetModel | SetModel]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOrigin|GetOrigin]]
| <code>void SetModel(string ''pModelName'') </code>
| <code>Vector GetOrigin() </code>
| Changes the model of the entity. Make sure the new model is precached before using.
| Returns the origin of the entity, either in world space ot in its parents space if parented.
|-
|-
| [[Destinations/Scripting/API/CBaseModelEntity.SetRenderAlpha | SetRenderAlpha]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwner|GetOwner]]
| <code>void SetRenderAlpha(int ''nAlpha'') </code>
| <code>handle GetOwner() </code>
| Set the alpha modulation of this entity.
| Gets this entity's owner
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderColor | SetRenderColor]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetOwnerEntity|GetOwnerEntity]]
| <code>void SetRenderColor(int ''red'', int ''green'', int ''blue'') </code>
| <code>handle GetOwnerEntity() </code>
| Sets the render color of the entity.
| Get the owner entity, if there is one
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderMode | SetRenderMode]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRightVector|GetRightVector]]
| <code>void SetRenderMode(int ''nMode'') </code>
| <code>Vector GetRightVector() </code>
| Sets the render mode of the entity.
| Get the right ''vector'' of the entity
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetSize | SetSize]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetRootMoveParent|GetRootMoveParent]]
| <code>void SetSize(Vector ''mins'', Vector ''maxs'') </code>
| <code>handle GetRootMoveParent() </code>
|  
| If in hierarchy, walks up the hierarchy to find the root parent
|}
 
 
=== CBasePlayer ===
Entity class for players.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CBasePlayer.EquipPropTool| EquipPropTool]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetSoundDuration|GetSoundDuration]]
| <code>void EquipPropTool(CDestinationsPropTool ''propTool'', int ''handId'') </code>
| <code>float GetSoundDuration(string soundName, string actormodelname) </code>
| Equips the prop tool passed in the hand specified.
| Returns ''float'' duration of the sound. Takes soundname and optional actormodelname.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeam|GetTeam]]
| <code>int GetTeam() </code>
| No Description Set
|-
|-
| [[Destinations/Scripting/API/CBasePlayer.GetHMDAnchor | GetHMDAnchor]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetTeamNumber|GetTeamNumber]]
| <code>handle GetHMDAnchor() </code>
| <code>int GetTeamNumber() </code>
| Returns the HMD anchor entity for this player if it exists.
| Get the team number of this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.GetHMDAvatar | GetHMDAvatar]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetUpVector|GetUpVector]]
| <code>CPropHMDAvatar GetHMDAvatar() </code>
| <code>Vector GetUpVector() </code>
| Returns the HMD Avatar entity for this player if it exists.
| Get the up ''vector'' of the entity
|-
|-
| [[Destinations/Scripting/API/CBasePlayer.GetUserID | GetUserID]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.GetVelocity|GetVelocity]]
| <code>int GetUserID() </code>
| <code>Vector GetVelocity() </code>
| Returns the player's user ID.
| World space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsNoclipping | IsNoclipping]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.HasAttribute|HasAttribute]]
| <code>bool IsNoclipping() </code>
| <code>bool HasAttribute(string pName) </code>
| Returns true if the player is in noclip mode.
| See if an entity has a particular attribute.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsUsePressed | IsUsePressed]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsAlive|IsAlive]]
| <code>bool IsUsePressed() </code>
| <code>bool IsAlive() </code>
| Returns true if the use key is pressed.
| No Description Set.
|-
|-
| [[Destinations/Scripting/API/CBasePlayer.IsVRControllerButtonPressed | IsVRControllerButtonPressed]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.IsNPC|IsNPC]]
| <code>bool IsVRControllerButtonPressed(int nButton) </code>
| <code>bool IsNPC() </code>
| Returns true if the controller button is pressed.
| Is this entity an CAI_BaseNPC?
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.Quit | Quit]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsNull|IsNull]]
| <code>void Quit() </code>
| <code>bool IsNull() </code>
| Quit the game from script.
| Detect entity has been deleted from C++
|}
 
=== CBaseAnimating ===
:::::extends [[#CBaseEntity| CBaseEntity]]
A class containing methods involved in animations. Most model based entities inherit this.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentAngles | GetAttachmentAngles]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.IsPlayer|IsPlayer]]
| <code>Vector GetAttachmentAngles(int ''iAttachment'') </code>
| <code>bool IsPlayer() </code>
| Get the attachment id's angles as a p,y,r ''vector''
| Is this a player entity?
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentOrigin | GetAttachmentOrigin]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Kill|Kill]]
| <code>Vector GetAttachmentOrigin(int ''iAttachmen''t) </code>
| <code>void Kill() </code>
| Get the attachment id's origin ''vector''
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetModelScale | GetModelScale]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.NextMovePeer|NextMovePeer]]
| <code>float GetModelScale() </code>
| <code>handle NextMovePeer() </code>
| Get scale of entity's model.
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.IsSequenceFinished | IsSequenceFinished]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.OverrideFriction|OverrideFriction]]
| <code>bool IsSequenceFinished() </code>
| <code>void OverrideFriction(float duration, float friction) </code>
| Ask whether the main sequence is done playing
| Takes duration, value for a temporary override
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.ScriptLookupAttachment | ScriptLookupAttachment]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.PrecacheScriptSound|PrecacheScriptSound]]
| <code>int ScriptLookupAttachment(string ''pAttachmentName'') </code>
| <code>void PrecacheScriptSound(string soundname) </code>
| Get the named attachment id
| Precache a sound for later playing.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetBodygroup | SetBodygroup]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.RemoveEffects|RemoveEffects]]
| <code>void SetBodygroup(int ''iGroup'', int ''iValue'') </code>
| <code>void RemoveEffects(int nFlags) </code>
| Sets a bodygroup by index.
| RemoveEffects( int ): Removes the render effect flag.
|-
|-
| [[Destinations/Scripting/API/CBaseAnimating.SetBodygroupByName | SetBodygroupByName]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetAbsAngles|SetAbsAngles]]
| <code>void SetBodygroupByName(int ''iGroup'', int ''iValue'') </code>
| <code>void SetAbsAngles(float ''fPitch'', float ''fYaw'', float ''fRoll'')</code>
| Sets a bodygroup by name.
| Set entity world space pitch, yaw, roll by component.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetModelScale | SetModelScale]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAbsOrigin|SetAbsOrigin]]
| <code>void SetModelScale(float ''scale'') </code>
| <code>void SetAbsOrigin(Vector origin) </code>
| Sets the model's scale to <i>scale</i>, <br/>so if a unit had its model scale at 1, and you use <i>SetModelScale(<b>10.0</b>)</i>, it would set the scale to <b>10.0</b>.
| Sets the world space entity origin.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetPoseParameter | SetPoseParameter]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetAbsScale|SetAbsScale]]
| <code>float SetPoseParameter(string ''szName'', float ''fValue'') </code>
| <code>void SetAbsScale(float ''scale'') </code>
| Set the specified pose parameter to the specified value
| Set the absolute scale of the entity.
|}
 
 
=== CBaseFlex ===
:::::extends [[#CBaseAnimating| CBaseAnimating]]
Animated entities that have vertex flex capability.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetCurrentScene | GetCurrentScene]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngles|SetAngles]]
| <code>handle GetCurrentScene() </code>
| <code>void SetAngles(float pitch, float yaw, float roll) </code>
| Returns the instance of the oldest active scene entity '''(if any).
| Set entity pitch, yaw, roll by component. If parented, this is set relative to the parents local space.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetSceneByIndex | GetSceneByIndex]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetAngularVelocity|SetAngularVelocity]]
| <code>handle GetSceneByIndex(int ''index'') </code>
| <code>void SetAngularVelocity(float pitch, float yaw, float roll) </code>
| Returns the instance of the scene entity at the specified index.
| Set the local angular velocity - takes ''float'' pitch, yaw, roll velocities. Only functional on prop_dynamic entities with the Scripted Movement property set.
|-
|-
| [[Destinations/Scripting/API/CBaseFlex.ScriptPlayScene | ScriptPlayScene]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetConstraint|SetConstraint]]
| <code>float ScriptPlayScene(string ''pszSceneFile'', float ''flDelay'') </code>
| <code>void SetConstraint(Vector vPos) </code>
| Play the specified .vcd file.
| Set the position of the constraint.
|}
 
=== CBaseCombatCharacter ===
''No Description Set''
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetEquippedWeapons | GetEquippedWeapons]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContext|SetContext]]
| <code>table GetEquippedWeapons() </code>
| <code>void SetContext(string pName, string pValue, float duration) </code>
| Returns an array of all the equipped weapons
| SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a ''string''. Will last for duration (set 0 to mean 'forever').
|-
|-
| [[Destinations/Scripting/API/CBaseCombatCharacter.GetFaction | GetFaction]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextNum|SetContextNum]]
| <code>int GetFaction() </code>
| <code>void SetContextNum(string pName, float fValue, float duration) </code>
| Get the combat character faction.
| SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (''int'' or ''float''). Will last for duration (set 0 to mean 'forever').
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetWeaponCount | GetWeaponCount]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetContextThink|SetContextThink]]
| <code>int GetWeaponCount() </code>
| <code>void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) </code>
| Gets the number of weapons currently equipped
| Set a think function on this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.ShootPosition | ShootPosition]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetEntityName|SetEntityName]]
| <code>Vector ShootPosition(int ''nHand'') </code>
| <code>void SetEntityName(string ''pName'') </code>
| Returns the shoot position eyes (or hand in VR).
| Set the name (targetname) of an entity.
|}
 
 
=== CBodyComponent ===
''No Description Set''
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddImpulseAtPosition | AddImpulseAtPosition]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetForwardVector|SetForwardVector]]
| <code>void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) </code>
| <code>void SetForwardVector(Vector forwardVec) </code>
| Apply an impulse at a worldspace position to the physics
| Set the orientation of the entity to have this forward ''forwardVec''
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddVelocity | AddVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetFriction|SetFriction]]
| <code>void AddVelocity(Vector Vector_1, Vector Vector_2) </code>
| <code>void SetFriction(float flFriction) </code>
| Add linear and angular velocity to the physics object
| Set PLAYER friction, ignored for objects
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.DetachFromParent | DetachFromParent]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetGravity|SetGravity]]
| <code>void DetachFromParent() </code>
| <code>void SetGravity(float flGravity) </code>
| Detach from its parent
| Set PLAYER gravity, ignored for objects
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetHealth|SetHealth]]
| <code>void SetHealth(int hp) </code>
| No Description Set
|-
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalAngles|SetLocalAngles]]
| <code>void SetLocalAngles(float ''pitch'', float ''yaw'', float ''roll'') </code>
| Set the entity pitch, yaw, roll by component, relative to the local space of the entity's parent or attachment point.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.GetSequence | GetSequence]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalOrigin|SetLocalOrigin]]
| <code><unknown> GetSequence() </code>
| <code>void SetLocalOrigin(Vector ''origin'')</code>
| Returns the active sequence
| Set the entity origin from a Vector, relative to the local space of the entity's parent or attachment point.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.IsAttachedToParent | IsAttachedToParent]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetLocalScale|SetLocalScale]]
| <code>bool IsAttachedToParent() </code>
| <code>void SetLocalScale(float ''scale'') </code>
| Is attached to parent
| Set the entity scale relative to the entity's parent.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.LookupSequence | LookupSequence]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetMass|SetMass]]
| <code><unknown> LookupSequence(string string_1) </code>
| <code>void SetMass(float ''flMass'') </code>
| Returns a sequence id given a name
| Set the mass of an entity. (does nothing if it doesn't have a physics object)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SequenceDuration | SequenceDuration]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetMaxHealth|SetMaxHealth]]
| <code>float SequenceDuration(string string_1) </code>
| <code>void SetMaxHealth(int ''maxHP'') </code>
| Returns the duration in seconds of the specified sequence
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAngularVelocity | SetAngularVelocity]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOrigin|SetOrigin]]
| <code>void SetAngularVelocity(Vector Vector_1) </code>
| <code>void SetOrigin(Vector ''origin'') </code>
| No Description Set
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAnimation | SetAnimation]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetOwner|SetOwner]]
| <code>void SetAnimation(string string_1) </code>
| <code>void SetOwner(handle ''owningEntity'') </code>
| Pass ''string'' for the animation to play on this model
| Sets this entity's owner.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetParent|SetParent]]
| <code>void SetParent(handle ''hParent'', string ''pAttachmentname'') </code>
| Set the parent for this entity. The attachment is optional, pass an empty string to not use it.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetBodyGroup | SetBodyGroup]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetTeam|SetTeam]]
| <code>void SetBodyGroup(string string_1) </code>
| <code>void SetTeam(int ''team'') </code>
| No Description Set
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetMaterialGroup | SetMaterialGroup]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.SetThink|SetThink]]
| <code>void SetMaterialGroup(utlstringtoken utlstringtoken_1) </code>
| <code>void SetThink(function ''thinkFunction'', string thinkName, float ''initialDelay'') </code>
| No Description Set
| Sets a thinker function to be called periodically.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.SetVelocity|SetVelocity]]
| <code>void SetVelocity(Vector ''vecVelocity'') </code>
| Sets the world space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.StopSound|StopSound]]
| <code>void StopSound(string ''soundName'') </code>
| Stops the named sound playing from this entity.
|-
| [[SteamVR/Environments/Scripting/API/CBaseEntity.StopThink|StopThink]]
| <code>void StopThink (string ''thinkName'') </code>
| Stops the named thinker function.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetVelocity | SetVelocity]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.TakeDamage|TakeDamage]]
| <code>void SetVelocity(Vector velocity) </code>
| <code>int TakeDamage(damageinfo ''hInfo'') </code>
| No Description Set
| Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object.
|}
|-
 
| [[SteamVR/Environments/Scripting/API/CBaseEntity.TransformPointEntityToWorld|TransformPointEntityToWorld]]
| <code>Vector TransformPointEntityToWorld(Vector ''vPoint'') </code>
| Returns the input Vector transformed from entity to world space.
|-
| [[SteamVR/Environments/Scripting/API/CBaseEntity.TransformPointWorldToEntity|TransformPointWorldToEntity]]
| <code>Vector TransformPointWorldToEntity(Vector ''vPoint'') </code>
| Returns the input Vector transformed from world to entity space.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Trigger|Trigger]]
| <code>void Trigger() </code>
| Fires off this entity's OnTrigger responses.
|-
| [[SteamVR/Environments/Scripting/API/CBaseEntity.ValidatePrivateScriptScope|ValidatePrivateScriptScope]]
| <code>void ValidatePrivateScriptScope() </code>
| Validates the private script scope and creates it if one doesn't exist.
|}


=== CEntities ===
==== Hooks ====
Provides methods to enumerate all server-side entities.
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
 
''Global accessor variable:'' <code>Entities</code>
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 1,231: Line 1,188:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.CreateByClassname | CreateByClassname]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.Activate|Activate]]
| <code>handle CreateByClassname(string className) </code>
| <code>void Activate(int ''activateType'') </code>
| Creates an entity by class name.
| Called on [[Activate()]], after the entity has spawned. If the entity is spawned on map load, Activate() is called after all entities have spawned. The <code>activateType</code> parameter contains an enumeration as documented [[#Activation types|here]].
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassname | FindAllByClassname]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.OnBreak|OnBreak]]
| <code>table FindAllByClassname(string string_1) </code>
| <code>void OnBreak() </code>
| Finds all entities by class name. Returns an array containing all the found entities.
| Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassnameWithin | FindAllByClassnameWithin]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.OnEntText|OnEntText]]
| <code>table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) </code>
| <code>string OnEntText() </code>
| Find entities by class name within a radius.
| Called every frame when [[ent text]] is enabled on the entity. Return a string to be added to the ent_text printout.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByModel | FindAllByModel]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.OnTakeDamage|OnTakeDamage]]
| <code>table FindAllByModel(string modelName) </code>
| <code>unknown OnTakeDamage(table ''damageTable'') </code>
| Find entities by model name.
| Called when the entity takes damage. Table format: {inflictor = handle, damage_direction = Vector, damage_position = Vector, damage_force = Vector, damage = int, attacker = handle} {{todo|Check if all entity calsses can take damage}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByName | FindAllByName]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.Precache|Precache]]
| <code>table FindAllByName(string name) </code>
| <code>void Precache(CScriptPrecacheContext ''context'') </code>
| Find all entities by name. Returns an array containing all the found entities in it.
| Called when the entity is precached. Used to precache any additional resources needed by the script using the global Precache family of script functions.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByNameWithin | FindAllByNameWithin]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.Spawn|Spawn]]
| <code>table FindAllByNameWithin(string name, Vector origin, float maxRadius) </code>
| <code>void Spawn(CScriptKeyValues ''spawnkeys'') </code>
| Find entities by name within a radius.
| Called on [[Spawn()]], just after the entity has been created, but before it has been initialized. Passes a CScriptKeyValues handle that can be used to query the entity spawn keyvalues.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByTarget | FindAllByTarget]]
| [[SteamVR/Environments/Scripting/API/CBaseEntity.UpdateOnRemove|UpdateOnRemove]]
| <code>table FindAllByTarget(string targetName) </code>
| <code>void UpdateOnRemove() </code>
| Find entities by targetname.
| Called before the entity is killed.
|}
 
=== CEntityInstance ===
:::::extends [[#CBaseEntity|CBaseEntity]]
 
All entities inherit from this.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllInSphere | FindAllInSphere]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.ConnectOutput|ConnectOutput]]
| <code>table FindAllInSphere(Vector origin, float maxRadius) </code>
| <code>void ConnectOutput(string string_1, string string_2) </code>
| Find entities within a radius.
| Adds an I/O connection that will call the named function on this entity when the specified output fires.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassname | FindByClassname]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.Destroy|Destroy]]
| <code>handle FindByClassname(handle startFrom, string className) </code>
| <code>void Destroy() </code>
| Find entities by class name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameNearest | FindByClassnameNearest]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectOutput|DisconnectOutput]]
| <code>handle FindByClassnameNearest(string className, Vector origin, float maxRadius) </code>
| <code>void DisconnectOutput(string string_1, string string_2) </code>
| Find entities by class name nearest to a point.
| Removes a connected script function from an I/O event on this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameWithin | FindByClassnameWithin]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.DisconnectRedirectedOutput|DisconnectRedirectedOutput]]
| <code>handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) </code>
| <code>void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) </code>
| Find entities by class name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| Removes a connected script function from an I/O event on the passed entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModel | FindByModel]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.entindex|entindex]]
| <code>handle FindByModel(handle startFrom, string modelName) </code>
| <code>int entindex() </code>
| Find entities by model name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModelWithin | FindByModelWithin]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.FireOutput|FireOutput]]
| <code>handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) </code>
| <code>void FireOutput(string outputName, handle activator, handle caller, table args, float delay) </code>
| Find entities by model name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| Fire an entity output
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByName | FindByName]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetClassname|GetClassname]]
| <code>handle FindByName(handle lastEnt, string searchString) </code>
| <code>string GetClassname() </code>
| Find entities by name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameNearest | FindByNameNearest]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetDebugName|GetDebugName]]
| <code>handle FindByNameNearest(string name, Vector origin, float maxRadius) </code>
| <code>string GetDebugName() </code>
| Find entities by name nearest to a point.
| Get the entity name w/help if not defined (i.e. classname/etc)
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameWithin | FindByNameWithin]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityHandle|GetEntityHandle]]
| <code>handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) </code>
| <code>ehandle GetEntityHandle() </code>
| Find entities by name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| Get the entity as an EHANDLE
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByTarget | FindByTarget]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetEntityIndex|GetEntityIndex]]
| <code>handle FindByTarget(handle startFrom, string targetName) </code>
| <code>int GetEntityIndex() </code>
| Find entities by targetname. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindInSphere | FindInSphere]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetIntAttr|GetIntAttr]]
| <code>handle FindInSphere(handle startFrom, Vector origin, float maxRadius) </code>
| <code>int GetIntAttr(string string_1) </code>
| Find entities within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
| Get Integer Attribute
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.First | First]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetName|GetName]]
| <code>handle First() </code>
| <code>string GetName() </code>
| Begin an iteration over the list of entities
| No Description Set
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.Next | Next]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePrivateScriptScope|GetOrCreatePrivateScriptScope]]
| <code>handle Next(handle startFrom) </code>
| <code>handle GetOrCreatePrivateScriptScope() </code>
| Continue an iteration over the list of entities, providing reference to a previously found entity
| Retrieve, creating if necessary, the private per-instance script-side data associated with an entity
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetOrCreatePublicScriptScope|GetOrCreatePublicScriptScope]]
| <code>handle GetOrCreatePublicScriptScope() </code>
| Retrieve, creating if necessary, the public script-side data associated with an entity
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPrivateScriptScope|GetPrivateScriptScope]]
| <code>handle GetPrivateScriptScope() </code>
| Retrieve the private per-instance script-side data associated with an entity
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.GetPublicScriptScope|GetPublicScriptScope]]
| <code>handle GetPublicScriptScope() </code>
| Retrieve the public script-side data associated with an entity
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RedirectOutput|RedirectOutput]]
| <code>void RedirectOutput(string string_1, string string_2, handle handle_3) </code>
| Adds an I/O connection that will call the named function on the passed entity when the specified output fires.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.RemoveSelf|RemoveSelf]]
| <code>void RemoveSelf() </code>
| Delete this entity
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntityInstance.SetIntAttr|SetIntAttr]]
| <code>void SetIntAttr(string string_1, int int_2) </code>
| Set Integer Attribute
|}
|}


 
=== CBaseModelEntity ===
=== CAI_BaseNPC ===
:::::extends [[#CBaseEntity|CBaseEntity]]
''No Description Set''
Entities with models inherit from this.


==== Methods ====
==== Methods ====
Line 1,322: Line 1,315:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CAI_BaseNPC.GetSquad | GetSquad]]
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetMaterialGroupHash|GetMaterialGroupHash]]
| <code>handle GetSquad() </code>
| <code>unsigned GetMaterialGroupHash() </code>
| Get the squad to which this NPC belongs.
| Get the material group hash of this entity.
|}
|-
 
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetMaterialGroupMask|GetMaterialGroupMask]]
 
| <code><unknown> GetMaterialGroupMask() </code>
=== CBaseTrigger ===
| Get the mesh group mask of this entity.
:::::extends [[#CBaseEntity| CBaseEntity]]
|-
Entity class for triggers.
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetRenderAlpha|GetRenderAlpha]]
 
| <code>int GetRenderAlpha() </code>
==== Methods ====
| Get the alpha modulation of this entity.
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable | Disable]]
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.GetRenderColor|GetRenderColor]]
| <code>void Disable() </code>
| <code>Vector GetRenderColor() </code>
| Disable the trigger
| Get the render color of the entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Enable | Enable]]
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetBodygroup|SetBodygroup]]
| <code>void Enable() </code>
| <code>void SetBodygroup(int ''iGroup'', int ''iValue'') </code>
| Enable the trigger
| Sets a bodygroup by index.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.IsTouching | IsTouching]]
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetBodygroupByName|SetBodygroupByName]]
| <code>bool IsTouching(handle hEnt) </code>
| <code>void SetBodygroupByName(int ''iGroup'', int ''iValue'') </code>
| Checks whether the passed entity is touching the trigger.
| Sets a bodygroup by name.
|}
 
 
=== CDestinationsPropItemPhysics ===
Entity class for [[prop_destinations_physics]].
 
Props spawned through the menu use this class.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CBaseTrigger.DisableUse| DisableUse]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetLightGroup|SetLightGroup]]
| <code>void DisableUse() </code>
| <code>void SetLightGroup(string ''pLightGroup'') </code>
| Disable 'use' aka 'picking up' this entity.
| Sets the light group of the entity.
|-
|-
| [[Destinations/Scripting/API/CBaseTrigger.EnableUse| EnableUse]]
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroup|SetMaterialGroup]]
| <code>void EnableUse() </code>
| <code>void SetMaterialGroup(string ''pMaterialGroup'') </code>
| Enable 'use' aka 'picking up' this entity.
| Set the material group of this entity.
|-
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroupHash|SetMaterialGroupHash]]
| <code>void SetMaterialGroupHash(uint32 ''nHash'') </code>
| Set the material group hash of this entity.
|-
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetMaterialGroupMask|SetMaterialGroupMask]]
| <code>void SetMaterialGroupMask(uint64 ''nMeshGroupMask'') </code>
| Set the mesh group mask of this entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetModel|SetModel]]
| <code>void SetModel(string ''pModelName'') </code>
| Changes the model of the entity. Make sure the new model is precached before using.
|-
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetRenderAlpha|SetRenderAlpha]]
| <code>void SetRenderAlpha(int ''nAlpha'') </code>
| Set the alpha modulation of this entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderColor|SetRenderColor]]
| <code>void SetRenderColor(int ''red'', int ''green'', int ''blue'') </code>
| Sets the render color of the entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetRenderMode|SetRenderMode]]
| <code>void SetRenderMode(int ''nMode'') </code>
| Sets the render mode of the entity.
|-
| [[SteamVR/Environments/Scripting/API/CBaseModelEntity.SetSingleMeshGroup|SetSingleMeshGroup]]
| <code>void SetSingleMeshGroup(string ''pMeshGroupName'') </code>
| Set a single mesh group for this entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseModelEntity.SetSize|SetSize]]
| <code>void SetSize(Vector ''mins'', Vector ''maxs'') </code>
|
|}
|}




=== CDestinationsPropTool===
=== CBasePlayer ===
Entity class for [[prop_destinations_tool]].
Entity class for players.
 
A generic tool prop that can be picked up by the player. The tool functionality is implemented using scripts. When picked up by the player, attaches to the <code>vr_controller_root</code> attachment of the model.


==== Methods ====
==== Methods ====
Line 1,384: Line 1,390:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CDestinationsPropTool.DisableUse| DisableUse]]
| [[SteamVR/Environments/Scripting/API/CBasePlayer.AreChaperoneBoundsVisible|AreChaperoneBoundsVisible]]
| <code>void DisableUse() </code>
| <code>bool AreChaperoneBoundsVisible() </code>
| Disable 'use' aka 'picking up' this entity.
| Returns whether this player's chaperone bounds are visible.
|-
| [[SteamVR/Environments/Scripting/API/CBasePlayer.EquipPropTool|EquipPropTool]]
| <code>void EquipPropTool(CDestinationsPropTool ''propTool'', int ''handId'') </code>
| Equips the prop tool passed in the hand specified.
|-
|-
| [[Destinations/Scripting/API/CDestinationsPropTool.EnableUse| EnableUse]]
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetHMDAnchor|GetHMDAnchor]]
| <code>void EnableUse() </code>
| <code>handle GetHMDAnchor() </code>
| Enable 'use' aka 'picking up' this entity.
| Returns the HMD anchor entity for this player if it exists.
|}
|-
 
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.GetHMDAvatar|GetHMDAvatar]]
==== Hooks ====
| <code>CPropHMDAvatar GetHMDAvatar() </code>
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
| Returns the HMD Avatar entity for this player if it exists.
{{todo|May have more undocumented hooks}}
|-
{| class="standard-table" style="width: 100%;"
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetPlayArea|GetPlayArea]]
! Function
| <code>Vector GetPlayArea(int ''nPoint'') </code>
! Signature
| Returns the Vector position of the point you ask for. Pass 0-3 to get the four points.
! Description
|-
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetUserID|GetUserID]]
| <code>int GetUserID() </code>
| Returns the player's user ID.
|-
| [[SteamVR/Environments/Scripting/API/CBasePlayer.GetVRControllerType|GetVRControllerType]]
| <code>int GetVRControllerType() </code>
| Returns the type of controller being used while in VR. See list at the bottom of the page for controller types.
|-
| [[SteamVR/Environments/Scripting/API/CBasePlayer.IsActionActiveForHand|IsActionActiveForHand]]
| <code>bool IsActionActiveForHand(int ''nLiteralHandType'', int ''nDigitalAction'') </code>
| Returns true if the action is active for the given hand.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsNoclipping|IsNoclipping]]
| <code>bool IsNoclipping() </code>
| Returns true if the player is in noclip mode.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsUsePressed|IsUsePressed]]
| <code>bool IsUsePressed() </code>
| Returns true if the use key is pressed.
|-
| [[SteamVR/Environments/Scripting/API/CBasePlayer.IsVRControllerButtonPressed|IsVRControllerButtonPressed]]
| <code>bool IsVRControllerButtonPressed(int ''nButton'') </code>
| Returns true if the controller button is pressed.
|-
|-
| [[Destinations/Scripting/API/CDestinationsPropTool.SetEquipped| SetEquipped]]
| [[SteamVR/Environments/Scripting/API/CBasePlayer.IsVRDashboardShowing|IsVRDashboardShowing]]
| <code>bool SetEquipped(handle ''self'',CPropVRHand ''pHand'',int ''nHandID'',handle ''pHandAttachment'',CBasePlayer ''pPlayer'') </code>
| <code>bool IsVRDashboardShowing() </code>
| Called when the player equips the tool. {{todo|Effect of the return value}}
| Returns true if the SteamVR dashboard is showing for this player.
|-
|-
| [[Destinations/Scripting/API/CDestinationsPropTool.SetUnequipped| SetUnequipped]]
| [[Dota 2 Workshop Tools/Scripting/API/CBasePlayer.Quit|Quit]]
| <code>bool SetUnequipped() </code>
| <code>void Quit() </code>
| Called when the tool is unequipped.
| Quit the game from script.
|-
|-
| [[Destinations/Scripting/API/CDestinationsPropTool.OnHandleInput| OnHandleInput]]
| [[SteamVR/Environments/Scripting/API/CBasePlayer.RemovePropTool|RemovePropTool]]
| <code>table OnHandleInput(table ''input'') </code>
| <code>void RemovePropTool(string ''pModelName'', int ''nHandId'') </code>
| Called every frame with the state of the motion controller inputs. Return the input table with bits toggled off in the members to disable the rest of the game from receiving the inputs.
| Removes a prop tool from the players hand if it uses the model passed in.
|}
|}




=== CDestinationsQuestGeocache ===
=== CSteamTours_Player ===
''No Description Set''
{{todo|Player subclass?}}


==== Methods ====
==== Methods ====
Line 1,424: Line 1,457:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CDestinationsQuestGeocache.DisableCollision| DisableCollision]]
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.AllowTeleportFromHand|AllowTeleportFromHand]]
| <code>void DisableCollision() </code>
| <code>void AllowTeleportFromHand(int ''nHandID'', bool ''bTeleportAllowed'') </code>
| Disable physics collision for this entity.
| Sets whether the player is allowed to teleport using the specified hand.
|-
|-
| [[Destinations/Scripting/API/CDestinationsQuestGeocache.EnableCollision| EnableCollision]]
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.AreAnyVRControllersConnected|AreAnyVRControllersConnected]]
| <code>void EnableCollision() </code>
| <code>bool AreAnyVRControllersConnected() </code>
| Enable physics collision for this entity.
| Checks to see if any VR controllers are present.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.IsContentBrowserShowing|IsContentBrowserShowing]]
| <code>bool IsContentBrowserShowing() </code>
| Returns true if the content browser is showing.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.IsInventoryEnabledForHand|IsInventoryEnabledForHand]]
| <code>bool IsInventoryEnabledForHand(int ''nHandID'') </code>
| Checks to see if the player is allowed to use the quick inventory for the specified hand.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.IsTeleportAllowedFromHand|IsTeleportAllowedFromHand]]
| <code>bool IsTeleportAllowedFromHand(int ''nHandID'') </code>
| Checks to see if the player is allowed to teleport using the specified hand.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetContentBrowserAllowed|SetContentBrowserAllowed]]
| <code>void SetContentBrowserAllowed(bool ''bAllowed'') </code>
| Sets whether the content browser is allowed to be brought up by the player.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetInventoryEnabledForHand|SetInventoryEnabledForHand]]
| <code>void SetInventoryEnabledForHand(int ''nHandID'', bool ''bInventoryAllowed'') </code>
| Sets whether the player is allowed to use the quick inventory for the specified hand.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetIsInTutorialMode|SetIsInTutorialMode]]
| <code>void SetIsInTutorialMode(bool ''bTutorial'') </code>
| Sets whether the player is in tutorial mode.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours Player.SetSteamVRDashBoardEnabled|SetSteamVRDashBoardEnabled]]
| <code>void SetSteamVRDashBoardEnabled(bool ''bEnabled'') </code>
| Control Availability of Dashboard. Only used by special cases, such as tutorials.
|}
|}




=== CEnvTimeOfDay2 ===
=== CBaseAnimating ===
''No Description Set''
:::::extends [[#CBaseEntity|CBaseEntity]]
A class containing methods involved in animations. Most model based entities inherit this.


==== Methods ====
==== Methods ====
Line 1,443: Line 1,505:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CEnvTimeOfDay2.GetFloat | GetFloat]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.ActiveSequenceDuration|ActiveSequenceDuration]]
| <code>float GetFloat(utilstringtoken unknown, float unknown) </code>
| <code>float ActiveSequenceDuration() </code>
| Lookup dynamic time-of-day float value.
| Returns the duration in seconds of the active sequence.
|-
|-
| [[Destinations/Scripting/API/CEnvTimeOfDay2.GetVector | GetVector]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentAngles|GetAttachmentAngles]]
| <code>Vector GetVector(utilstringtoken unknown, Vector unknown) </code>
| <code>Vector GetAttachmentAngles(int ''iAttachment'') </code>
| Lookup dynamic time-of-day vector value.
| Get the attachment id's angles as a p,y,r ''vector''
|}
 
=== CEnvEntityMaker ===
:::::extends [[#CBaseEntity| CBaseEntity]]
Entity class for [[env_entity_maker]].
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntity | SpawnEntity]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetAttachmentForward|GetAttachmentForward]]
| <code>void SpawnEntity() </code>
| <code>Vector GetAttachmentForward(int ''iAttachment'') </code>
| Create an entity at the location of the maker
| Get the attachment id's forward vector.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtEntityOrigin | SpawnEntityAtEntityOrigin]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetAttachmentOrigin|GetAttachmentOrigin]]
| <code>void SpawnEntityAtEntityOrigin(handle hEntity) </code>
| <code>Vector GetAttachmentOrigin(int ''iAttachment'') </code>
| Create an entity at the location of a specified entity instance
| Get the attachment id's origin ''vector''
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtLocation | SpawnEntityAtLocation]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetCycle|GetCycle]]
| <code>void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) </code>
| <code>float GetCycle() </code>
| Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)
| Get the cycle of the animation.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtNamedEntityOrigin | SpawnEntityAtNamedEntityOrigin]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetGraphParameter|GetGraphParameter]]
| <code>void SpawnEntityAtNamedEntityOrigin(string pszName) </code>
| <code>table GetGraphParameter(string ''pszParam'') </code>
| Create an entity at the location of a named entity
| Get the value of the given animGraph parameter.
|}
 
 
=== CEntityScriptFramework ===
''Interface to the C++-side of entity framework''
 
 
''Global accessor variable:'' <code>EntityFramework</code>
 
==== Methods ====
No methods available.
 
==== Hooks ====
Called on the entity framework script.
 
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.CreateEntity| CreateEntity]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.GetModelScale|GetModelScale]]
| <code>void CreateEntity(string ''className'', handle ''instance'') </code>
| <code>float GetModelScale() </code>
|  
| Get scale of entity's model.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.DispatchActivate| DispatchActivate]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.GetSequence|GetSequence]]
| <code>bool DispatchActivate(handle ''entity'') </code>
| <code>string GetSequence() </code>
|  
| Returns the name of the active sequence.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.DispatchInput| DispatchInput]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.IsSequenceFinished|IsSequenceFinished]]
| <code>bool DispatchInput(string ''inputName'', table ''target'',unknown ''args'') </code>
| <code>bool IsSequenceFinished() </code>
|  
| Ask whether the main sequence is done playing
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.DispatchPrecache| DispatchPrecache]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.ResetSequence|ResetSequence]]
| <code>void DispatchPrecache(handle ''entity'', CScriptPrecacheContext ''context'') </code>
| <code>void ResetSequence(string ''pSequenceName'') </code>
|  
| Sets the active sequence by name, resetting the current cycle
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.ScriptLookupAttachment|ScriptLookupAttachment]]
| <code>int ScriptLookupAttachment(string ''pAttachmentName'') </code>
| Get the named attachment id
|-
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SequenceDuration|SequenceDuration]]
| <code>float SequenceDuration(string ''pSequenceName'') </code>
| Returns the duration in seconds of the given sequence name.
|-
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphLookTarget|SetGraphLookTarget]]
| <code>void SetGraphLookTarget(Vector ''vValue'') </code>
| Pass the desired look target in world space to the graph.
|-
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameter|SetGraphParameter]]
| <code>void SetGraphParameter(string ''pszParam'', table ''svArg'') </code>
| Set the specific param value, type is inferred from the type in script.
|-
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterBool|SetGraphParameterBool]]
| <code>void SetGraphParameterBool(string ''szName'', bool ''bValue'') </code>
| Set the specific boolean parameter on or off.
|-
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterEnum|SetGraphParameterEnum]]
| <code>void SetGraphParameterEnum(string ''szName'', int ''nValue'') </code>
| Pass the enum (int) value to the specified param.
|-
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterFloat|SetGraphParameterFloat]]
| <code>void SetGraphParameterFloat(string ''szName'', float ''flValue'') </code>
| Pass the float value to the specified parameter.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.DispatchSpawn| DispatchSpawn]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterInt|SetGraphParameterInt]]
| <code>void DispatchSpawn(handle ''entity'', CScriptKeyValues''spawnkeys'') </code>
| <code>void SetGraphParameterInt(string ''szName'', int ''nValue'') </code>
|  
| Pass the int value to the specified param.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.DispatchUpdateOnRemove| DispatchUpdateOnRemove]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetGraphParameterVector|SetGraphParameterVector]]
| <code>bool DispatchUpdateOnRemove(handle ''entity'') </code>
| <code>void SetGraphParameterVector(string ''szName'', Vector ''vValue'') </code>
|  
| Pass the vector value to the specified param in the graph.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.GetClassNameOverride| GetClassNameOverride]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetModelScale|SetModelScale]]
| <code>string GetClassNameOverride(string ''className'') </code>
| <code>void SetModelScale(float ''scale'') </code>
|  
| Sets the model's scale to ''scale'', <br/>so if a unit had its model scale at 1, and you use ''SetModelScale('''10.0''')'', it would set the scale to '''10.0'''.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.GetDesignerNameForScriptClass| GetDesignerNameForScriptClass]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseAnimating.SetPoseParameter|SetPoseParameter]]
| <code>string GetDesignerNameForScriptClass(string ''className'',handle ''instance'') </code>
| <code>float SetPoseParameter(string ''szName'', float ''fValue'') </code>
|  
| Set the specified pose parameter to the specified value.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.GetInputsForScriptClass| GetInputsForScriptClass]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetProceduralIKTarget|SetProceduralIKTarget]]
| <code>table GetInputsForScriptClass(string ''scriptClassName'') </code>
| <code>bool SetProceduralIKTarget(string ''pChainName'', string ''pTargetName'', Vector ''vTargetPosition'', QAngle ''qTargetRotation'') </code>
|  
| Sets the named procedural IK target.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.GetNativeClassForScriptClass| GetNativeClassForScriptClass]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetProceduralIKTargetWeight|SetProceduralIKTargetWeight]]
| <code>string GetNativeClassForScriptClass(string ''scriptClassName'') </code>
| <code>bool SetProceduralIKTargetWeight(string ''pChainName'', string ''pTargetName'', float ''flWeight'') </code>
|  
| Sets the named procedural IK targets weight: 0 = full animation, 1 = full IK.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.GetNativeOutputsForClass| GetNativeOutputsForClass]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetSequence|SetSequence]]
| <code>CNativeOutputs GetNativeOutputsForClass(string ''scriptClassName'') </code>
| <code>void SetSequence(string ''pSequenceName'') </code>
|  
| Sets the active sequence by name, keeping the current cycle.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.GetScriptClassForDesignerName| GetScriptClassForDesignerName]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.SetSkin|SetSkin]]
| <code>string GetScriptClassForDesignerName(string ''designerName'') </code>
| <code>void SetSkin(int ''iSkin'') </code>
|  
| Sets the model skin by index.
|-
|-
| [[Destinations/Scripting/API/CEntityScriptFramework.InstallClasses| InstallClasses]]
| [[SteamVR/Environments/Scripting/API/CBaseAnimating.StopAnimation|StopAnimation]]
| <code>void InstallClasses() </code>
| <code>void StopAnimation() </code>
|  
| Stop the current animation by setting playback rate to 0.0.
|}
|}




=== CMarkupVolumeTagged ===
=== CBaseFlex ===
''No Description Set''
:::::extends [[#CBaseAnimating|CBaseAnimating]]
Animated entities that have vertex flex capability.


==== Methods ====
==== Methods ====
Line 1,560: Line 1,621:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CMarkupVolumeTagged.HasTag | HasTag]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetCurrentScene|GetCurrentScene]]
| <code>bool HasTag(string pszTagName) </code>
| <code>handle GetCurrentScene() </code>
| Does this volume have the given tag.
| Returns the instance of the oldest active scene entity '''(if any).
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseFlex.GetSceneByIndex|GetSceneByIndex]]
| <code>handle GetSceneByIndex(int ''index'') </code>
| Returns the instance of the scene entity at the specified index.
|-
| [[SteamVR/Environments/Scripting/API/CBaseFlex.ScriptPlayScene|ScriptPlayScene]]
| <code>float ScriptPlayScene(string ''pszSceneFile'', float ''flDelay'') </code>
| Play the specified .vcd file.
|}
|}


 
=== CBaseCombatCharacter ===
=== CScriptPrecacheContext ===
''No Description Set''
''Container to hold context published to precache functions in script''
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 1,575: Line 1,641:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.AddResource | AddResource]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetEquippedWeapons|GetEquippedWeapons]]
| <code>void AddResource(string string_1) </code>
| <code>table GetEquippedWeapons() </code>
| Precaches a specific resource
| Returns an array of all the equipped weapons
|-
| [[SteamVR/Environments/Scripting/API/CBaseCombatCharacter.GetFaction|GetFaction]]
| <code>int GetFaction() </code>
| Get the combat character faction.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.GetWeaponCount|GetWeaponCount]]
| <code>int GetWeaponCount() </code>
| Gets the number of weapons currently equipped
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.GetValue | GetValue]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.ShootPosition|ShootPosition]]
| <code>''variable'' GetValue(string ''key'') </code>
| <code>Vector ShootPosition(int ''nHand'') </code>
| Reads a spawn key.
| Returns the shoot position eyes (or hand in VR).
|}
|}




=== CScriptKeyValues ===
=== CBodyComponent ===
Container holding keyvalues published to the Spawn() hook function.
''No Description Set''


==== Methods ====
==== Methods ====
Line 1,594: Line 1,668:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptKeyValues.GetValue | GetValue]]
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddImpulseAtPosition|AddImpulseAtPosition]]
| <code>''variable'' GetValue(string ''key'') </code>
| <code>void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) </code>
| Reads a spawn key.
| Apply an impulse at a worldspace position to the physics
|}
|-
 
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.AddVelocity|AddVelocity]]
 
| <code>void AddVelocity(Vector Vector_1, Vector Vector_2) </code>
=== CNativeOutputs ===
| Add linear and angular velocity to the physics object
Container for holding outputs published by scripted entity classes to the game code.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.constructor | constructor ]]
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.DetachFromParent|DetachFromParent]]
| <code>void CNativeOutputs() </code>
| <code>void DetachFromParent() </code>
| Creates a new CNativeOutputs object.
| Detach from its parent
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.AddOutput | AddOutput]]
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.GetSequence|GetSequence]]
| <code>void AddOutput(string ''outputName'', string ''description'') </code>
| <code><unknown> GetSequence() </code>
| Add an output.
| Returns the active sequence
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.Init | Init]]
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.IsAttachedToParent|IsAttachedToParent]]
| <code>void Init(int ''numOutputs'') </code>
| <code>bool IsAttachedToParent() </code>
| Initialize with specified number of outputs.
| Is attached to parent
|}
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.LookupSequence|LookupSequence]]
| <code><unknown> LookupSequence(string string_1) </code>
| Returns a sequence id given a name
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SequenceDuration|SequenceDuration]]
| <code>float SequenceDuration(string string_1) </code>
| Returns the duration in seconds of the specified sequence
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAngularVelocity|SetAngularVelocity]]
| <code>void SetAngularVelocity(Vector Vector_1) </code>
| No Description Set
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetAnimation|SetAnimation]]
| <code>void SetAnimation(string string_1) </code>
| Pass ''string'' for the animation to play on this model
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetBodyGroup|SetBodyGroup]]
| <code>void SetBodyGroup(string string_1) </code>
| No Description Set
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetMaterialGroup|SetMaterialGroup]]
| <code>void SetMaterialGroup(utlstringtoken utlstringtoken_1) </code>
| No Description Set
|-
| [[Dota 2 Workshop Tools/Scripting/API/CBodyComponent.SetVelocity|SetVelocity]]
| <code>void SetVelocity(Vector velocity) </code>
| No Description Set
|}
 


=== CEntities ===
Provides methods to enumerate all server-side entities.


=== CEnvProjectedTexture ===
''Global accessor variable:'' <code>Entities</code>
:::::extends [[#CBaseEntity| CBaseEntity]]
Entity class for [[env_projected_texture]].


==== Methods ====
==== Methods ====
Line 1,633: Line 1,729:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetFarRange | SetFarRange]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.CreateByClassname|CreateByClassname]]
| <code>void SetFarRange(float flRange) </code>
| <code>handle CreateByClassname(string className) </code>
| Set light maximum range
| Creates an entity by class name.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetLinearAttenuation | SetLinearAttenuation]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassname|FindAllByClassname]]
| <code>void SetLinearAttenuation(float flAtten) </code>
| <code>table FindAllByClassname(string string_1) </code>
| Set light linear attenuation value
| Finds all entities by class name. Returns an array containing all the found entities.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetNearRange | SetNearRange]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByClassnameWithin|FindAllByClassnameWithin]]
| <code>void SetNearRange(float flRange) </code>
| <code>table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) </code>
| Set light minimum range
| Find entities by class name within a radius.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetQuadraticAttenuation | SetQuadraticAttenuation]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByModel|FindAllByModel]]
| <code>void SetQuadraticAttenuation(float flAtten) </code>
| <code>table FindAllByModel(string modelName) </code>
| Set light quadratic attenuation value
| Find entities by model name.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetVolumetrics | SetVolumetrics]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByName|FindAllByName]]
| <code>void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) </code>
| <code>table FindAllByName(string name) </code>
| Turn on/off light volumetrics: ''bool'' bOn, ''float'' flIntensity, ''float'' flNoise, ''int'' nPlanes, ''float'' flPlaneOffset
| Find all entities by name. Returns an array containing all the found entities in it.
|}
 
 
=== CInfoData ===
''No Description Set''
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryColor | QueryColor]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByNameWithin|FindAllByNameWithin]]
| <code>Vector QueryColor(utlstringtoken tok, Vector vDefault) </code>
| <code>table FindAllByNameWithin(string name, Vector origin, float maxRadius) </code>
| Query color data for this key
| Find entities by name within a radius.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryFloat | QueryFloat]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllByTarget|FindAllByTarget]]
| <code>float QueryFloat(utlstringtoken tok, float flDefault) </code>
| <code>table FindAllByTarget(string targetName) </code>
| Query ''float'' data for this key
| Find entities by targetname.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryInt | QueryInt]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindAllInSphere|FindAllInSphere]]
| <code>int QueryInt(utlstringtoken tok, int nDefault) </code>
| <code>table FindAllInSphere(Vector origin, float maxRadius) </code>
| Query ''int'' data for this key
| Find entities within a radius.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryNumber | QueryNumber]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassname|FindByClassname]]
| <code>float QueryNumber(utlstringtoken tok, float flDefault) </code>
| <code>handle FindByClassname(handle startFrom, string className) </code>
| Query number data for this key
| Find entities by class name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryString | QueryString]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameNearest|FindByClassnameNearest]]
| <code>string QueryString(utlstringtoken tok, string pDefault) </code>
| <code>handle FindByClassnameNearest(string className, Vector origin, float maxRadius) </code>
| Query ''string'' data for this key
| Find entities by class name nearest to a point.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryVector | QueryVector]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByClassnameWithin|FindByClassnameWithin]]
| <code>Vector QueryVector(utlstringtoken tok, Vector vDefault) </code>
| <code>handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) </code>
| Query ''vector'' data for this key
| Find entities by class name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|}
 
 
=== CPhysicsProp ===
Entity class for [[prop_physics]] and related classes.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CPhysicsProp.SetDynamicVsDynamicContinuous| SetDynamicVsDynamicContinuous]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModel|FindByModel]]
| <code>void SetDynamicVsDynamicContinuous(bool ''bIsDynamicVsDynamicContinuousEnabled'')</code>
| <code>handle FindByModel(handle startFrom, string modelName) </code>
| Enable/disable dynamic vs dynamic continuous collision traces.
| Find entities by model name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.DisableMotion | DisableMotion]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByModelWithin|FindByModelWithin]]
| <code>void DisableMotion() </code>
| <code>handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) </code>
| Enable motion for the prop.
| Find entities by model name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByName|FindByName]]
| <code>handle FindByName(handle lastEnt, string searchString) </code>
| Find entities by name. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameNearest|FindByNameNearest]]
| <code>handle FindByNameNearest(string name, Vector origin, float maxRadius) </code>
| Find entities by name nearest to a point.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByNameWithin|FindByNameWithin]]
| <code>handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) </code>
| Find entities by name within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindByTarget|FindByTarget]]
| <code>handle FindByTarget(handle startFrom, string targetName) </code>
| Find entities by targetname. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.FindInSphere|FindInSphere]]
| <code>handle FindInSphere(handle startFrom, Vector origin, float maxRadius) </code>
| Find entities within a radius. Pass ''nil'' to start an iteration, or reference to a previously found entity to continue a search
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.First|First]]
| <code>handle First() </code>
| Begin an iteration over the list of entities
|-
| [[SteamVR/Environments/Scripting/API/CEntities.GetLocalPlayer|GetLocalPlayer]]
| <code>handle GetLocalPlayer() </code>
| Get the local player.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.EnableMotion | EnableMotion]]
| [[Dota 2 Workshop Tools/Scripting/API/CEntities.Next|Next]]
| <code>void EnableMotion() </code>
| <code>handle Next(handle startFrom) </code>
| Enable motion for the prop.
| Continue an iteration over the list of entities, providing reference to a previously found entity
|}
|}




=== CDebugOverlayScriptHelper ===
=== CAI_BaseNPC ===
''No Description Set''
''No Description Set''


Line 1,722: Line 1,824:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Axis | Axis]]
| [[SteamVR/Environments/Scripting/API/CAI BaseNPC.GetSquad|GetSquad]]
| <code>void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) </code>
| <code>handle GetSquad() </code>
| Draws an axis. Specify origin + orientation in world space.
| Get the squad to which this NPC belongs.
|}
 
 
=== CBaseTrigger ===
:::::extends [[#CBaseEntity|CBaseEntity]]
Entity class for triggers.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Box | Box]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable|Disable]]
| <code>void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| <code>void Disable() </code>
| Draws a world-space axis-aligned box. Specify bounds in world space.
| Disable the trigger
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.BoxAngles | BoxAngles]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Enable|Enable]]
| <code>void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| <code>void Enable() </code>
| Draws an oriented box at the origin. Specify bounds in local space.
| Enable the trigger
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Capsule | Capsule]]
| [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.IsTouching|IsTouching]]
| <code>void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| <code>bool IsTouching(handle hEnt) </code>
| Draws a capsule. Specify base in world space.
| Checks whether the passed entity is touching the trigger.
|}
 
 
=== CDestinationsGameTrophy ===
Entity class for game trophies.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Circle | Circle]]
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAccountID|GetAccountID]]
| <code>void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| <code>unsigned GetAccountID() </code>
| Draws a circle. Specify center in world space.
| Get owner's Steam accountid.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.CircleScreenOriented | CircleScreenOriented]]
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAchievementLevel|GetAchievementLevel]]
| <code>void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| <code>unsigned GetAchievementLevel() </code>
| Draws a circle oriented to the screen. Specify center in world space.
| Get achievement level.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cone | Cone]]
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetAppID|GetAppID]]
| <code>void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| <code>unsigned GetAppID() </code>
| Draws a wireframe cone. Specify endpoint and direction in world space.
| Get appid.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross | Cross]]
| [[SteamVR/Environments/Scripting/API/CDestinationsGameTrophy.GetBadgeLevel|GetBadgeLevel]]
| <code>void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| <code>unsigned GetBadgeLevel() </code>
| Draws a screen-aligned cross. Specify origin in world space.
| Get badge level.
|}
 
 
=== CDestinationsPropDrawing ===
{{todo}}
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3D | Cross3D]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.AddPointGlobal|AddPointGlobal]]
| <code>void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| <code>void AddPointGlobal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'')</code>
| Draws a world-aligned cross. Specify origin in world space.
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3DOriented | Cross3DOriented]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.AddPointLocal|AddPointLocal]]
| <code>void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| <code>void AddPointLocal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code>
| Draws an oriented cross. Specify origin in world space.
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.DrawTickMarkedLine | DrawTickMarkedLine]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.BeginStroke|BeginStroke]]
| <code>void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| <code>void BeginStroke(Vector ''vOrigin'', string ''pParticleName'') </code>
| Draws a dashed line. Specify endpoint's in world space.
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAttachments | EntityAttachments]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.EndStroke|EndStroke]]
| <code>void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) </code>
| <code>void EndStroke() </code>
| Draws the attachments of the entity
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAxis | EntityAxis]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.Finalize|Finalize]]
| <code>void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) </code>
| <code>void Finalize() </code>
| Draws the axis of the entity origin
|  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityBounds | EntityBounds]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropDrawing.IsFinalized|IsFinalized]]
| <code>void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code>
| <code>bool IsFinalized() </code>
| Draws bounds of an entity
|  
|}
 
 
=== CDestinationsPropItemPhysics ===
Entity class for [[prop destinations physics]].
 
Props spawned through the menu use this class.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntitySkeleton | EntitySkeleton]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.EnableUse|EnableUse]]
| <code>void EntitySkeleton(ehandle ehandle_1, float float_2) </code>
| <code>void EnableUse(bool ''bAllowUse'') </code>
| Draws the skeleton of the entity
| Enable (or disable) 'use' aka 'picking up' this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityText | EntityText]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.Freeze|Freeze]]
| <code>void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) </code>
| <code>void Freeze(bool ''bFreeze'') </code>
| Draws text on an entity
| Freeze (or unfreeze) this entity in place, but still allow use/pickup.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.FilledRect2D | FilledRect2D]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetCreator|GetCreator]]
| <code>void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code>
| <code>CSteamTours_Player GetCreator() </code>
| Draws a screen-space filled 2D rectangle. Coordinates are in pixels.
| Returns the (player) creator of this entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.HorzArrow | HorzArrow]]
| <code>void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| Draws a horizontal arrow. Specify endpoint's in world space.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line | Line]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetItemDefID|GetItemDefID]]
| <code>void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| <code>string GetItemDefID() </code>
| Draws a line between two point's
| Get the Item Definition ID from the ContentDB for this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line2D | Line2D]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.GetPublishedFileID|GetPublishedFileID]]
| <code>void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code>
| <code><unknown> GetPublishedFileID() </code>
| Draws a line between two point's in screenspace
| Get the published file ID for this entity. The id will be 0 it was not published on the Steam workshop.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PopDebugOverlayScope | PopDebugOverlayScope]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.IsFrozen|IsFrozen]]
| <code>void PopDebugOverlayScope() </code>
| <code>bool IsFrozen() </code>
| Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
| Returns whether this entity is frozen in place.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushAndClearDebugOverlayScope | PushAndClearDebugOverlayScope]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.IsUseEnabled|IsUseEnabled]]
| <code>void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) </code>
| <code>bool IsUseEnabled() </code>
| Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id.
| Returns whether 'use' aka 'picking up' is enabled on this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushDebugOverlayScope | PushDebugOverlayScope]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.SetCreator|SetCreator]]
| <code>void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) </code>
| <code>void SetCreator(CSteamTours_Player ''hCreator'') </code>
| Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
| Sets the (player) creator of this entity.
|}
 
==== Hooks ====
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
 
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.RemoveAllInScope | RemoveAllInScope]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.OnPickedUp|OnPickedUp]]
| <code>void RemoveAllInScope(utlstringtoken utlstringtoken_1) </code>
| <code>void OnPickedUp(handle ''self'', CPropVRHand ''hand'') </code>
| Removes all overlays marked with a specific identifier, regardless of their lifetime.
| Called when a player picks up the prop.  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SolidCone | SolidCone]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropItemPhysics.OnDropped|OnDropped]]
| <code>void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| <code>void OnDropped(handle ''self'', CPropVRHand ''hand'') </code>
| Draws a solid cone. Specify endpoint and direction in world space.
| Called when a player drops the prop.
|}
 
=== CDestinationsPropTool===
Entity class for [[prop destinations tool]].
 
A generic tool prop that can be picked up by the player. The tool functionality is implemented using scripts. When picked up by the player, attaches to the <code>vr_controller_root</code> attachment of the model.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Sphere | Sphere]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.ForceDropTool|ForceDropTool]]
| <code>void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| <code>void ForceDropTool() </code>
| Draws a wireframe sphere. Specify center in world space.
| Drops the tool from the players hand.
|}
 
==== Hooks ====
Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.
{{todo|May have more undocumented hooks}}
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SweptBox | SweptBox]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.SetEquipped|SetEquipped]]
| <code>void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) </code>
| <code>bool SetEquipped(handle ''self'', CPropVRHand ''pHand'', int ''nHandID'', handle ''pHandAttachment'', CBasePlayer ''pPlayer'') </code>
| Draws a swept box. Specify endpoint's in world space and the bounds in local space.
| Called when the player equips the tool. {{todo|Effect of the return value}}
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Text | Text]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.SetUnequipped|SetUnequipped]]
| <code>void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code>
| <code>bool SetUnequipped() </code>
| Draws 2D text. Specify origin in world space.
| Called when the tool is unequipped.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Texture | Texture]]
| [[SteamVR/Environments/Scripting/API/CDestinationsPropTool.OnHandleInput|OnHandleInput]]
| <code>void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) </code>
| <code>table OnHandleInput(table ''input'') </code>
| Draws a screen-space texture. Coordinates are in pixels.
| Called every frame with the state of the motion controller inputs. Return the input table with bits toggled off in the members to disable the rest of the game from receiving the inputs.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Triangle | Triangle]]
| <code>void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| Draws a filled triangle. Specify vertices in world space.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.UnitTestCycleOverlayRenderType | UnitTestCycleOverlayRenderType]]
| <code>void UnitTestCycleOverlayRenderType() </code>
| Toggles the overlay render type, for unit tests
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VectorText3D | VectorText3D]]
| <code>void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| Draws 3D text. Specify origin + orientation in world space.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VertArrow | VertArrow]]
| <code>void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| Draws a vertical arrow. Specify endpoint's in world space.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.YawArrow | YawArrow]]
| <code>void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| Draws a arrow associated with a specific yaw. Specify endpoint's in world space.
|}
|}




=== CSceneEntity ===
=== CDestinationsQuestGeocache ===
:::::extends [[#CBaseEntity| CBaseEntity]]
''No Description Set''
Choreographed scene which controls animation and/or dialog on one or more actors.


==== Methods ====
==== Methods ====
Line 1,870: Line 2,024:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.AddBroadcastTeamTarget | AddBroadcastTeamTarget]]
| [[SteamVR/Environments/Scripting/API/CDestinationsQuestGeocache.DisableCollision|DisableCollision]]
| <code>void AddBroadcastTeamTarget(int int_1) </code>
| <code>void DisableCollision() </code>
| Adds a team (by index) to the broadcast list
| Disable physics collision for this entity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Cancel | Cancel]]
| [[SteamVR/Environments/Scripting/API/CDestinationsQuestGeocache.EnableCollision|EnableCollision]]
| <code>void Cancel() </code>
| <code>void EnableCollision() </code>
| Cancel scene playback
| Enable physics collision for this entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.EstimateLength | EstimateLength]]
| <code>float EstimateLength() </code>
| Returns length of this scene in seconds.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindCamera | FindCamera]]
| <code>handle FindCamera() </code>
| Get the camera
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindNamedEntity | FindNamedEntity]]
| <code>handle FindNamedEntity(string string_1) </code>
| given an entity reference, such as !target, get actual entity from scene object
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPaused | IsPaused]]
| <code>bool IsPaused() </code>
| If this scene is currently paused.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPlayingBack | IsPlayingBack]]
| <code>bool IsPlayingBack() </code>
| If this scene is currently playing.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.LoadSceneFromString | LoadSceneFromString]]
| <code>bool LoadSceneFromString(string string_1, string string_2) </code>
| given a dummy scene name and a vcd ''string'', load the scene
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.RemoveBroadcastTeamTarget | RemoveBroadcastTeamTarget]]
| <code>void RemoveBroadcastTeamTarget(int int_1) </code>
| Removes a team (by index) from the broadcast list
|-
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Start | Start]]
| <code>void Start(handle handle_1) </code>
| Start scene playback, takes activatorEntity as param
|}
|}




=== CCustomGameEventManager ===
=== CEnvTimeOfDay2 ===
''No Description Set''
''No Description Set''


==== Methods ====
==== Methods ====
''Global accessor variable:'' <code>CustomGameEventManager</code>
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 1,922: Line 2,043:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.RegisterListener | RegisterListener]]
| [[SteamVR/Environments/Scripting/API/CEnvTimeOfDay2.GetFloat|GetFloat]]
| <code>int RegisterListener(string string_1, handle handle_2) </code>
| <code>float GetFloat(utilstringtoken unknown, float unknown) </code>
| ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
| Lookup dynamic time-of-day float value.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send_ServerToAllClients | Send_ServerToAllClients]]
| [[SteamVR/Environments/Scripting/API/CEnvTimeOfDay2.GetVector|GetVector]]
| <code>void Send_ServerToAllClients(string string_1, handle handle_2) </code>
| <code>Vector GetVector(utilstringtoken unknown, Vector unknown) </code>
| ( string EventName, table EventData )
| Lookup dynamic time-of-day vector value.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send_ServerToPlayer | Send_ServerToPlayer]]
| <code>void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) </code>
| ( Entity Player, string EventName, table EventData )
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send_ServerToTeam | Send_ServerToTeam]]
| <code>void Send_ServerToTeam(int int_1, string string_2, handle handle_3) </code>
| ( int TeamNumber, string EventName, table EventData )
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.UnregisterListener | UnregisterListener]]
| <code>void UnregisterListener(int int_1) </code>
| ( int ListnerID ) - Unregister a specific listener
|}
|}


 
=== CEnvEntityMaker ===
=== CCustomNetTableManager ===
:::::extends [[#CBaseEntity|CBaseEntity]]
Used to communicate with clientside Javascript used by Panorama. See [[Destinations/Scripting/Linking_Lua_with_Javascript|Linking Lua with Javascript]] for usage.
Entity class for [[env entity maker]].
 
''Global accessor variable:'' <code>CustomNetTables</code>


==== Methods ====
==== Methods ====
Line 1,955: Line 2,062:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.GetTableValue | GetTableValue]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntity|SpawnEntity]]
| <code>handle GetTableValue(string ''TableName'', string ''KeyName'') </code>
| <code>void SpawnEntity() </code>
| ( string TableName, string KeyName )
| Create an entity at the location of the maker
|-
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtEntityOrigin|SpawnEntityAtEntityOrigin]]
| <code>void SpawnEntityAtEntityOrigin(handle hEntity) </code>
| Create an entity at the location of a specified entity instance
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.SetTableValue | SetTableValue]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtLocation|SpawnEntityAtLocation]]
| <code>bool SetTableValue(string ''TableName'', string ''KeyName'', handle ''Value'') </code>
| <code>void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) </code>
| ( string TableName, string KeyName, script_table Value )
| Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)
|}
|-
 
| [[Dota 2 Workshop Tools/Scripting/API/CEnvEntityMaker.SpawnEntityAtNamedEntityOrigin|SpawnEntityAtNamedEntityOrigin]]
| <code>void SpawnEntityAtNamedEntityOrigin(string pszName) </code>
| Create an entity at the location of a named entity
|}
 
 
=== CEntityScriptFramework ===
''Interface to the C++-side of entity framework''


=== CPointClientUIWorldPanel ===
Entity class for [[point_clientui_world_panel]]


A 2D [[Panorama]] panel projected at a set position in the world.
''Global accessor variable:'' <code>EntityFramework</code>


==== Methods ====
==== Methods ====
No methods available.
==== Hooks ====
Called on the entity framework script.
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 1,976: Line 2,097:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CPointClientUIWorldPanel.AcceptUserInput| AcceptUserInput]]
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.CreateEntity|CreateEntity]]
| <code>void AcceptUserInput() </code>
| <code>void CreateEntity(string ''className'', handle ''instance'') </code>
| Tells the panel to accept user input.
|  
|-
|-
| [[Destinations/Scripting/API/CPointClientUIWorldPanel.AddCSSClasses| AddCSSClasses]]
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchActivate|DispatchActivate]]
| <code>void AddCSSClasses(string ''classes'') </code>
| <code>bool DispatchActivate(handle ''entity'') </code>
| Adds CSS class(es) to the panel.
|  
|-
|-
| [[Destinations/Scripting/API/CPointClientUIWorldPanel.IgnoreUserInput| IgnoreUserInput]]
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchInput|DispatchInput]]
| <code>void IgnoreUserInput() </code>
| <code>bool DispatchInput(string ''inputName'', table ''target'',unknown ''args'') </code>
| Tells the panel to ignore user input.
|  
|-
|-
| [[Destinations/Scripting/API/CPointClientUIWorldPanel.RemoveCSSClasses| RemoveCSSClasses]]
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchPrecache|DispatchPrecache]]
| <code>void RemoveCSSClasses(string ''classes'') </code>
| <code>void DispatchPrecache(handle ''entity'', CScriptPrecacheContext ''context'') </code>
| Remove CSS class(es) from the panel.
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchSpawn|DispatchSpawn]]
| <code>void DispatchSpawn(handle ''entity'', CScriptKeyValues''spawnkeys'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.DispatchUpdateOnRemove|DispatchUpdateOnRemove]]
| <code>bool DispatchUpdateOnRemove(handle ''entity'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetClassNameOverride|GetClassNameOverride]]
| <code>string GetClassNameOverride(string ''className'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetDesignerNameForScriptClass|GetDesignerNameForScriptClass]]
| <code>string GetDesignerNameForScriptClass(string ''className'',handle ''instance'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetInputsForScriptClass|GetInputsForScriptClass]]
| <code>table GetInputsForScriptClass(string ''scriptClassName'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetNativeClassForScriptClass|GetNativeClassForScriptClass]]
| <code>string GetNativeClassForScriptClass(string ''scriptClassName'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetNativeOutputsForClass|GetNativeOutputsForClass]]
| <code>CNativeOutputs GetNativeOutputsForClass(string ''scriptClassName'') </code>
|  
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.GetScriptClassForDesignerName|GetScriptClassForDesignerName]]
| <code>string GetScriptClassForDesignerName(string ''designerName'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CEntityScriptFramework.InstallClasses|InstallClasses]]
| <code>void InstallClasses() </code>
|
|}
|}




=== CPointTemplate ===
=== CInfoWorldLayer ===
Entity class for [[point_template]]
Entity class for [[info world layer]].
 


==== Methods ====
==== Methods ====
Line 2,003: Line 2,161:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.DeleteCreatedSpawnGroups | DeleteCreatedSpawnGroups]]
| [[SteamVR/Environments/Scripting/API/CInfoWorldLayer.HideWorldLayer|HideWorldLayer]]
| <code>void DeleteCreatedSpawnGroups() </code>
| <code>void HideWorldLayer() </code>
| DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this.
| Hides this layer.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.ForceSpawn | ForceSpawn]]
| [[SteamVR/Environments/Scripting/API/CInfoWorldLayer.ShowWorldLayer|ShowWorldLayer]]
| <code>void ForceSpawn() </code>
| <code>void ShowWorldLayer() </code>
| ForceSpawn() : Spawns all of the entities the point_template is pointing at.
| Shows this layer.
|-
|}
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.GetSpawnedEntities | GetSpawnedEntities]]
| <code>handle GetSpawnedEntities() </code>
| GetSpawnedEntities() : Get the list of the most recent spawned entities
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.SetSpawnCallback | SetSpawnCallback]]
| <code>void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) </code>
| SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array.
|}




=== CPointWorldText===
=== CMarkupVolumeTagged ===
Entity class for [[point_worldtext]].
''No Description Set''


==== Methods ====
==== Methods ====
Line 2,030: Line 2,180:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CPointWorldText.SetMessage| SetMessage]]
| [[Dota 2 Workshop Tools/Scripting/API/CMarkupVolumeTagged.HasTag|HasTag]]
| <code>void SetMessage(string ''pMessage'')</code>
| <code>bool HasTag(string pszTagName) </code>
| Set the message on this entity.
| Does this volume have the given tag.
|}
|}




=== CPropHMDAvatar ===
=== CScriptPrecacheContext ===
Entity class for [[prop_hmd_avatar]].
''Container to hold context published to precache functions in script''


==== Methods ====
==== Methods ====
Line 2,045: Line 2,195:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPropHMDAvatar.GetVRHand | GetVRHand]]
| [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.AddResource|AddResource]]
| <code>CPropVRHand GetVRHand(int nHandID) </code>
| <code>void AddResource(string string_1) </code>
| Get VR hand by ID (0 and 1).
| Precaches a specific resource
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptPrecacheContext.GetValue|GetValue]]
| <code>''variable'' GetValue(string ''key'') </code>
| Reads a spawn key.
|}
|}




=== CPropVRHand ===
=== CScriptKeyValues ===
Entity class for [[prop_vr_hand]]. Represents a VR motion controller. The controllers can be enumerated for each player using the [[#CPropHMDAvatar|CPropHMDAvatar]]::GetVRHand() method.
Container holding keyvalues published to the Spawn() hook function.


==== Methods ====
==== Methods ====
Line 2,060: Line 2,214:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.AddHandAttachment | AddHandAttachment]]
| [[Dota 2 Workshop Tools/Scripting/API/CScriptKeyValues.GetValue|GetValue]]
| <code>void AddHandAttachment(handle ''attachment'') </code>
| <code>''variable'' GetValue(string ''key'') </code>
| Add the attachment to this hand.
| Reads a spawn key.
|}
 
 
=== CNativeOutputs ===
Container for holding outputs published by scripted entity classes to the game code.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.AddHandModelOverride| AddHandModelOverride]]
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.constructor|constructor]]
| <code>void AddHandModelOverride(string ''modelName'') </code>
| <code>void CNativeOutputs() </code>
| Add a model override for this hand.
| Creates a new CNativeOutputs object.
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.FireHapticPulse | FireHapticPulse]]
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.AddOutput|AddOutput]]
| <code>void FireHapticPulse(int ''strength'') </code>
| <code>void AddOutput(string ''outputName'', string ''description'') </code>
| Fire a haptic pulse on this hand. Integer range [0, 1, 2] for strength.
| Add an output.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.GetHandAttachment | GetHandAttachment]]
| [[Dota 2 Workshop Tools/Scripting/API/CNativeOutputs.Init|Init]]
| <code>handle GetHandAttachment() </code>
| <code>void Init(int ''numOutputs'') </code>
| Get the attachment on this hand.
| Initialize with specified number of outputs.
|}
 
 
=== CEnvProjectedTexture ===
:::::extends [[#CBaseEntity|CBaseEntity]]
Entity class for [[env projected texture]].
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.GetHandID | GetHandID]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetFarRange|SetFarRange]]
| <code>int GetHandID() </code>
| <code>void SetFarRange(float flRange) </code>
| Get the players hand ID for this hand.
| Set light maximum range
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.GetPlayer | GetPlayer]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetLinearAttenuation|SetLinearAttenuation]]
| <code>CBasePlayer GetPlayer() </code>
| <code>void SetLinearAttenuation(float flAtten) </code>
| Get the player for this hand.
| Set light linear attenuation value
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.RemoveAllHandModelOverrides | RemoveAllHandModelOverrides]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetNearRange|SetNearRange]]
| <code>void RemoveAllHandModelOverrides() </code>
| <code>void SetNearRange(float flRange) </code>
| Remove all model overrides for this hand.
| Set light minimum range
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.RemoveHandAttachmentByHandle | RemoveHandAttachmentByHandle]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetQuadraticAttenuation|SetQuadraticAttenuation]]
| <code>void RemoveHandAttachmentByHandle(handle ''hAttachment'') </code>
| <code>void SetQuadraticAttenuation(float flAtten) </code>
| Remove hand attachment by handle.
| Set light quadratic attenuation value
|-
|-
| [[Destinations/Scripting/API/CPropVRHand.RemoveHandModelOverride | RemoveHandModelOverride]]
| [[Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetVolumetrics|SetVolumetrics]]
| <code>void RemoveHandModelOverride(string ''pModelName'') </code>
| <code>void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) </code>
| Remove a model override for this hand.
| Turn on/off light volumetrics: ''bool'' bOn, ''float'' flIntensity, ''float'' flNoise, ''int'' nPlanes, ''float'' flPlaneOffset
|-
| [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.SetHandAttachment | SetHandAttachment]]
| <code>void SetHandAttachment(handle ''hAttachment'') </code>
| Set the attachment for this hand.
|}
|}




=== CScriptParticleManager ===
=== CInfoData ===
Allows the creation and manipulation of particle systems.
''No Description Set''


''Global accessor variable:'' <code>ParticleManager</code>
==== Methods ====
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 2,111: Line 2,284:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticle | CreateParticle]]
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryColor|QueryColor]]
| <code>int CreateParticle(string ''particleName'', int ''particleAttach'', handle ''owningEntity'') </code>
| <code>Vector QueryColor(utlstringtoken tok, Vector vDefault) </code>
| Creates a new particle effect. Returns the index of the created effect.
| Query color data for this key
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticleForPlayer | CreateParticleForPlayer]]
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryFloat|QueryFloat]]
| <code>int CreateParticleForPlayer(string ''particleName'', int ''particleAttach'', handle ''owningEntity'', handle ''owningPlayer'') </code>
| <code>float QueryFloat(utlstringtoken tok, float flDefault) </code>
| Creates a new particle effect that only plays for the specified player. Returns the index of the created effect.
| Query ''float'' data for this key
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.DestroyParticle | DestroyParticle]]
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryInt|QueryInt]]
| <code>void DestroyParticle(int ''particleID'', bool ''immediately'') </code>
| <code>int QueryInt(utlstringtoken tok, int nDefault) </code>
| Destroys particle.
| Query ''int'' data for this key
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.GetParticleReplacement | GetParticleReplacement]]
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryNumber|QueryNumber]]
| <code>string GetParticleReplacement(string ''string_1'', handle ''handle_2'') </code>
| <code>float QueryNumber(utlstringtoken tok, float flDefault) </code>
| No Description Set
| Query number data for this key
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.ReleaseParticleIndex | ReleaseParticleIndex]]
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryString|QueryString]]
| <code>void ReleaseParticleIndex(int ''particleId'') </code>
| <code>string QueryString(utlstringtoken tok, string pDefault) </code>
| Frees the specified particle index
| Query ''string'' data for this key
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleAlwaysSimulate | SetParticleAlwaysSimulate]]
| [[Dota 2 Workshop Tools/Scripting/API/CInfoData.QueryVector|QueryVector]]
| <code>void SetParticleAlwaysSimulate(int ''int_1'') </code>
| <code>Vector QueryVector(utlstringtoken tok, Vector vDefault) </code>
| No Description Set
| Query ''vector'' data for this key
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControl | SetParticleControl]]
| <code>void SetParticleControl(int ''particleId'', int ''controlIndex'', Vector ''controlData'') </code>
| Set the control point data for a control on a particle effect
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt | SetParticleControlEnt]]
| <code>void SetParticleControlEnt(int ''particleId'', int ''controlIndex'', handle ''entity'', ParticleAttachment_t ''attachType'', string ''attachment'', Vector ''origin'', bool ''unknown'') </code>
| Attaches the control point to an entity.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlForward | SetParticleControlForward]]
| <code>void SetParticleControlForward(int ''FXIndex'', int ''controlIndex'', Vector ''forward'') </code>
| Set the forward direction for a control point on a particle effect.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlOrientation | SetParticleControlOrientation]]
| <code>void SetParticleControlOrientation(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''right'', Vector ''up'') </code>
| Set the orientation for a control point on a particle effect.
|}
|}




=== CSteamToursBaseGameMode ===
=== CPhysicsProp ===
''No Description Set''
Entity class for [[prop physics]] and related classes.
 
Global object accessed via GameRules:GetGameModeEntity()


==== Methods ====
==== Methods ====
Line 2,164: Line 2,319:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestCount| GetDetectorQuestCount]]
| [[SteamVR/Environments/Scripting/API/CPhysicsProp.SetDynamicVsDynamicContinuous|SetDynamicVsDynamicContinuous]]
| <code>int GetDetectorQuestCount(CBasePlayer ''player'') </code>
| <code>void SetDynamicVsDynamicContinuous(bool ''bIsDynamicVsDynamicContinuousEnabled'')</code>
| Returns the number of active detector quests for the given player.
| Enable/disable dynamic vs dynamic continuous collision traces.
|-
|-
| [[Destinations/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestID| GetDetectorQuestID]]
| [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.DisableMotion|DisableMotion]]
| <code>string GetDetectorQuestID(CBasePlayer ''player'', int ''idx'') </code>
| <code>void DisableMotion() </code>
| Returns the detector quest's ID, if any, for the given player and index.
| Enable motion for the prop.
|-
|-
| [[Destinations/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestLocation| GetDetectorQuestLocation]]
| [[Dota 2 Workshop Tools/Scripting/API/CPhysicsProp.EnableMotion|EnableMotion]]
| <code>Vector GetDetectorQuestLocation(CBasePlayer ''player'', int ''idx'') </code>
| <code>void EnableMotion() </code>
| Returns the detector quest location, if any, for the given player and index.
| Enable motion for the prop.
|-
| [[Destinations/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestNumItemsUnlocked| GetDetectorQuestNumItemsUnlocked]]
| <code>int GetDetectorQuestNumItemsUnlocked(CBasePlayer ''player'', string ''questID'') </code>
| Returns the number of items unlocked for the player and quest.
|-
| [[Destinations/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestUnlockedItemDefID| GetDetectorQuestUnlockedItemDefID]]
| <code>string GetDetectorQuestUnlockedItemDefID(CBasePlayer ''player'', string ''questID'', int ''idx'') </code>
| Returns the item definition ID for the item that was unlocked for the given player and quest.
|-
| [[Destinations/Scripting/API/CSteamToursBaseGameMode.UnlockItem| UnlockItem]]
| <code>void UnlockItem(CBasePlayer ''player'', string ''itemName'') </code>
| Unlocks an item from /scripts/contentdb.txt for the given player. Item names are set using the dev_name key.
|}
|}


=== CSteamToursGameRules ===
 
=== CDebugOverlayScriptHelper ===
''No Description Set''
''No Description Set''
''Global accessor variable:'' <code>GameRules</code>


==== Methods ====
==== Methods ====
Line 2,200: Line 2,342:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/CSteamToursGameRules.GetGameModeEntity| GetGameModeEntity]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Axis|Axis]]
| <code>CSteamToursBaseGameMode GetGameModeEntity() </code>
| <code>void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) </code>
| Returns the game mode entity.
| Draws an axis. Specify origin + orientation in world space.
|-
|-
| [[Destinations/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnTools| SetPlayersCanSpawnTools]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Box|Box]]
| <code>void SetPlayersCanSpawnTools(bool ''allowTools'') </code>
| <code>void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| Allow control of whether players can spawn tools or not.
| Draws a world-space axis-aligned box. Specify bounds in world space.
|}
 
 
=== CTakeDamageInfo ===
DamageInfo handle returned by CreateDamageInfo()
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.AddDamage| AddDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.BoxAngles|BoxAngles]]
| <code>void AddDamage(float ''addAmount'') </code>
| <code>void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| Adds to the damage value.
| Draws an oriented box at the origin. Specify bounds in local space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.AddDamageType| AddDamageType]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Capsule|Capsule]]
| <code>void AddDamageType(int ''bitsDamageType'') </code>
| <code>void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| Adds damage type bit flags.  
| Draws a capsule. Specify base in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.AllowFriendlyFire| AllowFriendlyFire]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Circle|Circle]]
| <code>bool AllowFriendlyFire() </code>
| <code>void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
|  
| Draws a circle. Specify center in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.BaseDamageIsValid| BaseDamageIsValid]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.CircleScreenOriented|CircleScreenOriented]]
| <code>bool BaseDamageIsValid() </code>
| <code>void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
|  
| Draws a circle oriented to the screen. Specify center in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.CanBeBlocked| CanBeBlocked]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cone|Cone]]
| <code>bool CanBeBlocked() </code>
| <code>void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
|  
| Draws a wireframe cone. Specify endpoint and direction in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetAmmoType| GetAmmoType]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross|Cross]]
| <code>int GetAmmoType() </code>
| <code>void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
|  
| Draws a screen-aligned cross. Specify origin in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetAttacker| GetAttacker]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3D|Cross3D]]
| <code>CBaseEntity GetAttacker() </code>
| <code>void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
| Returns the attacker entity.
| Draws a world-aligned cross. Specify origin in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetBaseDamage| GetBaseDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Cross3DOriented|Cross3DOriented]]
| <code>float GetBaseDamage() </code>
| <code>void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
|  
| Draws an oriented cross. Specify origin in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetDamage| GetDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.DrawTickMarkedLine|DrawTickMarkedLine]]
| <code>float GetDamage() </code>
| <code>void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
| Returns the damage value.
| Draws a dashed line. Specify endpoint's in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetDamageCustom| GetDamageCustom]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAttachments|EntityAttachments]]
| <code>int GetDamageCustom() </code>
| <code>void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) </code>
|  
| Draws the attachments of the entity
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetDamageForce| GetDamageForce]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityAxis|EntityAxis]]
| <code>Vector GetDamageForce() </code>
| <code>void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) </code>
| Returns the damage force.
| Draws the axis of the entity origin
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetDamagePosition| GetDamagePosition]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityBounds|EntityBounds]]
| <code>int GetDamagePosition() </code>
| <code>void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) </code>
| Returns the damage position.
| Draws bounds of an entity
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetDamageTaken| GetDamageTaken]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntitySkeleton|EntitySkeleton]]
| <code>float GetDamageTaken() </code>
| <code>void EntitySkeleton(ehandle ehandle_1, float float_2) </code>
|  
| Draws the skeleton of the entity
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetDamageType| GetDamageType]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntityText|EntityText]]
| <code>int GetDamageType() </code>
| <code>void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) </code>
| Returns the damage type bitfield.
| Draws text on an entity
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetInflictor| GetInflictor]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.FilledRect2D|FilledRect2D]]
| <code>CBaseEntity GetInflictor() </code>
| <code>void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code>
| Returns the inflictor entity (usually the weapon).
| Draws a screen-space filled 2D rectangle. Coordinates are in pixels.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetMaxDamage| GetMaxDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.HorzArrow|HorzArrow]]
| <code>float GetMaxDamage() </code>
| <code>void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
|  
| Draws a horizontal arrow. Specify endpoint's in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetOriginalDamage| GetOriginalDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line|Line]]
| <code>float GetOriginalDamage() </code>
| <code>void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
|  
| Draws a line between two point's
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetRadius| GetRadius]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Line2D|Line2D]]
| <code>float GetRadius() </code>
| <code>void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) </code>
|  
| Draws a line between two point's in screenspace
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetReportedPosition| GetReportedPosition]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PopDebugOverlayScope|PopDebugOverlayScope]]
| <code>Vector GetReportedPosition() </code>
| <code>void PopDebugOverlayScope() </code>
|  
| Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.GetStabilityDamage| GetStabilityDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushAndClearDebugOverlayScope|PushAndClearDebugOverlayScope]]
| <code>float GetStabilityDamage() </code>
| <code>void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) </code>
|  
| Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.ScaleDamage| ScaleDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.PushDebugOverlayScope|PushDebugOverlayScope]]
| <code>void ScaleDamage(float ''scaleAmount'') </code>
| <code>void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) </code>
|  
| Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetAllowFriendlyFire| SetAllowFriendlyFire]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.RemoveAllInScope|RemoveAllInScope]]
| <code>void SetAllowFriendlyFire(bool ''allow'') </code>
| <code>void RemoveAllInScope(utlstringtoken utlstringtoken_1) </code>
|  
| Removes all overlays marked with a specific identifier, regardless of their lifetime.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetAmmoType| SetAmmoType]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SolidCone|SolidCone]]
| <code>void SetAmmoType(int''ammoType'') </code>
| <code>void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
|  
| Draws a solid cone. Specify endpoint and direction in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetAttacker| SetAttacker]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Sphere|Sphere]]
| <code>void SetAttacker(CBaseEntity ''attacker'') </code>
| <code>void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) </code>
|  
| Draws a wireframe sphere. Specify center in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetCanBeBlocked| SetCanBeBlocked]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.SweptBox|SweptBox]]
| <code>void SetCanBeBlocked(bool ''block'') </code>
| <code>void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) </code>
|  
| Draws a swept box. Specify endpoint's in world space and the bounds in local space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetDamage| SetDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Text|Text]]
| <code>void SetDamage(float ''damage'') </code>
| <code>void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) </code>
| Set new damage value.
| Draws 2D text. Specify origin in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetDamageCustom| SetDamageCustom]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Texture|Texture]]
| <code>void SetDamageCustom(int ''damageCustom'') </code>
| <code>void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) </code>
|  
| Draws a screen-space texture. Coordinates are in pixels.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetDamageForce| SetDamageForce]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.Triangle|Triangle]]
| <code>void SetDamageForce(Vector ''damageForce'') </code>
| <code>void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| Sets the damage force vector.  
| Draws a filled triangle. Specify vertices in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetDamagePosition| SetDamagePosition]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.UnitTestCycleOverlayRenderType|UnitTestCycleOverlayRenderType]]
| <code>void SetDamagePosition(Vector ''damagePosition'') </code>
| <code>void UnitTestCycleOverlayRenderType() </code>
| Sets the global space damage position.
| Toggles the overlay render type, for unit tests
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetDamageTaken| SetDamageTaken]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VectorText3D|VectorText3D]]
| <code>void SetDamageTaken(int ''damageTaken'') </code>
| <code>void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
|  
| Draws 3D text. Specify origin + orientation in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetDamageType| SetDamageType]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.VertArrow|VertArrow]]
| <code>void SetDamageType(int ''bitsDamageType'') </code>
| <code>void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) </code>
| Set the damage type bitfield.
| Draws a vertical arrow. Specify endpoint's in world space.
|-
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetMaxDamage| SetMaxDamage]]
| [[Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.YawArrow|YawArrow]]
| <code>void SetMaxDamage(float ''maxDamage'') </code>
| <code>void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) </code>
|
| Draws a arrow associated with a specific yaw. Specify endpoint's in world space.
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetOriginalDamage| SetOriginalDamage]]
| <code>void SetOriginalDamage(float ''originalDamage'') </code>
|
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetRadius| SetRadius]]
| <code>void SetRadius(float ''radius'') </code>
|
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetReportedPosition| SetReportedPosition]]
| <code>void SetReportedPosition(Vector ''reportedPosition'') </code>
|
|-
| [[Destinations/Scripting/API/CTakeDamageInfo.SetStabilityDamage| SetStabilityDamage]]
| <code>void SetStabilityDamage(float ''stabilityDamage'') </code>
|
|}
|}




=== Convars ===
=== CSceneEntity ===
Allows access to read and modify console variables.
:::::extends [[#CBaseEntity|CBaseEntity]]
 
Choreographed scene which controls animation and/or dialog on one or more actors.
''Global accessor variable:'' <code>ConVars</code>


==== Methods ====
==== Methods ====
Line 2,376: Line 2,490:
! Description  
! Description  
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetBool | GetBool]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.AddBroadcastTeamTarget|AddBroadcastTeamTarget]]
| <code>table GetBool(string variableName) </code>
| <code>void AddBroadcastTeamTarget(int int_1) </code>
| GetBool(name) : returns the convar as a boolean flag.
| Adds a team (by index) to the broadcast list
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetCommandClient | GetCommandClient]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Cancel|Cancel]]
| <code>handle GetCommandClient() </code>
| <code>void Cancel() </code>
| GetCommandClient() : returns the player who issued this console command.
| Cancel scene playback
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetFloat | GetFloat]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.EstimateLength|EstimateLength]]
| <code>table GetFloat(string name) </code>
| <code>float EstimateLength() </code>
| GetFloat(name) : returns the convar as a ''float''. May return ''nil'' if no such convar.
| Returns length of this scene in seconds.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetInt | GetInt]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindCamera|FindCamera]]
| <code>table GetInt(string string_1) </code>
| <code>handle FindCamera() </code>
| GetInt(name) : returns the convar as an ''int''. May return ''nil'' if no such convar.
| Get the camera
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetStr | GetStr]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.FindNamedEntity|FindNamedEntity]]
| <code>table GetStr(string variableName) </code>
| <code>handle FindNamedEntity(string string_1) </code>
| GetStr(name) : returns the convar as a ''string''. May return ''nil'' if no such convar.
| given an entity reference, such as !target, get actual entity from scene object
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterCommand | RegisterCommand]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPaused|IsPaused]]
| <code>void RegisterCommand(string variableName, handle function, string helpText, int flags) </code>
| <code>bool IsPaused() </code>
| RegisterCommand(name, fn, helpString, flags) : register a console command.
| If this scene is currently paused.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterConvar | RegisterConvar]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.IsPlayingBack|IsPlayingBack]]
| <code>void RegisterConvar(string name, string defaultValue, string helpText, int flags) </code>
| <code>bool IsPlayingBack() </code>
| RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
| If this scene is currently playing.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetBool | SetBool]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.LoadSceneFromString|LoadSceneFromString]]
| <code>void SetBool(string variableName, bool value) </code>
| <code>bool LoadSceneFromString(string string_1, string string_2) </code>
| SetBool(name, val) : sets the value of the convar to the ''bool''.
| given a dummy scene name and a vcd ''string'', load the scene
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetFloat | SetFloat]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.RemoveBroadcastTeamTarget|RemoveBroadcastTeamTarget]]
| <code>void SetFloat(string variableName, float value) </code>
| <code>void RemoveBroadcastTeamTarget(int int_1) </code>
| SetFloat(name, val) : sets the value of the convar to the ''float''.
| Removes a team (by index) from the broadcast list
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetInt | SetInt]]
| [[Dota 2 Workshop Tools/Scripting/API/CSceneEntity.Start|Start]]
| <code>void SetInt(string string_1, int int_2) </code>
| <code>void Start(handle handle_1) </code>
| SetInt(name, val) : sets the value of the convar to the ''int''.
| Start scene playback, takes activatorEntity as param
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetStr | SetStr]]
| <code>void SetStr(string string_1, string string_2) </code>
| SetStr(name, val) : sets the value of the convar to the ''string''.
|}
|}




=== Decider ===
=== CCustomGameEventManager ===
''No Description Set''
''No Description Set''


==== Methods ====
==== Methods ====
''Global accessor variable:'' <code>CustomGameEventManager</code>
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 100%;"
! Function  
! Function  
Line 2,431: Line 2,542:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/Decider.AddRule | AddRule]]
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.RegisterListener|RegisterListener]]
| <code>bool AddRule(CRule rule) </code>
| <code>int RegisterListener(string string_1, handle handle_2) </code>
| Add a CRule object (defined in rulescript_base.nut)  
| ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToAllClients|Send_ServerToAllClients]]
| <code>void Send_ServerToAllClients(string string_1, handle handle_2) </code>
| ( string EventName, table EventData )
|-
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToPlayer|Send_ServerToPlayer]]
| <code>void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) </code>
| ( Entity Player, string EventName, table EventData )
|-
|-
| [[Destinations/Scripting/API/Decider.FindAllMatches | FindAllMatches]]
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToTeam|Send_ServerToTeam]]
| <code>handle FindAllMatches(handle query, float leeway) </code>
| <code>void Send_ServerToTeam(int int_1, string string_2, handle handle_3) </code>
| Returns an array of all matching responses. If leeway is nonzero, all results scoring within 'leeway' of the best score return.
| ( int TeamNumber, string EventName, table EventData )
|-
|-
| [[Destinations/Scripting/API/Decider.FindBestMatch | FindBestMatch]]
| [[Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.UnregisterListener|UnregisterListener]]
| <code>handle FindBestMatch(handle query) </code>
| <code>void UnregisterListener(int int_1) </code>
| Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns.
| ( int ListnerID ) - Unregister a specific listener
|}
|}




=== GlobalSys ===
=== CCustomNetTableManager ===
Used to read the command line parameters the game was started with.
Used to communicate with clientside Javascript used by Panorama. See [[SteamVR/Environments/Scripting/Linking Lua with Javascript|Linking Lua with Javascript]] for usage.


''Global accessor variable:'' <code>GlobalSys</code>
''Global accessor variable:'' <code>CustomNetTables</code>


==== Methods ====
==== Methods ====
Line 2,456: Line 2,575:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/GlobalSys.CommandLineCheck | CommandLineCheck]]
| [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.GetTableValue|GetTableValue]]
| <code>bool CommandLineCheck(string name) </code>
| <code>handle GetTableValue(string ''TableName'', string ''KeyName'') </code>
| Returns true if the command line param was used, otherwise false.
| ( string TableName, string KeyName )
|-
|-
| [[Destinations/Scripting/API/GlobalSys.CommandLineFloat | CommandLineFloat]]
| [[Dota 2 Workshop Tools/Scripting/API/CCustomNetTableManager.SetTableValue|SetTableValue]]
| <code>float CommandLineFloat(string name) </code>
| <code>bool SetTableValue(string ''TableName'', string ''KeyName'', handle ''Value'') </code>
| Returns the command line param as a float.
| ( string TableName, string KeyName, script_table Value )
|-
| [[Destinations/Scripting/API/GlobalSys.CommandLineInt | CommandLineInt]]
| <code>int CommandLineInt(string name) </code>
| Returns the command line param as an int.
|-
| [[Destinations/Scripting/API/GlobalSys.CommandLineStr | CommandLineStr]]
| <code>string CommandLineStr(string name) </code>
| Returns the command line param as a string.
|}
|}




=== Uint64 ===
=== CParticleSystem ===
Integer with binary operations. Used for motion controller button masks.
{{todo|Entity class for particle systems? No methods available.}}
 
 
=== CPointClientUIWorldPanel ===
Entity class for [[point clientui world panel]]
 
A 2D [[Panorama]] panel projected at a set position in the world.


==== Methods ====
==== Methods ====
Line 2,483: Line 2,600:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/Uint64.BitwiseAnd| BitwiseAnd]]
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.AcceptUserInput|AcceptUserInput]]
| <code>int BitwiseAnd(Uint64 ''operand'') </code>
| <code>void AcceptUserInput() </code>
| Performs bitwise AND between two integers.
| Tells the panel to accept user input.
|-
|-
| [[Destinations/Scripting/API/Uint64.BitwiseOr| BitwiseOr]]
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.AddCSSClasses|AddCSSClasses]]
| <code>int BitwiseOr(Uint64 ''operand'') </code>
| <code>void AddCSSClasses(string ''classes'') </code>
| Performs bitwise OR between two integers.
| Adds CSS class(es) to the panel.
|-
|-
| [[Destinations/Scripting/API/Uint64.BitwiseXor| BitwiseXor]]
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.IgnoreUserInput|IgnoreUserInput]]
| <code>int BitwiseXor(Uint64 ''operand'') </code>
| <code>void IgnoreUserInput() </code>
| Performs bitwise XOR between two integers.
| Tells the panel to ignore user input.
|-
|-
| [[Destinations/Scripting/API/Uint64.BitwiseNot| BitwiseNot]]
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.IsGrabbable|IsGrabbable]]
| <code>int BitwiseNot(Uint64 ''operand'') </code>
| <code>void IsGrabbable() </code>
| Performs bitwise NOT between two integers.
| Returns whether this entity is grabbable.
|-
|-
| [[Destinations/Scripting/API/Uint64.ClearBit| ClearBit]]
| [[SteamVR/Environments/Scripting/API/CPointClientUIWorldPanel.RemoveCSSClasses|RemoveCSSClasses]]
| <code>int ClearBit(int ''bitvalue'') </code>
| <code>void RemoveCSSClasses(string ''classes'') </code>
| Clears the specified bit.
| Remove CSS class(es) from the panel.
|}
 
 
=== CPointTemplate ===
Entity class for [[point template]]
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| [[Destinations/Scripting/API/Uint64.IsBitSet| IsBitSet]]
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.DeleteCreatedSpawnGroups|DeleteCreatedSpawnGroups]]
| <code>bool IsBitSet(int ''bitvalue'') </code>
| <code>void DeleteCreatedSpawnGroups() </code>
| Checks if a bit is set.
| DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this.
|-
|-
| [[Destinations/Scripting/API/Uint64.SetBit| SetBit]]
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.ForceSpawn|ForceSpawn]]
| <code>int SetBit(int ''bitvalue'') </code>
| <code>void ForceSpawn() </code>
| Sets the specified bit.
| ForceSpawn() : Spawns all of the entities the point_template is pointing at.
|-
|-
| [[Destinations/Scripting/API/Uint64.ToggleBit| ToggleBit]]
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.GetSpawnedEntities|GetSpawnedEntities]]
| <code>int ToggleBit(int ''bitvalue'') </code>
| <code>handle GetSpawnedEntities() </code>
| Toggles the specified bit.
| GetSpawnedEntities() : Get the list of the most recent spawned entities
|-
|-
| [[Destinations/Scripting/API/Uint64.ToHexString| ToHexString]]
| [[Dota 2 Workshop Tools/Scripting/API/CPointTemplate.SetSpawnCallback|SetSpawnCallback]]
| <code>string ToHexString() </code>
| <code>void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) </code>
| Returns a hexadecimal string representation of the integer.
| SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array.
|}
|}




=== QAngle ===
=== CPointWorldText===
Class for angles.
Entity class for [[point worldtext]].


==== Methods ====
==== Methods ====
Line 2,530: Line 2,658:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/QAngle.constructor | constructor ]]
| [[SteamVR/Environments/Scripting/API/CPointWorldText.SetMessage|SetMessage]]
| <code>QAngle(pitch, yaw, roll) </code>
| <code>void SetMessage(string ''pMessage'')</code>
| Creates a new QAngle.
| Set the message on this entity.
|-
| [[Destinations/Scripting/API/QAngle.__add | __add]]
| <code>QAngle __add(QAngle a, QAngle b) </code>
| Overloaded +.  Adds angles together. {{note|Use RotateOrientation() instead to properly rotate angles.}}
|-
| [[Destinations/Scripting/API/QAngle.__eq | __eq]]
| <code>bool __eq(QAngle a, QAngle b) </code>
| Overloaded ==.  Tests for Equality
|-
| [[Destinations/Scripting/API/QAngle.__tostring | __tostring]]
| <code>string __tostring() </code>
| Overloaded .. Converts the QAngle to a human readable string.
|-
| [[Destinations/Scripting/API/QAngle.Forward| Forward]]
| <code>Vector Forward() </code>
| Returns the forward vector.
|-
| [[Destinations/Scripting/API/QAngle.Left| Left]]
| <code>Vector Left() </code>
| Returns the left vector.
|-
| [[Destinations/Scripting/API/QAngle.Up| Up]]
| <code>Vector Up() </code>
| Returns the up vector.
|}
|}


==== Members ====
 
{| class="standard-table" style="width: 50%;"
=== CPropHMDAvatar ===
! Variable
Entity class for [[prop hmd avatar]].
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description  
! Description  
|-
|-
| <code>x </code>
| [[Dota 2 Workshop Tools/Scripting/API/CPropHMDAvatar.GetVRHand|GetVRHand]]
| Pitch angle
| <code>CPropVRHand GetVRHand(int nHandID) </code>
|-
| Get VR hand by ID (0 and 1).
| <code>y </code>
|}
| Yaw angle
 
|-
| <code>z </code>
| Roll angle
|}


=== Quarternion ===
=== CPropVRHand ===
Class for quaterinions.
Entity class for [[prop vr hand]]. Represents a VR motion controller. The controllers can be enumerated for each player using the [[#CPropHMDAvatar|CPropHMDAvatar]]::GetVRHand() method.
 
''Global accessor variable:'' None available
 
{{todo| List of methods doesn't seem to be available.}}
 
=== Vector ===
3D vector class.


==== Methods ====
==== Methods ====
Line 2,590: Line 2,688:
! Description  
! Description  
|-
|-
| [[Destinations/Scripting/API/Vector.constructor | constructor ]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.AddHandAttachment|AddHandAttachment]]
| <code>Vector(x, y, z) </code>
| <code>void AddHandAttachment(handle ''attachment'') </code>
| Creates a new vector with the specified Cartesian coordinates.
| Add the attachment to this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__add | __add]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.AddHandModelOverride|AddHandModelOverride]]
| <code>Vector __add(Vector a, Vector b) </code>
| <code>void AddHandModelOverride(string ''modelName'') </code>
| Overloaded +.  Adds vectors together.
| Add a model override for this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__div | __div]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.FindHandModelOverride|FindHandModelOverride]]
| <code>Vector __div(Vector a, Vector b) </code>
| <code>handle FindHandModelOverride(string ''pModelName'') </code>
| Overloaded /.  Divides vectors.
| Find a specific model override for this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__eq | __eq]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.FireHapticPulse|FireHapticPulse]]
| <code>bool __eq(Vector a, Vector b) </code>
| <code>void FireHapticPulse(int ''strength'') </code>
| Overloaded ==. Tests for Equality.
| Fire a haptic pulse on this hand. Integer range [0, 1, 2] for strength.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__len | __len]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.FireHapticPulsePrecise|FireHapticPulsePrecise]]
| <code>float __len() </code>
| <code>void FireHapticPulsePrecise(int ''nPulseDuration'') </code>
| Overloaded # returns the length of the vector.
| Fire a haptic pulse on this hand. Specify the duration in micro seconds.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__mul | __mul]]
| [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.GetHandAttachment|GetHandAttachment]]
| <code>Vector __mul(Vector a, Vector b) </code>
| <code>handle GetHandAttachment() </code>
| Overloaded * returns the vectors multiplied together. can also be used to multiply with scalars.
| Get the attachment on this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__sub | __sub]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetHandID|GetHandID]]
| <code>Vector __sub(Vector a, Vector b) </code>
| <code>int GetHandID() </code>
| Overloaded -. Subtracts vectors
| Get the players hand ID for this hand.
|-
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetLiteralHandType|GetLiteralHandType]]
| <code>int GetLiteralHandType() </code>
| Get literal type for this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__tostring | __tostring]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetPlayer|GetPlayer]]
| <code>string __tostring() </code>
| <code>CBasePlayer GetPlayer() </code>
| Overloaded .. Converts vectors to strings
| Get the player for this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.__unm | __unm]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetVelocity|GetVelocity]]
| <code>Vector __unm() </code>
| <code>Vector GetVelocity() </code>
| Overloaded unary - operator. Reverses the vector.
| Get the filtered controller velocity.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Cross | Cross]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.GetVRControllerTypeName|GetVRControllerTypeName]]
| <code>Vector Cross(Vector a, Vector b) </code>
| <code>string GetVRControllerTypeName() </code>
| Cross product of two vectors.
| Returns the controller type name of the first found controller.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Dot | Dot]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveAllHandModelOverrides|RemoveAllHandModelOverrides]]
| <code>float Dot(Vector a, Vector b) </code>
| <code>void RemoveAllHandModelOverrides() </code>
| Dot product of two vectors.
| Remove all model overrides for this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Length | Length]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveHandAttachmentByHandle|RemoveHandAttachmentByHandle]]
| <code>float Length() </code>
| <code>void RemoveHandAttachmentByHandle(handle ''hAttachment'') </code>
| Length of the Vector.
| Remove hand attachment by handle.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Length2D | Length2D]]
| [[SteamVR/Environments/Scripting/API/CPropVRHand.RemoveHandModelOverride|RemoveHandModelOverride]]
| <code>float Length2D() </code>
| <code>void RemoveHandModelOverride(string ''pModelName'') </code>
| Length of the Vector in the XY plane.
| Remove a model override for this hand.
|-
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Normalized | Normalized]]
| [[Dota 2 Workshop Tools/Scripting/API/CPropVRHand.SetHandAttachment|SetHandAttachment]]
| <code>Vector Normalized() </code>
| <code>void SetHandAttachment(handle ''hAttachment'') </code>
| Returns the vector normalized.
| Set the attachment for this hand.
|}
|}


==== Members ====
 
{| class="standard-table" style="width: 50%;"
=== CScriptParticleManager ===
! Variable
Allows the creation and manipulation of particle systems.
 
''Global accessor variable:'' <code>ParticleManager</code>
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description  
! Description  
|-
|-
| <code>x </code>
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticle|CreateParticle]]
| X-axis
| <code>int CreateParticle(string ''particleName'', int ''particleAttach'', handle ''owningEntity'') </code>
| Creates a new particle effect. Returns the index of the created effect.
|-
|-
| <code>y </code>
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.CreateParticleForPlayer|CreateParticleForPlayer]]
| Y-axis
| <code>int CreateParticleForPlayer(string ''particleName'', int ''particleAttach'', handle ''owningEntity'', handle ''owningPlayer'') </code>
| Creates a new particle effect that only plays for the specified player. Returns the index of the created effect.
|-
|-
| <code>z </code>
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.DestroyParticle|DestroyParticle]]
| Z-axis
| <code>void DestroyParticle(int ''particleID'', bool ''immediately'') </code>
|}
| Destroys particle.
 
== Enumerations ==
{{todo|More undocumented enumerations exist.}}
 
=== Damage types ===
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
|-
| DMG_GENERIC
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.GetParticleReplacement|GetParticleReplacement]]
| 0
| <code>string GetParticleReplacement(string ''string_1'', handle ''handle_2'') </code>
|  
| No Description Set
|-
|-
| DMG_CRUSH
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.ReleaseParticleIndex|ReleaseParticleIndex]]
| 1
| <code>void ReleaseParticleIndex(int ''particleId'') </code>
|  
| Frees the specified particle index
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleAlwaysSimulate|SetParticleAlwaysSimulate]]
| <code>void SetParticleAlwaysSimulate(int ''int_1'') </code>
| No Description Set
|-
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControl|SetParticleControl]]
| <code>void SetParticleControl(int ''particleId'', int ''controlIndex'', Vector ''controlData'') </code>
| Set the control point data for a control on a particle effect
|-
|-
| DMG_BULLET
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt|SetParticleControlEnt]]
| 2
| <code>void SetParticleControlEnt(int ''particleId'', int ''controlIndex'', handle ''entity'', ParticleAttachment_t ''attachType'', string ''attachment'', Vector ''origin'', bool ''unknown'') </code>
|  
| Attaches the control point to an entity.
|-
|-
| DMG_SLASH
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlForward|SetParticleControlForward]]
| 4
| <code>void SetParticleControlForward(int ''FXIndex'', int ''controlIndex'', Vector ''forward'') </code>
|  
| Set the forward direction for a control point on a particle effect.
|-
|-
| DMG_BURN
| [[SteamVR/Environments/Scripting/API/CScriptParticleManager.SetParticleControlOffset|SetParticleControlOffset]]
| 8
| <code>void SetParticleControlOffset(int ''iIndex'', int ''iPoint'', Vector ''vecOffset'') </code>
|  
| Set the linear offset for a control on a particle effect.
|-
|-
| DMG_BLAST
| [[Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlOrientation|SetParticleControlOrientation]]
| 64
| <code>void SetParticleControlOrientation(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''right'', Vector ''up'') </code>
|  
| Set the orientation for a control point on a particle effect. {{note|This is left handed -- bad!!}}
|-
|-
| DMG_SHOCK
| [[SteamVR/Environments/Scripting/API/CScriptParticleManager.SetParticleControlOrientationFLU|SetParticleControlOrientationFLU]]
| 256
| <code>void SetParticleControlOrientationFLU(int ''FXIndex'', int ''controlIndex'', Vector ''forward'', Vector ''left'', Vector ''up'') </code>
|  
| Set the orientation for a control point on a particle effect.
|}
|}


=== CRigidParticleTrail===
{{todo}}


=== Motion controller buttons ===
{| class="standard-table" style="width: 100%;"
{| class="standard-table" style="width: 50%;"
! Function
! Name
! Signature
! Value
! Description  
! Description
|-
|-
| IN_USE_HAND0
| [[SteamVR/Environments/Scripting/API/CRigidParticleTrail.AddPointGlobal|AddPointGlobal]]
| 24
| <code>void AddPointGlobal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code>
| When the trigger is pressed.
|  
|-
|-
| IN_USE_HAND1
| [[SteamVR/Environments/Scripting/API/CRigidParticleTrail.AddPointLocal|AddPointLocal]]
| 25
| <code>void AddPointLocal(Vector ''vPos'', float ''flRadius'', Vector ''vColor'') </code>
| When the trigger is pressed.
|  
|}
 
 
=== CSteamToursBaseGameMode ===
Game mode entity.
 
Global object accessed via GameRules:GetGameModeEntity()
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| IN_PAD_LEFT_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestCount|GetDetectorQuestCount]]
| 26
| <code>int GetDetectorQuestCount(CBasePlayer ''player'') </code>
| When the pad is pressed on the left side.
| Returns the number of active detector quests for the given player.
|-
|-
| IN_PAD_RIGHT_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestID|GetDetectorQuestID]]
| 27
| <code>string GetDetectorQuestID(CBasePlayer ''player'', int ''idx'') </code>
| When the pad is pressed on the right side.
| Returns the detector quest's ID, if any, for the given player and index.
|-
|-
| IN_PAD_UP_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestLocation|GetDetectorQuestLocation]]
| 28
| <code>Vector GetDetectorQuestLocation(CBasePlayer ''player'', int ''idx'') </code>
| When the pad is pressed on the top.
| Returns the detector quest location, if any, for the given player and index.
|-
|-
| IN_PAD_DOWN_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestNumItemsUnlocked|GetDetectorQuestNumItemsUnlocked]]
| 29
| <code>int GetDetectorQuestNumItemsUnlocked(CBasePlayer ''player'', string ''questID'') </code>
| When the pad is pressed on the bottom.
| Returns the number of items unlocked for the player and quest.
|-
|-
| IN_PAD_LEFT_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.GetDetectorQuestUnlockedItemDefID|GetDetectorQuestUnlockedItemDefID]]
| 30
| <code>string GetDetectorQuestUnlockedItemDefID(CBasePlayer ''player'', string ''questID'', int ''idx'') </code>
| When the pad is pressed on the left side.
| Returns the item definition ID for the item that was unlocked for the given player and quest.
|-
|-
| IN_PAD_RIGHT_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamToursBaseGameMode.UnlockItem|UnlockItem]]
| 31
| <code>void UnlockItem(CBasePlayer ''player'', string ''itemName'') </code>
| When the pad is pressed on the right side.
| Unlocks an item from /scripts/contentdb.txt for the given player. Item names are set using the dev_name key.
|}
 
 
=== CSteamToursGameRules ===
Game rule manager.
 
''Global accessor variable:'' <code>GameRules</code>
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| IN_PAD_UP_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.GetGameModeEntity|GetGameModeEntity]]
| 32
| <code>CSteamToursBaseGameMode GetGameModeEntity() </code>
| When the pad is pressed on the top.
| Returns the game mode entity.
|-
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.GetItemDefData|GetItemDefData]]
| <code>table GetItemDefData(string ''itemID'')</code>
| Gets the item definition data for the specified item def ID.
|-
|-
| IN_PAD_DOWN_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnAnyItems|SetPlayersCanSpawnAnyItems]]
| 33
| <code>void SetPlayersCanSpawnAnyItems(bool ''allowItems'') </code>
| When the pad is pressed on the bottom.
| Allow control of whether players can spawn any items or not.
|-
|-
| IN_MENU_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamToursGameRules.SetPlayersCanSpawnTools|SetPlayersCanSpawnTools]]
| 34
| <code>void SetPlayersCanSpawnTools(bool ''allowTools'') </code>
| Menu button above the touchpad.
| Allow control of whether players can spawn tools or not.
|}
 
 
=== CSteamTours_ItemTool_Base ===
Entity class for [[steamtours itemtool base]]. This is the hand attachment model spawned when holding a tool.
 
The color picker widget attaches to the <code>color_picker</code> attachment point on the tool model.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
|-
| IN_MENU_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerChannel|GetColorPickerChannel]]
| 35
| <code>int GetColorPickerChannel() </code>
| Menu button above the touchpad.
| Returns the color picker's current channel index, or -1 if none.
|-
|-
| IN_GRIP_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerColor|GetColorPickerColor]]
| 36
| <code>Vector GetColorPickerColor() </code>
| Grip.
| Returns a Vector containing RGB (0..255)
|-
|-
| IN_GRIP_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerHSV|GetColorPickerHSV]]
| 37
| <code>Vector GetColorPickerHSV() </code>
| Grip.
| Returns a Vector containing Hue (0..360) Saturation (0..1) Value (0..1)
|-
|-
| IN_GRIPANALOG_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerMode|GetColorPickerMode]]
|
| <code>unsigned GetColorPickerMode() </code>
|  
|  
|-
|-
| IN_GRIPANALOG_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.HandleColorPickerInput|HandleColorPickerInput]]
|
| <code>void HandleColorPickerInput(float ''x'', float ''y'') </code>
| Updates HSV/color and current channel.
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.GetColorPickerChannel|GetColorPickerChannel]]
| <code>bool IsColorPickerVisible() </code>
|  
|  
|-
|-
| IN_PAD_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerChannel|SetColorPickerChannel]]
| 38
| <code>void SetColorPickerChannel(int ''nChannel'') </code>
| When the pad is pressed anywhere.
| Sets the color picker's current channel index. (use -1 if none)
|-
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerColor|SetColorPickerColor]]
| <code>void SetColorPickerColor(Vector ''vColor'') </code>
| Takes a Vector containing RGB (0..255)
|-
|-
| IN_PAD_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerHSV|SetColorPickerHSV]]
| 39
| <code>void SetColorPickerHSV(Vector ''vHSV'') </code>
| When the pad is pressed anywhere.
| Takes a Vector containing Hue (0..360) Saturation (0..1) Value (0..1)
|-
|-
| IN_PAD_TOUCH_HAND0
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerMode|SetColorPickerMode]]
| 40
| <code>void SetColorPickerMode(unsigned ''nMode'') </code>
| When the pad is touched anywhere.
|  
|-
|-
| IN_PAD_TOUCH_HAND1
| [[SteamVR/Environments/Scripting/API/CSteamTours ItemTool Base.SetColorPickerVisible|SetColorPickerVisible]]
| 41
| <code>void SetColorPickerVisible(bool ''bVisible'') </code>
| When the pad is touched anywhere.
|  
|}
|}




=== ParticleAttachment_t ===
=== SteamInfo ===
{| class="standard-table" style="width: 50%;"
 
! Name
 
! Value
==== Methods ====
! Description
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description  
|-
|-
| PATTACH_INVALID
| [[SteamVR/Environments/Scripting/API/SteamInfo.IsPublicUniverse|IsPublicUniverse]]
| -1
| <code>bool IsPublicUniverse() </code>
|  
| Is the script connected to the public Steam universe.
|}
 
 
=== CTakeDamageInfo ===
DamageInfo handle returned by <code>CreateDamageInfo()</code>
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AddDamage|AddDamage]]
| <code>void AddDamage(float ''addAmount'') </code>
| Adds to the damage value.
|-
|-
| PATTACH_ABSORIGIN
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AddDamageType|AddDamageType]]
| 0
| <code>void  AddDamageType(int ''bitsDamageType'') </code>
| Spawn on entity origin.
| Adds damage type bit flags.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.AllowFriendlyFire|AllowFriendlyFire]]
| <code>bool AllowFriendlyFire() </code>
|
|-
|-
| PATTACH_ABSORIGIN_FOLLOW
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.BaseDamageIsValid|BaseDamageIsValid]]
| 1
| <code>bool BaseDamageIsValid() </code>
| Follow the entity origin.
|  
|-
|-
| PATTACH_CUSTOMORIGIN
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.CanBeBlocked|CanBeBlocked]]
| 2
| <code>bool CanBeBlocked() </code>
|  
|  
|-
|-
| PATTACH_CUSTOMORIGIN_FOLLOW
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetAmmoType|GetAmmoType]]
| 3
| <code>int GetAmmoType() </code>
|  
|  
|-
|-
| PATTACH_POINT
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetAttacker|GetAttacker]]
| 4
| <code>CBaseEntity GetAttacker() </code>
| Spawn on entity attachment point.
| Returns the attacker entity.
|-
|-
| PATTACH_POINT_FOLLOW
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetBaseDamage|GetBaseDamage]]
| 5
| <code>float GetBaseDamage() </code>
| Follow entity attachment point.
|
|-
|-
| PATTACH_EYES_FOLLOW
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamage|GetDamage]]
| 6
| <code>float GetDamage() </code>
| Returns the damage value.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageCustom|GetDamageCustom]]
| <code>int GetDamageCustom() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageForce|GetDamageForce]]
| <code>Vector GetDamageForce() </code>
| Returns the damage force.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamagePosition|GetDamagePosition]]
| <code>int GetDamagePosition() </code>
| Returns the damage position.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageTaken|GetDamageTaken]]
| <code>float GetDamageTaken() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetDamageType|GetDamageType]]
| <code>int GetDamageType() </code>
| Returns the damage type bitfield.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetInflictor|GetInflictor]]
| <code>CBaseEntity GetInflictor() </code>
| Returns the inflictor entity (usually the weapon).
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetMaxDamage|GetMaxDamage]]
| <code>float GetMaxDamage() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetOriginalDamage|GetOriginalDamage]]
| <code>float GetOriginalDamage() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetRadius|GetRadius]]
| <code>float GetRadius() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetReportedPosition|GetReportedPosition]]
| <code>Vector GetReportedPosition() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.GetStabilityDamage|GetStabilityDamage]]
| <code>float GetStabilityDamage() </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.ScaleDamage|ScaleDamage]]
| <code>void ScaleDamage(float ''scaleAmount'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAllowFriendlyFire|SetAllowFriendlyFire]]
| <code>void SetAllowFriendlyFire(bool ''allow'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAmmoType|SetAmmoType]]
| <code>void SetAmmoType(int''ammoType'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetAttacker|SetAttacker]]
| <code>void SetAttacker(CBaseEntity ''attacker'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetCanBeBlocked|SetCanBeBlocked]]
| <code>void SetCanBeBlocked(bool ''block'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamage|SetDamage]]
| <code>void SetDamage(float ''damage'') </code>
| Set new damage value.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageCustom|SetDamageCustom]]
| <code>void SetDamageCustom(int ''damageCustom'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageForce|SetDamageForce]]
| <code>void SetDamageForce(Vector ''damageForce'') </code>
| Sets the damage force vector.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamagePosition|SetDamagePosition]]
| <code>void SetDamagePosition(Vector ''damagePosition'') </code>
| Sets the global space damage position.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageTaken|SetDamageTaken]]
| <code>void SetDamageTaken(int ''damageTaken'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetDamageType|SetDamageType]]
| <code>void SetDamageType(int ''bitsDamageType'') </code>
| Set the damage type bitfield.
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetMaxDamage|SetMaxDamage]]
| <code>void SetMaxDamage(float ''maxDamage'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetOriginalDamage|SetOriginalDamage]]
| <code>void SetOriginalDamage(float ''originalDamage'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetRadius|SetRadius]]
| <code>void SetRadius(float ''radius'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetReportedPosition|SetReportedPosition]]
| <code>void SetReportedPosition(Vector ''reportedPosition'') </code>
|
|-
| [[SteamVR/Environments/Scripting/API/CTakeDamageInfo.SetStabilityDamage|SetStabilityDamage]]
| <code>void SetStabilityDamage(float ''stabilityDamage'') </code>
|
|}
 
 
=== CVROverlayEntity ===
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/CVROverlayEntity.IsGrabbable|IsGrabbable]]
| <code>bool IsGrabbable() </code>
| Returns whether this entity is grabbable.
|}
 
 
=== Convars ===
Allows access to read and modify console variables.
 
''Global accessor variable:'' <code>ConVars</code>
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetBool|GetBool]]
| <code>table GetBool(string variableName) </code>
| GetBool(name) : returns the convar as a boolean flag.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetCommandClient|GetCommandClient]]
| <code>handle GetCommandClient() </code>
| GetCommandClient() : returns the player who issued this console command.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetFloat|GetFloat]]
| <code>table GetFloat(string name) </code>
| GetFloat(name) : returns the convar as a ''float''. May return ''nil'' if no such convar.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetInt|GetInt]]
| <code>table GetInt(string string_1) </code>
| GetInt(name) : returns the convar as an ''int''. May return ''nil'' if no such convar.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.GetStr|GetStr]]
| <code>table GetStr(string variableName) </code>
| GetStr(name) : returns the convar as a ''string''. May return ''nil'' if no such convar.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterCommand|RegisterCommand]]
| <code>void RegisterCommand(string variableName, handle function, string helpText, int flags) </code>
| RegisterCommand(name, fn, helpString, flags) : register a console command.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.RegisterConvar|RegisterConvar]]
| <code>void RegisterConvar(string name, string defaultValue, string helpText, int flags) </code>
| RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetBool|SetBool]]
| <code>void SetBool(string variableName, bool value) </code>
| SetBool(name, val) : sets the value of the convar to the ''bool''.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetFloat|SetFloat]]
| <code>void SetFloat(string variableName, float value) </code>
| SetFloat(name, val) : sets the value of the convar to the ''float''.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetInt|SetInt]]
| <code>void SetInt(string string_1, int int_2) </code>
| SetInt(name, val) : sets the value of the convar to the ''int''.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Convars.SetStr|SetStr]]
| <code>void SetStr(string string_1, string string_2) </code>
| SetStr(name, val) : sets the value of the convar to the ''string''.
|}
 
 
=== Decider ===
''No Description Set''
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/Decider.AddRule|AddRule]]
| <code>bool AddRule(CRule rule) </code>
| Add a CRule object (defined in rulescript_base.nut)
|-
| [[SteamVR/Environments/Scripting/API/Decider.FindAllMatches|FindAllMatches]]
| <code>handle FindAllMatches(handle query, float leeway) </code>
| Returns an array of all matching responses. If leeway is nonzero, all results scoring within 'leeway' of the best score return.
|-
| [[SteamVR/Environments/Scripting/API/Decider.FindBestMatch|FindBestMatch]]
| <code>handle FindBestMatch(handle query) </code>
| Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns.
|}
 
 
=== GlobalSys ===
Used to read the command line parameters the game was started with.
 
''Global accessor variable:'' <code>GlobalSys</code>
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineCheck|CommandLineCheck]]
| <code>bool CommandLineCheck(string name) </code>
| Returns true if the command line param was used, otherwise false.
|-
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineFloat|CommandLineFloat]]
| <code>float CommandLineFloat(string name) </code>
| Returns the command line param as a float.
|-
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineInt|CommandLineInt]]
| <code>int CommandLineInt(string name) </code>
| Returns the command line param as an int.
|-
| [[SteamVR/Environments/Scripting/API/GlobalSys.CommandLineStr|CommandLineStr]]
| <code>string CommandLineStr(string name) </code>
| Returns the command line param as a string.
|}
 
 
=== Uint64 ===
Integer with binary operations. Used for motion controller button masks.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseAnd|BitwiseAnd]]
| <code>int BitwiseAnd(Uint64 ''operand'') </code>
| Performs bitwise AND between two integers.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseOr|BitwiseOr]]
| <code>int BitwiseOr(Uint64 ''operand'') </code>
| Performs bitwise OR between two integers.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseXor|BitwiseXor]]
| <code>int BitwiseXor(Uint64 ''operand'') </code>
| Performs bitwise XOR between two integers.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.BitwiseNot|BitwiseNot]]
| <code>int BitwiseNot(Uint64 ''operand'') </code>
| Performs bitwise NOT between two integers.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.ClearBit|ClearBit]]
| <code>int ClearBit(int ''bitvalue'') </code>
| Clears the specified bit.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.IsBitSet|IsBitSet]]
| <code>bool IsBitSet(int ''bitvalue'') </code>
| Checks if a bit is set.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.SetBit|SetBit]]
| <code>int SetBit(int ''bitvalue'') </code>
| Sets the specified bit.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.ToggleBit|ToggleBit]]
| <code>int ToggleBit(int ''bitvalue'') </code>
| Toggles the specified bit.
|-
| [[SteamVR/Environments/Scripting/API/Uint64.ToHexString|ToHexString]]
| <code>string ToHexString() </code>
| Returns a hexadecimal string representation of the integer.
|}
 
 
=== QAngle ===
Class for angles.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/QAngle.constructor|constructor]]
| <code>QAngle(float ''pitch'', float ''yaw'', float ''roll'') </code>
| Creates a new QAngle.
|-
| [[SteamVR/Environments/Scripting/API/QAngle.  add|__add]]
| <code>QAngle __add(QAngle ''a'', QAngle ''b'') </code>
| Overloaded +.  Adds angles together. {{note|Use RotateOrientation() instead to properly rotate angles.}}
|-
| [[SteamVR/Environments/Scripting/API/QAngle.  eq|__eq]]
| <code>bool __eq(QAngle ''a'', QAngle b'') </code>
| Overloaded ==.  Tests for Equality
|-
| [[SteamVR/Environments/Scripting/API/QAngle.  tostring|__tostring]]
| <code>string __tostring() </code>
| Overloaded .. Converts the QAngle to a human readable string.
|-
| [[SteamVR/Environments/Scripting/API/QAngle.Forward|Forward]]
| <code>Vector Forward() </code>
| Returns the forward vector.
|-
| [[SteamVR/Environments/Scripting/API/QAngle.Left|Left]]
| <code>Vector Left() </code>
| Returns the left vector.
|-
| [[SteamVR/Environments/Scripting/API/QAngle.Up|Up]]
| <code>Vector Up() </code>
| Returns the up vector.
|}
 
==== Members ====
{| class="standard-table" style="width: 50%;"
! Variable
! Description
|-
| <code>x </code>
| Pitch angle
|-
| <code>y </code>
| Yaw angle
|-
| <code>z </code>
| Roll angle
|}
 
=== Quarternion ===
Class for quaterinions.
 
''Global accessor variable:'' None available
 
{{bug|hidetested=1| This class is broken and cannot be instantiated.}}
{{todo| List of methods doesn't seem to be available.}}
 
=== Vector ===
3D vector class.
 
==== Methods ====
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| [[SteamVR/Environments/Scripting/API/Vector.constructor|constructor]]
| <code>Vector(float ''x'', float ''y'', float ''z'') </code>
| Creates a new vector with the specified Cartesian coordinates.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  add|__add]]
| <code>Vector __add(Vector ''a'', Vector ''b'') </code>
| Overloaded +.  Adds vectors together.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  div|__div]]
| <code>Vector __div(Vector ''a'', Vector ''b'') </code>
| Overloaded /.  Divides vectors.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  eq|__eq]]
| <code>bool __eq(Vector ''a'', Vector ''b'') </code>
| Overloaded ==.  Tests for Equality.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  len|__len]]
| <code>float __len() </code>
| Overloaded # returns the length of the vector.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  mul|__mul]]
| <code>Vector __mul(Vector ''a'', Vector ''b'') </code>
| Overloaded * returns the vectors multiplied together. can also be used to multiply with scalars.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  sub|__sub]]
| <code>Vector __sub(Vector ''a'', Vector ''b'') </code>
| Overloaded -.  Subtracts vectors
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  tostring|__tostring]]
| <code>string __tostring() </code>
| Overloaded .. Converts vectors to strings
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.  unm|__unm]]
| <code>Vector __unm() </code>
| Overloaded unary - operator. Reverses the vector.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Cross|Cross]]
| <code>Vector Cross(Vector ''a'', Vector ''b'') </code>
| Cross product of two vectors.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Dot|Dot]]
| <code>float Dot(Vector ''a'', Vector ''b'') </code>
| Dot product of two vectors.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Length|Length]]
| <code>float Length() </code>
| Length of the Vector.
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Length2D|Length2D]]
| <code>float Length2D() </code>
| Length of the Vector in the XY plane.
|-
| [[SteamVR/Environments/Scripting/API/Vector.Lerp|Lerp]]
| <code>Vector Lerp(Vector ''target'', float ''t'') </code>
| Linear interpolation between the vector and the passed in target over ''t'' = [0,1].
|-
| [[Dota 2 Workshop Tools/Scripting/API/Vector.Normalized|Normalized]]
| <code>Vector Normalized() </code>
| Returns the vector normalized.
|}
 
==== Members ====
{| class="standard-table" style="width: 50%;"
! Variable
! Description
|-
| <code>x </code>
| X-axis
|-
| <code>y </code>
| Y-axis
|-
| <code>z </code>
| Z-axis
|}
 
== Enumerations ==
{{todo|More undocumented enumerations exist.}}
 
 
=== Activation types ===
Passed to the <code>Activate()</code> hook function.
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
| ACTIVATE_TYPE_INITIAL_CREATION
| 0
| When the function is called after entity creation.
|-
| ACTIVATE_TYPE_DATAUPDATE_CREATION
| 1
| {{todo}}
|-
| ACTIVATE_TYPE_ONRESTORE
| 2
| When the function is called after the entity has been restored from a saved game.
|}
 
 
=== Damage types ===
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
| DMG_GENERIC
| 0
|
|-
| DMG_CRUSH
| 1
|
|-
| DMG_BULLET
| 2
|
|-
| DMG_SLASH
| 4
|
|-
| DMG_BURN
| 8
|
|-
| DMG_VEHICLE
| 16
|
|-
| DMG_FALL
| 32
|
|-
| DMG_BLAST
| 64
|
|-
| DMG_CLUB
| 128
|
|-
| DMG_SHOCK
| 256
|
|-
| DMG_SONIC
| 512
|
|-
| DMG_ENERGYBEAM
| 1024
|
|-
| DMG_PREVENT_PHYSICS_FORCE
| 2048
|
|-
| DMG_NEVERGIB
| 4096
|
|-
| DMG_ALWAYSGIB
| 8192
|
|-
| DMG_DROWN
| 16384
|
|-
| DMG_PARALYZE
| 32768
|
|-
| DMG_NERVEGAS
| 65536
|
|-
| DMG_POISON
| 131072
|
|-
| DMG_RADIATION
| 262144
|
|-
| DMG_DROWNRECOVER
| 524288
|
|-
| DMG_ACID
| 1048576
|
|-
| DMG_SLOWBURN
| 2097152
|
|-
| DMG_REMOVENORAGDOLL
| 4194304
|
|-
| DMG_PHYSGUN
| 8388608
|
|-
| DMG_PLASMA
| 16777216
|
|-
| DMG_AIRBOAT
| 33554432
|
|-
| DMG_DISSOLVE
| 67108864
|
|-
| DMG_BLAST_SURFACE
| 134217728
|
|-
| DMG_DIRECT
| 268435456
|
|}
 
 
=== Controller types ===
Player VR controller types returned by <code>CBasePlayer::GetVRControllerType()</code>
 
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
| VR_CONTROLLER_TYPE_UNKNOWN
| 0
|
|-
| VR_CONTROLLER_TYPE_X360
| 1
|
|-
| VR_CONTROLLER_TYPE_VIVE
| 2
|
|-
| VR_CONTROLLER_TYPE_TOUCH
| 3
|
|-
| VR_CONTROLLER_TYPE_RIFT_S
| 4
|
|-
|
| 5
| {{todo| Unknown, no enum available.}}
|-
| VR_CONTROLLER_TYPE_KNUCKLES
| 6
|
|-
| VR_CONTROLLER_TYPE_WINDOWSMR
| 7
|
|-
| VR_CONTROLLER_TYPE_WINDOWSMR_SAMSUNG
| 8
|
|-
| VR_CONTROLLER_TYPE_GENERIC_TRACKED
| 9
|
|-
| VR_CONTROLLER_TYPE_COSMOS
| 10
|
|}
 
 
=== Input digital actions ===
Corresponds to the SteamVR Input key binds. Used in <code>CBasePlayer::IsActionActiveForHand()</code>
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
| DEFAULT_TOGGLE_MENU
| 0
|
|-
| DEFAULT_LCLICK
| 1
|
|-
| DEFAULT_RCLICK
| 2
|
|-
| DEFAULT_USE
| 3
|
|-
| DEFAULT_USE_GRIP
| 4
|
|-
| DEFAULT_SHOW_INVENTORY
| 5
|
|-
| DEFAULT_PAD
| 6
|
|-
| DEFAULT_PAD_TOUCH
| 7
|
|-
| MOVE_TELEPORT
| 8
|
|-
| MOVE_TURN_LEFT
| 9
|
|-
| MOVE_TURN_RIGHT
| 10
|
|-
| PROP_TOOL_MENU
| 11
|
|-
| PROP_TOOL_USE
| 12
|
|-
| PROP_TOOL_DROP
| 13
|
|-
| PROP_TOOL_PAD
| 14
|
|-
| PROP_TOOL_PAD_TOUCH
| 15
|
|-
| PROP_TOOL_PAD_LEFT
| 16
|
|-
| PROP_TOOL_PAD_RIGHT
| 17
|
|-
| PROP_TOOL_PAD_UP
| 18
|
|-
| PROP_TOOL_PAD_DOWN
| 19
|
|-
|}
 
 
 
=== Motion controller buttons ===
Legacy input mappings used by some functions.
 
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
| IN_USE_HAND0
| 24
| When the trigger is pressed. Same for Oculus Touch.
|-
| IN_USE_HAND1
| 25
| When the trigger is pressed. Same for Oculus Touch.
|-
| IN_PAD_LEFT_HAND0
| 26
| When the pad is pressed on the left side.
|-
| IN_PAD_RIGHT_HAND0
| 27
| When the pad is pressed on the right side.
|-
| IN_PAD_UP_HAND0
| 28
| When the pad is pressed on the top.
|-
| IN_PAD_DOWN_HAND0
| 29
| When the pad is pressed on the bottom.
|-
| IN_PAD_LEFT_HAND1
| 30
| When the pad is pressed on the left side.
|-
| IN_PAD_RIGHT_HAND1
| 31
| When the pad is pressed on the right side.
|-
| IN_PAD_UP_HAND1
| 32
| When the pad is pressed on the top.
|-
| IN_PAD_DOWN_HAND1
| 33
| When the pad is pressed on the bottom.
|-
| IN_MENU_HAND0
| 34
| Menu button above the touchpad.
|-
| IN_MENU_HAND1
| 35
| Menu button above the touchpad.
|-
| IN_GRIP_HAND0
| 36
| Pressing the grip. Lightly pushing the grip for Oculus Touch.
|-
| IN_GRIP_HAND1
| 37
| Pressing the grip. Lightly pushing the grip for Oculus Touch.
|-
| IN_GRIPANALOG_HAND0
|
|
|-
| IN_GRIPANALOG_HAND1
|
|
|-
| IN_PAD_HAND0
| 38
| When the pad is pressed anywhere. Heavily pushing the grip for Oculus Touch.
|-
| IN_PAD_HAND1
| 39
| When the pad is pressed anywhere. Heavily pushing the grip for Oculus Touch.
|-
| IN_PAD_TOUCH_HAND0
| 40
| When the pad is touched anywhere. Pushing the thumbstick on Oculus Touch.
|-
| IN_PAD_TOUCH_HAND1
| 41
| When the pad is touched anywhere. Pushing the thumbstick on Oculus Touch.
|-
|
| 42
| Touching the thumbstick on Oculus Touch.
|-
|
| 43
| Touching the thumbstick on Oculus Touch.
|}
 
 
=== ParticleAttachment_t ===
{| class="standard-table" style="width: 50%;"
! Name
! Value
! Description
|-
| PATTACH_INVALID
| -1
|
|-
| PATTACH_ABSORIGIN
| 0
| Spawn on entity origin.
|-
| PATTACH_ABSORIGIN_FOLLOW
| 1
| Follow the entity origin.
|-
| PATTACH_CUSTOMORIGIN
| 2
|
|-
| PATTACH_CUSTOMORIGIN_FOLLOW
| 3
|
|-
| PATTACH_POINT
| 4
| Spawn on entity attachment point.
|-
| PATTACH_POINT_FOLLOW
| 5
| Follow entity attachment point.
|-
| PATTACH_EYES_FOLLOW
| 6
|
|-
| PATTACH_OVERHEAD_FOLLOW
| 7
|
|-
| PATTACH_WORLDORIGIN
| 8
| Spawn on map origin.
|-
| PATTACH_ROOTBONE_FOLLOW
| 9
|
|-
| PATTACH_RENDERORIGIN_FOLLOW
| 10
|
|-
| PATTACH_MAIN_VIEW
| 11
|
|-
| PATTACH_WATERWAKE
| 12
|
|-
| PATTACH_CENTER_FOLLOW
| 13
|  
|  
|-
|-
| PATTACH_OVERHEAD_FOLLOW
| PATTACH_CUSTOM_GAME_STATE_1
| 7
| 14
|
|-
| PATTACH_WORLDORIGIN
| 8
| Spawn on map origin.
|-
| PATTACH_ROOTBONE_FOLLOW
| 9
|
|-
| PATTACH_RENDERORIGIN_FOLLOW
| 10
|
|-
| PATTACH_MAIN_VIEW
| 11
|
|-
| PATTACH_WATERWAKE
| 12
|  
|  
|-
|-
| MAX_PATTACH_TYPES
| MAX_PATTACH_TYPES
| 13
| 15
|  
|  
|}
|}


[[Category:Destinations]]
[[Category:SteamVR]]
[[Category:SteamVR Home]]
[[Category:Scripting]]
[[Category:Scripting]]

Latest revision as of 07:16, 20 May 2025

This is the VScript API for SteamVR Home.

Accessing the Scripting API from Lua

While Lua is dynamically typed, the Source 2 engine is written primarily in C++, which is statically typed. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.)

Global

Global functions. These can be called without any class.

Math

Function Signature Description
AngleDiff float AngleDiff(float ang1, float ang2) Returns the number of degrees difference between two yaw angles
AxisAngleToQuaternion Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2) (vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis.
Icon-Bug.pngBug: The Quaternion class is non-functional
CalcClosestPointOnEntityOBB Vector CalcClosestPointOnEntityOBB(handle entity, Vector position) Compute the closest point relative to a vector on the OBB of an entity.
CalcDistanceBetweenEntityOBB float CalcDistanceBetweenEntityOBB(handle entity1, handle entity2) Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping.
CrossVectors Vector CrossVectors(Vector v1, Vector v2) Calculate the cross product between two vectors (also available as a Vector class method).
CalcDistanceToLineSegment2D float CalcDistanceToLineSegment2D(Vector unknown1, Vector unknown2, Vector unknown3)
Todo: Calculates the distance from a point to a line
ExponentialDecay float ExponentialDecay(float inValue, float startValue, float lambda) Smooth curve decreasing slower as it approaches zero.
LerpVectors Vector LerpVectors(Vector v1, Vector v2, float t) Linear interpolation of vector values over [0,1].
RandomFloat float RandomFloat(float min, float max) Get a random float within a range.
RandomInt int RandomInt(int min, int max) Get a random int within a range.
RotateOrientation QAngle RotateOrientation(QAngle angle1, QAngle angle2) Rotate a QAngle by another QAngle.
RotatePosition Vector RotatePosition(Vector rotationOrigin, QAngle rotationAngle, Vector vectorToRotate) Rotate a Vector around a point.
RotateQuaternionByAxisAngle Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) Rotates a quaternion by the specified angle around the specified vector axis.
Icon-Bug.pngBug: The Quaternion class is non-functional
RotationDelta QAngle RotationDelta(Qangle angle1, Qangle angle2,) Find the delta between two QAngles.
RotationDeltaAsAngularVelocity Vector RotationDeltaAsAngularVelocity(Qangle angle1, Qangle angle2,) converts delta QAngle to an angular velocity Vector.
SplineQuaternions Quaternion SplineQuaternions(Quaternion q0, Quaternion q1, float 't') Very basic interpolation of quaternions q0 to q1 over time 't' on [0,1].
Icon-Bug.pngBug: The Quaternion class is non-functional
SplineVectors Vector SplineVectors(Vector v0, Vector v1, float t) Very basic interpolation of vectors v0 to v1 over time t on [0,1].
VectorToAngles QAngle VectorToAngles(Vector input) Get Qangles (with no roll) for a Vector.

utilsinit.lua

Functions automatically included from the utilsinit.lua core library.

Function Signature Description
abs float abs(float val) Absolute value.
Clamp float Clamp(float val, float min, float max) Clamp the value between the min and max.
Deg2Rad float Deg2Rad(float deg) Convert degrees to radians.
Rad2Deg float Rad2Deg(float rad) Convert radians to degrees.
Lerp float Lerp(float t, float a, float b) Linear interpolation of float values over [0,1].
max float max(float x, float x) Returns the largest value of the inputs.
min float min(float x, float x) Returns the smallest value of the inputs.
Merge table Merge(table t1, table t2) Merges two tables into a third, overwriting any matching keys.
RemapVal float RemapVal(float input, float a, float b, float c, float d) Remap a value in the range [a,b] to [c,d].
RemapValClamped float RemapValClamped(float input, float a, float b, float c, float d) Remap a value in the range [a,b] to [c,d], clamping the output to the range.
VectorDistanceSq float VectorDistanceSq(Vector v1, Vector v2) Distance between two vectors squared (faster than calculating the plain distance).
VectorDistance float VectorDistance(Vector v1, Vector v2) Distance between two vectors.
VectorLerp Vector VectorLerp(float t, Vector v1, Vector v2) Linear interpolation of vector values over [0,1]. The native function LerpVectors performs the same task.
VectorIsZero bool VectorIsZero(Vector vec) Check if the vector is a zero vector.


Printing & Drawing

Function Signature Description
AppendToLogFile void AppendToLogFile(string string_1, string string_2) Appends a string to a log file on the server
DebugDrawBox void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) Draw a debug overlay box
DebugDrawBoxDirection void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
DebugDrawCircle void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) Draw a debug circle (center, vRgb, a, rad, ztest, duration)
DebugDrawClear void DebugDrawClear() Try to clear all the debug overlay info
DebugDrawLine void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
DebugDrawLine_vCol void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
DebugDrawScreenTextLine void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
DebugDrawSphere void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) Draw a debug sphere (center, vRgb, a, rad, ztest, duration)
DebugDrawText void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) Draw text in 3d (origin, text, bViewCheck, duration)
DebugScreenTextPretty void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold)
Msg void Msg(string message) Print a message to the console.
PrintLinkedConsoleMessage void PrintLinkedConsoleMessage(string string_1, string string_2) Print a console message with a linked console command
Say void Say(handle entity, string message, bool teamOnly) Have Entity say string, and teamOnly or not
ShowMessage void ShowMessage(string string_1) Print a hud message on all clients
UTIL_MessageText void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) Displays a message for a specific player
UTIL_MessageText_WithContext void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) Sends a message to a specific player in the message box with a context table
UTIL_MessageTextAll void UTIL_MessageTextAll(string message, int r, int g, int b, int a) Sends a message to everyone in the message box
UTIL_MessageTextAll_WithContext void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) Sends a message to everyone in the message box with a context table
UTIL_ResetMessageText void UTIL_ResetMessageText(int playerId) Resets the message text for the player
UTIL_ResetMessageTextAll void UTIL_ResetMessageTextAll() Resets the message text for all players
Warning void Warning(string string_1) Print a warning


Entity Manipulation

Function Signature Description
CancelEntityIOEvents void CancelEntityIOEvents(ehandle ehandle_1) Create all I/O events for a particular entity
ConnectOutputs void ConnectOutputs(table scope) Connects all output script functions of the passed entity script scope to the entity outputs.
Todo:  Document function name format: "^On.*Output$"
CreateDamageInfo DamageInfo CreateDamageInfo (handle, hInflictor, handlehAttacker,Vector force, Vector hitPos, float flDamage, int damageTypes) Allocate a DamageInfo object, used as an argument to CBaseEntity::TakeDamage(). Call DestroyDamageInfo( hInfo ) to free the object.
CreateEffect bool CreateEffect(handle handle_1) Pass table - Inputs: entity, effect
CreateSceneEntity handle CreateSceneEntity(string sceneName) Create a scene entity to play the specified scene.
CreateTrigger handle CreateTrigger(Vector Vector_1, Vector Vector_2, Vector Vector_3) CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger
CreateTriggerRadiusApproximate handle CreateTriggerRadiusApproximate(Vector Vector_1, float float_2) CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided
DestroyDamageInfo void DestroyDamageInfo(damageinfo) Free a damageinfo object that was created with CreateDamageInfo().
DoEntFire void DoEntFire(string target, string action, string value, float delay, handle activator, handle caller) Internal native function for EntFire().
DoEntFireByInstanceHandle void DoEntFireByInstanceHandle(handle target, string action, string value, float delay, handle activator, handle caller) Internal native function for EntFireByHandle().
EntFire void EntFire(table scope, string target, string action, string value = "", float delay = 0.0, handle activator = scope.thisEntity) Generate an entity I/O event on all entities matching the specified target name. The script scope of the calling entity should be passed to the first parameter.
EntFireByHandle void EntFireByHandle(handle self, handle target, string action, string value = "", float delay = 0.0, handle activator = self) Generate an entity I/O event on the specified entity. The calling entity should be passed to the first parameter.
EntIndexToHScript handle EntIndexToHScript(int int_1) Turn an entity index integer to an HScript representing that entity's script instance.
FireEntityIOInputNameOnly void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) Fire Entity's Action Input w/no data
FireEntityIOInputString void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) Fire Entity's Action Input with passed String - you own the memory
FireEntityIOInputVec void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector )
GetHandHoldingEntity CPropVRHand GetHandHoldingEntity(handle entity) Returns the hand holding the entity, or nil if its not currently held.
GetMaxOutputDelay float GetMaxOutputDelay(ehandle ehandle_1, string string_2) Get the longest delay for all events attached to an output
GetPhysAngularVelocity Vector GetPhysAngularVelocity(CBaseEntity entity) Get Angular Velocity for VPHYS or normal object. Returns a vector of the axis of rotation, multiplied by the degrees of rotation per second.
GetPhysVelocity Vector GetPhysVelocity(CBaseEntity entity) Get Velocity for VPHYS or normal object.
GetPlayerFromUserID CBasePlayer GetPlayerFromUserID(int userID) Given a user ID, return the script handle for the entity, or nil.
IsValidEntity bool IsValidEntity(handle handle_1) Checks to see if the given hScript is a valid entity
PlayerInstanceFromIndex handle PlayerInstanceFromIndex(int int_1) Get a script instance of a player by index.
PrecacheEntityFromTable void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) Precache an entity from KeyValues in table
PrecacheEntityListFromTable void PrecacheEntityListFromTable(handle handle_1, handle handle_2) Precache a list of entity KeyValues table's
PrecacheModel void PrecacheModel(string modelName, handle context) Manually precache a single model.
PrecacheModelFolder void PrecacheModelFolder(string folderName, handle context) Recursively precache models within a folder.
PrecacheParticle void PrecacheParticle(string particleName, handle context) Manually precache a single particle.
PrecacheParticleFolder void PrecacheParticleFolder( string folderName, handle context) Recursively precache particles within a folder
PrecacheResource void PrecacheResource(string resourceType, string resourcePath, handle context) model_folder|sound|soundfile|particle|particle_folder"
PrecacheSoundFile void PrecacheSoundFile(string soundFileName, handle context) Manually precache a single sound file
SetPhysAngularVelocity void SetPhysAngularVelocity(CBaseEntity entity, Vector angVel) Set Angular Velocity for VPHYS or normal object, from a vector of the axis of rotation, multiplied by the degrees of rotation per second.
SetRenderingEnabled void SetRenderingEnabled(ehandle entityEhandle, bool enabled) Set rendering on/off for an EHANDLE.
SpawnEntityFromTableSynchronous handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) Synchronously spawns a single entity from a table
SpawnEntityGroupFromTable bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) Hierarchically spawn an entity group from a set of spawn tables.
SpawnEntityListFromTableAsynchronous int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete
SpawnEntityListFromTableSynchronous handle SpawnEntityListFromTableSynchronous(handle handle_1) Synchronously spawn an entity group from a list of spawn table's.
StopEffect void StopEffect(handle handle_1, string string_2) (hEntity, szEffectName)
UTIL_Remove void UTIL_Remove(handle handle_1) Removes the specified entity
UTIL_RemoveImmediate void UTIL_RemoveImmediate(handle handle_1) Do Not use this function. Use UTIL_Remove() instead. This will crash your game.


Tracing

Function Signature Description
TraceCollideable bool TraceCollideable(table parameters) Does a raytrace against a single entity. Input and output parameters are stored in the specified table.
TraceHull bool TraceHull(table parameters) Traces a axis aligned bounding box along a line. Input and output parameters are stored in the specified table.
TraceInteractibles bool TraceInteractibles(table parameters)
Todo: Pass table - Inputs: startpos, endpos, mask, ignore -- outputs: pos, fraction, hit, enthit, startsolid
TraceLine bool TraceLine(table parameters) Does a raytrace along a line. Input and output parameters are stored in the specified table.


Sound

Function Signature Description
EmitGlobalSound void EmitGlobalSound(string soundName) Play named sound for all players.
EmitSoundOn void EmitSoundOn(string string_1, handle handle_2) Play named sound on Entity
EmitSoundOnClient void EmitSoundOnClient(string string_1, handle handle_2) Play named sound only on the client for the passed in player
SetOpvarFloatAll void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) Sets an opvar value for all players
SetOpvarFloatPlayer void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt )
StartSoundEvent void StartSoundEvent(string string_1, handle handle_2) Start a sound event
StartSoundEventFromPosition void StartSoundEventFromPosition(string string_1, Vector Vector_2) Start a sound event from position
StartSoundEventFromPositionReliable void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) Start a sound event from position with reliable delivery
StartSoundEventFromPositionUnreliable void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) Start a sound event from position with optional delivery
StartSoundEventReliable void StartSoundEventReliable(string string_1, handle handle_2) Start a sound event with reliable delivery
StartSoundEventUnreliable void StartSoundEventUnreliable(string string_1, handle handle_2) Start a sound event with optional delivery
StopGlobalSound void StopGlobalSound(string soundName) Stop named sound for all players.
StopSoundEvent void StopSoundEvent(string string_1, handle handle_2) Stops a sound event
StopSoundOn void StopSoundOn(string soundName, handle playingEntity) Stop named sound on Entity


Miscellaneous

Function Signature Description
cvar_getf float cvar_getf(string string_1) Gets the value of the given cvar, as a float.
cvar_setf bool cvar_setf(string string_1, float float_2) Sets the value of the given cvar, as a float.
DebugBreak void DebugBreak() Breaks in the debugger
DoIncludeScript bool DoIncludeScript(string scriptFileName, handle scope) Internal native function for IncludeScript().
DoScriptAssert void DoScriptAssert(bool assertion, string message) Internal native function for ScriptAssert().
DoUniqueString string DoUniqueString(string root) Internal native function for UniqueString().
FileToString string FileToString(string a) Reads a string from a file to send to script
FireGameEvent void FireGameEvent(string eventName, handle parameterTable) Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res
FireGameEventLocal void FireGameEventLocal(string string_1, handle handle_2) Fire a game event without broadcasting to the client.
FrameTime float FrameTime() Get the time spent on the server in the last frame
GetFrameCount int GetFrameCount() Returns the engines current frame count
GetListenServerHost handle GetListenServerHost() Get the local player on a listen server.
GetMapName string GetMapName() Get the name of the map.
GetPerInputTutorialActions table GetPerInputTutorialActions(string unknown)
IncludeScript bool IncludeScript(string scriptFileName, handle scope = nil) Execute a script file. Included in the current scope by default.
InitLogFile void InitLogFile(string string_1, string string_2) If the given file doesn't exist, creates it with the given contents; does nothing if it exists
IsClient bool IsClient() Returns true if this is lua running from the client.dll.
IsDedicatedServer bool IsDedicatedServer() Returns true if this server is a dedicated server.
IsMarkedForDeletion bool IsMarkedForDeletion(handle handle_1) Returns true if the entity is valid and marked for deletion.
IsServer bool IsServer() Returns true if this is lua running from the server.dll.
IsInToolsMode bool IsInToolsMode() Returns true if this is lua running from the dota2 workshop tools.
IsInVRMode bool IsInVRMode() Checks if the game is running in VR mode.
ListenToGameEvent int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) Register as a listener for a game event from script.
LoadKeyValues table LoadKeyValues(string string_1) Creates a table from the specified keyvalues text file
LoadKeyValuesFromString table LoadKeyValuesFromString(string string_1) Creates a table from the specified keyvalues string
LocalTime table LocalTime() Returns the local system time as a table with the format {Hours = int; Minutes = int; Seconds = int}
MakeStringToken int MakeStringToken(string string_1)
RegisterSpawnGroupFilterProxy void RegisterSpawnGroupFilterProxy(string string_1) Create a C proxy for a script-based spawn group filter
ReloadMOTD void ReloadMOTD() Reloads the MotD file
RemoveSpawnGroupFilterProxy void RemoveSpawnGroupFilterProxy(string string_1) Remove the C proxy for a script-based spawn group filter
rr_AddDecisionRule bool rr_AddDecisionRule(handle handle_1) Add a rule to the decision database.
rr_CommitAIResponse bool rr_CommitAIResponse(handle handle_1, handle handle_2) Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse)
rr_GetResponseTargets handle rr_GetResponseTargets() Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }.
rr_QueryBestResponse bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or nil if none found).
ScreenShake void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
ScriptAssert void ScriptAssert(bool assertion, string message = "") Asserts the passed in value. Prints out a message and brings up the assert dialog.
SendToConsole void SendToConsole(string string_1) Send a string to the console as a client command
SendToServerConsole void SendToServerConsole(string string_1) Send a string to the console as a server command
SetInSteamVRTutorialMode void SetInSteamVRTutorialMode(bool inTutorialMode)
SetNearZ void SetNearZ(handle player, float distance) Sets near z value for the given player.
SetQuestName void SetQuestName(string string_1) Set the current quest name.
SetQuestPhase void SetQuestPhase(int int_1) Set the current quest phase.
StopListeningToAllGameEvents void StopListeningToAllGameEvents(handle handle_1) Stop listening to all game events within a specific context.
StopListeningToGameEvent bool StopListeningToGameEvent(int int_1) Stop listening to a particular game event.
StringToFile bool StringToFile(string a, string b) * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored.
Time float Time() Get the current server time
UniqueString string UniqueString(string root = "") Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table.
UnloadSpawnGroup void UnloadSpawnGroup(string string_1) Unload a spawn group by name
UnloadSpawnGroupByHandle void UnloadSpawnGroupByHandle(int int_1) Unload a spawn group by handle
UpdateEventPoints void UpdateEventPoints(handle handle_1) No Description Set


VLua

Functions automatically included from the library.lua core library. Located in the vlua table rather than directly in the global scope.

Library functions to support Lua code generated by Sq2Lua.exe

Function Signature Description
vlua.clear table vlua.clear(table t) Implements Squirrel clear table method.
vlua.compare int vlua.compare(float a, float b) Implements Squirrel three way compare operator ( <=> ).
vlua.contains bool vlua.contains(table t, variable key) Implements Squirrel in operator.
vlua.delete int vlua.delete(table t, variable key) Implements Squirrel slot delete operator.
vlua.clone int vlua.clone(table t) Implements Squirrel clone operator.
vlua.rawdelete int vlua.rawdelete(table t, variable key) Implements Squirrel rawdelete library function.
vlua.rawin int vlua.rawin(table t, variable key) Implements Squirrel rawin library function.
vlua.find variable vlua.find([table/string] o, variable value, [int startIndex]) Implements Squirrel find method for tables and strings. (o, substr, [startidx]) for strings, (o, value) for tables
vlua.slice variable vlua.slice([table/string] o, int startIndex, [int endIndex]) Implements Squirrel slice method for tables and strings.
vlua.reverse table vlua.reverse(table o) Implements Squirrel reverse method for tables.
vlua.resize table vlua.resize(string o, int size, [variable fill]) Implements Squirrel resize method for tables.
vlua.extend table vlua.extend(table o, array array) Implements Squirrel extend method for tables.
vlua.map table vlua.map(table o, function mapFunc) Implements Squirrel map method for tables.
vlua.reduce table vlua.reduce(table o, function reduceFunc) Implements Squirrel reduce method for tables.
vlua.tableadd table vlua.tableadd (table t1, table t2) Implements tableadd function to support += paradigm used in Squirrel.
vlua.split table vlua.split(string input, string separator) Implements Squirrel split function for strings.
vlua.select variable vlua.select(bool conditional, variable valueIfTrue, variable valueIfFalse) Safe Ternary operator. The Lua version will return the wrong value if the value if true is nil.

Classes

CBaseEntity

The base class for entities.

Methods

Function Signature Description
AddEffects void AddEffects(int nFlags) AddEffects( int ): Adds the render effect flag.
ApplyAbsVelocityImpulse void ApplyAbsVelocityImpulse(Vector vecImpulse) Apply a Velocity Impulse.
ApplyLocalAngularVelocityImpulse void ApplyLocalAngularVelocityImpulse(Vector angImpulse) Apply an Angular Velocity Impulse.
Attribute_GetFloatValue float Attribute_GetFloatValue(string pName, float flDefault) Get float value for an entity attribute.
Attribute_GetIntValue float Attribute_GetIntValue(string pName, int nDefault) Get int value for an entity attribute.
Attribute_SetFloatValue void Attribute_SetFloatValue(string pName, float flValue) Set float value for an entity attribute.
Attribute_SetIntValue void Attribute_SetIntValue(string pName, int nValue) Set int value for an entity attribute.
DeleteAttribute void DeleteAttribute(string pName) Delete an entity attribute.
EmitSound void EmitSound(string soundName)
EmitSoundParams void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0.
EyeAngles QAngle EyeAngles() Get the QAngles that this entity is looking at.
EyePosition Vector EyePosition() Get vector to eye position - absolute coords
FirstMoveChild handle FirstMoveChild() No Description Set
FollowEntity void FollowEntity(handle hEntity, bool bBoneMerge) hEntity to follow, bool bBoneMerge
GatherCriteria void GatherCriteria(handle hResult) Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script function callbacks.
GetAbsOrigin Vector GetAbsOrigin() Returns the world space origin of the entity.
GetAbsScale float GetAbsScale() Get the absolute entity scale.
GetAngles QAngle GetAngles() No Description Set
GetAnglesAsVector Vector GetAnglesAsVector() Get entity pitch, yaw, roll as a vector
GetAngularVelocity Vector GetAngularVelocity() Get the local angular velocity - returns a vector of pitch,yaw,roll
GetBaseVelocity Vector GetBaseVelocity() Get Base velocity. Only functional on prop_dynamic entities with the Scripted Movement property set.
GetBoundingMaxs Vector GetBoundingMaxs() Get a vector containing max bounds, centered on object
GetBoundingMins Vector GetBoundingMins() Get a vector containing min bounds, centered on object
GetBounds table GetBounds() Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object
GetCenter Vector GetCenter() Get vector to center of object - absolute coords
GetChildren handle GetChildren() Get the entities parented to this entity.
GetContext table GetContext(string name) GetContext( name ): looks up a context and returns it if available. May return string, float, or nil (if the context isn't found)
GetForwardVector Vector GetForwardVector() Get the forward Vector of the entity
GetHealth int GetHealth() No Description Set
GetLocalAngularVelocity QAngle GetLocalAngularVelocity() Get entity relative angular velocity. Only functional on prop_dynamic entities with the Scripted Movement property set.
GetLocalAngles QAngle GetLocalAngles() Get entity pitch, yaw, roll as a QAngle, in the space of the entity's parent or attachment point
GetLocalOrigin Vector GetLocalOrigin() Get entity origin as a Vector, in the space of the entity's parent or attachment point.
GetLocalScale float GetLocalScale() Get the entity scale relative to that of its parent.
GetLocalVelocity Vector GetLocalVelocity() Get Entity relative velocity. Only functional on prop_dynamic entities with the Scripted Movement property set.
GetMass float GetMass() Get the mass of an entity. (returns 0 if it doesn't have a physics object)
GetMaxHealth int GetMaxHealth() No Description Set
GetModelName string GetModelName() Returns the name of the model.
GetMoveParent handle GetMoveParent() If in hierarchy, retrieves the entity's parent
GetOrigin Vector GetOrigin() Returns the origin of the entity, either in world space ot in its parents space if parented.
GetOwner handle GetOwner() Gets this entity's owner
GetOwnerEntity handle GetOwnerEntity() Get the owner entity, if there is one
GetRightVector Vector GetRightVector() Get the right vector of the entity
GetRootMoveParent handle GetRootMoveParent() If in hierarchy, walks up the hierarchy to find the root parent
GetSoundDuration float GetSoundDuration(string soundName, string actormodelname) Returns float duration of the sound. Takes soundname and optional actormodelname.
GetTeam int GetTeam() No Description Set
GetTeamNumber int GetTeamNumber() Get the team number of this entity.
GetUpVector Vector GetUpVector() Get the up vector of the entity
GetVelocity Vector GetVelocity() World space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set.
HasAttribute bool HasAttribute(string pName) See if an entity has a particular attribute.
IsAlive bool IsAlive() No Description Set.
IsNPC bool IsNPC() Is this entity an CAI_BaseNPC?
IsNull bool IsNull() Detect entity has been deleted from C++
IsPlayer bool IsPlayer() Is this a player entity?
Kill void Kill() No Description Set
NextMovePeer handle NextMovePeer() No Description Set
OverrideFriction void OverrideFriction(float duration, float friction) Takes duration, value for a temporary override
PrecacheScriptSound void PrecacheScriptSound(string soundname) Precache a sound for later playing.
RemoveEffects void RemoveEffects(int nFlags) RemoveEffects( int ): Removes the render effect flag.
SetAbsAngles void SetAbsAngles(float fPitch, float fYaw, float fRoll) Set entity world space pitch, yaw, roll by component.
SetAbsOrigin void SetAbsOrigin(Vector origin) Sets the world space entity origin.
SetAbsScale void SetAbsScale(float scale) Set the absolute scale of the entity.
SetAngles void SetAngles(float pitch, float yaw, float roll) Set entity pitch, yaw, roll by component. If parented, this is set relative to the parents local space.
SetAngularVelocity void SetAngularVelocity(float pitch, float yaw, float roll) Set the local angular velocity - takes float pitch, yaw, roll velocities. Only functional on prop_dynamic entities with the Scripted Movement property set.
SetConstraint void SetConstraint(Vector vPos) Set the position of the constraint.
SetContext void SetContext(string pName, string pValue, float duration) SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever').
SetContextNum void SetContextNum(string pName, float fValue, float duration) SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever').
SetContextThink void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) Set a think function on this entity.
SetEntityName void SetEntityName(string pName) Set the name (targetname) of an entity.
SetForwardVector void SetForwardVector(Vector forwardVec) Set the orientation of the entity to have this forward forwardVec
SetFriction void SetFriction(float flFriction) Set PLAYER friction, ignored for objects
SetGravity void SetGravity(float flGravity) Set PLAYER gravity, ignored for objects
SetHealth void SetHealth(int hp) No Description Set
SetLocalAngles void SetLocalAngles(float pitch, float yaw, float roll) Set the entity pitch, yaw, roll by component, relative to the local space of the entity's parent or attachment point.
SetLocalOrigin void SetLocalOrigin(Vector origin) Set the entity origin from a Vector, relative to the local space of the entity's parent or attachment point.
SetLocalScale void SetLocalScale(float scale) Set the entity scale relative to the entity's parent.
SetMass void SetMass(float flMass) Set the mass of an entity. (does nothing if it doesn't have a physics object)
SetMaxHealth void SetMaxHealth(int maxHP) No Description Set
SetOrigin void SetOrigin(Vector origin) No Description Set
SetOwner void SetOwner(handle owningEntity) Sets this entity's owner.
SetParent void SetParent(handle hParent, string pAttachmentname) Set the parent for this entity. The attachment is optional, pass an empty string to not use it.
SetTeam void SetTeam(int team) No Description Set
SetThink void SetThink(function thinkFunction, string thinkName, float initialDelay) Sets a thinker function to be called periodically.
SetVelocity void SetVelocity(Vector vecVelocity) Sets the world space velocity of the entity. Only functional on prop_dynamic entities with the Scripted Movement property set.
StopSound void StopSound(string soundName) Stops the named sound playing from this entity.
StopThink void StopThink (string thinkName) Stops the named thinker function.
TakeDamage int TakeDamage(damageinfo hInfo) Apply damage to this entity. Use CreateDamageInfo() to create a damageinfo object.
TransformPointEntityToWorld Vector TransformPointEntityToWorld(Vector vPoint) Returns the input Vector transformed from entity to world space.
TransformPointWorldToEntity Vector TransformPointWorldToEntity(Vector vPoint) Returns the input Vector transformed from world to entity space.
Trigger void Trigger() Fires off this entity's OnTrigger responses.
ValidatePrivateScriptScope void ValidatePrivateScriptScope() Validates the private script scope and creates it if one doesn't exist.

Hooks

Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.

Function Signature Description
Activate void Activate(int activateType) Called on Activate(), after the entity has spawned. If the entity is spawned on map load, Activate() is called after all entities have spawned. The activateType parameter contains an enumeration as documented here.
OnBreak void OnBreak() Called when a breakable entity is broken.
Todo: Find out what entity classes this works for?
OnEntText string OnEntText() Called every frame when ent text is enabled on the entity. Return a string to be added to the ent_text printout.
OnTakeDamage unknown OnTakeDamage(table damageTable) Called when the entity takes damage. Table format: {inflictor = handle, damage_direction = Vector, damage_position = Vector, damage_force = Vector, damage = int, attacker = handle}
Todo: Check if all entity calsses can take damage
Precache void Precache(CScriptPrecacheContext context) Called when the entity is precached. Used to precache any additional resources needed by the script using the global Precache family of script functions.
Spawn void Spawn(CScriptKeyValues spawnkeys) Called on Spawn(), just after the entity has been created, but before it has been initialized. Passes a CScriptKeyValues handle that can be used to query the entity spawn keyvalues.
UpdateOnRemove void UpdateOnRemove() Called before the entity is killed.

CEntityInstance

extends CBaseEntity

All entities inherit from this.

Methods

Function Signature Description
ConnectOutput void ConnectOutput(string string_1, string string_2) Adds an I/O connection that will call the named function on this entity when the specified output fires.
Destroy void Destroy() No Description Set
DisconnectOutput void DisconnectOutput(string string_1, string string_2) Removes a connected script function from an I/O event on this entity.
DisconnectRedirectedOutput void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) Removes a connected script function from an I/O event on the passed entity.
entindex int entindex() No Description Set
FireOutput void FireOutput(string outputName, handle activator, handle caller, table args, float delay) Fire an entity output
GetClassname string GetClassname() No Description Set
GetDebugName string GetDebugName() Get the entity name w/help if not defined (i.e. classname/etc)
GetEntityHandle ehandle GetEntityHandle() Get the entity as an EHANDLE
GetEntityIndex int GetEntityIndex() No Description Set
GetIntAttr int GetIntAttr(string string_1) Get Integer Attribute
GetName string GetName() No Description Set
GetOrCreatePrivateScriptScope handle GetOrCreatePrivateScriptScope() Retrieve, creating if necessary, the private per-instance script-side data associated with an entity
GetOrCreatePublicScriptScope handle GetOrCreatePublicScriptScope() Retrieve, creating if necessary, the public script-side data associated with an entity
GetPrivateScriptScope handle GetPrivateScriptScope() Retrieve the private per-instance script-side data associated with an entity
GetPublicScriptScope handle GetPublicScriptScope() Retrieve the public script-side data associated with an entity
RedirectOutput void RedirectOutput(string string_1, string string_2, handle handle_3) Adds an I/O connection that will call the named function on the passed entity when the specified output fires.
RemoveSelf void RemoveSelf() Delete this entity
SetIntAttr void SetIntAttr(string string_1, int int_2) Set Integer Attribute

CBaseModelEntity

extends CBaseEntity

Entities with models inherit from this.

Methods

Function Signature Description
GetMaterialGroupHash unsigned GetMaterialGroupHash() Get the material group hash of this entity.
GetMaterialGroupMask <unknown> GetMaterialGroupMask() Get the mesh group mask of this entity.
GetRenderAlpha int GetRenderAlpha() Get the alpha modulation of this entity.
GetRenderColor Vector GetRenderColor() Get the render color of the entity.
SetBodygroup void SetBodygroup(int iGroup, int iValue) Sets a bodygroup by index.
SetBodygroupByName void SetBodygroupByName(int iGroup, int iValue) Sets a bodygroup by name.
SetLightGroup void SetLightGroup(string pLightGroup) Sets the light group of the entity.
SetMaterialGroup void SetMaterialGroup(string pMaterialGroup) Set the material group of this entity.
SetMaterialGroupHash void SetMaterialGroupHash(uint32 nHash) Set the material group hash of this entity.
SetMaterialGroupMask void SetMaterialGroupMask(uint64 nMeshGroupMask) Set the mesh group mask of this entity.
SetModel void SetModel(string pModelName) Changes the model of the entity. Make sure the new model is precached before using.
SetRenderAlpha void SetRenderAlpha(int nAlpha) Set the alpha modulation of this entity.
SetRenderColor void SetRenderColor(int red, int green, int blue) Sets the render color of the entity.
SetRenderMode void SetRenderMode(int nMode) Sets the render mode of the entity.
SetSingleMeshGroup void SetSingleMeshGroup(string pMeshGroupName) Set a single mesh group for this entity.
SetSize void SetSize(Vector mins, Vector maxs)


CBasePlayer

Entity class for players.

Methods

Function Signature Description
AreChaperoneBoundsVisible bool AreChaperoneBoundsVisible() Returns whether this player's chaperone bounds are visible.
EquipPropTool void EquipPropTool(CDestinationsPropTool propTool, int handId) Equips the prop tool passed in the hand specified.
GetHMDAnchor handle GetHMDAnchor() Returns the HMD anchor entity for this player if it exists.
GetHMDAvatar CPropHMDAvatar GetHMDAvatar() Returns the HMD Avatar entity for this player if it exists.
GetPlayArea Vector GetPlayArea(int nPoint) Returns the Vector position of the point you ask for. Pass 0-3 to get the four points.
GetUserID int GetUserID() Returns the player's user ID.
GetVRControllerType int GetVRControllerType() Returns the type of controller being used while in VR. See list at the bottom of the page for controller types.
IsActionActiveForHand bool IsActionActiveForHand(int nLiteralHandType, int nDigitalAction) Returns true if the action is active for the given hand.
IsNoclipping bool IsNoclipping() Returns true if the player is in noclip mode.
IsUsePressed bool IsUsePressed() Returns true if the use key is pressed.
IsVRControllerButtonPressed bool IsVRControllerButtonPressed(int nButton) Returns true if the controller button is pressed.
IsVRDashboardShowing bool IsVRDashboardShowing() Returns true if the SteamVR dashboard is showing for this player.
Quit void Quit() Quit the game from script.
RemovePropTool void RemovePropTool(string pModelName, int nHandId) Removes a prop tool from the players hand if it uses the model passed in.


CSteamTours_Player

Todo: Player subclass?

Methods

Function Signature Description
AllowTeleportFromHand void AllowTeleportFromHand(int nHandID, bool bTeleportAllowed) Sets whether the player is allowed to teleport using the specified hand.
AreAnyVRControllersConnected bool AreAnyVRControllersConnected() Checks to see if any VR controllers are present.
IsContentBrowserShowing bool IsContentBrowserShowing() Returns true if the content browser is showing.
IsInventoryEnabledForHand bool IsInventoryEnabledForHand(int nHandID) Checks to see if the player is allowed to use the quick inventory for the specified hand.
IsTeleportAllowedFromHand bool IsTeleportAllowedFromHand(int nHandID) Checks to see if the player is allowed to teleport using the specified hand.
SetContentBrowserAllowed void SetContentBrowserAllowed(bool bAllowed) Sets whether the content browser is allowed to be brought up by the player.
SetInventoryEnabledForHand void SetInventoryEnabledForHand(int nHandID, bool bInventoryAllowed) Sets whether the player is allowed to use the quick inventory for the specified hand.
SetIsInTutorialMode void SetIsInTutorialMode(bool bTutorial) Sets whether the player is in tutorial mode.
SetSteamVRDashBoardEnabled void SetSteamVRDashBoardEnabled(bool bEnabled) Control Availability of Dashboard. Only used by special cases, such as tutorials.


CBaseAnimating

extends CBaseEntity

A class containing methods involved in animations. Most model based entities inherit this.

Methods

Function Signature Description
ActiveSequenceDuration float ActiveSequenceDuration() Returns the duration in seconds of the active sequence.
GetAttachmentAngles Vector GetAttachmentAngles(int iAttachment) Get the attachment id's angles as a p,y,r vector
GetAttachmentForward Vector GetAttachmentForward(int iAttachment) Get the attachment id's forward vector.
GetAttachmentOrigin Vector GetAttachmentOrigin(int iAttachment) Get the attachment id's origin vector
GetCycle float GetCycle() Get the cycle of the animation.
GetGraphParameter table GetGraphParameter(string pszParam) Get the value of the given animGraph parameter.
GetModelScale float GetModelScale() Get scale of entity's model.
GetSequence string GetSequence() Returns the name of the active sequence.
IsSequenceFinished bool IsSequenceFinished() Ask whether the main sequence is done playing
ResetSequence void ResetSequence(string pSequenceName) Sets the active sequence by name, resetting the current cycle
ScriptLookupAttachment int ScriptLookupAttachment(string pAttachmentName) Get the named attachment id
SequenceDuration float SequenceDuration(string pSequenceName) Returns the duration in seconds of the given sequence name.
SetGraphLookTarget void SetGraphLookTarget(Vector vValue) Pass the desired look target in world space to the graph.
SetGraphParameter void SetGraphParameter(string pszParam, table svArg) Set the specific param value, type is inferred from the type in script.
SetGraphParameterBool void SetGraphParameterBool(string szName, bool bValue) Set the specific boolean parameter on or off.
SetGraphParameterEnum void SetGraphParameterEnum(string szName, int nValue) Pass the enum (int) value to the specified param.
SetGraphParameterFloat void SetGraphParameterFloat(string szName, float flValue) Pass the float value to the specified parameter.
SetGraphParameterInt void SetGraphParameterInt(string szName, int nValue) Pass the int value to the specified param.
SetGraphParameterVector void SetGraphParameterVector(string szName, Vector vValue) Pass the vector value to the specified param in the graph.
SetModelScale void SetModelScale(float scale) Sets the model's scale to scale,
so if a unit had its model scale at 1, and you use SetModelScale(10.0), it would set the scale to 10.0.
SetPoseParameter float SetPoseParameter(string szName, float fValue) Set the specified pose parameter to the specified value.
SetProceduralIKTarget bool SetProceduralIKTarget(string pChainName, string pTargetName, Vector vTargetPosition, QAngle qTargetRotation) Sets the named procedural IK target.
SetProceduralIKTargetWeight bool SetProceduralIKTargetWeight(string pChainName, string pTargetName, float flWeight) Sets the named procedural IK targets weight: 0 = full animation, 1 = full IK.
SetSequence void SetSequence(string pSequenceName) Sets the active sequence by name, keeping the current cycle.
SetSkin void SetSkin(int iSkin) Sets the model skin by index.
StopAnimation void StopAnimation() Stop the current animation by setting playback rate to 0.0.


CBaseFlex

extends CBaseAnimating

Animated entities that have vertex flex capability.

Methods

Function Signature Description
GetCurrentScene handle GetCurrentScene() Returns the instance of the oldest active scene entity (if any).
GetSceneByIndex handle GetSceneByIndex(int index) Returns the instance of the scene entity at the specified index.
ScriptPlayScene float ScriptPlayScene(string pszSceneFile, float flDelay) Play the specified .vcd file.

CBaseCombatCharacter

No Description Set

Function Signature Description
GetEquippedWeapons table GetEquippedWeapons() Returns an array of all the equipped weapons
GetFaction int GetFaction() Get the combat character faction.
GetWeaponCount int GetWeaponCount() Gets the number of weapons currently equipped
ShootPosition Vector ShootPosition(int nHand) Returns the shoot position eyes (or hand in VR).


CBodyComponent

No Description Set

Methods

Function Signature Description
AddImpulseAtPosition void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) Apply an impulse at a worldspace position to the physics
AddVelocity void AddVelocity(Vector Vector_1, Vector Vector_2) Add linear and angular velocity to the physics object
DetachFromParent void DetachFromParent() Detach from its parent
GetSequence <unknown> GetSequence() Returns the active sequence
IsAttachedToParent bool IsAttachedToParent() Is attached to parent
LookupSequence <unknown> LookupSequence(string string_1) Returns a sequence id given a name
SequenceDuration float SequenceDuration(string string_1) Returns the duration in seconds of the specified sequence
SetAngularVelocity void SetAngularVelocity(Vector Vector_1) No Description Set
SetAnimation void SetAnimation(string string_1) Pass string for the animation to play on this model
SetBodyGroup void SetBodyGroup(string string_1) No Description Set
SetMaterialGroup void SetMaterialGroup(utlstringtoken utlstringtoken_1) No Description Set
SetVelocity void SetVelocity(Vector velocity) No Description Set


CEntities

Provides methods to enumerate all server-side entities.

Global accessor variable: Entities

Methods

Function Signature Description
CreateByClassname handle CreateByClassname(string className) Creates an entity by class name.
FindAllByClassname table FindAllByClassname(string string_1) Finds all entities by class name. Returns an array containing all the found entities.
FindAllByClassnameWithin table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) Find entities by class name within a radius.
FindAllByModel table FindAllByModel(string modelName) Find entities by model name.
FindAllByName table FindAllByName(string name) Find all entities by name. Returns an array containing all the found entities in it.
FindAllByNameWithin table FindAllByNameWithin(string name, Vector origin, float maxRadius) Find entities by name within a radius.
FindAllByTarget table FindAllByTarget(string targetName) Find entities by targetname.
FindAllInSphere table FindAllInSphere(Vector origin, float maxRadius) Find entities within a radius.
FindByClassname handle FindByClassname(handle startFrom, string className) Find entities by class name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByClassnameNearest handle FindByClassnameNearest(string className, Vector origin, float maxRadius) Find entities by class name nearest to a point.
FindByClassnameWithin handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) Find entities by class name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByModel handle FindByModel(handle startFrom, string modelName) Find entities by model name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByModelWithin handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) Find entities by model name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByName handle FindByName(handle lastEnt, string searchString) Find entities by name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByNameNearest handle FindByNameNearest(string name, Vector origin, float maxRadius) Find entities by name nearest to a point.
FindByNameWithin handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) Find entities by name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByTarget handle FindByTarget(handle startFrom, string targetName) Find entities by targetname. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindInSphere handle FindInSphere(handle startFrom, Vector origin, float maxRadius) Find entities within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
First handle First() Begin an iteration over the list of entities
GetLocalPlayer handle GetLocalPlayer() Get the local player.
Next handle Next(handle startFrom) Continue an iteration over the list of entities, providing reference to a previously found entity


CAI_BaseNPC

No Description Set

Methods

Function Signature Description
GetSquad handle GetSquad() Get the squad to which this NPC belongs.


CBaseTrigger

extends CBaseEntity

Entity class for triggers.

Methods

Function Signature Description
Disable void Disable() Disable the trigger
Enable void Enable() Enable the trigger
IsTouching bool IsTouching(handle hEnt) Checks whether the passed entity is touching the trigger.


CDestinationsGameTrophy

Entity class for game trophies.

Methods

Function Signature Description
GetAccountID unsigned GetAccountID() Get owner's Steam accountid.
GetAchievementLevel unsigned GetAchievementLevel() Get achievement level.
GetAppID unsigned GetAppID() Get appid.
GetBadgeLevel unsigned GetBadgeLevel() Get badge level.


CDestinationsPropDrawing

[Todo]

Methods

Function Signature Description
AddPointGlobal void AddPointGlobal(Vector vPos, float flRadius, Vector vColor)
AddPointLocal void AddPointLocal(Vector vPos, float flRadius, Vector vColor)
BeginStroke void BeginStroke(Vector vOrigin, string pParticleName)
EndStroke void EndStroke()
Finalize void Finalize()
IsFinalized bool IsFinalized()


CDestinationsPropItemPhysics

Entity class for prop destinations physics.

Props spawned through the menu use this class.

Methods

Function Signature Description
EnableUse void EnableUse(bool bAllowUse) Enable (or disable) 'use' aka 'picking up' this entity.
Freeze void Freeze(bool bFreeze) Freeze (or unfreeze) this entity in place, but still allow use/pickup.
GetCreator CSteamTours_Player GetCreator() Returns the (player) creator of this entity.
GetItemDefID string GetItemDefID() Get the Item Definition ID from the ContentDB for this entity.
GetPublishedFileID <unknown> GetPublishedFileID() Get the published file ID for this entity. The id will be 0 it was not published on the Steam workshop.
IsFrozen bool IsFrozen() Returns whether this entity is frozen in place.
IsUseEnabled bool IsUseEnabled() Returns whether 'use' aka 'picking up' is enabled on this entity.
SetCreator void SetCreator(CSteamTours_Player hCreator) Sets the (player) creator of this entity.

Hooks

Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.

Function Signature Description
OnPickedUp void OnPickedUp(handle self, CPropVRHand hand) Called when a player picks up the prop.
OnDropped void OnDropped(handle self, CPropVRHand hand) Called when a player drops the prop.

CDestinationsPropTool

Entity class for prop destinations tool.

A generic tool prop that can be picked up by the player. The tool functionality is implemented using scripts. When picked up by the player, attaches to the vr_controller_root attachment of the model.

Methods

Function Signature Description
ForceDropTool void ForceDropTool() Drops the tool from the players hand.

Hooks

Adding a function with this signature to the entity script causes it to be called from code at the appropriate moment.

Todo: May have more undocumented hooks
Function Signature Description
SetEquipped bool SetEquipped(handle self, CPropVRHand pHand, int nHandID, handle pHandAttachment, CBasePlayer pPlayer) Called when the player equips the tool.
Todo: Effect of the return value
SetUnequipped bool SetUnequipped() Called when the tool is unequipped.
OnHandleInput table OnHandleInput(table input) Called every frame with the state of the motion controller inputs. Return the input table with bits toggled off in the members to disable the rest of the game from receiving the inputs.


CDestinationsQuestGeocache

No Description Set

Methods

Function Signature Description
DisableCollision void DisableCollision() Disable physics collision for this entity.
EnableCollision void EnableCollision() Enable physics collision for this entity.


CEnvTimeOfDay2

No Description Set

Methods

Function Signature Description
GetFloat float GetFloat(utilstringtoken unknown, float unknown) Lookup dynamic time-of-day float value.
GetVector Vector GetVector(utilstringtoken unknown, Vector unknown) Lookup dynamic time-of-day vector value.

CEnvEntityMaker

extends CBaseEntity

Entity class for env entity maker.

Methods

Function Signature Description
SpawnEntity void SpawnEntity() Create an entity at the location of the maker
SpawnEntityAtEntityOrigin void SpawnEntityAtEntityOrigin(handle hEntity) Create an entity at the location of a specified entity instance
SpawnEntityAtLocation void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)
SpawnEntityAtNamedEntityOrigin void SpawnEntityAtNamedEntityOrigin(string pszName) Create an entity at the location of a named entity


CEntityScriptFramework

Interface to the C++-side of entity framework


Global accessor variable: EntityFramework

Methods

No methods available.

Hooks

Called on the entity framework script.

Function Signature Description
CreateEntity void CreateEntity(string className, handle instance)
DispatchActivate bool DispatchActivate(handle entity)
DispatchInput bool DispatchInput(string inputName, table target,unknown args)
DispatchPrecache void DispatchPrecache(handle entity, CScriptPrecacheContext context)
DispatchSpawn void DispatchSpawn(handle entity, CScriptKeyValuesspawnkeys)
DispatchUpdateOnRemove bool DispatchUpdateOnRemove(handle entity)
GetClassNameOverride string GetClassNameOverride(string className)
GetDesignerNameForScriptClass string GetDesignerNameForScriptClass(string className,handle instance)
GetInputsForScriptClass table GetInputsForScriptClass(string scriptClassName)
GetNativeClassForScriptClass string GetNativeClassForScriptClass(string scriptClassName)
GetNativeOutputsForClass CNativeOutputs GetNativeOutputsForClass(string scriptClassName)
GetScriptClassForDesignerName string GetScriptClassForDesignerName(string designerName)
InstallClasses void InstallClasses()


CInfoWorldLayer

Entity class for info world layer.


Methods

Function Signature Description
HideWorldLayer void HideWorldLayer() Hides this layer.
ShowWorldLayer void ShowWorldLayer() Shows this layer.


CMarkupVolumeTagged

No Description Set

Methods

Function Signature Description
HasTag bool HasTag(string pszTagName) Does this volume have the given tag.


CScriptPrecacheContext

Container to hold context published to precache functions in script

Methods

Function Signature Description
AddResource void AddResource(string string_1) Precaches a specific resource
GetValue variable GetValue(string key) Reads a spawn key.


CScriptKeyValues

Container holding keyvalues published to the Spawn() hook function.

Methods

Function Signature Description
GetValue variable GetValue(string key) Reads a spawn key.


CNativeOutputs

Container for holding outputs published by scripted entity classes to the game code.

Methods

Function Signature Description
constructor void CNativeOutputs() Creates a new CNativeOutputs object.
AddOutput void AddOutput(string outputName, string description) Add an output.
Init void Init(int numOutputs) Initialize with specified number of outputs.


CEnvProjectedTexture

extends CBaseEntity

Entity class for env projected texture.

Methods

Function Signature Description
SetFarRange void SetFarRange(float flRange) Set light maximum range
SetLinearAttenuation void SetLinearAttenuation(float flAtten) Set light linear attenuation value
SetNearRange void SetNearRange(float flRange) Set light minimum range
SetQuadraticAttenuation void SetQuadraticAttenuation(float flAtten) Set light quadratic attenuation value
SetVolumetrics void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset


CInfoData

No Description Set

Methods

Function Signature Description
QueryColor Vector QueryColor(utlstringtoken tok, Vector vDefault) Query color data for this key
QueryFloat float QueryFloat(utlstringtoken tok, float flDefault) Query float data for this key
QueryInt int QueryInt(utlstringtoken tok, int nDefault) Query int data for this key
QueryNumber float QueryNumber(utlstringtoken tok, float flDefault) Query number data for this key
QueryString string QueryString(utlstringtoken tok, string pDefault) Query string data for this key
QueryVector Vector QueryVector(utlstringtoken tok, Vector vDefault) Query vector data for this key


CPhysicsProp

Entity class for prop physics and related classes.

Methods

Function Signature Description
SetDynamicVsDynamicContinuous void SetDynamicVsDynamicContinuous(bool bIsDynamicVsDynamicContinuousEnabled) Enable/disable dynamic vs dynamic continuous collision traces.
DisableMotion void DisableMotion() Enable motion for the prop.
EnableMotion void EnableMotion() Enable motion for the prop.


CDebugOverlayScriptHelper

No Description Set

Methods

Function Signature Description
Axis void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) Draws an axis. Specify origin + orientation in world space.
Box void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a world-space axis-aligned box. Specify bounds in world space.
BoxAngles void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws an oriented box at the origin. Specify bounds in local space.
Capsule void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a capsule. Specify base in world space.
Circle void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a circle. Specify center in world space.
CircleScreenOriented void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a circle oriented to the screen. Specify center in world space.
Cone void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a wireframe cone. Specify endpoint and direction in world space.
Cross void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a screen-aligned cross. Specify origin in world space.
Cross3D void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a world-aligned cross. Specify origin in world space.
Cross3DOriented void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws an oriented cross. Specify origin in world space.
DrawTickMarkedLine void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a dashed line. Specify endpoint's in world space.
EntityAttachments void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) Draws the attachments of the entity
EntityAxis void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) Draws the axis of the entity origin
EntityBounds void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) Draws bounds of an entity
EntitySkeleton void EntitySkeleton(ehandle ehandle_1, float float_2) Draws the skeleton of the entity
EntityText void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) Draws text on an entity
FilledRect2D void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) Draws a screen-space filled 2D rectangle. Coordinates are in pixels.
HorzArrow void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a horizontal arrow. Specify endpoint's in world space.
Line void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a line between two point's
Line2D void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) Draws a line between two point's in screenspace
PopDebugOverlayScope void PopDebugOverlayScope() Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
PushAndClearDebugOverlayScope void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id.
PushDebugOverlayScope void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
RemoveAllInScope void RemoveAllInScope(utlstringtoken utlstringtoken_1) Removes all overlays marked with a specific identifier, regardless of their lifetime.
SolidCone void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a solid cone. Specify endpoint and direction in world space.
Sphere void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) Draws a wireframe sphere. Specify center in world space.
SweptBox void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) Draws a swept box. Specify endpoint's in world space and the bounds in local space.
Text void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) Draws 2D text. Specify origin in world space.
Texture void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) Draws a screen-space texture. Coordinates are in pixels.
Triangle void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a filled triangle. Specify vertices in world space.
UnitTestCycleOverlayRenderType void UnitTestCycleOverlayRenderType() Toggles the overlay render type, for unit tests
VectorText3D void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws 3D text. Specify origin + orientation in world space.
VertArrow void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) Draws a vertical arrow. Specify endpoint's in world space.
YawArrow void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) Draws a arrow associated with a specific yaw. Specify endpoint's in world space.


CSceneEntity

extends CBaseEntity

Choreographed scene which controls animation and/or dialog on one or more actors.

Methods

Function Signature Description
AddBroadcastTeamTarget void AddBroadcastTeamTarget(int int_1) Adds a team (by index) to the broadcast list
Cancel void Cancel() Cancel scene playback
EstimateLength float EstimateLength() Returns length of this scene in seconds.
FindCamera handle FindCamera() Get the camera
FindNamedEntity handle FindNamedEntity(string string_1) given an entity reference, such as !target, get actual entity from scene object
IsPaused bool IsPaused() If this scene is currently paused.
IsPlayingBack bool IsPlayingBack() If this scene is currently playing.
LoadSceneFromString bool LoadSceneFromString(string string_1, string string_2) given a dummy scene name and a vcd string, load the scene
RemoveBroadcastTeamTarget void RemoveBroadcastTeamTarget(int int_1) Removes a team (by index) from the broadcast list
Start void Start(handle handle_1) Start scene playback, takes activatorEntity as param


CCustomGameEventManager

No Description Set

Methods

Global accessor variable: CustomGameEventManager

Function Signature Description
RegisterListener int RegisterListener(string string_1, handle handle_2) ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
Send_ServerToAllClients void Send_ServerToAllClients(string string_1, handle handle_2) ( string EventName, table EventData )
Send_ServerToPlayer void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) ( Entity Player, string EventName, table EventData )
Send_ServerToTeam void Send_ServerToTeam(int int_1, string string_2, handle handle_3) ( int TeamNumber, string EventName, table EventData )
UnregisterListener void UnregisterListener(int int_1) ( int ListnerID ) - Unregister a specific listener


CCustomNetTableManager

Used to communicate with clientside Javascript used by Panorama. See Linking Lua with Javascript for usage.

Global accessor variable: CustomNetTables

Methods

Function Signature Description
GetTableValue handle GetTableValue(string TableName, string KeyName) ( string TableName, string KeyName )
SetTableValue bool SetTableValue(string TableName, string KeyName, handle Value) ( string TableName, string KeyName, script_table Value )


CParticleSystem

Todo: Entity class for particle systems? No methods available.


CPointClientUIWorldPanel

Entity class for point clientui world panel

A 2D Panorama panel projected at a set position in the world.

Methods

Function Signature Description
AcceptUserInput void AcceptUserInput() Tells the panel to accept user input.
AddCSSClasses void AddCSSClasses(string classes) Adds CSS class(es) to the panel.
IgnoreUserInput void IgnoreUserInput() Tells the panel to ignore user input.
IsGrabbable void IsGrabbable() Returns whether this entity is grabbable.
RemoveCSSClasses void RemoveCSSClasses(string classes) Remove CSS class(es) from the panel.


CPointTemplate

Entity class for point template

Methods

Function Signature Description
DeleteCreatedSpawnGroups void DeleteCreatedSpawnGroups() DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this.
ForceSpawn void ForceSpawn() ForceSpawn() : Spawns all of the entities the point_template is pointing at.
GetSpawnedEntities handle GetSpawnedEntities() GetSpawnedEntities() : Get the list of the most recent spawned entities
SetSpawnCallback void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array.


CPointWorldText

Entity class for point worldtext.

Methods

Function Signature Description
SetMessage void SetMessage(string pMessage) Set the message on this entity.


CPropHMDAvatar

Entity class for prop hmd avatar.

Methods

Function Signature Description
GetVRHand CPropVRHand GetVRHand(int nHandID) Get VR hand by ID (0 and 1).


CPropVRHand

Entity class for prop vr hand. Represents a VR motion controller. The controllers can be enumerated for each player using the CPropHMDAvatar::GetVRHand() method.

Methods

Function Signature Description
AddHandAttachment void AddHandAttachment(handle attachment) Add the attachment to this hand.
AddHandModelOverride void AddHandModelOverride(string modelName) Add a model override for this hand.
FindHandModelOverride handle FindHandModelOverride(string pModelName) Find a specific model override for this hand.
FireHapticPulse void FireHapticPulse(int strength) Fire a haptic pulse on this hand. Integer range [0, 1, 2] for strength.
FireHapticPulsePrecise void FireHapticPulsePrecise(int nPulseDuration) Fire a haptic pulse on this hand. Specify the duration in micro seconds.
GetHandAttachment handle GetHandAttachment() Get the attachment on this hand.
GetHandID int GetHandID() Get the players hand ID for this hand.
GetLiteralHandType int GetLiteralHandType() Get literal type for this hand.
GetPlayer CBasePlayer GetPlayer() Get the player for this hand.
GetVelocity Vector GetVelocity() Get the filtered controller velocity.
GetVRControllerTypeName string GetVRControllerTypeName() Returns the controller type name of the first found controller.
RemoveAllHandModelOverrides void RemoveAllHandModelOverrides() Remove all model overrides for this hand.
RemoveHandAttachmentByHandle void RemoveHandAttachmentByHandle(handle hAttachment) Remove hand attachment by handle.
RemoveHandModelOverride void RemoveHandModelOverride(string pModelName) Remove a model override for this hand.
SetHandAttachment void SetHandAttachment(handle hAttachment) Set the attachment for this hand.


CScriptParticleManager

Allows the creation and manipulation of particle systems.

Global accessor variable: ParticleManager

Function Signature Description
CreateParticle int CreateParticle(string particleName, int particleAttach, handle owningEntity) Creates a new particle effect. Returns the index of the created effect.
CreateParticleForPlayer int CreateParticleForPlayer(string particleName, int particleAttach, handle owningEntity, handle owningPlayer) Creates a new particle effect that only plays for the specified player. Returns the index of the created effect.
DestroyParticle void DestroyParticle(int particleID, bool immediately) Destroys particle.
GetParticleReplacement string GetParticleReplacement(string string_1, handle handle_2) No Description Set
ReleaseParticleIndex void ReleaseParticleIndex(int particleId) Frees the specified particle index
SetParticleAlwaysSimulate void SetParticleAlwaysSimulate(int int_1) No Description Set
SetParticleControl void SetParticleControl(int particleId, int controlIndex, Vector controlData) Set the control point data for a control on a particle effect
SetParticleControlEnt void SetParticleControlEnt(int particleId, int controlIndex, handle entity, ParticleAttachment_t attachType, string attachment, Vector origin, bool unknown) Attaches the control point to an entity.
SetParticleControlForward void SetParticleControlForward(int FXIndex, int controlIndex, Vector forward) Set the forward direction for a control point on a particle effect.
SetParticleControlOffset void SetParticleControlOffset(int iIndex, int iPoint, Vector vecOffset) Set the linear offset for a control on a particle effect.
SetParticleControlOrientation void SetParticleControlOrientation(int FXIndex, int controlIndex, Vector forward, Vector right, Vector up) Set the orientation for a control point on a particle effect.
Note.pngNote:This is left handed -- bad!!
SetParticleControlOrientationFLU void SetParticleControlOrientationFLU(int FXIndex, int controlIndex, Vector forward, Vector left, Vector up) Set the orientation for a control point on a particle effect.

CRigidParticleTrail

[Todo]

Function Signature Description
AddPointGlobal void AddPointGlobal(Vector vPos, float flRadius, Vector vColor)
AddPointLocal void AddPointLocal(Vector vPos, float flRadius, Vector vColor)


CSteamToursBaseGameMode

Game mode entity.

Global object accessed via GameRules:GetGameModeEntity()

Methods

Function Signature Description
GetDetectorQuestCount int GetDetectorQuestCount(CBasePlayer player) Returns the number of active detector quests for the given player.
GetDetectorQuestID string GetDetectorQuestID(CBasePlayer player, int idx) Returns the detector quest's ID, if any, for the given player and index.
GetDetectorQuestLocation Vector GetDetectorQuestLocation(CBasePlayer player, int idx) Returns the detector quest location, if any, for the given player and index.
GetDetectorQuestNumItemsUnlocked int GetDetectorQuestNumItemsUnlocked(CBasePlayer player, string questID) Returns the number of items unlocked for the player and quest.
GetDetectorQuestUnlockedItemDefID string GetDetectorQuestUnlockedItemDefID(CBasePlayer player, string questID, int idx) Returns the item definition ID for the item that was unlocked for the given player and quest.
UnlockItem void UnlockItem(CBasePlayer player, string itemName) Unlocks an item from /scripts/contentdb.txt for the given player. Item names are set using the dev_name key.


CSteamToursGameRules

Game rule manager.

Global accessor variable: GameRules

Methods

Function Signature Description
GetGameModeEntity CSteamToursBaseGameMode GetGameModeEntity() Returns the game mode entity.
GetItemDefData table GetItemDefData(string itemID) Gets the item definition data for the specified item def ID.
SetPlayersCanSpawnAnyItems void SetPlayersCanSpawnAnyItems(bool allowItems) Allow control of whether players can spawn any items or not.
SetPlayersCanSpawnTools void SetPlayersCanSpawnTools(bool allowTools) Allow control of whether players can spawn tools or not.


CSteamTours_ItemTool_Base

Entity class for steamtours itemtool base. This is the hand attachment model spawned when holding a tool.

The color picker widget attaches to the color_picker attachment point on the tool model.

Methods

Function Signature Description
GetColorPickerChannel int GetColorPickerChannel() Returns the color picker's current channel index, or -1 if none.
GetColorPickerColor Vector GetColorPickerColor() Returns a Vector containing RGB (0..255)
GetColorPickerHSV Vector GetColorPickerHSV() Returns a Vector containing Hue (0..360) Saturation (0..1) Value (0..1)
GetColorPickerMode unsigned GetColorPickerMode()
HandleColorPickerInput void HandleColorPickerInput(float x, float y) Updates HSV/color and current channel.
GetColorPickerChannel bool IsColorPickerVisible()
SetColorPickerChannel void SetColorPickerChannel(int nChannel) Sets the color picker's current channel index. (use -1 if none)
SetColorPickerColor void SetColorPickerColor(Vector vColor) Takes a Vector containing RGB (0..255)
SetColorPickerHSV void SetColorPickerHSV(Vector vHSV) Takes a Vector containing Hue (0..360) Saturation (0..1) Value (0..1)
SetColorPickerMode void SetColorPickerMode(unsigned nMode)
SetColorPickerVisible void SetColorPickerVisible(bool bVisible)


SteamInfo

Methods

Function Signature Description
IsPublicUniverse bool IsPublicUniverse() Is the script connected to the public Steam universe.


CTakeDamageInfo

DamageInfo handle returned by CreateDamageInfo()

Methods

Function Signature Description
AddDamage void AddDamage(float addAmount) Adds to the damage value.
AddDamageType void AddDamageType(int bitsDamageType) Adds damage type bit flags.
AllowFriendlyFire bool AllowFriendlyFire()
BaseDamageIsValid bool BaseDamageIsValid()
CanBeBlocked bool CanBeBlocked()
GetAmmoType int GetAmmoType()
GetAttacker CBaseEntity GetAttacker() Returns the attacker entity.
GetBaseDamage float GetBaseDamage()
GetDamage float GetDamage() Returns the damage value.
GetDamageCustom int GetDamageCustom()
GetDamageForce Vector GetDamageForce() Returns the damage force.
GetDamagePosition int GetDamagePosition() Returns the damage position.
GetDamageTaken float GetDamageTaken()
GetDamageType int GetDamageType() Returns the damage type bitfield.
GetInflictor CBaseEntity GetInflictor() Returns the inflictor entity (usually the weapon).
GetMaxDamage float GetMaxDamage()
GetOriginalDamage float GetOriginalDamage()
GetRadius float GetRadius()
GetReportedPosition Vector GetReportedPosition()
GetStabilityDamage float GetStabilityDamage()
ScaleDamage void ScaleDamage(float scaleAmount)
SetAllowFriendlyFire void SetAllowFriendlyFire(bool allow)
SetAmmoType void SetAmmoType(intammoType)
SetAttacker void SetAttacker(CBaseEntity attacker)
SetCanBeBlocked void SetCanBeBlocked(bool block)
SetDamage void SetDamage(float damage) Set new damage value.
SetDamageCustom void SetDamageCustom(int damageCustom)
SetDamageForce void SetDamageForce(Vector damageForce) Sets the damage force vector.
SetDamagePosition void SetDamagePosition(Vector damagePosition) Sets the global space damage position.
SetDamageTaken void SetDamageTaken(int damageTaken)
SetDamageType void SetDamageType(int bitsDamageType) Set the damage type bitfield.
SetMaxDamage void SetMaxDamage(float maxDamage)
SetOriginalDamage void SetOriginalDamage(float originalDamage)
SetRadius void SetRadius(float radius)
SetReportedPosition void SetReportedPosition(Vector reportedPosition)
SetStabilityDamage void SetStabilityDamage(float stabilityDamage)


CVROverlayEntity

Methods

Function Signature Description
IsGrabbable bool IsGrabbable() Returns whether this entity is grabbable.


Convars

Allows access to read and modify console variables.

Global accessor variable: ConVars

Methods

Function Signature Description
GetBool table GetBool(string variableName) GetBool(name) : returns the convar as a boolean flag.
GetCommandClient handle GetCommandClient() GetCommandClient() : returns the player who issued this console command.
GetFloat table GetFloat(string name) GetFloat(name) : returns the convar as a float. May return nil if no such convar.
GetInt table GetInt(string string_1) GetInt(name) : returns the convar as an int. May return nil if no such convar.
GetStr table GetStr(string variableName) GetStr(name) : returns the convar as a string. May return nil if no such convar.
RegisterCommand void RegisterCommand(string variableName, handle function, string helpText, int flags) RegisterCommand(name, fn, helpString, flags) : register a console command.
RegisterConvar void RegisterConvar(string name, string defaultValue, string helpText, int flags) RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
SetBool void SetBool(string variableName, bool value) SetBool(name, val) : sets the value of the convar to the bool.
SetFloat void SetFloat(string variableName, float value) SetFloat(name, val) : sets the value of the convar to the float.
SetInt void SetInt(string string_1, int int_2) SetInt(name, val) : sets the value of the convar to the int.
SetStr void SetStr(string string_1, string string_2) SetStr(name, val) : sets the value of the convar to the string.


Decider

No Description Set

Methods

Function Signature Description
AddRule bool AddRule(CRule rule) Add a CRule object (defined in rulescript_base.nut)
FindAllMatches handle FindAllMatches(handle query, float leeway) Returns an array of all matching responses. If leeway is nonzero, all results scoring within 'leeway' of the best score return.
FindBestMatch handle FindBestMatch(handle query) Query the database and return the best result found. If multiple of equal score found, an arbitrary one returns.


GlobalSys

Used to read the command line parameters the game was started with.

Global accessor variable: GlobalSys

Methods

Function Signature Description
CommandLineCheck bool CommandLineCheck(string name) Returns true if the command line param was used, otherwise false.
CommandLineFloat float CommandLineFloat(string name) Returns the command line param as a float.
CommandLineInt int CommandLineInt(string name) Returns the command line param as an int.
CommandLineStr string CommandLineStr(string name) Returns the command line param as a string.


Uint64

Integer with binary operations. Used for motion controller button masks.

Methods

Function Signature Description
BitwiseAnd int BitwiseAnd(Uint64 operand) Performs bitwise AND between two integers.
BitwiseOr int BitwiseOr(Uint64 operand) Performs bitwise OR between two integers.
BitwiseXor int BitwiseXor(Uint64 operand) Performs bitwise XOR between two integers.
BitwiseNot int BitwiseNot(Uint64 operand) Performs bitwise NOT between two integers.
ClearBit int ClearBit(int bitvalue) Clears the specified bit.
IsBitSet bool IsBitSet(int bitvalue) Checks if a bit is set.
SetBit int SetBit(int bitvalue) Sets the specified bit.
ToggleBit int ToggleBit(int bitvalue) Toggles the specified bit.
ToHexString string ToHexString() Returns a hexadecimal string representation of the integer.


QAngle

Class for angles.

Methods

Function Signature Description
constructor QAngle(float pitch, float yaw, float roll) Creates a new QAngle.
__add QAngle __add(QAngle a, QAngle b) Overloaded +. Adds angles together.
Note.pngNote:Use RotateOrientation() instead to properly rotate angles.
__eq bool __eq(QAngle a, QAngle b) Overloaded ==. Tests for Equality
__tostring string __tostring() Overloaded .. Converts the QAngle to a human readable string.
Forward Vector Forward() Returns the forward vector.
Left Vector Left() Returns the left vector.
Up Vector Up() Returns the up vector.

Members

Variable Description
x Pitch angle
y Yaw angle
z Roll angle

Quarternion

Class for quaterinions.

Global accessor variable: None available

Icon-Bug.pngBug: This class is broken and cannot be instantiated.
Todo:  List of methods doesn't seem to be available.

Vector

3D vector class.

Methods

Function Signature Description
constructor Vector(float x, float y, float z) Creates a new vector with the specified Cartesian coordinates.
__add Vector __add(Vector a, Vector b) Overloaded +. Adds vectors together.
__div Vector __div(Vector a, Vector b) Overloaded /. Divides vectors.
__eq bool __eq(Vector a, Vector b) Overloaded ==. Tests for Equality.
__len float __len() Overloaded # returns the length of the vector.
__mul Vector __mul(Vector a, Vector b) Overloaded * returns the vectors multiplied together. can also be used to multiply with scalars.
__sub Vector __sub(Vector a, Vector b) Overloaded -. Subtracts vectors
__tostring string __tostring() Overloaded .. Converts vectors to strings
__unm Vector __unm() Overloaded unary - operator. Reverses the vector.
Cross Vector Cross(Vector a, Vector b) Cross product of two vectors.
Dot float Dot(Vector a, Vector b) Dot product of two vectors.
Length float Length() Length of the Vector.
Length2D float Length2D() Length of the Vector in the XY plane.
Lerp Vector Lerp(Vector target, float t) Linear interpolation between the vector and the passed in target over t = [0,1].
Normalized Vector Normalized() Returns the vector normalized.

Members

Variable Description
x X-axis
y Y-axis
z Z-axis

Enumerations

Todo: More undocumented enumerations exist.


Activation types

Passed to the Activate() hook function.

Name Value Description
ACTIVATE_TYPE_INITIAL_CREATION 0 When the function is called after entity creation.
ACTIVATE_TYPE_DATAUPDATE_CREATION 1 [Todo]
ACTIVATE_TYPE_ONRESTORE 2 When the function is called after the entity has been restored from a saved game.


Damage types

Name Value Description
DMG_GENERIC 0
DMG_CRUSH 1
DMG_BULLET 2
DMG_SLASH 4
DMG_BURN 8
DMG_VEHICLE 16
DMG_FALL 32
DMG_BLAST 64
DMG_CLUB 128
DMG_SHOCK 256
DMG_SONIC 512
DMG_ENERGYBEAM 1024
DMG_PREVENT_PHYSICS_FORCE 2048
DMG_NEVERGIB 4096
DMG_ALWAYSGIB 8192
DMG_DROWN 16384
DMG_PARALYZE 32768
DMG_NERVEGAS 65536
DMG_POISON 131072
DMG_RADIATION 262144
DMG_DROWNRECOVER 524288
DMG_ACID 1048576
DMG_SLOWBURN 2097152
DMG_REMOVENORAGDOLL 4194304
DMG_PHYSGUN 8388608
DMG_PLASMA 16777216
DMG_AIRBOAT 33554432
DMG_DISSOLVE 67108864
DMG_BLAST_SURFACE 134217728
DMG_DIRECT 268435456


Controller types

Player VR controller types returned by CBasePlayer::GetVRControllerType()

Name Value Description
VR_CONTROLLER_TYPE_UNKNOWN 0
VR_CONTROLLER_TYPE_X360 1
VR_CONTROLLER_TYPE_VIVE 2
VR_CONTROLLER_TYPE_TOUCH 3
VR_CONTROLLER_TYPE_RIFT_S 4
5
Todo:  Unknown, no enum available.
VR_CONTROLLER_TYPE_KNUCKLES 6
VR_CONTROLLER_TYPE_WINDOWSMR 7
VR_CONTROLLER_TYPE_WINDOWSMR_SAMSUNG 8
VR_CONTROLLER_TYPE_GENERIC_TRACKED 9
VR_CONTROLLER_TYPE_COSMOS 10


Input digital actions

Corresponds to the SteamVR Input key binds. Used in CBasePlayer::IsActionActiveForHand()

Name Value Description
DEFAULT_TOGGLE_MENU 0
DEFAULT_LCLICK 1
DEFAULT_RCLICK 2
DEFAULT_USE 3
DEFAULT_USE_GRIP 4
DEFAULT_SHOW_INVENTORY 5
DEFAULT_PAD 6
DEFAULT_PAD_TOUCH 7
MOVE_TELEPORT 8
MOVE_TURN_LEFT 9
MOVE_TURN_RIGHT 10
PROP_TOOL_MENU 11
PROP_TOOL_USE 12
PROP_TOOL_DROP 13
PROP_TOOL_PAD 14
PROP_TOOL_PAD_TOUCH 15
PROP_TOOL_PAD_LEFT 16
PROP_TOOL_PAD_RIGHT 17
PROP_TOOL_PAD_UP 18
PROP_TOOL_PAD_DOWN 19


Motion controller buttons

Legacy input mappings used by some functions.

Name Value Description
IN_USE_HAND0 24 When the trigger is pressed. Same for Oculus Touch.
IN_USE_HAND1 25 When the trigger is pressed. Same for Oculus Touch.
IN_PAD_LEFT_HAND0 26 When the pad is pressed on the left side.
IN_PAD_RIGHT_HAND0 27 When the pad is pressed on the right side.
IN_PAD_UP_HAND0 28 When the pad is pressed on the top.
IN_PAD_DOWN_HAND0 29 When the pad is pressed on the bottom.
IN_PAD_LEFT_HAND1 30 When the pad is pressed on the left side.
IN_PAD_RIGHT_HAND1 31 When the pad is pressed on the right side.
IN_PAD_UP_HAND1 32 When the pad is pressed on the top.
IN_PAD_DOWN_HAND1 33 When the pad is pressed on the bottom.
IN_MENU_HAND0 34 Menu button above the touchpad.
IN_MENU_HAND1 35 Menu button above the touchpad.
IN_GRIP_HAND0 36 Pressing the grip. Lightly pushing the grip for Oculus Touch.
IN_GRIP_HAND1 37 Pressing the grip. Lightly pushing the grip for Oculus Touch.
IN_GRIPANALOG_HAND0
IN_GRIPANALOG_HAND1
IN_PAD_HAND0 38 When the pad is pressed anywhere. Heavily pushing the grip for Oculus Touch.
IN_PAD_HAND1 39 When the pad is pressed anywhere. Heavily pushing the grip for Oculus Touch.
IN_PAD_TOUCH_HAND0 40 When the pad is touched anywhere. Pushing the thumbstick on Oculus Touch.
IN_PAD_TOUCH_HAND1 41 When the pad is touched anywhere. Pushing the thumbstick on Oculus Touch.
42 Touching the thumbstick on Oculus Touch.
43 Touching the thumbstick on Oculus Touch.


ParticleAttachment_t

Name Value Description
PATTACH_INVALID -1
PATTACH_ABSORIGIN 0 Spawn on entity origin.
PATTACH_ABSORIGIN_FOLLOW 1 Follow the entity origin.
PATTACH_CUSTOMORIGIN 2
PATTACH_CUSTOMORIGIN_FOLLOW 3
PATTACH_POINT 4 Spawn on entity attachment point.
PATTACH_POINT_FOLLOW 5 Follow entity attachment point.
PATTACH_EYES_FOLLOW 6
PATTACH_OVERHEAD_FOLLOW 7
PATTACH_WORLDORIGIN 8 Spawn on map origin.
PATTACH_ROOTBONE_FOLLOW 9
PATTACH_RENDERORIGIN_FOLLOW 10
PATTACH_MAIN_VIEW 11
PATTACH_WATERWAKE 12
PATTACH_CENTER_FOLLOW 13
PATTACH_CUSTOM_GAME_STATE_1 14
MAX_PATTACH_TYPES 15