$notint: Difference between revisions

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(Please add more information on this page. I don't know exactly what the definition of 'tinting' is, hopefully somebody can find out.)
 
(also in gmod)
 
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'''$notint''' is a boolean material parameter that restricts any tinting on a texture. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
{{LanguageBar|title = $notint}}
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]]
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}}, {{gmod}}, and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 
{{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}}
==Syntax==
'''$notint <[[Boolean|bool]]>'''
 
[[Category:Shader parameters|notint]]

Latest revision as of 02:14, 15 June 2025

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Parameter $notint

$notint is a material shader parameter available in Counter-Strike: Global Offensive, Garry's Mod, and Portal 2: Community Edition for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $allowdiffusemodulation in other games since Left 4 Dead(also in Mapbase).

Syntax

$notint	<bool>