$notint: Difference between revisions
Jump to navigation
Jump to search
Note:This parameter exists as
(also in
).
JorisCeoen (talk | contribs) (Please add more information on this page. I don't know exactly what the definition of 'tinting' is, hopefully somebody can find out.) |
(also in gmod) |
||
(20 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
'''$notint''' is a | {{LanguageBar|title = $notint}} | ||
[[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | |||
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}}, {{gmod}}, and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | |||
{{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}} | |||
==Syntax== | |||
'''$notint <[[Boolean|bool]]>''' | |||
[[Category:Shader parameters|notint]] |
Latest revision as of 02:14, 15 June 2025
$notint
is a material shader parameter available in ,
, and
for
VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

$allowdiffusemodulation
in other games since 

Syntax
$notint <bool>