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{{HL1}} '''monster_scientist_dead''' is a point entity available in [[Half-Life]].
{{TabsBar|main=Monster scientist dead}}
{{this is a|point entity|name=monster_scientist_dead|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}


==Entity description==
Exactly the same as [[Monster scientist (GoldSrc)|monster_scientist]], however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.


Exactly the same as [[monster_scientist]], however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.
== Keyvalues ==
{{NPCNote|goldsrc=1}}


== Keyvalues ==
{{KV|Body|choices|Only difference is appearance. Some alter the pitch of the sentences they speak.}}
* {{KV BaseNPC}}
* {{KV|Body|choices|Only difference is appearance. Some alter the pitch of the sentences they speak.}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description
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| <code>-1</code> || Random
| <code>-1</code> || Random
|-
|-
| <code>0</code> || Glasses
| <code>0</code> || Glasses (aka "{{cow|Walter Bennet|Walter}}" or "[[Dr. Isaac Kleiner|Kleiner]]")
|-
|-
| <code>1</code> || Einstein
| <code>1</code> || Einstein (aka "[[user:GregCoomer|Coomer]]")
|-
|-
| <code>2</code> || Luther
| <code>2</code> || Luther (aka "[[Dr. Eli Vance|Eli]]")
|-
|-
| <code>3</code> || Slick
| <code>3</code> || Slick
|-
|-
|-
|}
|}
* {{KV|Position|choices|The manner of what position this entity was in when killed.}}
{{KV|Position|choices|The manner of what position this entity was in when killed.}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description
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|-
|-
|}
|}
 
{{Hl1_kv_monster}}
== Flags ==
* {{Fl BaseNPC}}


== GoldSrc flags ==
== GoldSrc flags ==
 
{{Fl BaseHL1NPC}}
*{{Fl BaseHL1NPC}}
 
== Inputs ==
* {{I BaseNPC}}
 
== Outputs ==
* {{O BaseNPC}}


[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life 1 NPCs|S]]
[[Category:Half-Life Entities]]

Latest revision as of 12:37, 31 January 2025

edit

monster_scientist_dead is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Exactly the same as monster_scientist, however forced into a "dead" position and lacks AI. These are placed throughout maps purely for environmental reasons.

Keyvalues

Note.pngNote:Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.


Body ([todo internal name (i)]) <choices>
Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description
-1 Random
0 Glasses (aka "Combine overwiki icon.png Walter" or "Kleiner")
1 Einstein (aka "Coomer")
2 Luther (aka "Eli")
3 Slick
Position ([todo internal name (i)]) <choices>
The manner of what position this entity was in when killed.
Value Description
0 On back
1 On stomach
2 Sitting
3 Hanging
4 Table 1
5 Table 2
6 Table 3

Monster:

TriggerTarget (TriggerTarget) <targetname>
Name of entity to target when the trigger conditions are met.
Trigger Condition (TriggerCondition) <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target (target) <targetname>
The targetname of the first path_corner in a path this monster will move to when spawned.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


GoldSrc flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.