Trigger paint cleanser: Difference between revisions
Jump to navigation
Jump to search
Note:It does not remove gel applied to brushes, or block gel from streaking past it.
Bug:In Portal 2, the entity will always remove gel from physics objects regardless of the Physics Objects flag. [todo tested in ?]
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Tustin2121 (talk | contribs) (Intro clarification: stuff learned from testing.) |
No edit summary |
||
| (12 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{this is a|brush entity|name=trigger_paint_cleanser|game=Portal 2}} | |||
It is a trigger volume that destroys [[gel]] blobs which pass through it, and removes gel from objects such as cubes. In {{p2ce|1}}, it will additionally reset the [[weapon_paintgun|paint gun]]'s gel types when the player passes through it. | |||
{{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} | |||
{{bugfix|In Portal 2, the entity will always remove gel from physics objects regardless of the Physics Objects flag.|This has been fixed in P2CE, in addition to respecting the Clients flag for paint gun resetting.}} | |||
{{paintinmap}} | |||
==Keyvalues== | ==Keyvalues== | ||
Latest revision as of 22:49, 23 September 2025
trigger_paint_cleanser is a brush entity available in
Portal 2.
It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In Portal 2: Community Edition, it will additionally reset the paint gun's gel types when the player passes through it.
Fix:This has been fixed in P2CE, in addition to respecting the Clients flag for paint gun resetting.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|