Func placement clip: Difference between revisions
Jump to navigation
Jump to search

mNo edit summary |
(Rewrite Template:Lang to Template:LanguageBar. This action was performed by a bot.) |
||
(11 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}}{{obsolete|entity=1}} | ||
{{this is a|brush entity|name=func_placement_clip|game=Portal 2}} It "specifies a region where things cannot be built", according to its description in the default FGD. The entity is believed to be a leftover from F-STOP, along with {{ent|info_placement_helper}}. While the latter entity was reused for Portal placement, this one was not, and has no known functionality in the final game. | |||
{{ | |||
== Keyvalues == | |||
{{KV Trigger}} | |||
== Flags == | |||
{{Fl Trigger}} | |||
== Inputs == | |||
{{I Trigger}} | |||
== Outputs == | == Outputs == | ||
{{O Trigger}} | {{O Trigger}} |
Latest revision as of 17:55, 18 July 2025



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
func_placement_clip
is a brush entity available in Portal 2. It "specifies a region where things cannot be built", according to its description in the default FGD. The entity is believed to be a leftover from F-STOP, along with info_placement_helper. While the latter entity was reused for Portal placement, this one was not, and has no known functionality in the final game.
Keyvalues
|
Flags
|
Inputs
|
Outputs
|