Category:Ru/Half-Life 2 level design: Difference between revisions
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{{LanguageBar|title = Создание уровней для Half-Life 2}} | |||
__NOTOC____NOEDITSECTION__ | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Игра == | == Игра == | ||
=== | === {{L|Half-Life 2}} === | ||
* | * {{L|Half-Life 2 Sky List|Список облаков Source материалов}} | ||
* | * {{L|List of HL2 Soundscapes|Список HL2 Soundscapes}} | ||
* | * {{L|List of HL2 entities|Список объектов в HL2}} | ||
* {{ | * {{L|Foliage|Список листвы в HL2}} | ||
* | * {{L|List of HL2 Animals and Creatures|Список животных и существ Half-Life 2}} | ||
=== | === {{L|Half-Life 2: Episode One}} === | ||
* | * {{L|Half-Life 2: Episode One Sky List|Список облаков в Half-Life 2:Episode One}} | ||
=== | === {{L|Half-Life 2: Episode Two}} === | ||
* | * {{L|Half-Life 2: Episode Two Sky List|Список облаков в Half-Life 2:Episode Two}} | ||
=== | === {{L|Half-Life 2: Deathmatch}} === | ||
* | * {{L|List of HL2 Deathmatch entities|Список предметов в HL2 Deathmatch}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FFFFFF|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FFFFFF|border-color=#E4DCCD}} | ||
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== Общее == | == Общее == | ||
* | * {{L|Half Life 2 Turrets|Турели}} | ||
* [[Half-Life 2 Vehicles | * {{en}} [[Half-Life 2 Vehicles|Транспорт]] | ||
* | * {{L|Retinal scanners}} | ||
* | * {{LCategory|Regions & Atmospheres}} | ||
* | * {{LCategory|World Models|Prop Gallery}} | ||
* | * {{LCategory|Items|Items (weapons, pickups)}} | ||
* | * {{L|Igniting entities}} | ||
* | * {{L|Level Transitions}} | ||
<!-- stubs * | <!-- stubs * {{L|Non-linear Level Transitions}}--> | ||
== | == NPC и ИИ == | ||
* | * {{L|Combat}} | ||
* | * {{L|Dynamic assaults}} | ||
* | * {{L|Nodegraph|Nodegraph construction}} | ||
* | * {{LCategory|NPCs|NPCs (monsters, allies, characters)}} | ||
* | * {{L|Mapping with Antlions|Маппинг с Antlions}} | ||
* | * {{L|NPC Door Navigation}} | ||
* | * {{L|Mapping with Zombies|Маппинг с зомби}} | ||
== Теория дизайна == | == Теория дизайна == | ||
* | * {{L|Single-Player Mapping Tips}} | ||
* | * {{L|Adding More Detail to a map}} | ||
* | * {{L|Bounce (level design)}} | ||
* | * {{L|Loops (level design)}} | ||
* | * {{L|Push Gameplay}} | ||
{{category end}} | {{category end}} | ||
{{ACategory| Level Design}} |
Latest revision as of 04:31, 22 August 2024
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