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{{trailer release|appid=922|mb=52|trailer=Portal Orientation Video}}
{{LanguageBar}}
{{metacritic score|color=lightgreen|gameid=portal|score=90}}
{{packages|list=
{{Infobox game
* [[Package: The Orange Box|The Orange Box]]
|title = '''Portal'''
* [[Package: Valve Complete Pack|Valve Complete Pack]]}}
|image = Software Cover - Portal.jpg
On July 13th, 2006 at EA's Summer press event, Gabe Newell announced that a game tentatively titled "'''Portal'''" was in production, and that it was due for release alongside [[Half-Life 2: Episode Two]] and [[Team Fortress 2]] before the end of the year.
|developer = {{valve|1|nt=0}}
|publisher = Valve Corporation
|series = [[Portal series]]
|releasedates = {{ExpandBox|title=October 10, 2007|'''Windows, Xbox 360:'''<br>October 10, 2007<br>'''PlayStation 3:'''<br>December 3, 2007<br>'''macOS (OS X):'''<br>May 12, 2010<br>'''Linux:'''<br>May 3, 2013<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}}
|genre = [[W:Puzzle-platform|Puzzle-platform]]
|engine = {{Source|4}} ({{src13sp|1}})
|appid = 400
|codelang = {{w|icon=0|C++|C++}}
|modsupport = Yes
|sdk = [[Source SDK]]<br>(See [[:Category:Portal level design|Portal level design]])
|sysreq = <span></span>
* {{w|icon=0|Windows Vista|Win Vista}}, {{w|icon=0|Windows 7|Win 7}} or later
* 3.0 {{w|icon=0|Giga-Hertz|GHz}}  {{w|icon=0|Central processing unit|CPU}}
* 1  {{w|icon=0|Gigabyte|GB}} RAM
* 5  {{w|icon=0|Gigabyte|GB}} disk space
*<span title="NOTE: Source always runs on Direct3D 9.0, but the game provides compatibility support for DirectX level 8.0 and 8.1 graphics card."><u>{{w|icon=0|DirectX|DirectX}} 8 or 9</u></span> capable Graphics card
|steamdeck = '''Verified'''
|distribution = Retail, [[Steam]]
|website = [https://www.aperturescience.com/ Official Website]
|links = {{Steam store|app/400|'''Steam''' page}}<br>{{moddb|games/portal|'''ModDB''' page}}
|nextgame = {{p2|4}}
}}


The game is described as a first-person shooter set in the Half-Life universe where you use an "Aperture Science Handheld Portal Device to create dimensional doorways." [http://uk.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006] The game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface.  
''{{portal|4}}'' (2007) is a first-person puzzle video game. Taking place in the mysterious [[Aperture]] laboratories and set in the same universe as ''{{hl|1}},'' the game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface.


The gameplay is similar to [http://web.archive.org/web/*/http://www.nuclearmonkeysoftware.com/narbaculardrop.html Narbacular Drop (archived)] by [http://web.archive.org/web/*/http://www.nuclearmonkeysoftware.com Nuclear Monkey Software (archived)], an indie game that won the IGF 2006 Student Showcase. Members of the development team who created the game were hired by Valve in 2005.
The gameplay is similar to ''[[Narbacular Drop]]'' by Nuclear Monkey Software, an indie game that won the IGF 2006 Student Showcase. Members of the development team who created the game were hired by [[Valve]] in 2005.


== Tidbits ==
A level expansion for Portal was later released in 2008 as ''{{psa|1}},'' which included new maps based on maps from the Portal: The Flash Version MapPack, which was an unofficial ''Portal'' mod with maps replicating ''Portal: The Flash Version'' in real ''{{portal|1}}.'' These ''{{psa|1}}'' levels would later be unofficially ported to the PC in mod form, and later would reappear in the {{pcc|4}} for the {{switch|4}}.
=== Calendar ===
[[Image:Portal-calendar.png|frame|left|The Girls of Aperture Science<br/>No One Owns The Future Yet<br/>[[Wikipedia:1983#September|September 1983]]]]
{{clr}}


=== Cave Johnson's Notes ===
In 2022, {{nvidia|1}} released ''{{portalrtx|1}},'' a remastered version of ''{{portal|name}}'' developed by NVIDIA Lightspeed Studios (who also co-developed {{pcc|1}} for {{Nsw|1}}, and previously ported ''Portal'' to NVIDIA Shield devices) which takes advantage of newer hardware and adds ray-tracing support, PBR textures, new high-poly models and much more.
*1953 - Aperture Science begins operations as a manufacturer of shower curtains. Early product line provides a very low-tech portal between the inside and outside of your shower. Very little science is actually involved. The name is chosen to make the curtains appear more hygienic.
*1956 - Eisenhower administration awards Aperture a contract to provide shower curtains to all branches of the military except the Navy.
*1957 - 1975 - Mostly shower curtains.
*1978 - Aperture Founder and CEO, Cave Johnson, is exposed to mercury while secretly developing a dangerous mercury-injected rubber sheeting from which he plans to manufacture seven deadly shower curtains to be given as gifts to each member of the House Naval Appropriations committee.
*1979 - Both of Cave Johnson's kidneys fail. Brain damaged, dying, and incapable of being convinced that time is not now flowing backwards, Johnson lays out a three tiered R&D program. The results, he says, will 'guarantee the continued success of Aperture Science far into the fast-approaching distant past.'
*Tier 1: The Heimlich Counter-Maneuver - A reliable technique for interrupting the life-saving Heimlich Maneuver.
*Tier 2: The Take-A-Wish Foundation - A charitable organization that will purchase wishes from the parents of terminally ill children and redistribute them to wish-deprived but otherwise healthy adults.
*Tier 3: 'Some kind of rip in the fabric of space... That would... Well, it'd be like, I don't know, something that would help with the shower curtains I guess. I haven't worked this idea out as much as the wish-taking one.
*1981 - Diligent Aperture engineers complete the Heimlich Counter-Maneuver and Take-A-Wish Foundation initiatives. The company announces products related to the research in a lavish, televised ceremony. These products become immediately wildly unpopular. After a string of very public choking and despondent sick child disasters, senior company officials are summoned before a Senate investigative committee. During these proceedings, an engineer mentions that some progress has been made on Tier 3, the 'man-sized ad hoc quantum tunnel through physical space with possible applications as a shower curtain.' The committee is quickly permanently recessed, and Aperture is granted an open-ended contract to secretly continue research on the 'Portal' and Heimlich Counter-Maneuver projects.
*1981-1985 - Work progresses on the 'Portal' project. Several high ranking Fatah personnel choke to death on lamb chunks despite the intervention of their bodyguards.
*1986 - Word reaches Aperture management that another defense contractor called Black Mesa is working on a similar portal technology. In response to this news, Aperture begins developing the Genetic Lifeform and Disk Operating System (GLaDOS), an artificially intelligent research assistant and disk operating system.
*1996 - After a decade spent bringing the disk operating parts of GLaDOS to a state of more or less basic functionality, work begins on the Genetic Lifeform component.
*Several Years Later - The untested AI is activated for the first time as one of the planned activities on Aperture's first annual bring-your-daughter-to-work day.
*In many ways, the initial test goes well...


=== Exclusive ===
Portal currently runs on latest version of {{src13sp|1}} branch with {{hl2|2}} 20th Anniversary Update features (such as [[lightmap#Bicubic_lightmaps|bicubic filter for lightmaps]]).
Other than [[GLaDOS]]'s cake ingredient core sphere, the weighted companion cube, and the Aperture Science website, Portal gives no trace of any men.
== Chapters ==
* "Did you know you can donate one or all of your vital organs to the Aperture Science self esteem fund for girls? It's true!"
{{chapters|game=portal}}
* "The Girls of Aperture Science"
* "Oh hey, you're the lady from the test! Hi!"
* "Well done!  Remember: The Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested."


==Viral radio campaign==
== Content ==
On March 1st, 2010, Portal was updated. the only information given for the update was that, the radio transmission frequency has been changed "to comply with federal and state spectrum management regulations".
* Portal (<code>portal</code>)
* Source 2013 shared (<code>hl2</code>)
* Source shared (<code>hl2</code>)
* {{src13sp|4}} engine branch ({{hl2|1}} 20th Anniversary Update version)


once the game is completed, the second-onwards play-throughs of portal have a total of 26 radios playing in the Test Chambers and Escape areas, usually in an area that is difficult to reach, and with a red sprite added to the switch.
== System Requirements<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> ==
{{Expand|title={{Windows|4}}|startcollapsed=0|noborder=1|
{{Sysreq
|OSfamily = Windows


In-game, the radio must be moved in a particular spot of the Test Chamber. (or Escape area)
|minOS    = {{win7|1|nt=Windows Vista}}, {{win7|1|nt=Windows 7}} or later
When doing so, the music will be scrambled by interference. when venturing further into this "gray area" of interference, Morse code or data transmission sounds will be played on the radio, and the red sprite will turn green. if all radios are made to play the alternative transmission, a new Achievement is completed, called "Transmission Received". (although its description is simply "..?")
|minCPU  = 1.7 GHz
|minRAM  = 1 GB
|minHD    = 4 GB
|minGPU  = NVIDIA GeForce 6 series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB [[WP:Video random-access memory|VRAM]])<br>Direct3D 9 with DirectX feature level 8.0
|minother = {{Note|The latest version is no longer compatible with [[WP:Windows XP|XP]] since the 2022 Steam Deck update, user will need to obtain the previous versions of the game prior to the update in order to play. <!-- prev version not available legally on Steam unlike HL2. -->}}
{{Note|Due to Steam dropped support on Windows Vista/XP, users need run the game without Steam by running the {{code|hl2.exe}} executable with {{code|-game portal}}.}}


The morse code and data sounds have been decoded to display images, messages, and even lead to a BBS server containing foreboding ascii images. More info on the subject can be found at http://portalwiki.net/
|recOS    = {{blank}}
|recCPU  = Pentium 4 (3.0GHz), or Dual Core (2.0GHz+)
|recRAM  = 2 GB
|recHD    = 5 GB
|recGPU  = Full Direct3D 9 (DX9) compatible
|recother = Internet connection (for {{steamicon|4}} features, such as Achievements)
}}
}}
{{Expand|title={{Mac|4|nt=Mac}}|noborder=1|
{{Sysreq
|OSfamily = OS X


On March 5th, Valve announced that they were working on Portal 2, to be released sometime in 2010. Gameinformer released updates about Portal 2 all through the month of march from their website, and a full 12 page article for their April issue. The official site is http://thinkwithportals.com/
|minOS    = {{mac|4.1|nt=1}} 10.6.3
|minCPU  = Intel Core 2 Duo
|minRAM  = 1 GB
|minHD    = 4 GB
|minGPU  = Nvidia GeForce 8xxx series
|minGPU2  = ATI Radeon X1600
|minGPU3  = Intel HD Graphics 3000
 
|recOS    =
|recCPU  =
|recRAM  =
|recHD    =
|recGPU  =
}}
{{Note|As of February 15, 2024, the Steam Client no longer supported 32-bit games and/or macOS 10.14 or lower. Additionally, with the release of macOS 10.15 Catalina, Apple has dropped 32-bit support for all programs and games.}}
}}
 
== Trivia ==
* Some of the screenshots on the Steam page are from prerelease versions of Portal.
* On February 14, 2025, Valve released an update to Portal, which briefly upgraded the engine to newer version of Source 2013 SP used by {{hl2|1}} (20th Anniversary Update), however this was quickly reverted due to a game-breaking bug that crashes the game, when the game tries to load the last map. It also broke the game UI. This was fixed in May 20, 2025, with Portal now running on 20th Anniversary Update engine again.


== See also ==
== See also ==
* [[Portal Level Creation]]
* [[Portal Level Creation]]
* [[Portal user created content]]
* {{portal2|4}}
* {{psa|4}}


== External links ==
== External links ==
* [[Wikipedia:Portal (video game)|Portal article on Wikipedia]]
* [[Wikipedia:Portal (video game)|Portal article on Wikipedia]]
* EA Summer Showcase trailer: [http://files.filefront.com/Portal+OrientationTrailer1/;5272106;;/fileinfo.html FileFront.com],  [http://www.gamespot.com/pages/video_player/popup.php?sid=6154227&pid=932149 GameSpot]
* EA Summer Showcase trailer: [http://files.filefront.com/Portal+OrientationTrailer1/;5272106;;/fileinfo.html FileFront.com],  [http://www.gamespot.com/pages/video_player/popup.php?sid=6154227&pid=932149 GameSpot]
* [http://www.aperturescience.com/ http://www.aperturescience.com/]
* [https://myapertureinnovations.com/ My Aperture Innovations (archive of old custom maps)]
* [http://www.myaperturelabs.com/ myAPERTURElabs.com]
{{Navbar3
* [http://www.thinkingwithportals.com/ ThinkingWithPortals.com]
| {{hl2ep2|4}}
[[Category:Valve Games]]
| [[:Category:Valve games|Valve games]]
| {{tf2|4}}
}}
{{Tobgames}}
{{Portal games}}
[[Category:Portal]]
{{SourceBranchCategory|src13sp}}

Latest revision as of 22:01, 28 May 2025

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Portal
Software Cover - Portal.jpg
Developer(s)
Publisher(s)
Valve Corporation
Series
Release date(s)
October 10, 2007 
Windows, Xbox 360:
October 10, 2007
PlayStation 3:
December 3, 2007
macOS (OS X):
May 12, 2010
Linux:
May 3, 2013
Nintendo Switch:
June 28, 2022
Genre(s)
Steam AppID
Written in
Mod support
Yes
System requirements
Steam Deck compatbility
Verified
Distribution
Retail, Steam
Official website
Next game

Portal Portal (2007) is a first-person puzzle video game. Taking place in the mysterious Aperture laboratories and set in the same universe as Half-Life, the game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface.

The gameplay is similar to Narbacular Drop by Nuclear Monkey Software, an indie game that won the IGF 2006 Student Showcase. Members of the development team who created the game were hired by Valve in 2005.

A level expansion for Portal was later released in 2008 as Portal: Still Alive, which included new maps based on maps from the Portal: The Flash Version MapPack, which was an unofficial Portal mod with maps replicating Portal: The Flash Version in real Portal. These Portal: Still Alive levels would later be unofficially ported to the PC in mod form, and later would reappear in the Portal Companion Collection Portal Companion Collection for the Nintendo Switch Nintendo Switch.

In 2022, Nvidia released Portal with RTX, a remastered version of Portal developed by NVIDIA Lightspeed Studios (who also co-developed Portal Companion Collection for Nintendo Switch, and previously ported Portal to NVIDIA Shield devices) which takes advantage of newer hardware and adds ray-tracing support, PBR textures, new high-poly models and much more.

Portal currently runs on latest version of Source 2013 Singleplayer branch with Half-Life 2 Half-Life 2 20th Anniversary Update features (such as bicubic filter for lightmaps).

Chapters


Content

System Requirements

Windows Windows
Windows Windows
Minimum Recommended
Operating system (OS) Windows Vista, Windows 7 or later
Processor (CPU) 1.7 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD/SSD) 4 GB
Video card (GPU) NVIDIA GeForce 6 series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
Direct3D 9 with DirectX feature level 8.0
Other
Note.pngNote:The latest version is no longer compatible with XP since the 2022 Steam Deck update, user will need to obtain the previous versions of the game prior to the update in order to play.
Note.pngNote:Due to Steam dropped support on Windows Vista/XP, users need run the game without Steam by running the hl2.exe executable with -game portal.
macOS Mac
macOS macOS (OS X)
Minimum
Operating system (OS) macOS OS X 10.6.3
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD/SSD) 4 GB
Video card (GPU) Nvidia GeForce 8xxx series
ATI Radeon X1600
Intel HD Graphics 3000
Note.pngNote:As of February 15, 2024, the Steam Client no longer supported 32-bit games and/or macOS 10.14 or lower. Additionally, with the release of macOS 10.15 Catalina, Apple has dropped 32-bit support for all programs and games.

Trivia

  • Some of the screenshots on the Steam page are from prerelease versions of Portal.
  • On February 14, 2025, Valve released an update to Portal, which briefly upgraded the engine to newer version of Source 2013 SP used by Half-Life 2 (20th Anniversary Update), however this was quickly reverted due to a game-breaking bug that crashes the game, when the game tries to load the last map. It also broke the game UI. This was fixed in May 20, 2025, with Portal now running on 20th Anniversary Update engine again.

See also

External links