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| This is a list of skies available in the Steam caches, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | | {{Lang}} [[Category:Skybox]] [[Category: Half-Life: Source]] |
| | {{subpage|[[Half-Life: Source Level Creation]]}} |
| | {{subpage|[[List of Skyboxes]]}} |
| | This is a list of skies available in {{hls|1}} and {{hldms|1}}, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. |
| | <onlyinclude> |
| | These skyboxes are available in {{hls|2}}, {{hldms|2}}, and mods utilizing the {{hls|2}} content. These skies are NOT [[HDR]] capable. |
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| These skyboxes are available to [[Half-Life: Source]], [[Half-Life Deathmatch: Source]], and mods utilizing the [[Half-Life: Source]] content.
| | {{hls skylist table 1}} |
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| Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints.
| | <noinclude>==Unused Skies==</noinclude> |
| | <includeonly>; Unused Skies</includeonly> |
| | These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in {{hls|2}}, {{Game link|Half-Life Deathmatch: Source}}, and mods utilizing the {{hls|2}} content. Skies from {{tfc|2}}, {{cs|2}} and {{dmc|2}} are present in the game files. |
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| {| class="standard-table" style="width: 100%; text-align: center;"
| | Some [[light_environment]] entries from [[List_of_Skyboxes#Half-Life|GoldSrc skybox list]] may function with these, but brightness values will need to be adjusted. |
| !colspan="5"| alien1<br/>[[Image:Alien1.jpg]]
| | |
| |-
| | {{hls skylist table 2}}</onlyinclude> |
| !width="20%"| Example Map
| |
| !width="20%"| Ideal Sun Angle
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| !width="20%"| Ideal Sun Pitch
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| !width="20%"| Ideal Brightness
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| !width="20%"| Ideal Ambience
| |
| |-
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| | c4a1b
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| | {{vec4|112|188|173|1000}}
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| | {{vec4|84|140|156|250}}
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| |-
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| !colspan="5"| black<br/>[[Image:Black.jpg]]
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| |-
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| | c4a1f<br/>c4a3
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| | {{vec4|62|202|150|800}}<br/>{{vec4|248|139|139|55}} | |
| | {{vec4|84|140|156|150}}<br/>{{vec4|255|255|255|360}}
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| |-
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| !colspan="5"| desert<br/>[[Image:Desert.jpg]]
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| |-
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| | t0a0d
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| | {{vec4|255|224|160|5000}}
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| | {{vec4|255|255|255|400}}
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| |-
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| !colspan="5"| neb6<br/>[[Image:Neb6.jpg]]
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| |-
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| !width="20%"| Example Map
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| !width="20%"| Ideal Sun Angle
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| !width="20%"| Ideal Sun Pitch
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| !width="20%"| Ideal Brightness
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| !width="20%"| Ideal Ambience
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| |-
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| | c4a2<br/>c4a2a<br/>c4a2b
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| | {{vec4|156|130|107|1200}}<br/>{{vec4|179|81|83|1200}}<br/>{{vec4|175|84|86|1200}}
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| | {{vec4|255|255|255|50}}<br/>{{vec4|255|255|255|200}}<br/>{{vec4|255|255|255|200}}
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| |-
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| !colspan="5"| neb7<br/>[[Image:Neb7.jpg]]
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| |-
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| | c4a1<br/>c4a1a
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| | {{vec4|70|150|120|500}}<br/>{{vec4|112|188|173|1000}}
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| | {{vec4|255|255|255|200}}<br/>{{vec4|84|140|156|250}}
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| |-
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| !colspan="5"| night<br/>[[Image:Night.jpg]]
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| |-
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| | c2a2g, c2a2h
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| | {{vec4|70|119|200|200}}
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| | {{vec4|255|255|255|20}}
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| |-
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| !colspan="5"| sky_dawn01<br/>[[Image:Sky_dawn01.jpg]]
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| |-
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| !width="20%"| Example Map
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| !width="20%"| Ideal Sun Angle
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| !width="20%"| Ideal Sun Pitch
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| !width="20%"| Ideal Brightness
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| !width="20%"| Ideal Ambience
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| |-
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| | None
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| | {{vec4|210|177|100|900}}
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| | {{vec4|187|238|236|30}}
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| |-
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| !colspan="5"| sky_wasteland02<br/>[[Image:sky_wasteland02.jpg]]
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| |-
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| | c0a0a<br/>c0a0b<br/>c1a2a<br/>c2a3e<br/>c2a4<br/>c2a4a<br/>c2a4e<br/>c2a4f<br/>c2a4g<br/>c2a5<br/>c2a5a<br/>c2a5b<br/>c2a5c<br/>c2a5d<br/>c2a5e<br/>c2a5f<br/>c2a5g<br/>c2a5w<br/>c2a5x<br/>c3a1a
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| | {{vec4|250|109|31|5000}}<br/>{{vec4|250|210|110|150}}<br/>{{vec4|255|255|255|200}}<br/>{{vec4|220|211|182|1200}}<br/>{{vec4|249|240|193|1200}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|255|237|204|900}}<br/>{{vec4|227|210|202|1500}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|238|231|213|650}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|239|233|211|650}}<br/>{{vec4|235|231|216|650}}<br/>{{vec4|236|231|215|650}}<br/>{{vec4|236|230|215|650}}<br/>{{vec4|207|191|177|650}}
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| | {{vec4|255|255|255|20}}<br/>{{vec4|255|255|255|20}}<br/>{{vec4|234|239|233|60}}<br/>{{vec4|255|255|255|20}}<br/>{{vec4|255|255|255|20}}<br/>{{vec4|255|255|244|12}}<br/>{{vec4|255|255|255|20}}<br/>{{vec4|255|255|255|20}}<br/>{{vec4|255|255|244|12}}<br/>{{vec4|255|255|255|175}}<br/>{{vec4|223|255|244|12}}<br/>{{vec4|255|255|255|175}}<br/>{{vec4|255|255|255|175}}<br/>{{vec4|255|255|255|175}}<br/>{{vec4|255|255|255|175}}<br/>{{vec4|223|255|244|22}}<br/>{{vec4|255|255|255|200}}<br/>{{vec4|255|255|255|200}}<br/>{{vec4|255|255|255|300}}<br/>{{vec4|255|255|255|200}}
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| !colspan="5"| xen9<br/>[[Image:Xen9.jpg]]
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| | c1a0e
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| | {{vec4|202|236|64|600}}
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| | {{vec4|255|255|255|0}}
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| |}
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| {{envart}} | | {{envart}} |
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| <!-- game category [[Category:]] -->
| | ==See also== |
| [[Category:Skybox]] | | *[[Sky List]] |
This is a list of skies available in Half-Life: Source and Half-Life Deathmatch: Source, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available in
Half-Life: Source,
Half-Life Deathmatch: Source, and mods utilizing the
Half-Life: Source content. These skies are NOT HDR capable.
  
|
alien1
|
Example Map
|
Ideal Sun Angle
|
Ideal Sun Pitch
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Ideal Brightness
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Ideal Ambience
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c4a1b
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112 188 173 1000
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84 140 156 250
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black
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c4a1f
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62 202 150 800
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84 140 156 150
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c4a3
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248 139 139 55
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255 255 255 360
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desert
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t0a0d
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255 224 160 5000
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255 255 255 400
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neb6
|
Example Map
|
Ideal Sun Angle
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Ideal Sun Pitch
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Ideal Brightness
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Ideal Ambience
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c4a2
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156 130 107 1200
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255 255 255 50
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c4a2a
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179 81 83 1200
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255 255 255 200
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c4a2b
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175 84 86 1200
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255 255 255 200
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neb7
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c4a1
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70 150 120 500
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255 255 255 200
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c4a1a
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112 188 173 1000
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84 140 156 250
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night
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c2a2g c2a2h
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70 119 200 200
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255 255 255 20
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sky_dawn01
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Example Map
|
Ideal Sun Angle
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Ideal Sun Pitch
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Ideal Brightness
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Ideal Ambience
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None
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0 300 0
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-20
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210 177 100 900
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187 238 236 30
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sky_wasteland02
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c0a0a
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250 109 31 5000
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255 255 255 20
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c0a0b
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250 210 110 150
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255 255 255 20
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c1a2a
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255 255 255 200
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234 239 233 60
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c2a3e
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220 211 182 1200
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255 255 255 20
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c2a4
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249 240 193 1200
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255 255 255 20
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c2a4a
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239 233 211 650
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255 255 244 12
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c2a4e
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255 237 204 900
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255 255 255 20
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c2a4f
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227 210 202 1500
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255 255 255 20
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c2a4g
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239 233 211 650
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255 255 244 12
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c2a5
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239 233 211 650
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255 255 255 175
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c2a5a
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239 233 211 650
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223 255 244 12
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c2a5b
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239 233 211 650
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255 255 255 175
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c2a5c
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239 233 211 650
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255 255 255 175
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c2a5d
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238 231 213 650
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255 255 255 175
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c2a5e
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239 233 211 650
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255 255 255 175
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c2a5f
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239 233 211 650
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223 255 244 22
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c2a5g
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235 231 216 650
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255 255 255 200
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c2a5w
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236 231 215 650
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255 255 255 200
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c2a5x
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236 230 215 650
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255 255 255 300
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c3a1a
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207 191 177 650
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255 255 255 200
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xen9
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c1a0e
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202 236 64 600
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255 255 255 0
|
Unused Skies
These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in
Half-Life: Source,
Half-Life Deathmatch: Source , and mods utilizing the
Half-Life: Source content. Skies from
Team Fortress Classic,
Counter-Strike and
Deathmatch Classic are present in the game files.
Some light_environment entries from GoldSrc skybox list may function with these, but brightness values will need to be adjusted.
  
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2desert
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alien2
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alien3
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avanti
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backalley
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badlands
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blue
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city
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city1
|
cliff
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cx
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de_storm
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des
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dmcp
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dmcw
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doom1
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drkg
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dusk
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dustbowl
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forest
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green
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grnplsnt
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hav
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morning
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morningdew
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neb1
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neb2b
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office
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snow
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snowlake
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space
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tornsky
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trainyard
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tsccity
|
xen8
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xen10
|
See also