Nl/SDK Docs: Difference between revisions
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<p style="margin: | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px"> | ||
<caption>[[File:Source-logo.png|400px|link=]] | |||
<p style="margin:10px 0 10px;font-size:14px">'''{{L|SDK Installation|Download en Installatie}} · {{LCategory|Source SDK FAQ|Veel Gestelde Vragen}} · {{L|Source SDK Release Notes|Release Notities}}'''</p></caption> | |||
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<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px;">'''{{LCategory|Modding|Modden}}'''</td> | |||
<td style="text-align:center;border-radius:0 8px 0 0">Je {{L|Source|<span style=color:#E1E0DF>Source</span>}} project maken, organiseren en releasen</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Level Design}}'''</td> | |||
<td style="text-align:center;">{{L|Map (level design)|<span style=color:#E1E0DF>Mappen</span>}} zijn de 3D werelden waar alles tezamen komt</td></tr> | |||
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<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Programming|Programmeren}}'''</td> | |||
<td style="text-align:center;">De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen</td></tr> | |||
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<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Scripting|Scripteren}}'''</td> | |||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td></tr> | |||
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<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Modeling|Modelen}}'''</td> | |||
<td style="text-align:center;">{{L|Model|<span style=color:#E1E0DF>Models</span>}} zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld</td></tr> | |||
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<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Material System|Materialen}}'''</td> | |||
<td style="text-align:center;">{{L|Texture|<span style=color:#E1E0DF>Textures</span>}} en {{L|Shader|<span style=color:#E1E0DF>shaders</span>}} zijn gecombineerd in Source om materialen te creëren</td></tr> | |||
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<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Sound System|Geluiden}}'''</td> | |||
<td style="text-align:center;">Kwaliteit {{L|Sound and Music|<span style=color:#E1E0DF>audio</span>}} geeft een vierde dimensie aan je wereld</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Particle_System|Particles}}'''</td> | |||
<td style="text-align:center;">Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met {{L|Particle System Overview|<span style=color:#E1E0DF>particles</span>}}</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|AI|Artificial Intelligence}}'''</td> | |||
<td style="text-align:center;">AI controls the behavior of all but the simplest of {{L|NPC|<span style=color:#E1E0DF>NPC</span>}} actions.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Choreography|Choreografie}}'''</td> | |||
<td style="text-align:center;">Regisseer de performance van je digitale acteurs met {{L|Choreography creation|<span style=color:#E1E0DF>gechoreografeerde scènes</span>}}</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Source_Filmmaker|Filmmaker}}'''</td> | |||
<td style="text-align:center;">Create movies inside the {{L|Source|<span style=color:#E1E0DF>Source Engine</span>}}.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Tutorials}}'''</td> | |||
<td style="text-align:center;">Stap voor stap gidsen over een variëteit van topics</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Technical|Technisch}}'''</td> | |||
<td style="text-align:center;">Geavanceerde discussie over Source's features</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Glossary|Glossarium}}'''</td> | |||
<td style="text-align:center;">Uitleg over terminologie die je kan tegenkomen</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Official Tools}}'''</td> | |||
<td style="text-align:center;">Official tools made by {{L|Valve|<span style=color:#E1E0DF>Valve</span>}} for their games.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Third Party Tools|Derde Partij Tools}}'''</td> | |||
<td style="text-align:center;">Nuttige developer tools gemaakt door de community</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td> | |||
<td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table> | |||
{{SDKDocIndexList}} | |||
{{ACategory|Source}} | |||
{{ACategory|Entry pages}} |
Latest revision as of 13:12, 11 April 2025

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Modden | Je Source project maken, organiseren en releasen |
Category:Level Design | Map (level design) zijn de 3D werelden waar alles tezamen komt |
Programmeren | De C++ code in een mod definieert de manier dat de wereld en spelregels zich gedragen |
Scripteren | Scripting can be used for adding new functionality or logic to Entity . |
Modelen | Model zijn de gedetailleerde 3D objecten die voorkomen in de spel wereld |
Materialen | Texture en Shader zijn gecombineerd in Source om materialen te creëren |
Geluiden | Kwaliteit Sound and Music geeft een vierde dimensie aan je wereld |
Particles | Effecten zoals rook, vonken, bloed en vuur zijn gecreëerd met Particle System Overview |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreografie | Regisseer de performance van je digitale acteurs met Choreography creation |
Filmmaker | Create movies inside the Source . |
Category:Tutorials | Stap voor stap gidsen over een variëteit van topics |
Technisch | Geavanceerde discussie over Source's features |
Glossarium | Uitleg over terminologie die je kan tegenkomen |
Category:Official Tools | Official tools made by Valve for their games. |
Derde Partij Tools | Nuttige developer tools gemaakt door de community |
I/O System | The Inputs and Outputs is the backbone of most levels in Source-based games/mods. |
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