Cycler: Difference between revisions
		
		
		
		
		
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 Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to 
		
	
| m (Robot: fixing template case.) |  (concise) | ||
| (39 intermediate revisions by 16 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{LanguageBar}} | ||
| {{ | {{TabsBar|main=gs|base=Cycler}} | ||
| {{This is a|model entity|name=cycler|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} | |||
| = | {{CD|CGenericCycler|file1=h_cycler.cpp}} | ||
| It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. | |||
| {{Important|This is a debug entity. For mapping purposes use {{ent|prop_dynamic}} or {{ent|prop_dynamic_override}} instead.}} | |||
| {{altnames|name1=model_studio}} | |||
| == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV Model}} | |||
| == | == Flags == | ||
| {{fl|1|Not Solid}} | |||
| == | == Inputs == | ||
| * {{ | {{I|SetSequence|Sets the cycler's sequence.|param=string}} | ||
| == See also == | |||
| * {{ent|cycler_actor}} - Special cycler entity for NPCs. | |||
Latest revision as of 11:24, 19 May 2025
cycler  is a   model entity  available in  Half-Life: Source,
 Half-Life: Source,  Half-Life 2 series,
 Half-Life 2 series,  Portal series, and
 Portal series, and 
 Counter-Strike series.
 Counter-Strike series.
|  Class hierarchy | 
|---|
| CGenericCycler | 
|  h_cycler.cpp | 
It is used to display a model for testing purposes. Shooting it will cycle through the model's animations.
 Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead. AltNames: This entity is also tied to
AltNames: This entity is also tied to model_studio.  Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string>
- Sets the cycler's sequence.
See also
- cycler_actor - Special cycler entity for NPCs.

























