Compiler choices: Difference between revisions

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[[Category:Source_SDK_FAQ]]
{{LanguageBar}}
The SDK is set up to be compiled with Microsoft Visual C++ .NET 2003 v7.1.
'''{{For|about=choosing a C++ code compiler|a list of subjects which use the word "compiler"|[[Compiler]]}}'''


http://msdn.microsoft.com/howtobuy/visualc/default.aspx.
You have several choices for compiling unedited variants of the Source SDK depending on which version you are using.


This solution is, however, commercial and requires you to shell up money to develop a modification for the Source-engine.  You can usually get it secondhand for around the price of two or three games.
= Visual Studio =
----
[[File:Icon-VStudio.png|150px|right|Visual Studio logo]]
[[File:Visual studio logo.png|right|thumb|Visual Studio logo used from 2010-2012.]]
{{Industry tool|{{w|Visual Studio}}}}
{{for|about=the IDE recommended for use with the Source engine's C++ code|the rich text editor commonly used with scripts|[[Visual Studio Code]]}}


The SDK can also be compiled under the older Microsoft Visual Studio 2002 product. Most HL1 mods were made using this older version of C++, so if you're a modder, you may already have it installed. If not, VS2002 may be cheaper to buy than VS2003.NET.  VS2002 users see [[Compiling under VS2002]].
'''Visual Studio''' is an {{w|Integrated development environment}} (IDE) developed and maintained by Microsoft. It is the default IDE recommended for use with the Source SDK on Windows. In {{src13|4}}, the default version of Visual Studio used for Source engine development is '''Visual Studio 2013''' ('''Visual Studio 2022''' for {{tf2branch|4}}). Older versions of Visual Studio are not compatible with Source 2013, and newer versions of Visual Studio will not work with Source 2013 by default.  


(I heard a rumor that there is an educational (I.E. for noncomercial use only) version of VS2003.NET availible for free, but I haven't been able to find a link to any such setup on Microsoft's site.)
Please see [[Setting up Source SDK Base 2013 Singleplayer#Step One: Installing requirements|Installing Visual Studio 2013]] (for {{src13sp}}) or [[Setting up Source SDK Base 2013 Multiplayer#Step One: Installing requirements|Installing Visual Studio 2022]] (for {{tf2branch}}) for more information on how to install Visual Studio, as well as how newer versions of Visual Studio can be used.


(The thought occurs that if the SDK can be tweaked to compile on an older version of VS, maybe it could also be tweaked to compile using Dev-C++ or another free compiler. Has anyone ever tried this?  How can I do it? Or is it impossible?)
== Availability ==
Different versions of Visual Studio are supported between different versions of the Source SDK.
 
{| class="standard-table plainlinks" style="width:60%"
! Version
! Engine branch
! Requirements
|-
| Visual Studio 2002
|rowspan="2"| {{src06|4.1}} and earlier
| See [[Compiling under VS2002]].
|-
| Visual Studio 2003
| See [[Compiling under VS2003]].
|-
| Visual Studio 2005
|rowspan="2"| {{astools|4.1|nt=1}}, {{src07|4.1}} and earlier
| See [[Compiling under VS2005]].
|-
| Visual Studio 2008
| See [[Compiling under VS2008]].
|-
| Visual Studio 2010
|rowspan="2"| {{astools|4.1|nt=1}}, {{src07|4.1}} and earlier</br>{{src13sp|4.1}}</br>{{src13mp|4.1}} (pre-2025)
| {{astools}}, {{src07}} and earlier: See [[Compiling under VS2010]].</br>{{src13|1}}: Add /2010 to your VPC command line
|-
| Visual Studio 2012
| {{astools}}, {{src07}} and earlier: See [[Compiling under VS2012]].</br>{{src13|1}}: Supported
|-
| Visual Studio 2013
|rowspan="4"| {{src13sp|4.1}}</br>{{src13mp|4.1}} (pre-2025)
| ''Default'' for Singleplayer only, aswell as pre-2025 Multiplayer.
|-
| Visual Studio 2015
|rowspan="3"| See [[Compiling under VS2022]].
|-
| Visual Studio 2017
|-
| Visual Studio 2019
|-
| Visual Studio 2022
| {{src13sp|4.1}}</br>{{tf2branch|4.1}}
| {{tf2branch|1}}: ''Default''. See [[Setting up Source SDK Base 2013 Multiplayer]].</br>{{src13sp|1}}: See [[Compiling under VS2022]].
|}
 
<br><hr><br>
 
= GCC =
[[File:Gccegg-65.png|right|GCC logo]]
{{Industry tool|{{w|GNU Compiler Collection}}}}
The '''GNU Compiler Collection (GCC)''' is a collection of code compilers maintained by the GNU Project. '''G++''' in particular is the default compiler recommended for use with the Source SDK on Linux.
 
== Availability ==
{{note|{{astools|4.1}} does not support GCC. If you want your Alien Swarm mod to run on Linux, you will need to use Proton.}}
{{todo|What about the {{tf2branch|4}}?}}
{| class="standard-table plainlinks" style="width:60%"
! Version
! Engine branch
! Requirements
|-
| GCC 4.2.x or lower
| {{src07|4.1}} and earlier
| See [[Compiling under Linux]].
|-
| GCC 4.6-4.8
|rowspan="2"| {{src13|4.1}}</br>{{tf2branch|4.1}}{{confirm}}
| See [[Source SDK 2013#Source SDK 2013 on Linux ("container" method)|Source SDK 2013 on Linux ("container" method)]].
|-
| GCC 5 or higher
| See [[Source SDK 2013#Source SDK 2013 on Linux ("container" method)|Source SDK 2013 on Linux ("container" method)]] and optional step for changing the toolchain.
|}
 
<br><hr><br>
 
= See also =
* [[Building without Visual Studio]]
* {{vscode|4.1}} — A rich text editor commonly used with scripts outside of the code.
 
== External links ==
* [https://visualstudio.microsoft.com/ Visual Studio]
* [http://gcc.gnu.org/ GCC]
 
[[Category:Source SDK FAQ]]
[[Category:Programming]]

Latest revision as of 22:59, 22 March 2025

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This article is about choosing a C++ code compiler. For a list of subjects which use the word "compiler", see Compiler.

You have several choices for compiling unedited variants of the Source SDK depending on which version you are using.

Visual Studio

Visual Studio logo
Visual Studio logo used from 2010-2012.
Info.png
This article or section is about an external tool that is not directly related to Valve's engines. It is not an exhaustive source of information and may only exist on this wiki for reference purposes.
Please see Wikipedia icon Visual Studio for more information on the tool itself.
This article is about the IDE recommended for use with the Source engine's C++ code. For the rich text editor commonly used with scripts, see Visual Studio Code.

Visual Studio is an Wikipedia icon Integrated development environment (IDE) developed and maintained by Microsoft. It is the default IDE recommended for use with the Source SDK on Windows. In Source 2013 Source 2013, the default version of Visual Studio used for Source engine development is Visual Studio 2013 (Visual Studio 2022 for Team Fortress 2 branch Team Fortress 2 branch). Older versions of Visual Studio are not compatible with Source 2013, and newer versions of Visual Studio will not work with Source 2013 by default.

Please see Installing Visual Studio 2013 (for Source 2013 Singleplayer) or Installing Visual Studio 2022 (for Team Fortress 2 branch) for more information on how to install Visual Studio, as well as how newer versions of Visual Studio can be used.

Availability

Different versions of Visual Studio are supported between different versions of the Source SDK.




GCC

GCC logo
Info.png
This article or section is about an external tool that is not directly related to Valve's engines. It is not an exhaustive source of information and may only exist on this wiki for reference purposes.
Please see Wikipedia icon GNU Compiler Collection for more information on the tool itself.

The GNU Compiler Collection (GCC) is a collection of code compilers maintained by the GNU Project. G++ in particular is the default compiler recommended for use with the Source SDK on Linux.

Availability

Note.pngNote:Alien Swarm - SDK Alien Swarm - SDK does not support GCC. If you want your Alien Swarm mod to run on Linux, you will need to use Proton.
Todo: What about the Team Fortress 2 branch Team Fortress 2 branch?




See also

External links