Item suit (GoldSrc): Difference between revisions
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| {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}{{LanguageBar}}{{ | {{LanguageBar}} {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}{{LanguageBar}} | ||
| {{TabsBar|main=item_suit}} | |||
| {{CD|CItemSuit|goldsrc=1}} | |||
| [[File:w_suit_goldsrc.png|thumb|right|200px|Worldmodel.]] | [[File:w_suit_goldsrc.png|thumb|right|200px|Worldmodel.]] | ||
| [[File:w_suit_goldsrc_op4.png|thumb|right|200px|Worldmodel in '''Opposing Force''', where the entity is used for the PCV.]] | [[File:w_suit_goldsrc_op4.png|thumb|right|200px|Worldmodel in '''Opposing Force''', where the entity is used for the PCV.]] | ||
| {{CD|CItemSuit|goldsrc=1}} | {{CD|CItemSuit|goldsrc=1}} | ||
| {{this is a|point entity|name=item_suit|game=Half-Life|game1= | {{this is a|point entity|name=item_suit|game=Half-Life 1 series|game1=Counter-Strike 1 series}}<br> Similar to its appearance in [[Half-Life 2]], it represents the Mark IV Hazardous Environment suit.   | ||
| ==Description== | ==Description== | ||
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| In {{hlbs|1.bold}} it represents [[Barney Calhoun]]'s armor vest and helmet picked up at the beginning of the game. | In {{hlbs|1.bold}} it represents [[Barney Calhoun]]'s armor vest and helmet picked up at the beginning of the game. | ||
| In {{cs|1.bold}} it represents the player's "training suit" for the Counter-Terrorist Training Center that is absent in version 1.6. | |||
| {{ModernImportant|This entity should be placed at least one unit above the ground, or it will not be visible in-game.}} | {{ModernImportant|This entity should be placed at least one unit above the ground, or it will not be visible in-game.}} | ||
Latest revision as of 11:14, 2 May 2025

 

 
|  Class hierarchy | 
|---|
| CItemSuit | 
|  items.cpp | 
|  Class hierarchy | 
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| CItemSuit | 
|  items.cpp | 
item_suit  is a   point entity  available in  Half-Life 1 series and
 Half-Life 1 series and 

 Counter-Strike 1 series.
 Counter-Strike 1 series.
 Warning:
Warning:
- The {{{game}}}parameter is inconsistent with the name defined by the {{Half-Life 1 series}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toHalf-Life 1 series.
 If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
 Similar to its appearance in Half-Life 2, it represents the Mark IV Hazardous Environment suit.
Description
Developed by Black Mesa scientists, it is meant to protect employees of the Black Mesa Research Facility from many hazards including Fire, Toxic Waste, Hazardous Chemicals, Biohazards, and other less-severe injuries like lacerations and fractures.
In Half-Life: Opposing Force it represents Adrian Shephard's  PCV.
 PCV.
In Half-Life: Blue Shift it represents Barney Calhoun's armor vest and helmet picked up at the beginning of the game.
In Counter-Strike it represents the player's "training suit" for the Counter-Terrorist Training Center that is absent in version 1.6.
 Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.
Important:This entity should be placed at least one unit above the ground, or it will not be visible in-game.Flags
- 1: Short Logon
- When checked, will not play the HEV logon voice lines past (fvox/hev_logon.wav).
Gallery
- The first HEV, in the Hazard Course. 
- The second, in Sector C. 
External links
 HEV Suit on Combine OverWiki HEV Suit on Combine OverWiki
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life 1 series entities
- Half-Life 1 series entities
- Half-Life 1 series point entities
- Non-internal Counter-Strike 1 series entities
- Counter-Strike 1 series entities
- Counter-Strike 1 series point entities
- This is a template errors
- Items






























