Difference between revisions of "Template:KV Sprite:zh-cn"
1416006136 (talk | contribs) (Created page with "{{lang|Template:KV Sprite}} __NOTOC__ <onlyinclude> {{minititle|Sprite}} {{KV:zh-cn|Sprite Name|intn=model|string|应绘制的材质。}} {{KV:zh-cn|Scale|intn=scale|float|Spr...") |
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Latest revision as of 19:07, 11 September 2022
Sprite:
- Sprite Name
(model)
<string
> | 字符串 - 应绘制的材质。
- Scale
(scale)
<float>
| 浮点型 - Sprite 的缩放倍数。
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- Framerate
(framerate)
<string
> | 字符串 - Sprite 应该使用的动画速率,如果有(动画)的话。
- Size of Glow Proxy Geometry
(GlowProxySize)
<float>
| 浮点型 - 为可见性测试而渲染的光晕的大小。只要这个半径的球体可见(穿过任何附近的几何体),就会渲染发光。
DXLevelChoice:
- 最低DX水平
(mindxlevel)
<choices>
- 如果引擎在给定的DirectX Versions 范围之外运行,该实体将不存在。从 Left 4 Dead开始,被SystemLevelChoice取代。
- Warning:如果使用这些,当用户切换他们的DirectX设置时,该对象可能会中断。
SystemLevelChoice:
- Minimum CPU Level (mincpulevel)
<choices>
(in all games since ) - CPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的效果细节决定。
Note:键值的名称是因为
cpu_level
命令;效果详细信息使用的命令。- Minimum GPU Level (mingpulevel)
<choices>
(in all games since ) - GPU级别低于此级别的将不在游戏内呈现此对象,级别由视频设置内的Shader细节决定。
Note:键值的名字是因为
gpu_level
命令; Shader Details 使用的命令。