scene_manager
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Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.

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CSceneManager |
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scene_manager
is a logical entity available in all Source games. This entity exists to call think on all scene entities in a deterministic order.











If the game has round restart mechanics this entity may not behave as expected:
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non-preserved entities may have undesirable effects.
