Talk:Developer console
- note to editors
- the console its also usefull for journalist to run speed test and make comparisions, for tech guys to run bechmarchs, for some people with videocards problems can be a savelifer cos can solve some problems deactivating X or Y. Pro-gamers use the console and all his features. The console its a really usefull gadget for our FPS games :D --Tei
Request : A cvar to obtain serverversion (build), which can be executed by a plugin on server and included in the demo a client is recording. —Unsigned comment added by KillahInstinct (talk • contribs) Always sign your posts with four tildes (~~~~)
- ] version
- Protocol version 7
- Exe version 1.0.0.25 (cstrike)
- Exe build: 17:11:29 Nov 28 2005 (2578)
- —Unsigned comment added by ^Ben (talk • contribs) Always sign your posts with four tildes (~~~~)
i'm wondering is it possible to have a console in half life: day one? i really like finding secrets(ex. toilet scientists) because it's just plain FUN. --Happyguy123 16:04, 24 November 2010 (UTC)
Player View Help
is there any Console Command that Rotates the players view maybe 40 degrees? i want to make an effect of maybe being drugged or nauseous. so as the player walks the screen angles 15- 45 degrees in clock and counter clock wise. any help? --No Return Production 18:40, 17 October 2012 (PDT)
bind "F1" toggleconsole
It is not possible to bind § to the Console, list every button that does not work here:
- "§" does not work - use "\" on swedish keyboard instead
- —Unsigned comment added by Jonasbits (talk • contribs) Always sign your posts with four tildes (~~~~)
Custom console
In games like Black Mesa and
Garry's Mod the console is moified. In GMod it adds filter buttons, and BMS console is completely different from any oher
Source game. Is it modified by the game or its engine branch? Mr. System Error(T - C) 12:14, 30 May 2024 (PDT)
- BMS has its own console via its Qt UI. GMOD likely has some in-engine stuff behind it, but it may be done in the HUD files. IDK really, the only one I'm certain on is BMS. -Equalizer (talk) 15:13, 30 May 2024 (PDT)
Sometimes console output is out of order
Not sure if this is game specific or it's triggered by something. Not sure where to search for such issue. But noticed few times console output being out of order. For example when I used dumpeventqueue command in current Half-Life 2 it's being outputed every time in slightly different order.
As I am writing this I noticed this is being caused by multicore rendering. After I set "mat_queue_mode 0" the issue stopped. --Nescius (talk) 19:01, 11 April 2025 (PDT)
- Testing in
Half-Life: Source,
Alien Swarm,
Left 4 Dead 2 and didn't manage to replicate the issue there. But in for example
Half-Life 2,
Portal,
Left 4 Dead it happens when multicore redering is enabled. Easily noticable when using dump_entity_sizes command as it will produce slightly different output each time while it should be the same --Nescius (talk) 19:34, 11 April 2025 (PDT)