User talk:^Ben
http://www.student.kun.nl/rvanhoorn/Optimization.htm
modevents.res
Here be good stuff
Game Event System
Creating Events
IGameEvent *event = gameeventmanager->CreateEvent( "player_death" ); if( event ) { event->SetInt("userid", pVictim->GetUserID() ); event->SetInt("attacker", killer_ID ); event->SetString("weapon", killer_weapon_name ); gameeventmanager->FireEvent( event ); }
Listening for Events
gameeventmanager->AddListener( this, "player_death", false );
Capturing Events
void CMapOverview::FireGameEvent( IGameEvent *event ) { const char * type = event->GetName(); if ( Q_strcmp(type, "player_death") == 0 ) { } }
My Notes
r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if r_cleardecals 1
is called, it will also remove permanent decals projected by infodecal.—ts2do
- Hrmmm - this was going to be for my round reset code, what I was thinking of doing was this -
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); EHANDLE pPlayerHandle = pPlayer; engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals"); }
Here's my source:—ts2do 23:00, 19 Jun 2006 (PDT)