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  • [[File:Prefab npc_scanner_on_path.jpg|thumb|250px|right|An npc_scanner_on_path prefab.]] * An [[npc_cscanner]] NPC template to be spawned.
    696 bytes (113 words) - 00:15, 7 January 2024
  • Squadslots are useful for assigning NPCs to perform specific actions in a squad. To give an NPC the ability to be in a squad, you must add the following to the <code>Spawn</code> function:
    973 bytes (155 words) - 18:03, 27 September 2019
  • In this tutorial we're going to create an functional NPC. ...he first step is to copy [[Npc_New.cpp]] to a new file. Next, make changes to the Precache, Spawn, and Classify functions.
    2 KB (239 words) - 09:31, 2 June 2025
  • ...transmitted between NPCs, such as allowing one NPC to dodge an attack, or to fly in a specific direction and set a certain state when kicked. ...code>src\dlls\hl2_dll\AI_Interactions.h</code>. Here's an example name for an activity: '''g_interactionVortigauntKick'''.
    1,010 bytes (159 words) - 21:00, 8 May 2010
  • ...ually long time to process at runtime. As an example, in Source, expensive-to-draw entities include [[Adding Water|water]] and [[lighting|dynamic light s ...have an area that is otherwise very cheap to draw, you have enough leeway to add something more expensive.
    717 bytes (102 words) - 07:18, 19 May 2025
  • [[File:Prefab npc_citizen_fleeing.jpg|thumb|250px|right|An npc_citizen_fleeing prefab.]] * The [[npc_citizen]] template to spawn.
    1 KB (188 words) - 00:15, 7 January 2024
  • ...r up to level 2 and 3, and in doing so, will significantly reduce the time to recharge on the entrance teleporter. ...porterType|choices|Sets whether this teleport is an entrance to another or an exit from another.}}
    1 KB (147 words) - 17:19, 18 July 2025
  • ...into the VMDL file, while an external reference is a content-relative path to the external file. ...chment list. When that attachment list is edited all VMDL files that refer to it will get updated.
    861 bytes (132 words) - 17:41, 18 July 2025
  • ...name=logic_register_activator|since=Portal 2}} {{also|{{gmod}}}} It stores an entity and sends messages with it as the activator. Useful for keeping track of entities with mangled names due to template spawners and instances.
    822 bytes (109 words) - 13:58, 28 March 2025
  • ..._spawn_destination|sprite=info_target.png}} It is a NPC spawn destination. An [[npc_template_maker]] (or another [[npc_maker]] which use templates, such ...ation has enough space to spawn an NPC. This can be problematic when used to spawn NPCs in small spaces, like [[npc_manhack|npc_manhacks]].}}
    1 KB (176 words) - 07:30, 6 May 2025
  • ...y|name=physics_entity_solver}} It's an entity sometimes created to prevent an object from blocking something else.
    263 bytes (38 words) - 08:29, 7 August 2024
  • ...generic target for any entity that needs to point, shoot, look at, or walk to a specific target. ...t_spot|spotlights]], because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor
    958 bytes (152 words) - 12:07, 4 May 2025
  • ...rgy Ball Launcher]] was attached to the arm and would essentially act like an Energy Ball turret. The telescopic arm model is missing but it can be found {{I|SetTarget|Set the entity to target.|param=string}}
    874 bytes (135 words) - 01:41, 11 June 2025
  • It is used to look for opportunities to autosave. ...Hit Points|intn=MinimumHitPoints|integer|Start looking for an opportunity to save if player drops below this hitpoint level.}}
    827 bytes (116 words) - 04:48, 29 April 2025
  • To remove an object from a shot, you delete its animation set. '''To delete an object from a shot:'''
    945 bytes (160 words) - 09:17, 31 August 2012
  • == Creating an Addon == * Creates an addon with the desired name and minimum files required in the appropriate d
    921 bytes (140 words) - 23:11, 13 July 2024
  • An example of an array is below: This declares an [[integer]] '''array''', with at maximum 100 members.
    2 KB (235 words) - 10:05, 28 May 2025
  • '''Hint''' may refer to: *[[Hint brushes]], used to control visibility in a map.
    238 bytes (37 words) - 16:01, 22 August 2025
  • ...ive an input of type ehandle the entity directly without the entity having to have a targetname. (other inputs can still achieve that by utilizing [[targ ...te|If string is passed to an input taking ehandle parameter it's converted to ehandle by simply searching for the first entity with such name it finds. (
    1 KB (200 words) - 08:03, 7 May 2025
  • ...oc Editor]] and check that the bones on the model are where they are meant to be. ==Exporting to MP4==
    545 bytes (91 words) - 03:52, 9 May 2025
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